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Day[9].tv Daily - Page 872

Forum Index > SC2 General
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Phinix
Profile Joined October 2010
United States116 Posts
Last Edited: 2011-03-23 19:54:11
March 23 2011 15:24 GMT
#17421
On March 23 2011 05:21 Markus138 wrote:
Show nested quote +
On March 23 2011 05:01 Phinix wrote:
Anyone else unable to load #273 on blip.tv??
:-(

My lunch break - it may be ruined. There isn't another VOD source, other than Youtube (273 isnt there yet), by chance,... is there?

Edit - appears I am not alone. Oh well,... can't win 'em all. I'll miss you day[9]!


now it works

Excellent. Today's lunch will be wonderful!

On March 24 2011 00:00 peshay wrote:
Show nested quote +
On March 23 2011 11:10 sushiman wrote:
On March 23 2011 07:12 Hufi wrote:
Hey can anyone tell me what the new Funday Monday is about. I saw the latest Funday Monday (21.03.) live but I couldn't understand the last part.

It was Ghost + 1 Nuke before 1. expo and at least 3 nukes in the whole game and everytime you launch a nuke you have to say something that I couldn't understand :S
Maybe it was something what germans don't know :D ?!

You hade to announce it with a Dr. Seuss-like rhyming battlecry. Not very adapted for an international audience I'd say, since most non-english speaking people will never have heard of him. Unless you've seen one of the more recent movie adaptions.


I really want to participate to this funday monday, can you explain how Dr. Seuss rhymes work? Or give me some examples?

Thanks
peshay

Dr. Seuss often uses made up words to rhyme in his literature. It flows nicely, but isn't much credit to his grasp of the English language.
http://en.wikipedia.org/wiki/Dr._Seuss

"You have brains in your head. You have feet in your shoes. You can steer yourself, any direction you choose."
"Today you are you, that is truer than true. There is no one alive who is youer than you."
"From there to here, and here to there, funny things are everywhere."
http://www.famous-quotes-and-quotations.com/drseussquotes.html

Edit: Here's a good repository, I suppose:
http://en.wikiquote.org/wiki/Dr._Seuss

A StarWars Examples:
http://www.bitrebels.com/wp-content/uploads/2010/12/Dr-Seuss-Star-Wars-8.jpg
http://www.bitrebels.com/wp-content/uploads/2010/12/Dr-Seuss-Star-Wars-7.jpg
http://www.bitrebels.com/wp-content/uploads/2010/12/Dr-Seuss-Star-Wars-6.jpg

Coming up with a Seuss-esque battlecry might be something along the lines of:
"I fluke a nuke to give you a spook. My spook will nuke and nuke and nuke."
(I don't know,... I tried. lol)

This also inspired me to make a thread on Bnet NA to make a futile attempt at thinning out the Win/Loss QQ:
http://us.battle.net/sc2/en/forum/topic/2267490633
My favorite suggestion thus far:
"An explosion to fear would be one that's nuclear."

AWESOME suggestions from JackOfBlades (credit to Dr. Seuss as well, per JoB's request):
+ Show Spoiler +
do you like iradiated eggs and ham?

one fish, two fish, red fish nuke fish

the grinches heart blew up 3 times that day.

the ghosts heart grew 3 times that day.

horton heard a boom.

and what happened then, well in whoville they say, all the who's blew up three times that day.

from there to here and here to there, nukes went off everywhere.

"dont cry because its over, smile because it happened" - dr. seuss

i meant what i said and i said what i meant. a nuke is deadly onehundred percent.

http://us.battle.net/sc2/en/forum/topic/2267490633?page=2#22
(LMAO! That thread turned into a several page long Pseudo-Seuss-SC2 rap battle,...)
My wife thinks day[9] is hot
peshay
Profile Joined March 2011
Germany14 Posts
March 23 2011 17:01 GMT
#17422
Thanks! helped me a lot, I already know a few good ones for that :D
Phinix
Profile Joined October 2010
United States116 Posts
March 23 2011 17:17 GMT
#17423
On March 24 2011 02:01 peshay wrote:
Thanks! helped me a lot, I already know a few good ones for that :D

Yayy! Glad to help. If you come up with some favorites, perhaps you'll share them with us? :-D
My wife thinks day[9] is hot
Averious
Profile Joined November 2010
United States32 Posts
March 24 2011 01:12 GMT
#17424
So, I've seen a lot of people having trouble joining the Day9 chat on Jtv via IRC, so I made a quick tutorial video.

PhaseTwo
Profile Joined November 2010
United States118 Posts
March 24 2011 03:01 GMT
#17425
Need a GIF of pizza happy day9 asap
best dr pepper drinkin, kush smokin, gsl watchin diamond nerd baller brotoss ever
lowercase
Profile Joined September 2010
Canada1047 Posts
March 24 2011 03:11 GMT
#17426
Wow, haven't watched Day9 since he switched to Justin.tv.

IT'S ACTUALLY WATCHABLE.

