What are people's opinions on this?
Nydus too good?
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Nadagast
United States245 Posts
What are people's opinions on this? | ||
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micronesia
United States24676 Posts
But yeah they can be really tough haha.... gotta keep those ovies away or at least keep track of when they are coming near you. | ||
semantics
10040 Posts
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micronesia
United States24676 Posts
On March 09 2010 10:47 Virtue wrote: I just build supply depots near the edges and if my army it out i pull scv's to kill it Can scvs really kill the worm in 10 seconds with no warning that it's coming? | ||
BeMannerDuPenner
Germany5638 Posts
On March 09 2010 10:49 micronesia wrote: Can scvs really kill the worm in 10 seconds with no warning that it's coming? is there a excuse for not knowing he has a nydus? | ||
semantics
10040 Posts
build supply depots at the edge of your base you should always notice it imo there is plenty of warning | ||
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pachi
Melbourne5338 Posts
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Fogul
United Kingdom179 Posts
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Dark.Carnival
United States5095 Posts
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Manifesto7
Osaka27148 Posts
I don't think it is "too" good. Every matchup in SC2 requires you to protect your main more than BW. | ||
Nadagast
United States245 Posts
Edit: Think late game ZvT, even if you play perfectly defending your main/nat (which I think is way way harder than it looks) you'll have a lot of trouble getting even just a third if they can Nydus to whichever base your army isn't at | ||
danl9rm
United States3111 Posts
Ok, here's what you do if you scout a nydus in his base and you see a peculiar-looking overlord perched just outside a dimly lit area of your base: First, position all your troops just outside of the sight of the place where he's going to plant it in your base. Your troops should be roughly in the center of your main. Second, resist the urge to destroy the nydus when it pops up. Third, and this is crucial, the very second it's finished building, have your troops attack from 2 separate groups 90 degrees apart from one another. This will allow them to have the perfect arc around the nydus almost instantly. Fourth, scream for joy as he, like an idiot, continues to pour his troops through the mouth of the nydus while you 30v1 all his troops. Fifth, roflstomp his base. | ||
Zapdos_Smithh
Canada2620 Posts
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Nadagast
United States245 Posts
On March 09 2010 11:08 danl9rm wrote: Terran users pay attention Ok, here's what you do if you scout a nydus in his base and you see a peculiar-looking overlord perched just outside a dimly lit area of your base: First, position all your troops just outside of the sight of the place where he's going to plant it in your base. Your troops should be roughly in the center of your main. Second, resist the urge to destroy the nydus when it pops up. Third, and this is crucial, the very second it's finished building, have your troops attack from 2 separate groups 90 degrees apart from one another. This will allow them to have the perfect arc around the nydus almost instantly. Fourth, scream for joy as he, like an idiot, continues to pour his troops through the mouth of the nydus while you 30v1 all his troops. Fifth, roflstomp his base. Ok so assuming the zerg plays horribly and the Terran plays perfectly the Terran gets an advantage? What if you see the Nydus, and see no Overlords around your base? Overlords with speed are reasonably fast and unless you have like 4 vikings patrolling around your base you won't be able to even see them coming (and even then you can miss it) What if he attacks your nat while your entire army is in your main? Why can't he just stop units from popping out in my base and pop them out in his own? (can he not do this?) | ||
bendez
Canada283 Posts
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Liquid`Drone
Norway28664 Posts
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synapse
China13814 Posts
On March 09 2010 11:38 Liquid`Drone wrote: only allowing you to build it on creep sounds reasonable. yep | ||
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Manifesto7
Osaka27148 Posts
On March 09 2010 11:38 Liquid`Drone wrote: only allowing you to build it on creep sounds reasonable. Not only reasonable, but natural too. I simply assumed it would have to be this way (a la nydus in BW) | ||
zealing
Canada806 Posts
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semantics
10040 Posts
On March 09 2010 11:53 Manifesto7 wrote: Not only reasonable, but natural too. I simply assumed it would have to be this way (a la nydus in BW) Actually not so much as the nydus worm is like a unit as you build one off the nydus network also why would something that in theory drigs a huge ass hole underground to connect 2 places need creep, seeing as the nydus worm cost 100 gas and mins i would say it's fine as is, although i haven't tried map abusing cliffs near the natural or something with nydus worm. | ||
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