Nydus too good? - Page 5
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Stropheum
United States1124 Posts
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Pupsilein
Germany17 Posts
I also second to NOT change it. There are no other ground unit that can walk up cliffs or jump over to islands in the zerg race. Needing creep will almost make it useless for offensive strategies and makes the zerg rely on air to much. | ||
floor exercise
Canada5847 Posts
It can still be used offensively or to take islands etc but right now buildings die so fast that its just not fair to be able to send your whole army into someones base once they move out. It's not like it can't just be done with overlords. Though your units risk death and it requires more than a few clicks to do it and they cant just be like lol back to base if the opponent tries to counter It takes too much of the calculated risk out of big drops | ||
Koffiegast
Netherlands346 Posts
Besides its really easy to stop if you prevent it.. it will have very few hp at start.. something that isnt the case when you fly over with a couple medivacs. It can still be used offensively or to take islands etc but right now buildings die so fast that its just not fair to be able to send your whole army into someones base once they move out. It's not like it can't just be done with overlords. Though your units risk death and it requires more than a few clicks to do it and they cant just be like lol back to base if the opponent tries to counter The very same thing applies for medivacs. You can easily just move your army away when the Zs units come along and go get the next expansion. And I dont really see Z putting up turrets all over the place like T, also.. they dont even have detection like turrets do :/ | ||
floor exercise
Canada5847 Posts
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PizzaHash
Netherlands76 Posts
Not only reasonable, but natural too. I simply assumed it would have to be this way (a la nydus in BW) Its not a building, its a worm... It should be able to come above ground almost anywhere Edit: logically speaking it should be able to emerge beneath buildings, and even attack them! | ||
Anzat
United States90 Posts
One siege tank can stop any nydus in its range. It will only take one or two tanks to guard your main. One tank for each expansion. This. | ||
Floophead_III
United States1832 Posts
If you make the nydus only buildable on creep again, it makes it a hell of a lot harder to lay one down, and it fits better strategically (can I get an overlord in to lay creep before it dies?). Honestly, all I really have to say is "wtf blizzard?" I'm tempted to switch to zerg just because they're so unreal imbalanced due to nydus. | ||
Disastorm
United States922 Posts
On March 10 2010 05:59 Floophead_III wrote: On some maps you're going to need a lot more. Also that forces you to leave 3+ tanks behind every time you move out. That's just wrong. Is there a reason why its wrong? | ||
wintergt
Belgium1335 Posts
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Zeke50100
United States2220 Posts
It's your fault if you don't keep at least ONE combat unit in your base. People have to learn that keeping a back-up plan is just dandy. | ||
FabledIntegral
United States9232 Posts
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TheGreatWhiteHope
Brazil2 Posts
On the other side it is the worm´s anus. You load things in there. This changes everything. | ||
checo
Mexico1364 Posts
On March 10 2010 06:20 FabledIntegral wrote: Slow the exit rate in which units exit? Make it as slow as normal units drop out of a medivac, etc. Units would still in essence "pour out" if it was unaccounted for but I think it's retarded that you can have in essence an infinite recall, no matter how underpowered Zerg might be otherwise. +1 | ||
Comeh
United States18918 Posts
Not having 3 tanks in your main attacking force, and forcing the terran to NOT have that while zerg will be fine not having anything in their base is a HUGE loss. Of course, if you have a couple more seconds to go back to save your base (a la recall), its fine. But the zerg's nydus just seems a little too strong. Tough to say whether this is due to playing styles or balance though. | ||
sythax
Scotland57 Posts
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starcraft911
Korea (South)1263 Posts
A single tank (non siege mode) will prevent a nydus worm from finishing. If they decided to doom drop you have < 10 seconds to respond before their units are on the ground and they don't come out 1 at a time. I've been playing Terran mostly and with the pressure I keep on my opponents they really don't have the 300 (i think?) gas to spend on the network and worm unless they already had a clear advantage. | ||
Zeke50100
United States2220 Posts
On March 10 2010 06:32 Comeh wrote: Not having 3 tanks in your main attacking force, and forcing the terran to NOT have that while zerg will be fine not having anything in their base is a HUGE loss. Of course, if you have a couple more seconds to go back to save your base (a la recall), its fine. But the zerg's nydus just seems a little too strong. Tough to say whether this is due to playing styles or balance though. What happens when you drop them as a Terran? OH, RIGHT, THE SAME THING. The only argument that remains is that you "only" need sight for a Nydus, and that a Nydus has infinite capacity. Well, setting an Overlord on top of the land isn't going to be revolutionary. A Nydus takes time to "build," and that time basically makes up for the fact that you can't see the Overlord sometimes. As for the infinite capacity, that might be a problem. However, Medivacs can heal, and Warp Prisms can emit Pylon power for Warp Gates/Proxy Cannons. I don't know if those factors completely balance out the infinite capacity, but it definitely isn't "lol imba" Stop complaining about being dropped by a Zerg via Nydus; you've been dropping them for ages. | ||
Nightmarjoo
United States3360 Posts
This isn't a bad idea, I think it's analogous to leaving hts, reavers, and defilers at expansions in bw. While yes it sucks to be a few tanks short, it should be a manageable lack I'd think, not having tried this myself yet. | ||
Ryuu314
United States12679 Posts
I've seen some vods of players creeping the area (unnecessarily) before building a nydus and they still pull it off rather well if the Terran doesn't spot it in time. TBH, I think it's really just a less risky version of the Zerg doom drop with speed ovies. | ||
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