On November 29 2009 05:14 CauthonLuck wrote: Those void rays are like a muta/batrider hybrid. The threat of losing your production buildings in the blink of an eye if you move out of your base too early is a powerful containment tool. With their 7 range, it would also be extremely difficult to protect worker lines at an expansion. Turrets and ground based AtG can't really compete with that kind of range when it has the mobility to strike from the cliffs/open space behind mineral lines. Short of camping a thor directly in your mineral patches, it seems terran may need to take to the air in the new TvP to effectively counter rays, which would be an interesting change of gameflow in that matchup.
I get the strange feeling that might be where we really see the Viking come into play, although I think that'll be a little later game. Kim just got seriously outplayed as he didn't scout that hidden Stargate and got punished for it by building too many marauders and not enough rines.
On November 28 2009 06:44 beetlelisk wrote: It was hard to tell what was killing what when there was more units >.< but other than that it was cool wow, if Blizzard implements some sort of streaming technology into SC2 and makes people pay for it... it will compete with WoW
please dont give them ideas :D
I started to think about it and thought what if this is one of the biggest changes to BN? Imagine being able to watch Jaedong fpview LIVE, IN GAME :O
On November 28 2009 19:12 EximoSua wrote: I think the Ultralisks's portrait is bad ass, personally. It's like Satan fucked a really tough Pokemon.
Or Roach hiding it's head like a turtle ^_^
On November 28 2009 20:34 SWPIGWANG wrote: David kim (?) lost in the TvP after he made his initial group of marauders. He had no marines to stop the warp ray force and was feeding it marines piecemeal and had the nat delayed from mining for a long, long time with some risk of it getting sniped completely, while giving the protoss a safe expo and near complete info of what the terran is doing.
The warp rays had a lot of options in screwing the terran, including cliff abuse the mineral lines and stop the terran from mining for a long time or shoot the rocks to allow backstabs and snipe buildings and units. The best abuse would be moving the first warpray to the west side of the ramp block and killing the barracks which may result in a quick GG if the position is one that marines can't quite reach, since one rax pumping with no reactors don't seem to able to fend off one stargate worth of warprays so it can just overwhelm. If the warpray control was not so terrible (seriously, divided warp rays?) it would have been over 2 minutes earlier with the snipe of the CC.
The choice to tech didn't help, as the protoss knows the exact composition and prepared a unit mix to counter it, as marauder+thor loses to zeal+immortal+carrier since the terran just don't have enough dps against those tanks of units. Of course, mass pumping marines over thor may just get countered by a colossi since the protoss knows the terran unit composition, but at least there is a chance with marines and ghosts, as opposed to just getting rolled silly.....as no terran likes psi blades in his chest no matter the hp. I did see ghost tech but I can't tell if any was used, in any case the tide was too far off to win at that point.
Warp Rays are better guardians at the 7minute mark....nasty stuff to cliff abuse with while faster, tougher and can kill buildings, and only somewhat weaker against marines.
You forgot there is Hellion I'm thinking: imagine 1 reactor 1st attached to Barracks to make enough Marines to scare Rays away then attached to a Factory to make few Hellions just to fry Zealots and then attached to Starport to make few Vikings and Medivacs. If this ridiculous ground weapons range and amount of damage (14) they deal is true and stays similar Vikings won't be just pure AA, imagine making them land on the back of an army to support ground units in battle when no hostile air units are around...
On November 28 2009 21:20 SWPIGWANG wrote: Yeah, there is a dog like critter in the PvT vid.
The PvZ feels very traditional, with marine+tank push against hive tech timing into a win. The zerg probably could have gotten another expo by playing more defensively, or delay the terran third longer with the help of a infestor to create marine traffic jams while running around the two ramps.....ah well.
You mean TvZ? Have you seen 2nd TvZ video? LMAO THOSE FUCKERS CAN HIT AIR NOW I mean BANELINGS
On November 29 2009 05:14 CauthonLuck wrote: Those void rays are like a muta/batrider hybrid. The threat of losing your production buildings in the blink of an eye if you move out of your base too early is a powerful containment tool. With their 7 range, it would also be extremely difficult to protect worker lines at an expansion. Turrets and ground based AtG can't really compete with that kind of range when it has the mobility to strike from the cliffs/open space behind mineral lines. Short of camping a thor directly in your mineral patches, it seems terran may need to take to the air in the new TvP to effectively counter rays, which would be an interesting change of gameflow in that matchup.
I think all ground defenses in BW have 7 range so this probably will stay the same... but yeah I love those changes in units ^____^
Man, the Ravens and Warp Rays are really cool! And you can see fairly well whats going on even for a video filmed on a screen so thats good, they have succeeded to make me excited about the game once again with these vids :O I just don't like the bigger dudes that shoots grenades(?) they seem like generic big robots pretty much, and why would you build marines instead except vs air? Oh well, overall looks like really fun. ;_;
On November 29 2009 09:26 beetlelisk wrote: Damn why did I close the tab with all of them downloaded T____________T I can't rewatch it right now I guess I saw what I wanted to believe lol >____<
Just going by what was said on SCLegacy after someone else asked the same thing hehe. I'm not sure myself either and not in the mood to rewatch
I really do love how Kim is showing off the versatility of the new Terran force and how he's showing people that Thors are indeed very useful. Really good game there. Enjoyed watching it alot and finally seeing vikings was good.
I'm thinking: imagine 1 reactor 1st attached to Barracks to make enough Marines to scare Rays away then attached to a Factory to make few Hellions just to fry Zealots and then attached to Starport to make few Vikings and Medivacs.
Two barracks with tech labs pumping marines wasn't enough to shut down one starport warp rays until a thor is out. I think you need at least 3 pipeline worth of marine pump to really fend it off if you don't have critical mass (as in, you have only 2 marines) at the start. I'm not sure it is a good idea to pump another pure mineral unit while waiting for tech, when there is gas to be used.
The terran would have a infinitely easier life it he started out with a control group of marines, then he can tech any direction he wants without fearing too much from building snipes.
------------ Also, Ravens have stolen the mojo from both the vulture and science vessel, in both being the source of "static mobile defense", flying sniper of doom, and cause of ZOMG BIG, RANDOM BOOOOMMMM!.
It has everything in it to become a emotional unit......