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An incomplete guide to bnet 2.0 ranking system - Page 4

Forum Index > SC2 General
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BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 22 2010 14:58 GMT
#61
On March 22 2010 20:47 ManiacTheZealot wrote:
I think the best question to answer here is. Does the system match you with players who are good competition for you most of the time? And if not do you think that will change when there's a larger pool of players? And further more is this the best way to ensure good matchmaking? If so the rest is just aesthetics.



i have like a 55%winrate beeing currently 4th in my gold division. so it seems it works pretty good so far.
life of lively to live to life of full life thx to shield battery
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
March 22 2010 15:41 GMT
#62
On March 22 2010 20:47 ManiacTheZealot wrote:
I think the best question to answer here is. Does the system match you with players who are good competition for you most of the time? And if not do you think that will change when there's a larger pool of players? And further more is this the best way to ensure good matchmaking? If so the rest is just aesthetics.

no its not aesthetics. The whole idea of a ladder ranking system is to....
...
rank people.
this is a competitive game, not hugs-go-round.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
March 22 2010 16:03 GMT
#63
On March 22 2010 20:47 ManiacTheZealot wrote:
I think the best question to answer here is. Does the system match you with players who are good competition for you most of the time? And if not do you think that will change when there's a larger pool of players? And further more is this the best way to ensure good matchmaking? If so the rest is just aesthetics.


The system matches you based on your ongoing performance. My theory is that your statistics vs a certain race will determine who you will be playing next and the level of favoritism, and it is NOT based on your "points".

Last night, I played two PvZ's straight. The person I played was something like 30-15, platinum rating ~1450-1500. The first game I played I was slightly favored (weird in itself if it is based solely or mostly on rating, as I was much higher at that point), and I lost. Then next game, I was still at a much higher rating, but we were ranked "even".

This makes me feel that the "favored/unfavored" levels are based more on the "odds" of you winning - based on matchup statistics for both players, and minimally based on your rating.
omgCRAZY
Profile Blog Joined January 2010
Canada551 Posts
March 22 2010 18:20 GMT
#64
Thanks for clearing the system up, I know there are still a lot of unkowns but those will come with time as more people keep adding info. The system seems to be working well as I am sitting at around a %54 winrate. What I will start doing is checking the players rating/ranking to see what the system is currently matching me up against and who is favored. While I am in Silver League I have not checked who I have been playing and if most of the players I play are in Silver or not.
THIS NEEDS FACE!
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
March 22 2010 18:25 GMT
#65
One important thing is if you're promoted your ELO resets and you get your ENTIRE bonus pool back which is rrather amazing as now I'm sitting in a new league with nearly 600 bonus points available.
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
March 22 2010 21:37 GMT
#66
On March 22 2010 23:58 BeMannerDuPenner wrote:
Show nested quote +
On March 22 2010 20:47 ManiacTheZealot wrote:
I think the best question to answer here is. Does the system match you with players who are good competition for you most of the time? And if not do you think that will change when there's a larger pool of players? And further more is this the best way to ensure good matchmaking? If so the rest is just aesthetics.



i have like a 55%winrate beeing currently 4th in my gold division. so it seems it works pretty good so far.


Only if you're playing legitimate Gold skilled players. If you're playing top platinums and you still have a 55% winrate then it's not working good, it should place you in the Platinum league.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Tamerlane
Profile Joined July 2009
Canada424 Posts
March 23 2010 01:57 GMT
#67
I guess my guide will need some update, as my bonus pool have been increasing quite fast since some time in the weekend, if it's only caused by a time period I would estimate this at +1pt every 2 hours :O

can't wait for the damn reset...


On March 22 2010 20:47 ManiacTheZealot wrote:
I think the best question to answer here is. Does the system match you with players who are good competition for you most of the time? And if not do you think that will change when there's a larger pool of players? And further more is this the best way to ensure good matchmaking? If so the rest is just aesthetics.


The system is definately designed to match players of the same skill level, but there are a few shortcomings that really can not be addressed fully :

- it requires a large number of games to appropriately assess your level (not talking about leagues here)
- it assumes that the skills of a person are constant and often the outcome of a game does not depend only on skill, or if you wish : we're not always playing our A-game (to use a poker term)


In any case, I see your point, the objective is not really to find out how you get points or how many, but rather to find out how the system works which would allow us to answer such questions as those you posed => the sad reality is that we could never have full knowledge of the intricacies of the current system (as Blizzard wants to maintain secrecy over this) and the best we can do is guesstimate its functioning, and this is what I'm doing

On March 23 2010 03:25 iCCup.Raelcun wrote:
One important thing is if you're promoted your ELO resets and you get your ENTIRE bonus pool back which is rrather amazing as now I'm sitting in a new league with nearly 600 bonus points available.


well, since you get a huge drop in rating (it's not ELO btw, it's a different system) after being moved up a league, it just makes sense to restart your bonus pool - the idea is that you reach your accurate rating after a decent number of games, not after hundreds of games!

On March 23 2010 06:37 Dionyseus wrote:Only if you're playing legitimate Gold skilled players. If you're playing top platinums and you still have a 55% winrate then it's not working good, it should place you in the Platinum league.


but you know very well that if this is the case, it's only a matter of time before he gets moved up

and since he's 4th, it's more than likely that he's not playing top platinum players as these would have a much higher "x" value than him, which means he would get lots of points for every win and very few for every loss, if he has a ~50% win rate against such players, that would give him somewhere around +4-6pts for every 2 games on average - at least for a while - and he would clearly be ranked 1st unless he has played few games

...and if he played few games, well, we can't blame the system much for starting him in the gold league and waiting a bit to promote him to plat...
alanklm
Profile Blog Joined June 2013
6 Posts
June 22 2013 09:00 GMT
#68
Is therer and updated analog of this post?
It looks like now players do not earn any positive or negative number of points when they lose a game.
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