I love justin.tv!!!
That is not dead which can eternal lie...
chipman
Profile Joined February 2011
United States139 Posts
Last Edited: 2011-03-24 10:29:08
March 24 2011 09:31 GMT
#17427
Dear day[9]

In one of your episodes you spoke of streamlining strategies to do them fast as possible, cutting as much away as possible, and being a long-term minded player, and so I have come up with a pvp build that does just that, a build which *can deal* with 4gate and then, if you micro your way out of it the game is basically yours due to that economic and tech advantage.

This build gives (fully warped in at the ramp, in under 6:05 in-game clock): 26 probes(6gas) 3 warp gates, 6 stalkers+4zealots and the ability to take advantage of earlier double gas to micro around the ramp with ranged units and force field.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=197732
In this replay I match the timings of 4gate with a defensive 3 gate play where you economy up and have a fully saturated base, allowing you to branch out and tech whatever way you want to to counter the strategy of your opponent, with the safest route always being a robo into chronod immortals if under fire or teching to a timed colossus push otherwise(or so I believe).

And here is the 5:30 4gate rush I like, though I didn't hide the 3 gateways(and thus the timing also looked like crap) since I was up vs an AI that I'm using as a reference. (note the second and third proxy pylons did come 10 seconds late, I'll acknowledge that, but my timing was superior to that of most 4gating NA protoss, along with army count)
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=197735
it should be 5 zealots 6 stalkers at the enemies base at 6:05//6:10. (my gas came a second late or I'd have gotten 4 stalkers in the first warp cycle, bah fail) Maybe tomorrow when I'm more awake I'll to the builds over again and actually do it in the ladder, though I'd rather not choose to play as a race in ladder ;O

You can, if you so choose, make a sentry instead of one of the early stalkers and get ready to forcefield the bottom of your ramp, which of course stops that key timing where protoss will warp in 4 (of 5 total) zealots at the top of your ramp, or at least delays it and gives you more time to get more of the micro intensive unit, stalker to deal with the incoming zealot/stalker 50/50 spam.

Recently(#272) you streamed some casual yet well thought out and logical arguments and thoughts concerning the timings of the (mainly NA) 4 warpgate and possible counters and just today for the first time I was able to really apply your advice and figure out the timings of quick 4gate (5:15 warp in, without the chronod stalker (one fewer stalker but weaker map presence early) or 5:30ish with the chronod stalker, which also allows you to hide the 4gate because you then plant the gates after the stalker scares, traps or kills the scout and move out across the map and build a second stalker to join the stalker/zealot on the map.

Curious to what people think about this, be it shortcomings or strengths or just arbitrary thoughts. I personally love it because it makes pvp more interesting and at least as micro-intensive as 4gate vs 4gate and also giftwraps you the win when you live through early pressure with your economic and tech advantage. Another random strength of this build is you're better off vs cannon rushes as you don't get as much gas early as you normally would, and it's also good against oh so gold league void ray rushes!!! because of all the gas flowing in slightly later on which ends up as more stalkers.

Thanks for your time reading.

Ps:don't watch beyond 6:30 where i lose an observer to computer cannons and almost fall asleep at my keyboard. I just wanted to point out the magic moment with the timing at 6:05, which is just enough time to focus down units coming up the ramp from 4gate and at least get them in the red with an arc/concave/vision, into what would normally be either pure chrono'd immortals vs pressure or observer/few colossus timing push vs anything else...(you will have more robo units than a poor economy, late gas, late tech failed 4gater)
Doesn't Afraid of Anything
BallsOfSteel
Profile Joined September 2010
United States57 Posts
March 24 2011 17:07 GMT
#17428
Is the new Funday Monday for all game types or just a specific one (1v1, 2v2, FFA, etc.).
I try to put the fear of God in my opponents, but I settle for the fear of me.
zzdd
Profile Joined December 2010
United States484 Posts
March 24 2011 21:04 GMT
#17429
On March 24 2011 18:31 chipman wrote:
+ Show Spoiler +
Dear day[9]

In one of your episodes you spoke of streamlining strategies to do them fast as possible, cutting as much away as possible, and being a long-term minded player, and so I have come up with a pvp build that does just that, a build which *can deal* with 4gate and then, if you micro your way out of it the game is basically yours due to that economic and tech advantage.

This build gives (fully warped in at the ramp, in under 6:05 in-game clock): 26 probes(6gas) 3 warp gates, 6 stalkers+4zealots and the ability to take advantage of earlier double gas to micro around the ramp with ranged units and force field.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=197732
In this replay I match the timings of 4gate with a defensive 3 gate play where you economy up and have a fully saturated base, allowing you to branch out and tech whatever way you want to to counter the strategy of your opponent, with the safest route always being a robo into chronod immortals if under fire or teching to a timed colossus push otherwise(or so I believe).

