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On January 27 2010 05:15 decemberscalm wrote: I like to watch Programmer matches because of thier insane ability. There is a reason I watch SC instead of say, Dawn of War, for instance. It just takes soooo much skill, because of the interface and the hard coded limits. I dislike MBS, despite how much that would help me play at a better level, but I find that unit selection limits barely change anything except letting a D level macro player do slightly better.
Progamer
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Zoler you won 3 beta keys during Dreamhack right? I'm just asking 
On January 27 2010 05:15 decemberscalm wrote: I like to watch Programmer matches because of thier insane ability. There is a reason I watch SC instead of say, Dawn of War, for instance. It just takes soooo much skill, because of the interface and the hard coded limits. I dislike MBS, despite how much that would help me play at a better level, but I find that unit selection limits barely change anything except letting a D level macro player do slightly better. This time I'm not quoting to disagree >_< I feel the need to write about micro and macro players - 1,5 year ago I was hardcore for MBS and it took me some time to understand and feel a little bit what macro players feel - there is a lot of satisfaction in improving in any aspect of SC. Even though I reached and stayed D+ only in ZvZ, playing it is very surprisingly one of very very few things that overall just calm me down.
But still, being micro player I see a lot of things differently than I think most of the people especially on TL. When IdrA lost this beautiful game vs Nony on Andromeda, in my opinion mostly because of good Storms I saw that not only as something big but as something that should be standard thing and happen more often, instead of Protoss going for something easier and completely switching to Arbs and Stasis. I believe good storms in late PvT will be basic and common thing in SC2. I respect IdrA k?
Artosis even said it during game on Fighting Spirit(?) that making Terrans move their forces is exacly to cause Terrans to make mistakes and clump too much units together...?
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On January 26 2010 20:32 beetlelisk wrote:Show nested quote +On January 26 2010 10:42 Dreadwave wrote:On January 24 2010 02:12 beetlelisk wrote:On January 23 2010 02:57 maybenexttime wrote:On January 22 2010 21:51 Aim Here wrote:On January 22 2010 19:24 IdrA wrote:
what they dont realize is that micro games are gonna become a whole lot more boring. alot of micro tactics depend on taking advantage of your opponents mistakes, many of which are caused by the fact that their attention is split 10 different ways. muta micro would be nearly worthless if terran could keep their screen on their mm group every single second. half the reason harass is useful is because it gives you a multitasking advantage. As possibly the most skilless nooby on TL.net, I might be talking crap here, but doesn't the multitasking advantage still occur, regardless of whether it's micro or macro? Someone who can micro 3 control groups of mutas should still have a harassment advantage over a terran who can only focus on his one marine medic blob, and hasn't enough attention span left to defend two or three different places simultaneously. To add to what IdrA said. 1. Is it physically viable to micro 3 groups of units simultaneously? No, it's not. You can only be in one place at a time and if you leave your other units (most probably important ones like HTs) uncontrolled - they're an easy prey and you're not using them efficiently. You might as well do this in SC2. 2. Is it viable in-game? Not really. You'd have to invest too much resources and attention for too little pay-off. 3. Is this actually good for SC2 as a spectator sport? Hardly. The screen view can only show one place at a time. Not only will the audience miis out on a lot of the action but the game will also become confusing to them. Why do you try to speak for everyone when you speak for yourself? Especially when you are terran? Let's fix your post On January 23 2010 02:57 maybenexttime wrote:On January 22 2010 21:51 Aim Here wrote:On January 22 2010 19:24 IdrA wrote:
what they dont realize is that micro games are gonna become a whole lot more boring. alot of micro tactics depend on taking advantage of your opponents mistakes, many of which are caused by the fact that their attention is split 10 different ways. muta micro would be nearly worthless if terran could keep their screen on their mm group every single second. half the reason harass is useful is because it gives you a multitasking advantage. As possibly the most skilless nooby on TL.net, I might be talking crap here, but doesn't the multitasking advantage still occur, regardless of whether it's micro or macro? Someone who can micro 3 control groups of mutas should still have a harassment advantage over a terran who can only focus on his one marine medic blob, and hasn't enough attention span left to defend two or three different places simultaneously. To add to what IdrA said. 1. Am I physically viable to micro 3 groups of units simultaneously? No, I'm not. I can only be in one place at a time and if I leave my other units (most probably important ones like HTs) uncontrolled - they're an easy prey and I'm not using them efficiently. I might as well do this in SC2. 2. Is it viable in-game? For me not really. I'd have to invest too much resources and attention for too little pay-off. 3. Is this actually good for SC2 as a spectator sport? Hardly. I like it more when the screen view can only show one place at a time. Not only will I miis out on a lot of the action but the game will also become confusing to me. Maybenexttime said simultaneous, what you are describing in your later posts in this thread isn't what he meant. With macro you have some room to do other things while the units are building, micro requires you to react to the opponent's micro actions/mistakes when they happen. If you are microing at three spots instead of one it is very easy to make mistakes because your screen cannot show more than one spot, if you happen to be watching one spot while your opponent is acting in another one you can't react to him as fast. Macro happens in cycles, and requires only attention at those moments, micro isn't like that.. Just reread what IdrA said: On January 22 2010 19:24 IdrA wrote:
half the reason harass is useful is because it gives you a multitasking advantage. if you're the harasser you control when you engage, meaning you go back and macro and then send your shuttle in. your opponent has to be constantly aware of the shuttle and has to go respond to it when you choose, which is likely to disrupt his macro. and things like big battles, that are based solely on the quality of your control and positioning, already get players full attention in sc1, even with manual macro. Proper micro demands nearly constant attention, it is physically impossible to watch more than one spot constantly in BW/SC2, so you will have to switch between multiple locations rapidly. The more locations you attempt to monitor at once the greater the chance that you will miss something important and are too late to respond. Therefore engaging at multiple locations at once increases the risks of mistakes, nevermind that splitting your army is itself a risk because if your opponent doesn't he can beat your army by attack-moving over each small group. So yes, multiple simultaneous engagements change the risk-reward ratio, even if you have the skill to actually do it well. If your opponent splits his army in three parts, you can split yours in two and crush two of his armies at once and then destroy the last one with the leftovers. This is strategically superior even if you actually have the ability to win the three battles at once through micro. This is not a new argument, pretty much every later MBS thread had people come in and claim that people would now battle at multiple spots at once, Maybenexttime has made the above argument to so many times that it's not strange he got sick of repeating it to people who don't want to understand what he's saying. The way you mangled his point 3 is either means malicious intent or completely missing his point. He's not arguing against multiple views, he's arguing that having many simultaneous battles is more confusing for the audience. He's not talking about technical barriers, he's talking about human limitations, with a proper studio setup anyone can do the screen within a screen thing. Some leagues already do the double fpview, but only earlygame because there isn't that much going on then. If the game is set up so that multiple simultaneous battle occur frequently, it's going to to make the game harder to follow for more casual spectators which will reduce appeal for them. It doesn't really matter if they show all the battles at once or only show one, it would be more demanding on the viewer either way. You can't argue against this by stating that some people on this site watched two fpvods at the same time and liked it, the people that come to this site are not really representative of the total potential playerbase. He's saying that the game will be more confusing to those people who don't play/watch a lot of SC2. The more casual players/viewers will be a large part of the potential audience and if you alienate them the game will fail to get sponsors after a while because the audience will be too small to make money from broadcasting the games. On January 24 2010 02:12 beetlelisk wrote:
Be honest with yourself -_- the biggest problem here is some people can't imagine something they don't see in BW or even more - they don't really care even after they played SC2 like CharlieMurphy in DT viability thread. Show that you care, show that you try to imagine how changes affect SC2 comparing it to BW AND THEN try to speak for everyone. So because you don't like the reality he is describing he should use his imagination? You 'fixing' his post and suggesting it is a lack of skill and playing Terran that prevents him from agreeing with you is hilarious when he quoted IdrA saying the same thing. IdrA plays Terran for CJ, don't you think he would know a thing or two about attacking multiple spots as TvZ bionic is all about that lategame? This thread is basically another MBS debate. Most of the players that achieved something in BW (and had chance to play SC2) agree that macro handicaps will make the game easier. Now add new pathing AND ~255 not 12 units that you can select at once and suddenly you get HUGE amount of time to do things freed. I don't understand why you need to imagine action happening in more than 1 place as something that always has to sacrifice power of your army and happen in exactly the same time at all spots. Saying that it won't happen for example in case of muta harassment because zerg most of the time make 11 mutas [edit - like randombum wrote on page 18] is ridiculous to me. OF COURSE NO ONE IS GOING TO BLATANTLY SACRIFICE ANYTHING FOR SUCH A SMALL GAIN. Don't you remember games where zerg was microing 2 groups of mutas in different spots and killing terran with them? Action happening in multiple spots doesn't have to mean battles, it can as well mean better scouting. You described micro and unit control the way it happens in BW - it's limited to 12 units at once and since the most important thing to keep doing is macro it's really hard to split your force and still use in efficent way - this is what I meant by lack of imagination. Splitting your force is mostly limited to Storm drops, recalls, sacrificing cheap units like lings or vultures to damage expos and destroy peons. Now notice a lot of changes done to units in SC2 - warp in mechanic, Stalkers and blink, Colossi ignoring cliffs, Reapers, increased need fro Dropships because only they can heal and among many more other things Banshees having (in last builds) almost 3 times as strong attack as Wraiths have - 2 Banshees can be equivalent to 5 mutas! In short there is going to be so many new ways to use your units that, for me, saying you are limited to one spot at a time (after hundreds of threads bashing mbs) shows at least limited imagination. If someone acts like he's the shit on top of that, asking himself like a Korean progamer and answering to himself it simply pisses me off. edit: I wrote about average spectator getting confused in my previous post. It doesn't matter that you can now control more than 12 units at once for micro in more than one spot, you're ignoring why it is still physically hard to do it even with MBS+AM+UUS, hint: you can only be in one spot at once and units die in seconds. It already happens in BW, but only when it is worth it because splitting your force is a huge risk. I also explained why you can combine 1 macro and 1 micro task more easily than two micro tasks, I never said that microing in multiple spots is not feasible because of macro, I said it isn't feasible because microing in multiple spots at the same time is really hard even if that's all you have to do. None of the units you named change any of that, you're still investing money/time in harass that could have been spent on your main army. You're still investing in a tech that has to pay for itself I get the impression that you don't understand BW much when you don't even mention the armysplitting that occurs in all the Terran matchups, I even mentioned TvZ where army splitting is really viable(necessary even) because mnm are so ridiculously cost-efficient and Zerg tends to expand like wildfire.
