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A ton of Starcraft II videos from Gstar - Page 2

Forum Index > SC2 General
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wishbones
Profile Blog Joined April 2009
Canada2600 Posts
November 28 2009 03:12 GMT
#21
thats just awesome.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Harpoon
Profile Joined December 2008
Philippines93 Posts
November 28 2009 04:35 GMT
#22
TvZ's actually pretty good
War is not about who is right, it is about who is left.
zekie
Profile Blog Joined April 2008
Canada380 Posts
November 28 2009 06:11 GMT
#23
On November 28 2009 06:44 beetlelisk wrote:
It was hard to tell what was killing what when there was more units >.< but other than that it was cool wow, if Blizzard implements some sort of streaming technology into SC2 and makes people pay for it... it will compete with WoW


please dont give them ideas :D
Feefee
Profile Joined November 2009
Canada556 Posts
November 28 2009 06:58 GMT
#24
I thought they said that there weren't going to be any weather effects in vs play due to reduced visual clarity. Or am I remembering that wrong and they only meant no 1vs1 with nighttime lighting?

And I thought carriers only had 4 interceptors now! =( why are there 8 buzzing around that thing... Am I allowed to already call for a carrier nerf?^^; They were annoying enough when we had the goliath, now the thor doesn't even have as big of a range as a carrier does.. AND it's built from a starport.. unless TvP naturally involves building alot of starports I can see carrier switches being even more frustrating than they already are..
Umbrella
Profile Blog Joined September 2007
Taiwan936 Posts
November 28 2009 07:01 GMT
#25
I saw 3 videos on sclegacy's youtube actually. They were all exciting and action-packed =D
Narwhal
Profile Joined September 2009
United Kingdom314 Posts
November 28 2009 07:07 GMT
#26
Not sure about toss, still looks over powered to me.

Awsome vids mate, lots of new things like sunken. turret ect attacks.

When I die, I want to go peacefully like my Grandfather did, in his sleep -- not screaming, like the passengers in his car.
Tfact_rats
Profile Joined November 2009
175 Posts
November 28 2009 07:34 GMT
#27
do you think some kind of software will be necessary in the future to translate voice to replays for commentary.. If its not in HQ its so frustrating to try and make out whats going on.... is that just because we're not familiar with the game?
3a4a5a6a7a8a3a4a5a6a7a8a
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 28 2009 07:49 GMT
#28
On November 28 2009 15:58 Feefee wrote:
I thought they said that there weren't going to be any weather effects in vs play due to reduced visual clarity. Or am I remembering that wrong and they only meant no 1vs1 with nighttime lighting?
The only weather based comments that I can remember Blizz making is that they will not have weather impact physically on any gameplay. Eg Snow will not slow units down.
And I thought carriers only had 4 interceptors now! =( why are there 8 buzzing around that thing...
(The Vid is loading slow for me so I will just assume that you are right that there are 8 interceptors...)Wow. I guess they felt that 4 interceptors did not look dramatic enough? I would not be surprised if they were rebalanced with lower stats to make up for it. But I'll assume the stats are unchanged for the point I'm making with this reply.
Am I allowed to already call for a carrier nerf?^^;
Haha. Might still be a bit early for that
They were annoying enough when we had the goliath, now the thor doesn't even have as big of a range as a carrier does..
As I see it, the Thors GtA attack is designed to attack groups of units and/or less armoured units. I don't think the Thor is the logical choice to attack Carriers directly. That said, it sounds to me like they are perfect for quickly destroying all the interceptors simultaneously if you are under carrier attack. Which would make the range difference between the two units less important anyway as you would use the Thor against the interceptors to lower the damage towards you (especially significant if there are multiple carriers) and have other units altogether used to take out the carrier itself.
AND it's built from a starport..
It's built from the factory and only requires an armory beyond that to be unlocked. No T3 required for Thor. But if as I suspect the Thor is not the correct unit to attack the Carriers that leaves Marines at T1 or Vikings etc at T3.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
EximoSua
Profile Joined June 2009
171 Posts
November 28 2009 10:12 GMT
#29
I think the Ultralisks's portrait is bad ass, personally. It's like Satan fucked a really tough Pokemon.
David Kim for Bonjwa
wok
Profile Blog Joined July 2009
United States504 Posts
November 28 2009 10:22 GMT
#30
Tanks are still as imba as ever. I like!
I'll race you to defeatism... you win.
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
Last Edited: 2009-11-28 11:48:41
November 28 2009 11:34 GMT
#31
David kim (?) lost in the TvP after he made his initial group of marauders. He had no marines to stop the warp ray force and was feeding it marines piecemeal and had the nat delayed from mining for a long, long time with some risk of it getting sniped completely, while giving the protoss a safe expo and near complete info of what the terran is doing.

