A ton of Starcraft II videos from Gstar - Page 2
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wishbones
Canada2600 Posts
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Harpoon
Philippines93 Posts
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zekie
Canada380 Posts
On November 28 2009 06:44 beetlelisk wrote: It was hard to tell what was killing what when there was more units >.< but other than that it was cool wow, if Blizzard implements some sort of streaming technology into SC2 and makes people pay for it... it will compete with WoW please dont give them ideas :D | ||
Feefee
Canada556 Posts
And I thought carriers only had 4 interceptors now! =( why are there 8 buzzing around that thing... Am I allowed to already call for a carrier nerf?^^; They were annoying enough when we had the goliath, now the thor doesn't even have as big of a range as a carrier does.. AND it's built from a starport.. unless TvP naturally involves building alot of starports I can see carrier switches being even more frustrating than they already are.. | ||
Umbrella
Taiwan936 Posts
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Narwhal
United Kingdom314 Posts
Awsome vids mate, lots of new things like sunken. turret ect attacks. | ||
Tfact_rats
175 Posts
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DeCoup
Australia1933 Posts
On November 28 2009 15:58 Feefee wrote: The only weather based comments that I can remember Blizz making is that they will not have weather impact physically on any gameplay. Eg Snow will not slow units down.I thought they said that there weren't going to be any weather effects in vs play due to reduced visual clarity. Or am I remembering that wrong and they only meant no 1vs1 with nighttime lighting? And I thought carriers only had 4 interceptors now! =( why are there 8 buzzing around that thing... (The Vid is loading slow for me so I will just assume that you are right that there are 8 interceptors...)Wow. I guess they felt that 4 interceptors did not look dramatic enough? I would not be surprised if they were rebalanced with lower stats to make up for it. But I'll assume the stats are unchanged for the point I'm making with this reply.Am I allowed to already call for a carrier nerf?^^; Haha. Might still be a bit early for that ![]() They were annoying enough when we had the goliath, now the thor doesn't even have as big of a range as a carrier does.. As I see it, the Thors GtA attack is designed to attack groups of units and/or less armoured units. I don't think the Thor is the logical choice to attack Carriers directly. That said, it sounds to me like they are perfect for quickly destroying all the interceptors simultaneously if you are under carrier attack. Which would make the range difference between the two units less important anyway as you would use the Thor against the interceptors to lower the damage towards you (especially significant if there are multiple carriers) and have other units altogether used to take out the carrier itself. AND it's built from a starport.. It's built from the factory and only requires an armory beyond that to be unlocked. No T3 required for Thor. But if as I suspect the Thor is not the correct unit to attack the Carriers that leaves Marines at T1 or Vikings etc at T3. | ||
EximoSua
171 Posts
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wok
United States504 Posts
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SWPIGWANG
Canada482 Posts
The warp rays had a lot of options in screwing the terran, including cliff abuse the mineral lines and stop the terran from mining for a long time or shoot the rocks to allow backstabs and snipe buildings and units. The best abuse would be moving the first warpray to the west side of the ramp block and killing the barracks which may result in a quick GG if the position is one that marines can't quite reach, since one rax pumping with no reactors don't seem to able to fend off one stargate worth of warprays so it can just overwhelm. If the warpray control was not so terrible (seriously, divided warp rays?) it would have been over 2 minutes earlier with the snipe of the CC. The choice to tech didn't help, as the protoss knows the exact composition and prepared a unit mix to counter it, as marauder+thor loses to zeal+immortal+carrier since the terran just don't have enough dps against those tanks of units. Of course, mass pumping marines over thor may just get countered by a colossi since the protoss knows the terran unit composition, but at least there is a chance with marines and ghosts, as opposed to just getting rolled silly.....as no terran likes psi blades in his chest no matter the hp. I did see ghost tech but I can't tell if any was used, in any case the tide was too far off to win at that point. Warp Rays are better guardians at the 7minute mark....nasty stuff to cliff abuse with while faster, tougher and can kill buildings, and only somewhat weaker against marines. | ||
Clow
Brazil880 Posts
(it's in position) okay it's a zergling-dog | ||
SWPIGWANG
Canada482 Posts
The PvZ feels very traditional, with marine+tank push against hive tech timing into a win. The zerg probably could have gotten another expo by playing more defensively, or delay the terran third longer with the help of a infestor to create marine traffic jams while running around the two ramps.....ah well. | ||
7mk
Germany10157 Posts
On November 28 2009 21:20 SWPIGWANG wrote: Yeah, there is a dog like critter in the PvT vid. The PvZ feels very traditional, with marine+tank push against hive tech timing into a win. The zerg probably could have gotten another expo by playing more defensively, or delay the terran third longer with the help of a infestor to create marine traffic jams while running around the two ramps.....ah well. I just didnt get why the hell Zerg kept on letting his base get attacked completely fucking undefended (except for 3 sunkens or what they are called). | ||
edahl
Norway483 Posts
I guess SC2 is really starting to look good when these are the sorts of things you notice. My suggestion would be to just have a matte green light glow when the Medivac is healing, while letting the marine light up just a little bit. Visuals are cool, but the healing animation isn't that important and thus shouldn't get too much flashy graphics imo. | ||
Qikz
United Kingdom12022 Posts
TvZ seems pretty good again and possibly one of the most interest matchups to watch. Rather than M&M early game, you've got a different M&M, Marines and Marauders which seem to work wonders together. Loving the last game played and well deserved win by the Terran who I think was David Kim. Nighthawks look like fantastic fun to use. | ||
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520
United States2822 Posts
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Cu(oCo)
Italy358 Posts
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7mk
Germany10157 Posts
On November 28 2009 22:50 edahl wrote: That looked really good. One thing kept bugging me though: The Medivac's healing animation was in my opinion way too prominent, and the stuttering movement in combination with that cone of light strained my eyes for some reason. I guess SC2 is really starting to look good when these are the sorts of things you notice. My suggestion would be to just have a matte green light glow when the Medivac is healing, while letting the marine light up just a little bit. Visuals are cool, but the healing animation isn't that important and thus shouldn't get too much flashy graphics imo. Yeah I definitely agree, the animation was just kind of too much. Reminded me of what it looks like in movies when People get abducted by alien UFOs But overall a really beautiful looking game, Blizzard did a great job in the graphics department. | ||
CauthonLuck
United States93 Posts
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