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(They used to do 60 explosive, so they got half damage against light armor, meaning marines could take a tank shot. Now they do straight 60 damage, which means they one shot a lot of things they used to not, as well as do double the damage they used to vs zealot hp) It was actually 70 explosive before ... but I think the splash radius is bigger in SC2 anyway. Even if it's not, units clump up more so the same splash radius leads to a lot more damage.
They still get +5 damage per upgrade too.
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At least Thors were more unique when they needed to be built by SCVs or had that interesting slow turning mechanic, requiring extra micro to counter them with faster units. Now they are just a wannabe goliath, only with that whole "Boss" unit feel to it.
agree with this, was way more interesting when it was built by a scv and had slow turning.
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yah, scvs building them was prettty bad ass
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thors are great as an accessory unit. being a litle smaller could help, but them being so gigantic makes it kinda cool. That being said, mass thor does not work, it's like rushing for bcs, happens too slow. still, it's good to have 1-2 to make sure their air pisses off during your tank/mnm/whatever you're doing push
hellion is fine and has a very necessary role of harass/ling killer.
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SCV building thor was cool idea :/
Just make buildtime long enough so youll get rolled if youd invest to too many at the same time.
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i have only used thors to hold ultras in place. the unit is not cost effective for any other reason in my experience. i dont see size changing anything about its purpose really, it seems pretty irrelevant.
i really like hellions, i dont think this unit gets enough credit. its + dmg vs light is stupid, my only complaint is its attack animation and how when you get more than 5, they get stuck on each other and 2 of them end up not attacking half the time.
i like that my factory doesn't lose purpose late game tvz and i can produce thors rather than losing an scv to build thors.
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*push*  The Thor is atm (with archon) one of the most useless units in the game. You cant use the ability on COlossi cuz the range is not long enough, hes fine against ultras/roaches, but marauder do the job aswell, hes not that great against mutas (well not that bad either but come on :/) in TvT he sucks balls, cuz marauder and tanks crush them easy. Against P hes COMPLETELY useless. I hope blizzard buff Thor or change him in any way, its just boring how it is.
some ideas would be: a) smaller the size of thor, he clumbs too often and cant fight well with his megasize (imo hes too big for Starcraft its disgusting)
b) give him new ability or increase the range at least to 8~ so he can possible counter colossi at least
c) more attack speed maybe
there are many possibilites just give the Trashmech a fucking role in the game
thx!
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Don't you think it's a bit early in your tl life to be starting polls saying things need to be changed and removed? You give no reasons why the Hellion doesn't fit in with the Terran army or why it's a problem. Your major argument against the Thor is that you think it's ugly, and you claim that M&M is better at countering air but that makes me think you've never tried to fight off well-microed banshees using M&M. If he brings a Viking as well to shoot at your Medivacs what you gonna do brother? Lose your whole ground army and your medivacs or what?
I know Thors don't have a linear place in early or mid game build orders but they definitely have their niche, especially with Strike Cannons which stun and proceed to kill whatever they target. This ability will 1-shot an Immortal or Colossus, and with a couple Thors you can attack a Command Center and kill it while it's stunned before the enemy can lift it off. Thors have two places they're very useful: defending small harass and air attacks in your bases, and attacking valuable targets away from your enemy's main force. Isn't it great that a medivac can carry Thors? If you set up siege tanks on someone's cliff, the main danger you face is a counter-drop to kill the tanks or a close range warp-in, or a small anti-armor air attack. If you place a Thor on the cliff as well, it can murder defenders as they arrive and protect the tanks from small numbers of dropped units or air attacks.
Extremely specialized and vulnerable to large armies of tier 1 units, but highly powerful when properly applied, just like many other units in the game.
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Why don't they just use the Cobra tank model for the Hellion? That thing is awesome looking.
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On March 16 2010 07:49 Gedrah wrote: Don't you think it's a bit early in your tl life to be starting polls saying things need to be changed and removed? You give no reasons why the Hellion doesn't fit in with the Terran army or why it's a problem. Your major argument against the Thor is that you think it's ugly, and you claim that M&M is better at countering air but that makes me think you've never tried to fight off well-microed banshees using M&M. If he brings a Viking as well to shoot at your Medivacs what you gonna do brother? Lose your whole ground army and your medivacs or what?
