Hellions and Thors - Page 2
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RPGabe
United States192 Posts
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petered
United States1817 Posts
But where do thors fit into the terran army? Need anti-air? Why not go marines and medivacs or vikings, they have more mobility and they are easily replaced. Need to defend the ground? Go tanks with hellions or tanks with MMM. Where does the thor fit in? I am not in beta so these are just guesses. Feel free to dismiss these ideas. After watching CowGoMoo vs. Oversky, I was thinking about how to deal with that early roach build that Oversky had clearly prepared to deal with CGM's hellion harass. The easy solution is to go heavier maurader since marines do almost nothing to roaches. If the opponent switches back to zerglings, then you should have hellions ready to go. The natural transition to deal with a maurader/hellion army is to go mutas. This is where the Thor comes in. If you scout the switch even a tiny bit late, then you won't have time to get enough marines out to deal with the mutas. One or two thor's in combination with turrets should be able to protect your main and natural, and also give you an option to push out if you mix a few in with your army. Just an idea. | ||
jaybrundage
United States3921 Posts
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saxena_j
Australia27 Posts
thor is a cool unit but it's not different enough from other options, i liked it more when it had a super slow turning speed and you made it with an scv. at least that uniqueness made it cooler | ||
keV.
United States3214 Posts
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Hittegods
Stockholm4640 Posts
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FrogOfWar
Germany1406 Posts
On March 08 2010 23:37 MasterZilla wrote: My biggest problem with the Thor is, why does a unit with a name based on Norse mythology speak in a german accent? ;( Terrans named their giant robot battle suit thingy after the god of thunder, which makes sense, and the thing happens to be controlled by an Austrian (!) guy. No problem there. (When you ask him if he really is a god, he says yes, but that's a lie :D) You could only ask how it's possible that Austrian guys, no, the same Austrian guy, sits in all of them, but that question would apply to all units/drivers/pilots. I have to agree though that the Thor as a unit isn't very convincing - big, expensive, slow, a little silly. But in Broodwar there also were a couple of units one wouldn't regularly use, which can be nice too, because these units can be used in surprise tactics, as the opponent doesn't expect them, and for humiliation. I miss the destructive power of the BW siege tanks btw. Maybe they could give the Thor just a little of that to make it more appealing. | ||
RPGabe
United States192 Posts
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sLiniss
United States849 Posts
Hellions seems hard to use, micro-wise. T is supposed to have lots of micro oppurtunities right? The stop and shoot thing just completely destroys that and is a let down from BW. | ||
MidKnight
Lithuania884 Posts
On March 09 2010 00:49 jaybrundage wrote: Im really getting tired of having people asking for old sc units back. Its been said a bunch of times and ill say it again this is SC II not SC plus graphics. On a different note though the Thor IS NOT a counter to air. It is just a more versatile tank. As it can shoot both ground and air. But if a unit is going mostly ground with a couple of air units the Thor is the way to go. As appossed to bio which would require different upgrades. The problem with Thor is that it's very unimaginative and just feels forced into the game as a terran new "ultimate" unit, like mothership or ultralisk. For example, we can say that Goliath is higher tier version of Goliath in BW. But in SC2, Thor is like yet another tier of that "robot suit" guy in terran army. The tiers go like this now : Marine -> Marauder -> Viking -> Thor. At least Thors were more unique when they needed to be built by SCVs or had that interesting slow turning mechanic, requiring extra micro to counter them with faster units. Now they are just a wannabe goliath, only with that whole "Boss" unit feel to it. Maybe I'm just biased against these "boss" units in general, but Thor really feels forced in by Blizzard, just because a lot of casual players love to use these Big/Boss/Hero-like units from other games (Warhammer, C&C, even Warcraft 3) | ||
Gnaix
United States438 Posts
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MadLag
Poland82 Posts
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Failsafe
United States1298 Posts
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MasterZilla
Sweden234 Posts
On March 09 2010 01:15 FrogOfWar wrote: ...controlled by an Austrian (!) guy... Alright, sorry about that ![]() On a serious note, I don't quite get all the hating on the Hellion model.. I think it looks nice. | ||
Railz
United States1449 Posts
