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Day[9].tv Daily - Page 70

Forum Index > SC2 General
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omun
Profile Joined January 2010
Romania22 Posts
January 26 2010 01:14 GMT
#1381
On January 26 2010 07:52 DrainX wrote:
+ Show Spoiler +
On January 26 2010 02:27 omun wrote:
ok...i got a question that has been bugging me for a while regarding zvz and mutalisks.


you said that normaly the 3rd bounce does 1 dmg but when you upgrade carapace it does fractional dmg (<1) that sc actualy records.

my questions is this: if any time you hit a zerg unit they regain 1 hp and the 3rd glaive bounce does <1 dmg...does that mean it actualy heals your units?

i thought that this may be explained by the fact that when u said it does 1 dmg it actualy does 2 and compensates for the 1 hp/hit regen....having this in mind....if you have carapace lvl 2 vs weapons 0....still <1 dmg hit...does it heal the unit??

thx in advance

I'm pretty sure the 1 damage healed right away only works if you are hit from full hp. The regeneration heals 1 hp with a certain delay and the first point healed is exactly when the damage bringing you below maxHP happends. The timer is stopped again once you reach max hp. Correct me if I'm wrong.




so what you are saying works if the recipient of the 3rd glaive jump is full hp....but let's say the hit zerg unit is already at 50%...what happens then
baubo
Profile Joined September 2008
China3370 Posts
January 26 2010 01:24 GMT
#1382
FBH vs Best and/or Bisu awesomeness needs to be casted. And they're pretty educational too, IMO, in terms of PvT strategic plays. But mostly because they're awesome.

On January 26 2010 10:14 omun wrote:
Show nested quote +
On January 26 2010 07:52 DrainX wrote:
+ Show Spoiler +
On January 26 2010 02:27 omun wrote:
ok...i got a question that has been bugging me for a while regarding zvz and mutalisks.


you said that normaly the 3rd bounce does 1 dmg but when you upgrade carapace it does fractional dmg (<1) that sc actualy records.

my questions is this: if any time you hit a zerg unit they regain 1 hp and the 3rd glaive bounce does <1 dmg...does that mean it actualy heals your units?

i thought that this may be explained by the fact that when u said it does 1 dmg it actualy does 2 and compensates for the 1 hp/hit regen....having this in mind....if you have carapace lvl 2 vs weapons 0....still <1 dmg hit...does it heal the unit??

thx in advance

I'm pretty sure the 1 damage healed right away only works if you are hit from full hp. The regeneration heals 1 hp with a certain delay and the first point healed is exactly when the damage bringing you below maxHP happends. The timer is stopped again once you reach max hp. Correct me if I'm wrong.




so what you are saying works if the recipient of the 3rd glaive jump is full hp....but let's say the hit zerg unit is already at 50%...what happens then


If the unit is already at 50%, then the recovery timer is already in-motion. So it will recover 1 HP when the timer goes off, not instantaneously. The whole "1hp recover instantly" thing only matters with full health mutas, regardless of the bounces.
Meh
omun
Profile Joined January 2010
Romania22 Posts
Last Edited: 2010-01-26 01:29:22
January 26 2010 01:28 GMT
#1383
On January 26 2010 10:24 baubo wrote:
+ Show Spoiler +
FBH vs Best and/or Bisu awesomeness needs to be casted. And they're pretty educational too, IMO, in terms of PvT strategic plays. But mostly because they're awesome.

On January 26 2010 10:14 omun wrote:
Show nested quote +
On January 26 2010 07:52 DrainX wrote:
+ Show Spoiler +
On January 26 2010 02:27 omun wrote:
ok...i got a question that has been bugging me for a while regarding zvz and mutalisks.


you said that normaly the 3rd bounce does 1 dmg but when you upgrade carapace it does fractional dmg (<1) that sc actualy records.

my questions is this: if any time you hit a zerg unit they regain 1 hp and the 3rd glaive bounce does <1 dmg...does that mean it actualy heals your units?

i thought that this may be explained by the fact that when u said it does 1 dmg it actualy does 2 and compensates for the 1 hp/hit regen....having this in mind....if you have carapace lvl 2 vs weapons 0....still <1 dmg hit...does it heal the unit??

