However a 10 sec warning is often enough to deal with it. Still increasing build time slightly say to 12 seconds might be a reasonable "nerf".
Nydus too good? - Page 4
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Nafaltar
Germany302 Posts
However a 10 sec warning is often enough to deal with it. Still increasing build time slightly say to 12 seconds might be a reasonable "nerf". | ||
McCrank
204 Posts
On March 09 2010 14:50 CoL_DarkstaR wrote: it's just the new arbiter ffs... (im terran) While the arbiter could fly around and recall everywhere to harrass. Units didn't do as much damage to buildings as they do in SC2. Get 10 hydras in terran's base and it's gone before you can get any units there to defend. It's like every unit is a 3-3 adrenaling. | ||
Velr
Switzerland10697 Posts
Fly an overlord into someones base, spawn creep and then have it take 10 seconds to build? Yeah right, it may also should automatically display a chat message and ping on the minimap where it's built... | ||
hns
Germany609 Posts
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MorroW
Sweden3522 Posts
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threehundred
Canada911 Posts
anyway i think it's also a mix of expecting what units are coming out of the nydus, hydras in general are as tough as dragoons vs marines in sc1. i think most terrans, myself included don't produce as much when they scan mass hydra production for the fact they still think the ratio's of damage to hp are the same. | ||
spinesheath
Germany8679 Posts
Terran has reapers and medivacs, also CCs for SCVs and Vikings which partly are ground units. Protoss has warp-in, recall, stalkers and collossi. SC2 is a lot about mobility and maintaining full vision of your half of the map. If it weren't for nydus, zerg would have a hard time keeping that same pressure of random units coming from everywhere up. If you aren't currently pressuring the zerg so hard that he might be able to nydus you, then why don't you just keep a few units at home? You don't need too many because nyduses are so very fragile anyways. If you consider a nerf, look at values similar to what Nafaltair suggests, 12 seconds or so. Suggestions like creep + 30 seconds are just plain ridiculous. About securing islands... This sounds more like an issue to me. It really depends on the map though. And neither longer build time nor creep requirement stop a zerg from taking a free island. If the nydus "build" time is long enough to kill it with 5-10 SCVs and maybe a banshee or viking if you react quickly then defense of your own island should be ok though. Protoss might be able to cover the island with a few cannons and warp in a few zealots to help kill it in time. | ||
HTX
Germany265 Posts
Short: In Broodwar you are able to see when shuttle or arbiter are attacking, so you have time to react to one unit. Nydus worms pop extremly fast, its like every 10 seconds hits another arbiter into your base from different locations and trys to recall -> overpowered. | ||
WolfStar
United Kingdom155 Posts
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zee
201 Posts
On March 09 2010 21:05 HTX wrote: Iam using it to great success recently without any trouble. Right now its to strong because you can take the island expansions, harass your opponent and spawn worms all over the map. You you do it properly your emeny want be able to attack you because you can spawn worms every 10 seconds new in any cormer of his base. If he is attacking then pull your attack army back, defend, produce and hit him again. Short: In Broodwar you are able to see when shuttle or arbiter are attacking, so you have time to react to one unit. Nydus worms pop extremly fast, its like every 10 seconds hits another arbiter into your base from different locations and trys to recall -> overpowered. well you do hear the summoning sound of it even if u dont have sight of it. and if you got units close by u can destroy it rather easily as it doesnt have much health at all. | ||
Deathfate
Spain555 Posts
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done
Germany70 Posts
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GunsofthePatriots
South Africa991 Posts
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HTX
Germany265 Posts
I think its not OP but extremely strong! Without it zerg had no real options to harrass or be mobile at all, while warpgates and medivacs would give the other races a huge mobile advantage What about ovi drop? Right now ovi drop is pretty useless, like the 3 different functions to spread creep when you dont need it to spawn the worm. | ||
Rickilicious
United States220 Posts
But I use it to expo a lot too, and if I scout that my opponent is teching I build it right away and expo with it. While doing so, he'll have scouted it with an obs or detection and be waiting for a drop, if it's nerfed into oblivion there is no sense of threat involved anymore. | ||
Greth
Belgium318 Posts
I think one of the buildings that is overlooked here is the sensor tower. It can do the spotting of the potential overlords for you over a much wider range than sight range. Then you place one or two siege tanks inside your base to kill any incoming worms in the 10 seconds they need to spawn. It's the same as getting rid of a reaver; a potentially much dangerous reaver - so two tanks are a worthy investment. (Or you could also use a single thor to barrage it to death, and maybe even kill the ovie if it comes too close). | ||
ZenDeX
Philippines2916 Posts
Heck, just nerf it to hell. I miss Doom Drops. ![]() | ||
Xyik
Canada728 Posts
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Koffiegast
Netherlands346 Posts
On March 09 2010 23:15 Xyik wrote: I found that the best solution vs. nydus is to keep stray overlords away. With terran, it's also helpful to have a couple siege tanks around with complete vision of your base so that the nydus are taken out before anything gets into your base. I do see nydus being quite difficult to deal with however and am thinking that it probably could be nerfed a little .. Nerf medivac speed as well in that case. | ||
Stropheum
United States1124 Posts
On March 09 2010 11:38 Liquid`Drone wrote: only allowing you to build it on creep sounds reasonable. I agree. It'd also make for a really cool strategy. load up an ovie with a couple hydras, drop the creep, crop the hydras, attack his expo with a decent force while doing this, and that forces your opponent to be really really careful without it being ridiculously easy to pull off. Now it's just as easy as shooting an overseer to the corner, getting a changeling and popping the nydus in a dark corner somewhere | ||
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