The warp rays had a lot of options in screwing the terran, including cliff abuse the mineral lines and stop the terran from mining for a long time or shoot the rocks to allow backstabs and snipe buildings and units. The best abuse would be moving the first warpray to the west side of the ramp block and killing the barracks which may result in a quick GG if the position is one that marines can't quite reach, since one rax pumping with no reactors don't seem to able to fend off one stargate worth of warprays so it can just overwhelm. If the warpray control was not so terrible (seriously, divided warp rays?) it would have been over 2 minutes earlier with the snipe of the CC.

The choice to tech didn't help, as the protoss knows the exact composition and prepared a unit mix to counter it, as marauder+thor loses to zeal+immortal+carrier since the terran just don't have enough dps against those tanks of units. Of course, mass pumping marines over thor may just get countered by a colossi since the protoss knows the terran unit composition, but at least there is a chance with marines and ghosts, as opposed to just getting rolled silly.....as no terran likes psi blades in his chest no matter the hp. I did see ghost tech but I can't tell if any was used, in any case the tide was too far off to win at that point.

Warp Rays are better guardians at the 7minute mark....nasty stuff to cliff abuse with while faster, tougher and can kill buildings, and only somewhat weaker against marines.
Clow
Profile Blog Joined September 2008
Brazil880 Posts
Last Edited: 2009-11-28 12:03:42
November 28 2009 11:48 GMT
#32
Did I see a critter at the PvT video?! When the stalker goes up to the watchtower and down, there's something moving near it.


(it's in position)



okay it's a zergling-dog
(–_–) CJ Entusman #33
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
November 28 2009 12:20 GMT
#33
Yeah, there is a dog like critter in the PvT vid.

The PvZ feels very traditional, with marine+tank push against hive tech timing into a win. The zerg probably could have gotten another expo by playing more defensively, or delay the terran third longer with the help of a infestor to create marine traffic jams while running around the two ramps.....ah well.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
November 28 2009 12:54 GMT
#34
On November 28 2009 21:20 SWPIGWANG wrote:
Yeah, there is a dog like critter in the PvT vid.

The PvZ feels very traditional, with marine+tank push against hive tech timing into a win. The zerg probably could have gotten another expo by playing more defensively, or delay the terran third longer with the help of a infestor to create marine traffic jams while running around the two ramps.....ah well.


I just didnt get why the hell Zerg kept on letting his base get attacked completely fucking undefended (except for 3 sunkens or what they are called).
beep boop
edahl
Profile Joined February 2008
Norway483 Posts
November 28 2009 13:50 GMT
#35
That looked really good. One thing kept bugging me though: The Medivac's healing animation was in my opinion way too prominent, and the stuttering movement in combination with that cone of light strained my eyes for some reason.

I guess SC2 is really starting to look good when these are the sorts of things you notice. My suggestion would be to just have a matte green light glow when the Medivac is healing, while letting the marine light up just a little bit. Visuals are cool, but the healing animation isn't that important and thus shouldn't get too much flashy graphics imo.
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
November 28 2009 15:11 GMT
#36
Really liking the look of this, although I was before too.

TvZ seems pretty good again and possibly one of the most interest matchups to watch. Rather than M&M early game, you've got a different M&M, Marines and Marauders which seem to work wonders together. Loving the last game played and well deserved win by the Terran who I think was David Kim.

Nighthawks look like fantastic fun to use.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
520
Profile Blog Joined April 2009
United States2822 Posts
November 28 2009 17:02 GMT
#37
Bonjwa David Kim... lost!?
Writer
Cu(oCo)
Profile Blog Joined March 2008
Italy358 Posts
November 28 2009 18:59 GMT
#38
weird :S
Goons? just vulture toys 휴.휴
7mk
Profile Blog Joined January 2009
Germany10157 Posts
November 28 2009 19:35 GMT
#39
On November 28 2009 22:50 edahl wrote:
That looked really good. One thing kept bugging me though: The Medivac's healing animation was in my opinion way too prominent, and the stuttering movement in combination with that cone of light strained my eyes for some reason.

I guess SC2 is really starting to look good when these are the sorts of things you notice. My suggestion would be to just have a matte green light glow when the Medivac is healing, while letting the marine light up just a little bit. Visuals are cool, but the healing animation isn't that important and thus shouldn't get too much flashy graphics imo.


Yeah I definitely agree, the animation was just kind of too much.
Reminded me of what it looks like in movies when People get abducted by alien UFOs
But overall a really beautiful looking game, Blizzard did a great job in the graphics department.
beep boop
CauthonLuck
Profile Joined July 2009
United States93 Posts
November 28 2009 20:14 GMT
#40
Those void rays are like a muta/batrider hybrid. The threat of losing your production buildings in the blink of an eye if you move out of your base too early is a powerful containment tool. With their 7 range, it would also be extremely difficult to protect worker lines at an expansion. Turrets and ground based AtG can't really compete with that kind of range when it has the mobility to strike from the cliffs/open space behind mineral lines. Short of camping a thor directly in your mineral patches, it seems terran may need to take to the air in the new TvP to effectively counter rays, which would be an interesting change of gameflow in that matchup.
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