I don't remember any games were Zerg was using muta micro in two locations, I do remember Jaedong(vs Flash gom final Blue Storm) and Savior(vs Nada on Neo Medusa) microing two groups on the same mineral line, how about a link to the VOD? Attackmoving in one spot and dancing in the other doesn't count... Note that in the games I mentioned Zerg was already winning with no vessels in sight so he might as well show off a little. What randombum said actually completely destroys your reasoning, he's saying that splitting your army/harass is only viable if making the extra units is actually worth it. Which just happened to be exactly what I'm saying. You'll only see more than 11 mutas vs bio if it's something like crazyZerg or Zerg somehow manages to delay/snipe vessels enough.
And now I totally see why Maybenexttime got so annoyed with you, you ignored almost everything I wrote. My post already addressed all your other posts about spectator confusion. Why do you even bother to respond if you're not going to address any arguments? Your whole argument once again comes down to stating that everyone who disagrees with you lacks imagination when you don't even show a basic understanding of their arguments and which shows true your continual misrepresentation of their positions.
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can the title read every Click instead of click, please QQ
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On January 27 2010 10:31 Dreadwave wrote:Show nested quote +On January 26 2010 20:32 beetlelisk wrote:On January 26 2010 10:42 Dreadwave wrote:On January 24 2010 02:12 beetlelisk wrote:On January 23 2010 02:57 maybenexttime wrote:On January 22 2010 21:51 Aim Here wrote:On January 22 2010 19:24 IdrA wrote:
what they dont realize is that micro games are gonna become a whole lot more boring. alot of micro tactics depend on taking advantage of your opponents mistakes, many of which are caused by the fact that their attention is split 10 different ways. muta micro would be nearly worthless if terran could keep their screen on their mm group every single second. half the reason harass is useful is because it gives you a multitasking advantage. As possibly the most skilless nooby on TL.net, I might be talking crap here, but doesn't the multitasking advantage still occur, regardless of whether it's micro or macro? Someone who can micro 3 control groups of mutas should still have a harassment advantage over a terran who can only focus on his one marine medic blob, and hasn't enough attention span left to defend two or three different places simultaneously. To add to what IdrA said. 1. Is it physically viable to micro 3 groups of units simultaneously? No, it's not. You can only be in one place at a time and if you leave your other units (most probably important ones like HTs) uncontrolled - they're an easy prey and you're not using them efficiently. You might as well do this in SC2. 2. Is it viable in-game? Not really. You'd have to invest too much resources and attention for too little pay-off. 3. Is this actually good for SC2 as a spectator sport? Hardly. The screen view can only show one place at a time. Not only will the audience miis out on a lot of the action but the game will also become confusing to them. Why do you try to speak for everyone when you speak for yourself? Especially when you are terran? Let's fix your post On January 23 2010 02:57 maybenexttime wrote:On January 22 2010 21:51 Aim Here wrote:On January 22 2010 19:24 IdrA wrote:
what they dont realize is that micro games are gonna become a whole lot more boring. alot of micro tactics depend on taking advantage of your opponents mistakes, many of which are caused by the fact that their attention is split 10 different ways. muta micro would be nearly worthless if terran could keep their screen on their mm group every single second. half the reason harass is useful is because it gives you a multitasking advantage. As possibly the most skilless nooby on TL.net, I might be talking crap here, but doesn't the multitasking advantage still occur, regardless of whether it's micro or macro? Someone who can micro 3 control groups of mutas should still have a harassment advantage over a terran who can only focus on his one marine medic blob, and hasn't enough attention span left to defend two or three different places simultaneously. To add to what IdrA said. 1. Am I physically viable to micro 3 groups of units simultaneously? No, I'm not. I can only be in one place at a time and if I leave my other units (most probably important ones like HTs) uncontrolled - they're an easy prey and I'm not using them efficiently. I might as well do this in SC2. 2. Is it viable in-game? For me not really. I'd have to invest too much resources and attention for too little pay-off. 3. Is this actually good for SC2 as a spectator sport? Hardly. I like it more when the screen view can only show one place at a time. Not only will I miis out on a lot of the action but the game will also become confusing to me. Maybenexttime said simultaneous, what you are describing in your later posts in this thread isn't what he meant. With macro you have some room to do other things while the units are building, micro requires you to react to the opponent's micro actions/mistakes when they happen. If you are microing at three spots instead of one it is very easy to make mistakes because your screen cannot show more than one spot, if you happen to be watching one spot while your opponent is acting in another one you can't react to him as fast. Macro happens in cycles, and requires only attention at those moments, micro isn't like that.. Just reread what IdrA said: On January 22 2010 19:24 IdrA wrote:
half the reason harass is useful is because it gives you a multitasking advantage. if you're the harasser you control when you engage, meaning you go back and macro and then send your shuttle in. your opponent has to be constantly aware of the shuttle and has to go respond to it when you choose, which is likely to disrupt his macro. and things like big battles, that are based solely on the quality of your control and positioning, already get players full attention in sc1, even with manual macro. Proper micro demands nearly constant attention, it is physically impossible to watch more than one spot constantly in BW/SC2, so you will have to switch between multiple locations rapidly. The more locations you attempt to monitor at once the greater the chance that you will miss something important and are too late to respond. Therefore engaging at multiple locations at once increases the risks of mistakes, nevermind that splitting your army is itself a risk because if your opponent doesn't he can beat your army by attack-moving over each small group. So yes, multiple simultaneous engagements change the risk-reward ratio, even if you have the skill to actually do it well. If your opponent splits his army in three parts, you can split yours in two and crush two of his armies at once and then destroy the last one with the leftovers. This is strategically superior even if you actually have the ability to win the three battles at once through micro. This is not a new argument, pretty much every later MBS thread had people come in and claim that people would now battle at multiple spots at once, Maybenexttime has made the above argument to so many times that it's not strange he got sick of repeating it to people who don't want to understand what he's saying.The way you mangled his point 3 is either means malicious intent or completely missing his point. He's not arguing against multiple views, he's arguing that having many simultaneous battles is more confusing for the audience. He's not talking about technical barriers, he's talking about human limitations, with a proper studio setup anyone can do the screen within a screen thing. Some leagues already do the double fpview, but only earlygame because there isn't that much going on then. If the game is set up so that multiple simultaneous battle occur frequently, it's going to to make the game harder to follow for more casual spectators which will reduce appeal for them. It doesn't really matter if they show all the battles at once or only show one, it would be more demanding on the viewer either way. You can't argue against this by stating that some people on this site watched two fpvods at the same time and liked it, the people that come to this site are not really representative of the total potential playerbase. He's saying that the game will be more confusing to those people who don't play/watch a lot of SC2. The more casual players/viewers will be a large part of the potential audience and if you alienate them the game will fail to get sponsors after a while because the audience will be too small to make money from broadcasting the games. On January 24 2010 02:12 beetlelisk wrote:
Be honest with yourself -_- the biggest problem here is some people can't imagine something they don't see in BW or even more - they don't really care even after they played SC2 like CharlieMurphy in DT viability thread. Show that you care, show that you try to imagine how changes affect SC2 comparing it to BW AND THEN try to speak for everyone. So because you don't like the reality he is describing he should use his imagination? You 'fixing' his post and suggesting it is a lack of skill and playing Terran that prevents him from agreeing with you is hilarious when he quoted IdrA saying the same thing. IdrA plays Terran for CJ, don't you think he would know a thing or two about attacking multiple spots as TvZ bionic is all about that lategame? This thread is basically another MBS debate. Most of the players that achieved something in BW (and had chance to play SC2) agree that macro handicaps will make the game easier. Now add new pathing AND ~255 not 12 units that you can select at once and suddenly you get HUGE amount of time to do things freed. I don't understand why you need to imagine action happening in more than 1 place as something that always has to sacrifice power of your army and happen in exactly the same time at all spots. Saying that it won't happen for example in case of muta harassment because zerg most of the time make 11 mutas [edit - like randombum wrote on page 18] is ridiculous to me. OF COURSE NO ONE IS GOING TO BLATANTLY SACRIFICE ANYTHING FOR SUCH A SMALL GAIN. Don't you remember games where zerg was microing 2 groups of mutas in different spots and killing terran with them? Action happening in multiple spots doesn't have to mean battles, it can as well mean better scouting. You described micro and unit control the way it happens in BW - it's limited to 12 units at once and since the most important thing to keep doing is macro it's really