I know Thors don't have a linear place in early or mid game build orders but they definitely have their niche, especially with Strike Cannons which stun and proceed to kill whatever they target. This ability will 1-shot an Immortal or Colossus, and with a couple Thors you can attack a Command Center and kill it while it's stunned before the enemy can lift it off. Thors have two places they're very useful: defending small harass and air attacks in your bases, and attacking valuable targets away from your enemy's main force. Isn't it great that a medivac can carry Thors? If you set up siege tanks on someone's cliff, the main danger you face is a counter-drop to kill the tanks or a close range warp-in, or a small anti-armor air attack. If you place a Thor on the cliff as well, it can murder defenders as they arrive and protect the tanks from small numbers of dropped units or air attacks.
Extremely specialized and vulnerable to large armies of tier 1 units, but highly powerful when properly applied, just like many other units in the game. I didn't know that new members were discouraged from making polls about things, I apologize. If you refer to my first post, you should see why I do not think the Hellion fit in with the rest of the Terran army.
[Esli]a flame-shooting dune buggy Unless you think a flame-shooting dune buggy sounds like it fits in with the Terran ground forces, than I think that was a pretty valid objection to the Hellion's model.
My major complaint with the Thor was that they were too slow and they didn't accomplish their role well enough. They are simply too easy to focus fire on because of their size so if one was to bring in a large pack of mutas, you could probably focus fire the thor down before it did any serious damage. Of course the solution to this would be to keep the thor with the rest of your army, but shouldn't the thor be able to fend for itself relatively well? In SC, a small pack of Goliaths were very effective against air, whereas the thor can't really defend itself against incoming air forces. I think if Blizzard removed the thor and gave terrans a stronger anti-air mech, the heavy metal build would once again become viable in SC2.
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If you play a 2v2 on twilight fortress you will probably see thors used very strategically. Also, I've seen some terrans in 1v1 do macro wars and try to out expand with turret/thor/tanks. Doesn't happen a lot but it is a viable strategy when you mix in their MMM harrass drops and vikings running around sniping overlords.
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As many other said: Make thor smaller. Make hellion more like vulture please
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A Thor can be made to stand near Missile Turrets inside the mineral line to deter Muta harass. All the SCVs can be set to auto-repair, the instant the Thor or anything else takes damage they will football tackle it with their repair tools. You have to place the turrets so as not to trap any SCVs but they otherwise won't hurt you much at all in terms of total resource gathering. Losing SCVs or tech to Muta harass would hurt more. For 6 supply and 300\200 you get a unit that can kill more than 3 Mutas (which cost 2 supply and 100\100 each) by itself, to say nothing of its power with Turret and SCV support. Thors are available soon after Mutas are available. Cost for cost, Thors demolish Mutas, which means you don't necessarily need to keep your bio ball on patrol at your main to prevent Muta harass, since a sufficient mineral investment (Turrets) and a handful of Thors will ablate the attack while you can harass or kill expansions.
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i hate helion it's ugly as fuck, it moves like a little car...bleah :r
Thor is okay, maybe a little smaller and plz change that accent german + heavy metal combo = fail
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MrHoon
10183 Posts
I hate the hellion model it looks like a retarded go-kart with helium cans stuck onto it
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Thors are conceptually awesome. I don't really see them working too well at the moment though. I'm assuming they'll be reworked a little bit over the next month or so. =)
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I actually like the hellions, reminds me a lot of the Flame ATV from KKnD back in the day. Though I still don't think they are as cool as the vultures (or as useful).
Thors are a strange beast... I really WANT to like them, but I just can't justify using them (slow, expensive, supply). That said, with bnet 2.0 and all, blizzard can observe their usage and statistics. If enough people integrate them (successfully) into builds, then right on I guess.
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Yea I like it how the hellion got a downgrade from an awesome hoverbike to a hotwheels car with an orange super soaker.
it was a damn hoverbike, how much cooler can you get? only a cooler looking hoverbike would suffice.
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the thor model is kind of cool--i have no issue with it. the hellion should be a little more rugged or sleek or something, it looks like a toy. i wont even comment on balance though.
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