And here is the 5:30 4gate rush I like, though I didn't hide the 3 gateways(and thus the timing also looked like crap) since I was up vs an AI that I'm using as a reference. (note the second and third proxy pylons did come 10 seconds late, I'll acknowledge that, but my timing was superior to that of most 4gating NA protoss, along with army count)
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=197735
it should be 5 zealots 6 stalkers at the enemies base at 6:05//6:10. (my gas came a second late or I'd have gotten 4 stalkers in the first warp cycle, bah fail) Maybe tomorrow when I'm more awake I'll to the builds over again and actually do it in the ladder, though I'd rather not choose to play as a race in ladder ;O

You can, if you so choose, make a sentry instead of one of the early stalkers and get ready to forcefield the bottom of your ramp, which of course stops that key timing where protoss will warp in 4 (of 5 total) zealots at the top of your ramp, or at least delays it and gives you more time to get more of the micro intensive unit, stalker to deal with the incoming zealot/stalker 50/50 spam.

Recently(#272) you streamed some casual yet well thought out and logical arguments and thoughts concerning the timings of the (mainly NA) 4 warpgate and possible counters and just today for the first time I was able to really apply your advice and figure out the timings of quick 4gate (5:15 warp in, without the chronod stalker (one fewer stalker but weaker map presence early) or 5:30ish with the chronod stalker, which also allows you to hide the 4gate because you then plant the gates after the stalker scares, traps or kills the scout and move out across the map and build a second stalker to join the stalker/zealot on the map.

Curious to what people think about this, be it shortcomings or strengths or just arbitrary thoughts. I personally love it because it makes pvp more interesting and at least as micro-intensive as 4gate vs 4gate and also giftwraps you the win when you live through early pressure with your economic and tech advantage. Another random strength of this build is you're better off vs cannon rushes as you don't get as much gas early as you normally would, and it's also good against oh so gold league void ray rushes!!! because of all the gas flowing in slightly later on which ends up as more stalkers.

Thanks for your time reading.

Ps:don't watch beyond 6:30 where i lose an observer to computer cannons and almost fall asleep at my keyboard. I just wanted to point out the magic moment with the timing at 6:05, which is just enough time to focus down units coming up the ramp from 4gate and at least get them in the red with an arc/concave/vision, into what would normally be either pure chrono'd immortals vs pressure or observer/few colossus timing push vs anything else...(you will have more robo units than a poor economy, late gas, late tech failed 4gater)

I would post this in the strategy forum if you want some comments on it.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 24 2011 22:46 GMT
#17430
What's the newbie Tuesday this week?
The Jackalope
Profile Blog Joined March 2011
United States3 Posts
March 25 2011 00:02 GMT
#17431
I thought that he said to quote "Dr. Zeus" for the next Funday Monday. I had no idea who that was so I googled it and not only did I later discover that Day[9] meant "Dr. Seuss" but I also found that "Dr. Zeus" is a real person, famous for 'controlling lightning' with tesla coils and an electricity resistant suit. For Real.
He was born with a gift of laughter and a sense that the world was mad.
ProxyPL
Profile Joined August 2010
Poland230 Posts
Last Edited: 2011-03-25 14:43:07
March 25 2011 14:42 GMT
#17432
[image loading]

great face imo :D
Proxy is like fire. Fire never dies alone!
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
March 25 2011 18:09 GMT
#17433
:D <3 Day9

[image loading]
aka Wardo
klossi
Profile Joined November 2010
Germany30 Posts
March 25 2011 20:24 GMT
#17434
did anyone capture the thursday preshow? he talked about how he met kevin from justin tv and his 'date' at the PAX gamer party. was pretty hilarious
Firebert
Profile Joined March 2011
United States1 Post
March 25 2011 22:40 GMT
#17435
I would also be interested in watching the pre-show again. I hope someone recorded it. I checked Day[9] fan.com but they don't have any "extended footage" past daily 180.
Ornithorynquez
Profile Joined August 2009
430 Posts
Last Edited: 2011-03-25 23:26:21
March 25 2011 23:21 GMT
#17436
damn, bliptv is soooo slow ;(

any tricks to help the thing loading faster ?

EDIT : nvm it loads full speed now ._.
I have to return some videotapes.
teh_longinator
Profile Joined March 2010
Canada725 Posts
March 25 2011 23:44 GMT
#17437
What was so special about the preshow yesterday? I missed it unfortunately.
Jago
Profile Joined October 2010
Finland390 Posts
March 25 2011 23:47 GMT
#17438
On March 26 2011 05:24 klossi wrote:
did anyone capture the thursday preshow? he talked about how he met kevin from justin tv and his 'date' at the PAX gamer party. was pretty hilarious

He posted this part on his facebook.
B34ST
Profile Joined August 2010
United Kingdom150 Posts
March 26 2011 00:01 GMT
#17439
The monobattle funday monday was fucking awful! just had to vent that on here..

Left it for an hour to buffer to be utterly disappointing.. mods do such a bad job at picking the replays..
klossi
Profile Joined November 2010
Germany30 Posts
March 26 2011 01:16 GMT
#17440
day9 uploaded it himself. HE IS THE MAAAN


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