hard to split your force and still use in efficent way - this is what I meant by lack of imagination. Splitting your force is mostly limited to Storm drops, recalls, sacrificing cheap units like lings or vultures to damage expos and destroy peons. Now notice a lot of changes done to units in SC2 - warp in mechanic, Stalkers and blink, Colossi ignoring cliffs, Reapers, increased need fro Dropships because only they can heal and among many more other things Banshees having (in last builds) almost 3 times as strong attack as Wraiths have - 2 Banshees can be equivalent to 5 mutas! In short there is going to be so many new ways to use your units that, for me, saying you are limited to one spot at a time (after hundreds of threads bashing mbs) shows at least limited imagination. If someone acts like he's the shit on top of that, asking himself like a Korean progamer and answering to himself it simply pisses me off. edit: I wrote about average spectator getting confused in my previous post. It doesn't matter that you can now control more than 12 units at once for micro in more than one spot, you're ignoring why it is still physically hard to do it even with MBS+AM+UUS, hint: you can only be in one spot at once and units die in seconds. It already happens in BW, but only when it is worth it because splitting your force is a huge risk. I also explained why you can combine 1 macro and 1 micro task more easily than two micro tasks, I never said that microing in multiple spots is not feasible because of macro, I said it isn't feasible because microing in multiple spots at the same time is really hard even if that's all you have to do. None of the units you named change any of that, you're still investing money/time in harass that could have been spent on your main army. You're still investing in a tech that has to pay for itself I get the impression that you don't understand BW much when you don't even mention the armysplitting that occurs in all the Terran matchups, I even mentioned TvZ where army splitting is really viable(necessary even) because mnm are so ridiculously cost-efficient and Zerg tends to expand like wildfire. I don't remember any games were Zerg was using muta micro in two locations, I do remember Jaedong(vs Flash gom final Blue Storm) and Savior(vs Nada on Neo Medusa) microing two groups on the same mineral line, how about a link to the VOD? Attackmoving in one spot and dancing in the other doesn't count... Note that in the games I mentioned Zerg was already winning with no vessels in sight so he might as well show off a little. What randombum said actually completely destroys your reasoning, he's saying that splitting your army/harass is only viable if making the extra units is actually worth it. Which just happened to be exactly what I'm saying. You'll only see more than 11 mutas vs bio if it's something like crazyZerg or Zerg somehow manages to delay/snipe vessels enough. And now I totally see why Maybenexttime got so annoyed with you, you ignored almost everything I wrote. My post already addressed all your other posts about spectator confusion. Why do you even bother to respond if you're not going to address any arguments? Your whole argument once again comes down to stating that everyone who disagrees with you lacks imagination when you don't even show a basic understanding of their arguments and which shows true your continual misrepresentation of their positions.
I need to split your post and my reply into parts, so I'm just going to quote you few times, putting in bold parts I want to respond to. Let's start with things I agree with more or less. After rereading last few pages I can see that overreacted in the way I "fixed" maybenexttime's post and put a sentence in caps marking randombum's view on splitting mutas (more about it later anyways). I pulled it too much out of context, without reading all (or not reading whole) posts that needed to be read before writing that. In context I put sentence in caps, it makes almost no sense actually.
However I think you misunderstood what I meant by lack of imagination. Like I wrote my bad manner was limited to "fixing" and writing in caps but by words "lack of imagination" I did not try to insult anyone. You found my first post in this thread repelling and assumed that insulting is my main motive, I bet that in the post I'm quoting now you based your judgement mostly on part in caps lock and thought there is no need to read any other post I wrote to reply to someone else than you... you did not read post where I put Flash vs Movie game as an example of army split and good way Movie's attack was shown by observer.
I need to go offtopic and write more about ways things regarding SC2 are being discussed. Right before your last post I tried to write about micro and macro players - I am micro player, you are macro player. We value BW the most for different things. What for one of us is totally doable and completely understandable for the other isn't, at least not as much. Maybe it's not just the condescending tone maybenexttime likes to use and he is "sick of repeating to people who don't want to understand what he's saying" but at the same time I am sick of exactly the same thing. Chill wrote that "Starcraft players are some of the most closed-minded gamers on the planet." not so long ago, funny pics thread getting dominated by imperial versus metric system quarrel is great showcase of that.
I have no intention to be another butthurt nerd venting off and growing e-penis to fix his self-esteem. I find people who do that annoying so much I can and did request banning them.
[end of part 1 I need to go to sleep]
edit: talking about dicks in sidebar - jesus christ it's your browser people :O
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On January 27 2010 10:33 StorrZerg wrote: can the title read every Click instead of click, please QQ I know huh, I was reading along the sidebars i don't know if it's my browser or the font but it says every dick counts lmfao
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On January 28 2010 09:53 beetlelisk wrote:Show nested quote +On January 27 2010 10:31 Dreadwave wrote:On January 26 2010 20:32 beetlelisk wrote:On January 26 2010 10:42 Dreadwave wrote:On January 24 2010 02:12 beetlelisk wrote:On January 23 2010 02:57 maybenexttime wrote:On January 22 2010 21:51 Aim Here wrote:On January 22 2010 19:24 IdrA wrote:
what they dont realize is that micro games are gonna become a whole lot more boring. alot of micro tactics depend on taking advantage of your opponents mistakes, many of which are caused by the fact that their attention is split 10 different ways. muta micro would be nearly worthless if terran could keep their screen on their mm group every single second. half the reason harass is useful is because it gives you a multitasking advantage. As possibly the most skilless nooby on TL.net, I might be talking crap here, but doesn't the multitasking advantage still occur, regardless of whether it's micro or macro? Someone who can micro 3 control groups of mutas should still have a harassment advantage over a terran who can only focus on his one marine medic blob, and hasn't enough attention span left to defend two or three different places simultaneously. To add to what IdrA said. 1. Is it physically viable to micro 3 groups of units simultaneously? No, it's not. You can only be in one place at a time and if you leave your other units (most probably important ones like HTs) uncontrolled - they're an easy prey and you're not using them efficiently. You might as well do this in SC2. 2. Is it viable in-game? Not really. You'd have to invest too much resources and attention for too little pay-off. 3. Is this actually good for SC2 as a spectator sport? Hardly. The screen view can only show one place at a time. Not only will the audience miis out on a lot of the action but the game will also become confusing to them. Why do you try to speak for everyone when you speak for yourself? Especially when you are terran? Let's fix your post On January 23 2010 02:57 maybenexttime wrote:On January 22 2010 21:51 Aim Here wrote:On January 22 2010 19:24 IdrA wrote:
what they dont realize is that micro games are gonna become a whole lot more boring. alot of micro tactics depend on taking advantage of your opponents mistakes, many of which are caused by the fact that their attention is split 10 different ways. muta micro would be nearly worthless if terran could keep their screen on their mm group every single second. half the reason harass is useful is because it gives you a multitasking advantage. As possibly the most skilless nooby on TL.net, I might be talking crap here, but doesn't the multitasking advantage still occur, regardless of whether it's micro or macro? Someone who can micro 3 control groups of mutas should still have a harassment advantage over a terran who can only focus on his one marine medic blob, and hasn't enough attention span left to defend two or three different places simultaneously. To add to what IdrA said. 1. Am I physically viable to micro 3 groups of units simultaneously? No, I'm not. I can only be in one place at a time and if I leave my other units (most probably important ones like HTs) uncontrolled - they're an easy prey and I'm not using them efficiently. I might as well do this in SC2. 2. Is it viable in-game? For me not really. I'd have to invest too much resources and attention for too little pay-off. 3. Is this actually good for SC2 as a spectator sport? Hardly. I like it more when the screen view can only show one place at a time. Not only will I miis out on a lot of the action but the game will also become confusing to me. Maybenexttime said simultaneous, what you are describing in your later posts in this thread isn't what he meant. With macro you have some room to do other things while the units are building, micro requires you to react to the opponent's micro actions/mistakes when they happen. If you are microing at three spots instead of one it is very easy to make mistakes because your screen cannot show more than one spot, if you happen to be watching one spot while your opponent is acting in another one you can't react to him as fast. Macro happens in cycles, and requires only attention at those moments, micro isn't like that.. Just reread what IdrA said: On January 22 2010 19:24 IdrA wrote:
