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Nydus too good?

Forum Index > SC2 General
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1 2 3 4 5 Next All
Nadagast
Profile Joined January 2009
United States245 Posts
March 09 2010 01:43 GMT
#1
In TvZ if your army isn't in your base when this goes up you are in for a lot of trouble. I also just found out that they don't even need creep, just vision to plant the network... This seems like it's too difficult to counter unless you leave like 15 marines patrolling your base, but that would diminish your army size considerably

What are people's opinions on this?
micronesia
Profile Blog Joined July 2006
United States24676 Posts
March 09 2010 01:45 GMT
#2
My opinion on this is http://www.teamliquid.net/forum/search.php?q=nydus&t=t&f=34&u=&gb=date

But yeah they can be really tough haha.... gotta keep those ovies away or at least keep track of when they are coming near you.
ModeratorThere are animal crackers for people and there are people crackers for animals.
semantics
Profile Blog Joined November 2009
10040 Posts
March 09 2010 01:47 GMT
#3
I just build supply depots near the edges and if my army it out i pull scv's to kill it
micronesia
Profile Blog Joined July 2006
United States24676 Posts
March 09 2010 01:49 GMT
#4
On March 09 2010 10:47 Virtue wrote:
I just build supply depots near the edges and if my army it out i pull scv's to kill it

Can scvs really kill the worm in 10 seconds with no warning that it's coming?
ModeratorThere are animal crackers for people and there are people crackers for animals.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 09 2010 01:50 GMT
#5
On March 09 2010 10:49 micronesia wrote:
Show nested quote +
On March 09 2010 10:47 Virtue wrote:
I just build supply depots near the edges and if my army it out i pull scv's to kill it

Can scvs really kill the worm in 10 seconds with no warning that it's coming?


is there a excuse for not knowing he has a nydus?
life of lively to live to life of full life thx to shield battery
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-03-09 01:53:41
March 09 2010 01:52 GMT
#6
you scout it there is plenty of warning, i always see the ground break animation and the minimap showing it with in the second then i either go with rines to pop it or with all my scv. And yes you can break it before it comes out you get 10 secs

build supply depots at the edge of your base you should always notice it imo there is plenty of warning
pachi
Profile Joined October 2006
Melbourne5338 Posts
March 09 2010 01:53 GMT
#7
make a viking and shoot at any stray overlords. until they start using muta/nydus on you. then you can cry.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
Fogul
Profile Joined July 2009
United Kingdom179 Posts
March 09 2010 01:57 GMT
#8
One thing i've noticed is that you can always hear the scream the worm does as it pops (even if its way out of range/vision) it helps alot if you don't spot it fast enough.
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
March 09 2010 01:57 GMT
#9
it's awesome in 2v2 if you're Z/T, scan and bam you can make the worm
@QxGDarkCell ._.
Manifesto7
Profile Blog Joined November 2002
Osaka27148 Posts
March 09 2010 02:00 GMT
#10
Wow, and all this time I have been planting creep first before making the worm haha. I didn't even consider not needing it.

I don't think it is "too" good. Every matchup in SC2 requires you to protect your main more than BW.
ModeratorGodfather
Nadagast
Profile Joined January 2009
United States245 Posts
Last Edited: 2010-03-09 02:11:05
March 09 2010 02:07 GMT
#11
I put depots in the corner of my base but depots can't even see the overlord if he positions it right. And with Overlord speed as cheap as it is (50/50 right?) I don't think it's really reasonable to say "no overlords should ever get within sight range of your base". Overlords will get in sight range and they will put the Nydus down. At that point it's basically a coinflip, do you have units in the area to kill it before it pops or are you going to take massive damage and possibly die? Pretty shitty mechanic IMO, and just further imbalances ZvT


Edit: Think late game ZvT, even if you play perfectly defending your main/nat (which I think is way way harder than it looks) you'll have a lot of trouble getting even just a third if they can Nydus to whichever base your army isn't at
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
Last Edited: 2010-03-09 02:09:19
March 09 2010 02:08 GMT
#12
Terran users pay attention

Ok, here's what you do if you scout a nydus in his base and you see a peculiar-looking overlord perched just outside a dimly lit area of your base:

First, position all your troops just outside of the sight of the place where he's going to plant it in your base. Your troops should be roughly in the center of your main.