thx in advance

I'm pretty sure the 1 damage healed right away only works if you are hit from full hp. The regeneration heals 1 hp with a certain delay and the first point healed is exactly when the damage bringing you below maxHP happends. The timer is stopped again once you reach max hp. Correct me if I'm wrong.




so what you are saying works if the recipient of the 3rd glaive jump is full hp....but let's say the hit zerg unit is already at 50%...what happens then


If the unit is already at 50%, then the recovery timer is already in-motion. So it will recover 1 HP when the timer goes off, not instantaneously. The whole "1hp recover instantly" thing only matters with full health mutas, regardless of the bounces.





i don't think it works like that...i remember day9 once saying that everytime you hit a zerg unit it recoveres 1 hp...no timer implied like in the case of shields....i may have missunderstood.
baubo
Profile Joined September 2008
China3370 Posts
January 26 2010 01:59 GMT
#1384
On January 26 2010 10:28 omun wrote:
Show nested quote +
On January 26 2010 10:24 baubo wrote:
+ Show Spoiler +
FBH vs Best and/or Bisu awesomeness needs to be casted. And they're pretty educational too, IMO, in terms of PvT strategic plays. But mostly because they're awesome.

On January 26 2010 10:14 omun wrote:
Show nested quote +
On January 26 2010 07:52 DrainX wrote:
+ Show Spoiler +
On January 26 2010 02:27 omun wrote:
ok...i got a question that has been bugging me for a while regarding zvz and mutalisks.


you said that normaly the 3rd bounce does 1 dmg but when you upgrade carapace it does fractional dmg (<1) that sc actualy records.

my questions is this: if any time you hit a zerg unit they regain 1 hp and the 3rd glaive bounce does <1 dmg...does that mean it actualy heals your units?

i thought that this may be explained by the fact that when u said it does 1 dmg it actualy does 2 and compensates for the 1 hp/hit regen....having this in mind....if you have carapace lvl 2 vs weapons 0....still <1 dmg hit...does it heal the unit??

thx in advance

I'm pretty sure the 1 damage healed right away only works if you are hit from full hp. The regeneration heals 1 hp with a certain delay and the first point healed is exactly when the damage bringing you below maxHP happends. The timer is stopped again once you reach max hp. Correct me if I'm wrong.




so what you are saying works if the recipient of the 3rd glaive jump is full hp....but let's say the hit zerg unit is already at 50%...what happens then


If the unit is already at 50%, then the recovery timer is already in-motion. So it will recover 1 HP when the timer goes off, not instantaneously. The whole "1hp recover instantly" thing only matters with full health mutas, regardless of the bounces.





i don't think it works like that...i remember day9 once saying that everytime you hit a zerg unit it recoveres 1 hp...no timer implied like in the case of shields....i may have missunderstood.


He figured it was implied, so he didn't specifically say 100% health. Because it makes no sense to work the way you describe it.
Meh
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
January 26 2010 06:13 GMT
#1385
I'm getting bad lag
FastEddieV
Profile Blog Joined July 2007
United States614 Posts
January 26 2010 06:52 GMT
#1386
You heard it here first, folks, Day[9] "SKT1's best player is now fantasy." (not a direct quote)

Guess the days of Taek-Bang Rok are over, Bisu is become the fallen dragon.
platinum? more like leaf
phyren
Profile Blog Joined October 2009
United States1067 Posts
January 26 2010 11:52 GMT
#1387
I'm sure this is going to get a ton of requests, but I'd love to see analysis on:
+ Show Spoiler +
flash vs Jaedong game 7 of Hwaseung vs KT
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
January 26 2010 11:53 GMT
#1388
On January 26 2010 20:52 phyren wrote:
I'm sure this is going to get a ton of requests, but I'd love to see analysis on:
+ Show Spoiler +
flash vs Jaedong game 7 of Hwaseung vs KT