half the reason harass is useful is because it gives you a multitasking advantage. if you're the harasser you control when you engage, meaning you go back and macro and then send your shuttle in. your opponent has to be constantly aware of the shuttle and has to go respond to it when you choose, which is likely to disrupt his macro. and things like big battles, that are based solely on the quality of your control and positioning, already get players full attention in sc1, even with manual macro. Proper micro demands nearly constant attention, it is physically impossible to watch more than one spot constantly in BW/SC2, so you will have to switch between multiple locations rapidly. The more locations you attempt to monitor at once the greater the chance that you will miss something important and are too late to respond. Therefore engaging at multiple locations at once increases the risks of mistakes, nevermind that splitting your army is itself a risk because if your opponent doesn't he can beat your army by attack-moving over each small group. So yes, multiple simultaneous engagements change the risk-reward ratio, even if you have the skill to actually do it well. If your opponent splits his army in three parts, you can split yours in two and crush two of his armies at once and then destroy the last one with the leftovers. This is strategically superior even if you actually have the ability to win the three battles at once through micro. This is not a new argument, pretty much every later MBS thread had people come in and claim that people would now battle at multiple spots at once, Maybenexttime has made the above argument to so many times that it's not strange he got sick of repeating it to people who don't want to understand what he's saying.The way you mangled his point 3 is either means malicious intent or completely missing his point. He's not arguing against multiple views, he's arguing that having many simultaneous battles is more confusing for the audience. He's not talking about technical barriers, he's talking about human limitations, with a proper studio setup anyone can do the screen within a screen thing. Some leagues already do the double fpview, but only earlygame because there isn't that much going on then. If the game is set up so that multiple simultaneous battle occur frequently, it's going to to make the game harder to follow for more casual spectators which will reduce appeal for them. It doesn't really matter if they show all the battles at once or only show one, it would be more demanding on the viewer either way. You can't argue against this by stating that some people on this site watched two fpvods at the same time and liked it, the people that come to this site are not really representative of the total potential playerbase. He's saying that the game will be more confusing to those people who don't play/watch a lot of SC2. The more casual players/viewers will be a large part of the potential audience and if you alienate them the game will fail to get sponsors after a while because the audience will be too small to make money from broadcasting the games. On January 24 2010 02:12 beetlelisk wrote:
Be honest with yourself -_- the biggest problem here is some people can't imagine something they don't see in BW or even more - they don't really care even after they played SC2 like CharlieMurphy in DT viability thread. Show that you care, show that you try to imagine how changes affect SC2 comparing it to BW AND THEN try to speak for everyone. So because you don't like the reality he is describing he should use his imagination? You 'fixing' his post and suggesting it is a lack of skill and playing Terran that prevents him from agreeing with you is hilarious when he quoted IdrA saying the same thing. IdrA plays Terran for CJ, don't you think he would know a thing or two about attacking multiple spots as TvZ bionic is all about that lategame? This thread is basically another MBS debate. Most of the players that achieved something in BW (and had chance to play SC2) agree that macro handicaps will make the game easier. Now add new pathing AND ~255 not 12 units that you can select at once and suddenly you get HUGE amount of time to do things freed. I don't understand why you need to imagine action happening in more than 1 place as something that always has to sacrifice power of your army and happen in exactly the same time at all spots. Saying that it won't happen for example in case of muta harassment because zerg most of the time make 11 mutas [edit - like randombum wrote on page 18] is ridiculous to me. OF COURSE NO ONE IS GOING TO BLATANTLY SACRIFICE ANYTHING FOR SUCH A SMALL GAIN. Don't you remember games where zerg was microing 2 groups of mutas in different spots and killing terran with them? Action happening in multiple spots doesn't have to mean battles, it can as well mean better scouting. You described micro and unit control the way it happens in BW - it's limited to 12 units at once and since the most important thing to keep doing is macro it's really hard to split your force and still use in efficent way - this is what I meant by lack of imagination. Splitting your force is mostly limited to Storm drops, recalls, sacrificing cheap units like lings or vultures to damage expos and destroy peons. Now notice a lot of changes done to units in SC2 - warp in mechanic, Stalkers and blink, Colossi ignoring cliffs, Reapers, increased need fro Dropships because only they can heal and among many more other things Banshees having (in last builds) almost 3 times as strong attack as Wraiths have - 2 Banshees can be equivalent to 5 mutas! In short there is going to be so many new ways to use your units that, for me, saying you are limited to one spot at a time (after hundreds of threads bashing mbs) shows at least limited imagination. If someone acts like he's the shit on top of that, asking himself like a Korean progamer and answering to himself it simply pisses me off. edit: I wrote about average spectator getting confused in my previous post. It doesn't matter that you can now control more than 12 units at once for micro in more than one spot, you're ignoring why it is still physically hard to do it even with MBS+AM+UUS, hint: you can only be in one spot at once and units die in seconds. It already happens in BW, but only when it is worth it because splitting your force is a huge risk. I also explained why you can combine 1 macro and 1 micro task more easily than two micro tasks, I never said that microing in multiple spots is not feasible because of macro, I said it isn't feasible because microing in multiple spots at the same time is really hard even if that's all you have to do. None of the units you named change any of that, you're still investing money/time in harass that could have been spent on your main army. You're still investing in a tech that has to pay for itself I get the impression that you don't understand BW much when you don't even mention the armysplitting that occurs in all the Terran matchups, I even mentioned TvZ where army splitting is really viable(necessary even) because mnm are so ridiculously cost-efficient and Zerg tends to expand like wildfire. I don't remember any games were Zerg was using muta micro in two locations, I do remember Jaedong(vs Flash gom final Blue Storm) and Savior(vs Nada on Neo Medusa) microing two groups on the same mineral line, how about a link to the VOD? Attackmoving in one spot and dancing in the other doesn't count... Note that in the games I mentioned Zerg was already winning with no vessels in sight so he might as well show off a little. What randombum said actually completely destroys your reasoning, he's saying that splitting your army/harass is only viable if making the extra units is actually worth it. Which just happened to be exactly what I'm saying. You'll only see more than 11 mutas vs bio if it's something like crazyZerg or Zerg somehow manages to delay/snipe vessels enough. And now I totally see why Maybenexttime got so annoyed with you, you ignored almost everything I wrote. My post already addressed all your other posts about spectator confusion. Why do you even bother to respond if you're not going to address any arguments? Your whole argument once again comes down to stating that everyone who disagrees with you lacks imagination when you don't even show a basic understanding of their arguments and which shows true your continual misrepresentation of their positions. I need to split your post and my reply into parts, so I'm just going to quote you few times, putting in bold parts I want to respond to. Let's start with things I agree with more or less. After rereading last few pages I can see that overreacted in the way I "fixed" maybenexttime's post and put a sentence in caps marking randombum's view on splitting mutas (more about it later anyways). I pulled it too much out of context, without reading all (or not reading whole) posts that needed to be read before writing that. In context I put sentence in caps, it makes almost no sense actually. However I think you misunderstood what I meant by lack of imagination. Like I wrote my bad manner was limited to "fixing" and writing in caps but by words "lack of imagination" I did not try to insult anyone. You found my first post in this thread repelling and assumed that insulting is my main motive, I bet that in the post I'm quoting now you based your judgement mostly on part in caps lock and thought there is no need to read any other post I wrote to reply to someone else than you... you did not read post where I put Flash vs Movie game as an example of army split and good way Movie's attack was shown by observer. I need to go offtopic and write more about ways things regarding SC2 are being discussed. Right before your last post I tried to write about micro and macro players - I am micro player, you are macro player. We value BW the most for different things. What for one of us is totally doable and completely understandable for the other isn't, at least not as much. Maybe it's not just the condescending tone maybenexttime likes to use and he is "sick of repeating to people who don't want to understand what he's saying" but at the same time I am sick of exactly the same thing. Chill wrote that "Starcraft players are some of the most closed-minded gamers on the planet." not so long ago, funny pics thread getting dominated by imperial versus metric system quarrel is great showcase of that. I have no intention to be another butthurt nerd venting off and growing e-penis to fix his self-esteem. I find people who do that annoying so much I can and did request banning them. [end of part 1  I need to go to sleep] edit: talking about dicks in sidebar - jesus christ it's your browser people :O You admitting you were being an ass to Maybenexttime and not reading everything isn't worth much when, in the next paragraph you claim I didn't read everything you wrote. I didn't just respond to the thing I quoted, if you had actually read it you could have seen that. All you've done so far is spout off baseless assumptions about my motivation to respond to you while ignoring what I actually wrote.