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Space_C0wb0y
Germany41 Posts
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TSL-Lore
United States412 Posts
The Hellion's model is pretty stupid, but the unit itself is great. | ||
fams
Canada731 Posts
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Tin_Foil
United States243 Posts
The thor...I've gone back and forth on... I found it kind of surprising at first, because I didn't think Terrans really had the technology to make a giant mech thing, but it is ten years later and they do have battlecrusiers so...I guess. I think they look pretty awesome alone, but I haven't gotten used to them within the terran army, they are just soooo big. My biggest issue with the thor is that it is built at the factory. This is pretty ridiculous to me as the thor is bigger than a factory..it makes no sense.. I really think it should be decently smaller, or be built by a scv.(preferred option). I also found it pretty ridiculous seeing a medivac pick up a thor...The thor seemed to shrink, but even so..how does a bitty ship pick up a massive robot..Oh well. In terms of gameplay I like them both, but hope that the barrage either gets more usable, or people figure out how to use it better, I don't have beta so I can't say which it is, but its a fun concept I think. PS. To the guy with the "I miss tanks power" thing...Did I miss something?? Why have people decided tanks are terrible or just plain forgotten about them?? I know I don't have beta and all, but I've watched a lot of streams and read the specs and such. I know they are a bit more costly but they actually do more damage(They used to do 60 explosive, so they got half damage against light armor, meaning marines could take a tank shot. Now they do straight 60 damage, which means they one shot a lot of things they used to not, as well as do double the damage they used to vs zealot hp). I also realize that there are more counters to them(immortal shields, good blinks, vikings landing around them maybe) but why has this cause people to ignore them? I think people are going to remember tanks soon enough and realize they are still extremely strong, just needed protection. Exactly like they needed in SC1 | ||
LaughingTulkas
United States1107 Posts
On March 09 2010 04:17 Tin_Foil wrote: Personally, I always thought that vultures were the worst looking units in SC1(and had by far the most annoying responses). Hellions are a large improvement in my eyes, I don't think they look anything like RC cars... They fit the SC world excellently, as I see it. Think about it, terran worlds have all sorts of backwater colonies and such with zerg problems, right? Well, what deals with zerglings? Firebats. So the next idea; "lets make some faster firebats to deal with rouge zerglings." They also seem like a very useful unit for harassing and anti-ling, with some nice mirco opportunities with their speed and line attack. An extra ability for them could be nice, but not just stamping on spider mines like a lot of people want I don't think. The thor...I've gone back and forth on... I found it kind of surprising at first, because I didn't think Terrans really had the technology to make a giant mech thing, but it is ten years later and they do have battlecrusiers so...I guess. I think they look pretty awesome alone, but I haven't gotten used to them within the terran army, they are just soooo big. My biggest issue with the thor is that it is built at the factory. This is pretty ridiculous to me as the thor is bigger than a factory..it makes no sense.. I really think it should be decently smaller, or be built by a scv.(preferred option). I also found it pretty ridiculous seeing a medivac pick up a thor...The thor seemed to shrink, but even so..how does a bitty ship pick up a massive robot..Oh well. In terms of gameplay I like them both, but hope that the barrage either gets more usable, or people figure out how to use it better, I don't have beta so I can't say which it is, but its a fun concept I think. PS. To the guy with the "I miss tanks power" thing...Did I miss something?? Why have people decided tanks are terrible or just plain forgotten about them?? I know I don't have beta and all, but I've watched a lot of streams and read the specs and such. I know they are a bit more costly but they actually do more damage(They used to do 60 explosive, so they got half damage against light armor, meaning marines could take a tank shot. Now they do straight 60 damage, which means they one shot a lot of things they used to not, as well as do double the damage they used to vs zealot hp). I also realize that there are more counters to them(immortal shields, good blinks, vikings landing around them maybe) but why has this cause people to ignore them? I think people are going to remember tanks soon enough and realize they are still extremely strong, just needed protection. Exactly like they needed in SC1 Welcome to TL! I like this post, good work! | ||
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