Second, resist the urge to destroy the nydus when it pops up.

Third, and this is crucial, the very second it's finished building, have your troops attack from 2 separate groups 90 degrees apart from one another. This will allow them to have the perfect arc around the nydus almost instantly.

Fourth, scream for joy as he, like an idiot, continues to pour his troops through the mouth of the nydus while you 30v1 all his troops.

Fifth, roflstomp his base.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
March 09 2010 02:08 GMT
#13
I don't think the idea is extremely imbalanced or anything, but I do think 10 seconds is definitely not enough. I think 20 seconds is reasonable.
Nadagast
Profile Joined January 2009
United States245 Posts
Last Edited: 2010-03-09 02:14:06
March 09 2010 02:13 GMT
#14
On March 09 2010 11:08 danl9rm wrote:
Terran users pay attention

Ok, here's what you do if you scout a nydus in his base and you see a peculiar-looking overlord perched just outside a dimly lit area of your base:

First, position all your troops just outside of the sight of the place where he's going to plant it in your base. Your troops should be roughly in the center of your main.

Second, resist the urge to destroy the nydus when it pops up.

Third, and this is crucial, the very second it's finished building, have your troops attack from 2 separate groups 90 degrees apart from one another. This will allow them to have the perfect arc around the nydus almost instantly.

Fourth, scream for joy as he, like an idiot, continues to pour his troops through the mouth of the nydus while you 30v1 all his troops.

Fifth, roflstomp his base.

Ok so assuming the zerg plays horribly and the Terran plays perfectly the Terran gets an advantage?


What if you see the Nydus, and see no Overlords around your base? Overlords with speed are reasonably fast and unless you have like 4 vikings patrolling around your base you won't be able to even see them coming (and even then you can miss it)

What if he attacks your nat while your entire army is in your main? Why can't he just stop units from popping out in my base and pop them out in his own? (can he not do this?)
bendez
Profile Joined February 2010
Canada283 Posts
March 09 2010 02:21 GMT
#15
Make couple of vikings and have them kill any overlords flying by. Also you can hear the nydus screech even if it isn't on your screen, so that gives you some time to pull your troops back. Nydus tunnels are very gas heavy (200 for the nydus network and 100 for the tunnel), so if you defend it few times, they'll be out of gas. hope this helps.
Liquid`Drone
Profile Joined September 2002
Norway28664 Posts
March 09 2010 02:38 GMT
#16
only allowing you to build it on creep sounds reasonable.
Moderator
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2010-03-09 02:39:54
March 09 2010 02:39 GMT
#17
Question: can Z load and unload units from both ends of the nydus at the same time? Or can the nydus worm not accept units again until all the units are spewed out from one end...

On March 09 2010 11:38 Liquid`Drone wrote:
only allowing you to build it on creep sounds reasonable.


yep
:)
Manifesto7
Profile Blog Joined November 2002
Osaka27148 Posts
March 09 2010 02:53 GMT
#18
On March 09 2010 11:38 Liquid`Drone wrote:
only allowing you to build it on creep sounds reasonable.


Not only reasonable, but natural too. I simply assumed it would have to be this way (a la nydus in BW)
ModeratorGodfather
zealing
Profile Blog Joined January 2009
Canada806 Posts
March 09 2010 02:56 GMT
#19
not much to add cause the other posts already cover it but lol at everyone making creep before putting it down shows how logical it would be to have it that way
Think you got lag? It took Jesus 3 days to respawn.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-03-09 02:59:09
March 09 2010 02:58 GMT
#20
On March 09 2010 11:53 Manifesto7 wrote:
Show nested quote +
On March 09 2010 11:38 Liquid`Drone wrote:
only allowing you to build it on creep sounds reasonable.


Not only reasonable, but natural too. I simply assumed it would have to be this way (a la nydus in BW)

Actually not so much as the nydus worm is like a unit as you build one off the nydus network also why would something that in theory drigs a huge ass hole underground to connect 2 places need creep, seeing as the nydus worm cost 100 gas and mins i would say it's fine as is, although i haven't tried map abusing cliffs near the natural or something with nydus worm.
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