Oh and ,why are you pulling Chill's quote out of context to make a huge sweeping statement about all starcraft players? :/ That thread actually had lots of people agreeing with Chill. I hope you're not trying to imply that those who disagree with your unfounded speculations are just like the OP of that thread...
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Lol, I have no idea where Sirlin got that notion that people actually want to be able to only select 6 units at a time.
But with regards of the other thing, Starcraft 2 is a computer game, in case you haven't noticed. Thus you'll be using the keyboard and the mouse. That means that emphasis on interface control will always be important.
But combat is much more than just interfaces, which Sirlin obviously fails to realize. I think he just assumes too much.
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i know im quoting someone, but think of jaedong with a control group of 20+ mutalisk... and he is muta microing with 20+ stacked muts. that is really hard to beat. now he is a pro gamer, but really even at lower levels. 20+ mutas in one group just makes the level of play needed to win much lower.
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On January 28 2010 13:28 Bl1ss wrote: i know im quoting someone, but think of jaedong with a control group of 20+ mutalisk... and he is muta microing with 20+ stacked muts. that is really hard to beat. now he is a pro gamer, but really even at lower levels. 20+ mutas in one group just makes the level of play needed to win much lower. Iris vs Jaedong @ Sin Chupung Ryeong
Watch it. Jaedong does EXACTLY as you described ;P
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On January 28 2010 13:02 Dreadwave wrote:Show nested quote +On January 28 2010 09:53 beetlelisk wrote:On January 27 2010 10:31 Dreadwave wrote:On January 26 2010 20:32 beetlelisk wrote:On January 26 2010 10:42 Dreadwave wrote:On January 24 2010 02:12 beetlelisk wrote:On January 23 2010 02:57 maybenexttime wrote:On January 22 2010 21:51 Aim Here wrote:On January 22 2010 19:24 IdrA wrote:
what they dont realize is that micro games are gonna become a whole lot more boring. alot of micro tactics depend on taking advantage of your opponents mistakes, many of which are caused by the fact that their attention is split 10 different ways. muta micro would be nearly worthless if terran could keep their screen on their mm group every single second. half the reason harass is useful is because it gives you a multitasking advantage. As possibly the most skilless nooby on TL.net, I might be talking crap here, but doesn't the multitasking advantage still occur, regardless of whether it's micro or macro? Someone who can micro 3 control groups of mutas should still have a harassment advantage over a terran who can only focus on his one marine medic blob, and hasn't enough attention span left to defend two or three different places simultaneously. To add to what IdrA said. 1. Is it physically viable to micro 3 groups of units simultaneously? No, it's not. You can only be in one place at a time and if you leave your other units (most probably important ones like HTs) uncontrolled - they're an easy prey and you're not using them efficiently. You might as well do this in SC2. 2. Is it viable in-game? Not really. You'd have to invest too much resources and attention for too little pay-off. 3. Is this actually good for SC2 as a spectator sport? Hardly. The screen view can only show one place at a time. Not only will the audience miis out on a lot of the action but the game will also become confusing to them. Why do you try to speak for everyone when you speak for yourself? Especially when you are terran? Let's fix your post On January 23 2010 02:57 maybenexttime wrote:On January 22 2010 21:51 Aim Here wrote:On January 22 2010 19:24 IdrA wrote:
what they dont realize is that micro games are gonna become a whole lot more boring. alot of micro tactics depend on taking advantage of your opponents mistakes, many of which are caused by the fact that their attention is split 10 different ways. muta micro would be nearly worthless if terran could keep their screen on their mm group every single second. half the reason harass is useful is because it gives you a multitasking advantage. As possibly the most skilless nooby on TL.net, I might be talking crap here, but doesn't the multitasking advantage still occur, regardless of whether it's micro or macro? Someone who can micro 3 control groups of mutas should still have a harassment advantage over a terran who can only focus on his one marine medic blob, and hasn't enough attention span left to defend two or three different places simultaneously. To add to what IdrA said. 1. Am I physically viable to micro 3 groups of units simultaneously? No, I'm not. I can only be in one place at a time and if I leave my other units (most probably important ones like HTs) uncontrolled - they're an easy prey and I'm not using them efficiently. I might as well do this in SC2. 2. Is it viable in-game? For me not really. I'd have to invest too much resources and attention for too little pay-off. 3. Is this actually good for SC2 as a spectator sport? Hardly. I like it more when the screen view can only show one place at a time. Not only will I miis out on a lot of the action but the game will also become confusing to me. Maybenexttime said simultaneous, what you are describing in your later posts in this thread isn't what he meant. With macro you have some room to do other things while the units are building, micro requires you to react to the opponent's micro actions/mistakes when they happen. If you are microing at three spots instead of one it is very easy to make mistakes because your screen cannot show more than one spot, if you happen to be watching one spot while your opponent is acting in another one you can't react to him as fast. Macro happens in cycles, and requires only attention at those moments, micro isn't like that.. Just reread what IdrA said: On January 22 2010 19:24 IdrA wrote:
half the reason harass is useful is because it gives you a multitasking advantage. if you're the harasser you control when you engage, meaning you go back and macro and then send your shuttle in. your opponent has to be constantly aware of the shuttle and has to go respond to it when you choose, which is likely to disrupt his macro. and things like big battles, that are based solely on the quality of your control and positioning, already get players full attention in sc1, even with manual macro. Proper micro demands nearly constant attention, it is physically impossible to watch more than one spot constantly in BW/SC2, so you will have to switch between multiple locations rapidly. The more locations you attempt to monitor at once the greater the chance that you will miss something important and are too late to respond. Therefore engaging at multiple locations at once increases the risks of mistakes, nevermind that splitting your army is itself a risk because if your opponent doesn't he can beat your army by attack-moving over each small group. So yes, multiple simultaneous engagements change the risk-reward ratio, even if you have the skill to actually do it well. If your opponent splits his army in three parts, you can split yours in two and crush two of his armies at once and then destroy the last one with the leftovers. This is strategically superior even if you actually have the ability to win the three battles at once through micro. This is not a new argument, pretty much every later MBS thread had people come in and claim that people would now battle at multiple spots at once, Maybenexttime has made the above argument to so many times that it's not strange he got sick of repeating it to people who don't want to understand what he's saying.The way you mangled his point 3 is either means malicious intent or completely missing his point. He's not arguing against multiple views, he's arguing that having many simultaneous battles is more confusing for the audience. He's not talking about technical barriers, he's talking about human limitations, with a proper studio setup anyone can do the screen within a screen thing. Some leagues already do the double fpview, but only earlygame because there isn't that much going on then. If the game is set up so that multiple simultaneous battle occur frequently, it's going to to make the game harder to follow for more casual spectators which will reduce appeal for them. It doesn't really matter if they show all the battles at once or only show one, it would be more demanding on the viewer either way. You can't argue against this by stating that some people on this site watched two fpvods at the same time and liked it, the people that come to this site are not really representative of the total potential playerbase. He's saying that the game will be more confusing to those people who don't play/watch a lot of SC2. The more casual players/viewers will be a large part of the potential audience and if you alienate them the game will fail to get sponsors after a while because the audience will be too small to make money from broadcasting the games. On January 24 2010 02:12 beetlelisk wrote:
Be honest with yourself -_- the biggest problem here is some people can't imagine something they don't see in BW or even more - they don't really care even after they played SC2 like CharlieMurphy in DT viability thread. Show that you care, show that you try to imagine how changes affect SC2 comparing it to BW AND THEN try to speak for everyone. So because you don't like the reality he is describing he should use his imagination? You 'fixing' his post and suggesting it is a lack of skill and playing Terran that prevents him from agreeing with you is hilarious when he quoted IdrA saying the same thing. IdrA plays Terran for CJ, don't you think he would know a thing or two about attacking multiple spots as TvZ bionic is all about that lategame? This thread is basically another MBS debate. Most of the players that achieved something in BW (and had chance to play SC2) agree that macro handicaps will make the game easier. Now add new pathing AND ~255 not 12 units that you can select at once and suddenly you get HUGE amount of time to do things freed. I don't understand why you need to imagine action happening in more than 1 place as something that always has to sacrifice power of your army and happen in exactly the same time at all spots. Saying that it won't happen for example in case of muta harassment because zerg most of the time make 11 mutas [edit - like randombum wrote on page 18] is ridiculous to me. OF COURSE NO ONE IS GOING TO BLATANTLY SACRIFICE ANYTHING FOR SUCH A SMALL GAIN. Don't you remember games where zerg was microing 2 groups of mutas in different spots and killing terran with them? Action happening in multiple spots doesn't have to mean battles, it can as well mean better scouting. You described micro and unit control the way it happens in BW - it's limited to 12 units at once and since the most important thing to keep doing is macro it's really hard to split your force and still use in efficent way - this is what I meant by lack of