Intresting game, JD raping FLash, than... does what? I mean he had liek 5 minutes to get a defiler den and the consume
WTF
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
Last Edited: 2010-01-26 11:59:34
January 26 2010 11:58 GMT
#1389
On January 26 2010 20:52 phyren wrote:
I'm sure this is going to get a ton of requests, but I'd love to see analysis on:
+ Show Spoiler +
flash vs Jaedong game 7 of Hwaseung vs KT


no need for big analysis really:
+ Show Spoiler +

jaedong played great, took the lead, and then forgot consume

truly honestly nothing noteworthy about the game
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Kyuki
Profile Joined February 2008
Sweden1867 Posts
January 26 2010 11:59 GMT
#1390
Well an analysis up to the fuckup point would be awesome though.
Mada Mada Dane
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
January 26 2010 11:59 GMT
#1391
On January 26 2010 20:53 Geo.Rion wrote:
Show nested quote +
On January 26 2010 20:52 phyren wrote:
I'm sure this is going to get a ton of requests, but I'd love to see analysis on:
+ Show Spoiler +
flash vs Jaedong game 7 of Hwaseung vs KT

Intresting game, JD raping FLash, than... does what? I mean he had liek 5 minutes to get a defiler den and the consume
WTF

It's like the guardians-for-no-reason game.

But with lurkers.
My strategy is to fork people.
Demand2k
Profile Blog Joined November 2009
Norway875 Posts
January 26 2010 12:01 GMT
#1392
Sean, missing an L in "url" in your latest submission.
Cheers for doing what you do
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
January 26 2010 12:04 GMT
#1393
On January 26 2010 20:58 Day[9] wrote:
Show nested quote +
On January 26 2010 20:52 phyren wrote:
I'm sure this is going to get a ton of requests, but I'd love to see analysis on:
+ Show Spoiler +
flash vs Jaedong game 7 of Hwaseung vs KT


no need for big analysis really:
+ Show Spoiler +

jaedong played great, took the lead, and then forgot consume

truly honestly nothing noteworthy about the game


He didn't forget consume. You'hve been megatrolled :/
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
January 26 2010 12:23 GMT
#1394
On January 26 2010 20:59 Kyuki wrote:
Well an analysis up to the fuckup point would be awesome though.


lol that's actually a really good point haha. perhaps for wednesday or thusday
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
kyzers0ze
Profile Blog Joined March 2009
Singapore1073 Posts
January 26 2010 13:49 GMT
#1395
On January 26 2010 21:23 Day[9] wrote:
Show nested quote +
On January 26 2010 20:59 Kyuki wrote:
Well an analysis up to the fuckup point would be awesome though.


lol that's actually a really good point haha. perhaps for wednesday or thusday

and its all on match point
8==========))
-AciD-
Profile Joined January 2010
Poland1 Post
January 26 2010 14:48 GMT
#1396
Why #52 and #51 are not published in "on demand"? ;/
Kyuki
Profile Joined February 2008
Sweden1867 Posts
January 26 2010 15:10 GMT
#1397
On January 26 2010 21:23 Day[9] wrote:
Show nested quote +
On January 26 2010 20:59 Kyuki wrote:
Well an analysis up to the fuckup point would be awesome though.


lol that's actually a really good point haha. perhaps for wednesday or thusday

Would be awesome
Mada Mada Dane
alpskomleko
Profile Blog Joined March 2006
Slovenia950 Posts
January 26 2010 18:53 GMT
#1398
Is there any way of getting rid of these retarded overlays? I can tolerate the advertisements popping up every now and then, but this has now been covering up the lower third of the screen in both windowed and full screen mode for 15 minutes:

[image loading]
players do games, press mens do their things. and fans do make good cheers.
phyren
Profile Blog Joined October 2009
United States1067 Posts
January 27 2010 03:17 GMT
#1399
I'd actually be really interested in a comparison of that winner's league jaedong vs flash game to their game 3 on odd eye in the finals. It seemed like jaedong opened up very similarly (an opening build that seems less suited for match point to me) but decided to transition into lurkers instead of straight to ultras.

Also, both matches show jaedong getting into a very strong position with a style very contrary to the current norm.
D10
Profile Blog Joined December 2007
Brazil3409 Posts
January 27 2010 06:12 GMT
#1400
Really ? I thought that flash had the game because he would kill his top expansion and hold his push until there were a shitton of sci vessels and more expansions and outmacro jd.
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
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