imagination. Splitting your force is mostly limited to Storm drops, recalls, sacrificing cheap units like lings or vultures to damage expos and destroy peons. Now notice a lot of changes done to units in SC2 - warp in mechanic, Stalkers and blink, Colossi ignoring cliffs, Reapers, increased need fro Dropships because only they can heal and among many more other things Banshees having (in last builds) almost 3 times as strong attack as Wraiths have - 2 Banshees can be equivalent to 5 mutas! In short there is going to be so many new ways to use your units that, for me, saying you are limited to one spot at a time (after hundreds of threads bashing mbs) shows at least limited imagination. If someone acts like he's the shit on top of that, asking himself like a Korean progamer and answering to himself it simply pisses me off. edit: I wrote about average spectator getting confused in my previous post. It doesn't matter that you can now control more than 12 units at once for micro in more than one spot, you're ignoring why it is still physically hard to do it even with MBS+AM+UUS, hint: you can only be in one spot at once and units die in seconds. It already happens in BW, but only when it is worth it because splitting your force is a huge risk. I also explained why you can combine 1 macro and 1 micro task more easily than two micro tasks, I never said that microing in multiple spots is not feasible because of macro, I said it isn't feasible because microing in multiple spots at the same time is really hard even if that's all you have to do. None of the units you named change any of that, you're still investing money/time in harass that could have been spent on your main army. You're still investing in a tech that has to pay for itself I get the impression that you don't understand BW much when you don't even mention the armysplitting that occurs in all the Terran matchups, I even mentioned TvZ where army splitting is really viable(necessary even) because mnm are so ridiculously cost-efficient and Zerg tends to expand like wildfire. I don't remember any games were Zerg was using muta micro in two locations, I do remember Jaedong(vs Flash gom final Blue Storm) and Savior(vs Nada on Neo Medusa) microing two groups on the same mineral line, how about a link to the VOD? Attackmoving in one spot and dancing in the other doesn't count... Note that in the games I mentioned Zerg was already winning with no vessels in sight so he might as well show off a little. What randombum said actually completely destroys your reasoning, he's saying that splitting your army/harass is only viable if making the extra units is actually worth it. Which just happened to be exactly what I'm saying. You'll only see more than 11 mutas vs bio if it's something like crazyZerg or Zerg somehow manages to delay/snipe vessels enough. And now I totally see why Maybenexttime got so annoyed with you, you ignored almost everything I wrote. My post already addressed all your other posts about spectator confusion. Why do you even bother to respond if you're not going to address any arguments? Your whole argument once again comes down to stating that everyone who disagrees with you lacks imagination when you don't even show a basic understanding of their arguments and which shows true your continual misrepresentation of their positions. I need to split your post and my reply into parts, so I'm just going to quote you few times, putting in bold parts I want to respond to. Let's start with things I agree with more or less. After rereading last few pages I can see that overreacted in the way I "fixed" maybenexttime's post and put a sentence in caps marking randombum's view on splitting mutas (more about it later anyways). I pulled it too much out of context, without reading all (or not reading whole) posts that needed to be read before writing that. In context I put sentence in caps, it makes almost no sense actually. However I think you misunderstood what I meant by lack of imagination. Like I wrote my bad manner was limited to "fixing" and writing in caps but by words "lack of imagination" I did not try to insult anyone. You found my first post in this thread repelling and assumed that insulting is my main motive, I bet that in the post I'm quoting now you based your judgement mostly on part in caps lock and thought there is no need to read any other post I wrote to reply to someone else than you... you did not read post where I put Flash vs Movie game as an example of army split and good way Movie's attack was shown by observer. I need to go offtopic and write more about ways things regarding SC2 are being discussed. Right before your last post I tried to write about micro and macro players - I am micro player, you are macro player. We value BW the most for different things. What for one of us is totally doable and completely understandable for the other isn't, at least not as much. Maybe it's not just the condescending tone maybenexttime likes to use and he is "sick of repeating to people who don't want to understand what he's saying" but at the same time I am sick of exactly the same thing. Chill wrote that "Starcraft players are some of the most closed-minded gamers on the planet." not so long ago, funny pics thread getting dominated by imperial versus metric system quarrel is great showcase of that. I have no intention to be another butthurt nerd venting off and growing e-penis to fix his self-esteem. I find people who do that annoying so much I can and did request banning them. [end of part 1  I need to go to sleep] edit: talking about dicks in sidebar - jesus christ it's your browser people :O You admitting you were being an ass to Maybenexttime and not reading everything isn't worth much when, in the next paragraph you claim I didn't read everything you wrote. I didn't just respond to the thing I quoted, if you had actually read it you could have seen that. All you've done so far is spout off baseless assumptions about my motivation to respond to you while ignoring what I actually wrote. Oh and ,why are you pulling Chill's quote out of context to make a huge sweeping statement about all starcraft players? :/ That thread actually had lots of people agreeing with Chill. I hope you're not trying to imply that those who disagree with your unfounded speculations are just like the OP of that thread... If I had actually read it? There is not a word of comment about post I mentioned at all. Stop pretending the world is only white and black, stop interpreting and disregarding things as you find it convenient. I addressed everythig you wrote and you did not read everything as you claimed you did, you didn't even quote my whole post were "I was being an ass to maybenexttime". You wrote:
Your whole argument once again comes down to stating that everyone who disagrees with you lacks imagination so, instead of addressing things you didn't even quote you are making martyr out of this guy even after I admitted that the way I treated him wasn't fully justified. You or he aren't the only people that have the right to be annoyed about anything. I remember you from SC2GF so I'm surprised you are ignoring what I wrote about "ways things regarding SC2 are being discussed" because I also remember your friend Prometheus4096 aka BlackStar that managed to be perm banned here at least twice. You even made a thread and passed his comment about his perm on new SC2GF didn't you?
I wrote I will quote you few times so you will have chance to judge me once again. Since I am going through your post part by part and marking those parts I expect you to do the same and mark exact words where "you didn't just respond to the thing you quoted, if I had actually read it I could have seen that." You should be able to do it since you aren't ignoring what I actually wrote when you accuse me of the same thing right?
On January 27 2010 10:31 Dreadwave wrote:Show nested quote +On January 26 2010 20:32 beetlelisk wrote:On January 26 2010 10:42 Dreadwave wrote:On January 24 2010 02:12 beetlelisk wrote:On January 23 2010 02:57 maybenexttime wrote:On January 22 2010 21:51 Aim Here wrote:On January 22 2010 19:24 IdrA wrote:
what they dont realize is that micro games are gonna become a whole lot more boring. alot of micro tactics depend on taking advantage of your opponents mistakes, many of which are caused by the fact that their attention is split 10 different ways. muta micro would be nearly worthless if terran could keep their screen on their mm group every single second. half the reason harass is useful is because it gives you a multitasking advantage. As possibly the most skilless nooby on TL.net, I might be talking crap here, but doesn't the multitasking advantage still occur, regardless of whether it's micro or macro? Someone who can micro 3 control groups of mutas should still have a harassment advantage over a terran who can only focus on his one marine medic blob, and hasn't enough attention span left to defend two or three different places simultaneously. To add to what IdrA said. 1. Is it physically viable to micro 3 groups of units simultaneously? No, it's not. You can only be in one place at a time and if you leave your other units (most probably important ones like HTs) uncontrolled - they're an easy prey and you're not using them efficiently. You might as well do this in SC2. 2. Is it viable in-game? Not really. You'd have to invest too much resources and attention for too little pay-off. 3. Is this actually good for SC2 as a spectator sport? Hardly. The screen view can only show one place at a time. Not only will the audience miis out on a lot of the action but the game will also become confusing to them. Why do you try to speak for everyone when you speak for yourself? Especially when you are terran? Let's fix your post On January 23 2010 02:57 maybenexttime wrote:On January 22 2010 21:51 Aim Here wrote:On January 22 2010 19:24 IdrA wrote:
what they dont realize is that micro games are gonna become a whole lot more boring. alot of micro tactics depend on taking advantage of your opponents mistakes, many of which are caused by the fact that their attention is split 10 different ways. muta micro would be nearly worthless if terran could keep their screen on their mm group every single second. half the reason harass is useful is because it gives you a multitasking advantage. As possibly the most skilless nooby on TL.net, I might be talking crap here, but doesn't the multitasking advantage still occur, regardless of whether it's micro or macro? Someone who can micro 3 control groups of mutas should still have a harassment advantage over a terran who can only focus on his one marine medic blob, and hasn't enough attention span left to defend two or three different places simultaneously. To add to what IdrA said. 1. Am I physically viable to micro 3 groups of units simultaneously? No, I'm not. I can only be in one place at a time and if I leave my other units (most probably important ones like HTs) uncontrolled - they're an easy prey and I'm not using them efficiently. I might as well do this in SC2. 2. Is it viable in-game? For me not really. I'd have to invest too much resources and attention for too little pay-off. 3. Is this actually good for SC2 as a spectator sport? Hardly. I like it more when the screen view can only show one place at a time. Not only will I miis out on a lot of the action but the game will also become confusing to me. Maybenexttime said simultaneous, what you are describing in your later posts in this thread isn't what he meant. With macro you have some room to do other things while the units are building, micro requires you to react to the opponent's micro actions/mistakes when they happen. If you are microing at three spots instead of one it is very easy to make mistakes because your screen cannot show more than one spot, if you happen to be watching one spot while your opponent is acting in another one you can't react to him as fast. Macro happens in cycles, and requires only attention at those moments, micro isn't like that.. Just reread what IdrA said: On January 22 2010 19:24 IdrA wrote:
half the reason harass is useful is because it gives you a multitasking advantage. if you're the harasser you control when you engage, meaning you go back and macro and then send your shuttle in. your opponent has to be constantly aware of the shuttle and has to go respond to it when you choose, which is likely to disrupt his macro. and things like big battles, that are based solely on the quality of your control and positioning, already get players full attention in sc1, even with manual macro. Proper micro demands nearly constant attention, it is physically impossible to watch more than one spot constantly in BW/SC2, so you will have to switch between multiple locations rapidly. The more locations you attempt to monitor at once the greater the chance that you will miss something important and are too late to respond. Therefore engaging at multiple locations at once increases the risks of mistakes, nevermind that splitting your army is itself a risk because if your opponent doesn't he can beat your army by attack-moving over each small group. So yes, multiple simultaneous engagements change the risk-reward ratio, even if you have the skill to actually do it well. If your opponent splits his army in three parts, you can split yours in two and crush two of his armies at once and then destroy the last one with the leftovers. This is strategically superior even if you actually have the ability to win the three battles at once through micro. This is not a new argument, pretty much every later MBS thread had people come in and claim that people would now battle at multiple spots at once, Maybenexttime has made the above argument to so many times that it's not strange he got sick of repeating it to people who don't want to understand what he's saying. The way you mangled his point 3 is either means malicious intent or completely missing his point. He's not arguing against multiple views, he's arguing that having many simultaneous battles is more confusing for the audience. He's not talking about technical barriers, he's talking about human limitations, with a proper studio setup anyone can do the screen within a screen thing. Some leagues already do the double fpview, but only earlygame because there isn't that much going on then. If the game is set up so that multiple simultaneous battle occur frequently, it's going to to make the game harder to follow for more casual spectators which will reduce appeal for them. It doesn't really matter if they show all the battles at once or only show one, it would be more demanding on the viewer either way. You can't argue against this by stating that some people on this site watched two fpvods at the same time and liked it, the people that come to this site are not really representative of the total potential playerbase. He's saying that the game will be more confusing to those people who don't play/watch a lot of SC2. The more casual players/viewers will be a large part of the potential audience and if you alienate them the game will fail to get sponsors after a while because the audience will be too small to make money from broadcasting the games. On January 24 2010 02:12 beetlelisk wrote:
Be honest with yourself -_- the biggest problem here is some people can't imagine something they don't see in BW or even more - they don't really care even after they played SC2 like CharlieMurphy in DT viability thread. Show that you care, show that you try to imagine how changes affect SC2 comparing it to BW AND THEN try to speak for everyone. So because you don't like the reality he is describing he should use his imagination? You 'fixing' his post and suggesting it is a lack of skill and playing Terran that prevents him from agreeing with you is hilarious when he quoted IdrA saying the same thing. IdrA plays Terran for CJ, don't you think he would know a thing or two about attacking multiple spots as TvZ bionic is all about that lategame? This thread is basically another MBS debate. Most of the players that achieved something in BW (and had chance to play SC2) agree that macro handicaps will make the game easier. Now add new pathing AND ~255 not 12 units that you can select at once and suddenly you get HUGE amount of time to do things freed. I don't understand why you need to imagine action happening in more than 1 place as something that always has to sacrifice power of your army and happen in exactly the same time at all spots. Saying that it won't happen for example in case of muta harassment because zerg most of the time make 11 mutas [edit - like randombum wrote on page 18] is ridiculous to me. OF COURSE NO ONE IS GOING TO BLATANTLY SACRIFICE ANYTHING FOR SUCH A SMALL GAIN. Don't you remember games where zerg was microing 2 groups of mutas in different spots and killing terran with them? Action happening in multiple spots doesn't have to mean battles, it can as well mean better scouting. You described micro and unit control the way it happens in BW - it's limited to 12 units at once and since the most important thing to keep doing is macro it's really hard to split your force and still use in efficent way - this is what I meant by lack of imagination. Splitting your force is mostly limited to Storm drops, recalls, sacrificing cheap units like lings or vultures to damage expos and destroy peons. Now notice a lot of changes done to units in SC2 - warp in mechanic, Stalkers and blink, Colossi ignoring cliffs, Reapers, increased need fro Dropships because only they can heal and among many more other things Banshees having (in last builds) almost 3 times as strong attack as Wraiths have - 2 Banshees can be equivalent to 5 mutas! In short there is going to be so many new ways to use your units that, for me, saying you are limited to one spot at a time (after hundreds of threads bashing mbs) shows at least limited imagination. If someone acts like he's the shit on top of that, asking himself like a Korean progamer and answering to himself it simply pisses me off. edit: I wrote about average spectator getting confused in my previous post. It doesn't matter that you can now control more than 12 units at once for micro in more than one spot, you're ignoring why it is still physically hard to do it even with MBS+AM+UUS, hint: you can only be in one spot at once and units die in seconds. It already happens in BW, but only when it is worth it because splitting your force is a huge risk. I also explained why you can combine 1 macro and 1 micro task more easily than two micro tasks, I never said that microing in multiple spots is not feasible because of macro, I said it isn't feasible because microing in multiple spots at the same time is really hard even if that's all you have to do. None of the units you named change any of that, you're still investing money/time in harass that could have been spent on your main army. You're still investing in a tech that has to pay for itself I get the impression that you don't understand BW much when you don't even mention the armysplitting that occurs in all the Terran matchups, I even mentioned TvZ where army splitting is really viable(necessary even) because mnm are so ridiculously cost-efficient and Zerg tends to expand like wildfire. I don't remember any games were Zerg was using muta micro in two locations, I do remember Jaedong(vs Flash gom final Blue Storm) and Savior(vs Nada on Neo Medusa) microing two groups on the same mineral line, how about a link to the VOD? Attackmoving in one spot and dancing in the other doesn't count... Note that in the games I mentioned Zerg was already winning with no vessels in sight so he might as well show off a little. What randombum said actually completely destroys your reasoning, he's saying that splitting your army/harass is only viable if making the extra units is actually worth it. Which just happened to be exactly what I'm saying. You'll only see more than 11 mutas vs bio if it's something like crazyZerg or Zerg somehow manages to delay/snipe vessels enough. And now I totally see why Maybenexttime got so annoyed with you, you ignored almost everything I wrote. My post already addressed all your other posts about spectator confusion. Why do you even bother to respond if you're not going to address any arguments? Your whole argument once again comes down to stating that everyone who disagrees with you lacks imagination when you don't even show a basic understanding of their arguments and which shows true your continual misrepresentation of their positions. What about better pathing? Did you think about it at all? You should remember TL staff writing about units, mostly zerglings "auto-surrounding" in games they played during 2008 WWI in Paris. I don't know if you have seen any of videos recorded during G-Star: http://www.teamliquid.net/forum/viewmessage.php?topic_id=106587 People also noticed that units tend to clump instead of spreading in 1 line.
Other than that this part is great example of micro and macro player misunderstanding each other. I am micro player - player that focuses on how units can be used. Even if I fail I try to do my best. You are macro player. You focus on making units, doing it better than people you play against is the most important thing. It comes before everything else.
When I read
hint: you can only be in one spot at once and units die in seconds. I don't disagree that units die in seconds, yes they do. The difference between micro and macro player is micro player wants to pull as much as possible out of units during exactly those seconds and hopefully lengthen time they are active, while macro player orders them around only to the point when another "macro cycle" has to happen. Recognizing the fact more units die when player doesn't keep an eye on them is part of becoming a better player, Hot Bid's take on Protoss Macro and Ret's Getting good (Again) are the best examples of that I can think of.
On July 29 2009 22:43 ret wrote: I learned that Terran was more and more a race. A race to get to the ammount of units that the Zerg simply could not defend. I started playing games with only one goal in mind:
'Have as many units as possible within the physics of Starcraft:Broodwar. If you can do this, there is almost no way the zerg can muster enough of an army to stop you before defilers, unless they micro/macro'ed perfectly.'
I was making sure I constantly made scv's. I would prioritize scvs above ANYTHING, just so I could explode in midgame with my exponential economy growth. This would result in many losses to ling allins, but my midgame army size was staggering. Zergs were telling me constantly that there was just no way for them to stop what I threw at them before defiler. The only goal in every TvZ I played was to just be overwhelmingly much bigger than any other terran by the 10 minute mark. Just following this simple concept, and with practise, and getting smarter about how to use my units & when. I started sweeping zergs with ease. Early in 2008, during TSL, I wasn't losing to almost any Foreign zerg player ever, and it was by far my best matchup. Just because I was 'racing' to as many units as possible. Every zerg went hive just fast enough for them not being able to defend the timing attack, but too slow to have defilers ready in time. A great guideline to follow. I was also inspired by a Sea rep, in which he basically let the zerg do whatever he wanted, but expo'ed macro'ed his ass off and just put all his units in the middle. And he always had exactly the right units that he needed to stop the zerg just by macro'ing perfectly, adding a 2nd port, and mines in time. I learned that 'as long as you macro like a beast, there is nothing zerg can get that u need to be afraid of. If you don't mess up, you'll have plenty of vessels when hes got defilers, and way more m&m than nessecary.'
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Every time I see this thread in the menu to the left, I think it says "Every dick counts", because of the font making c and l look like a d.
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On January 29 2010 07:46 Blyf wrote: Every time I see this thread in the menu to the left, I think it says "Every dick counts", because of the font making c and l look like a d.
I came here to write this
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it was click for a while but it's dick again! Hurray!
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I would have to agree with Sirlin. Yes, it is very impressive that people have mastered the interface that was in place in SC. And they should be lauded for that. But imagine how different the strategies could be if unit selection was no longer limited. Why shouldn't we at least explore these possibilities. I don't know how blizzard is going to do this for SC2, but I feel it would be wrong of them to say that they are still limiting it to 12 units just because that was the way it was always done. That would be like Gears of War not having a cover system just because the shooters that came before it didn't, and the top players at those games had mastered defensive play without a cover system built in.
On a related note that more directly applies to me as a musician, the clarinet today has either 17 or 18 keys depending on the make. Not long ago, it had only 13 keys, and when the current design was propositioned, the Paris conservatory almost unanimously refused to accept it. Their reasoning was that they had already mastered the 13 key model, and the 17 keys would simply make it easier for performers to play. Now, it would be virtually impossible to play much of the modern works on the 13 key instruments. We probably would have figured out how to use the 13 keys, but why limit ourselves just to hold on to a anachronistic technological limit.
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On January 29 2010 07:49 Patriot.dlk wrote:Show nested quote +On January 29 2010 07:46 Blyf wrote: Every time I see this thread in the menu to the left, I think it says "Every dick counts", because of the font making c and l look like a d. I came here to write this
This.
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On January 31 2010 06:47 Kim Jong Tassadar wrote: I would have to agree with Sirlin. Yes, it is very impressive that people have mastered the interface that was in place in SC. And they should be lauded for that. But imagine how different the strategies could be if unit selection was no longer limited. Why shouldn't we at least explore these possibilities. I don't know how blizzard is going to do this for SC2, but I feel it would be wrong of them to say that they are still limiting it to 12 units just because that was the way it was always done. That would be like Gears of War not having a cover system just because the shooters that came before it didn't, and the top players at those games had mastered defensive play without a cover system built in.
please tell us how exactly the game would become so much more strategically deep if not for unit selection limits? easy mode proponents always talk about how the game will become so much deeper and diverse and more entertaining, but they never actually say anything. mainly because theyre mostly like sirlin and havent got the slightest clue about how rts' work.
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iNfeRnaL
Germany1908 Posts
When I saw this thread on the left I read it like 5 times as "Every dick counts", after wondering why this still is in the top5 after ages I decided to click this awkwardness of a thread and realized its actually not dicks they're talking about in here... Thank god, tho. For a second I worried if TL.net transformed into a gay site, like literally.
Edit: skimming through the last page I realized I am sure not the only one this has happened to.
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On January 31 2010 15:53 IdrA wrote:Show nested quote +On January 31 2010 06:47 Kim Jong Tassadar wrote: I would have to agree with Sirlin. Yes, it is very impressive that people have mastered the interface that was in place in SC. And they should be lauded for that. But imagine how different the strategies could be if unit selection was no longer limited. Why shouldn't we at least explore these possibilities. I don't know how blizzard is going to do this for SC2, but I feel it would be wrong of them to say that they are still limiting it to 12 units just because that was the way it was always done. That would be like Gears of War not having a cover system just because the shooters that came before it didn't, and the top players at those games had mastered defensive play without a cover system built in.
please tell us how exactly the game would become so much more strategically deep if not for unit selection limits? easy mode proponents always talk about how the game will become so much deeper and diverse and more entertaining, but they never actually say anything. mainly because theyre mostly like sirlin and havent got the slightest clue about how rts' work. Maybe limited unit selection wasn't for him something that is THE reason of something he sees as problem. Maybe it was more of a attempt to name one of things that block slower players?
It's hard to discuss with someone who plays so much daily that probably doesn't see anything that could be improved in BW, even though you've shown amazing micro in last games! Not all units are being used and not because they don't have potential,
![[image loading]](http://i.imgur.com/aPetb.jpg) was this just a humiliation?
I don't think you see focus firing units as something gay - you were sniping HTs in game you played against NonY on Andromeda after all?
What do you think when you see Flash making Tanks in TvZ but making them only because he can secure more gases on certain map? Mostly just sieging them as they pop out?
Isn't taking time to think and decide what to do the biggest problem and reason why (most?) of good players and progamers prefer to macro over micro? Prefer to (in the same frame of time) simply make more units instead of keeping, in comparison, smaller number of those fighting active longer?
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On January 31 2010 15:53 IdrA wrote: please tell us how exactly the game would become so much more strategically deep if not for unit selection limits? easy mode proponents always talk about how the game will become so much deeper and diverse and more entertaining, but they never actually say anything. mainly because theyre mostly like sirlin and havent got the slightest clue about how rts' work.
Could someone here please link me to a quote of IdrA's explaining of how "easy mode" would hurt the depth, diversity and entertainment of Starcraft? Or I could just read the thread. Naive of me to think that he entered the thread on this page.
On January 22 2010 19:24 IdrA wrote:Show nested quote +On January 22 2010 18:35 pioneer8 wrote: Expect in SC2 pro matches the mineral count to rarely go above a few hundred, even late game.
I think it will make the game all around much better.
thats a bad thing if everyone can macro without much effort the games gonna be alot more boring for several reasons. play style will be alot more homogenized than sc1 since there will be no macro style players, everyone will have good macro. alot of people recognize that and say its ok cuz macro games are less entertaining. what they dont realize is that micro games are gonna become a whole lot more boring. alot of micro tactics depend on taking advantage of your opponents mistakes, many of which are caused by the fact that their attention is split 10 different ways. muta micro would be nearly worthless if terran could keep their screen on their mm group every single second. half the reason harass is useful is because it gives you a multitasking advantage. if you're the harasser you control when you engage, meaning you go back and macro and then send your shuttle in. your opponent has to be constantly aware of the shuttle and has to go respond to it when you choose, which is likely to disrupt his macro. and things like big battles, that are based solely on the quality of your control and positioning, already get players full attention in sc1, even with manual macro. so no, it wont make the game better. This seems to be the quote where he goes into detail.
half the reason harass is useful is because it gives you a multitasking advantage. if you're the harasser you control when you engage, meaning you go back and macro and then send your shuttle in. your opponent has to be constantly aware of the shuttle and has to go respond to it when you choose, which is likely to disrupt his macro. I'd previously supported automining and stuff, but this is a really good point, so I don't think I do anymore.
First lets define a game's "depth." I'll define depth refers to the breadth of the decision tree a player has to make. In this fashion we can say that chess is a deeper game than checkers, and go is a deeper game than chess. Now of course go is different from Starcraft. In go you'll make at most 180 decisions over the course of a game, and each of those decisions will be made with a long time period in between. In Starcraft decisions are made very rapidly, because it's a game that takes place in real time.
Now what I think IdrA is talking about, is how in Starcraft you have a number of limited resources, minerals, gas, supply and apm. You certainly need to made decisions about how to spend the first three of those resources, but not very frequently, while it may be a wide decision tree it's not a deep one. You won't change your minerals, gas and supply spending plan too often over the course of a game. I don't know enough about Starcraft, but I'd imagine that such plans would be changed if one of your bases was destroyed, or if you scouted something important.
Apm on the other hand, is a resource that you need to constantly make decisions on how to allocate, and its those decisions, which are made at fast pace, that determine one's skill. The decision on how to allocate apm is one of the key elements that gives Starcraft such a huge decision tree, and gives it its enormous depth.
If Starcraft was reduced to a pure strategy game, where everyone had enough APM to do everything they wanted to do (this is impossible), then it would have a much shallower decision tree, and therefore be less of a "deep" game.
It is possible for the interface to get in the way of course. If you could only select one unit at a time, then Starcraft would be a spam click contest, and the player with the highest APM would win. The winner of a good REAL TIME strategy game should be decided not by how much APM you have, but by how wisely you spend it. I think Starcraft accomplishes this goal sublimely.
EDIT: That being said, I still support ez modo on fighting games. Having to grind forever to pull of a combo is dumb. It doesn't add to the depth of the game at all, it just puts a barrier to entry. Fighting games are completely different from real time strategy games. Fighting games don't have multitask.
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