On January 27 2010 03:53 alpskomleko wrote: Is there any way of getting rid of these retarded overlays? I can tolerate the advertisements popping up every now and then, but this has now been covering up the lower third of the screen in both windowed and full screen mode for 15 minutes:
Are you using tv.zeroboy.net/striderdoom?
Also try: c.zeroboy.net/striderdoom
(you won't be able to see chat for the latter, though)
I used http://www.livestream.com/striderdoom because the TL-embedded version refused to show any on-demands. I also think I later clicked on that huge "Welcome to ..." banner and, after a redirect, it disappeared.
On January 27 2010 21:25 alpskomleko wrote: I used http://www.livestream.com/striderdoom because the TL-embedded version refused to show any on-demands. I also think I later clicked on that huge "Welcome to ..." banner and, after a redirect, it disappeared.
On January 27 2010 15:12 D10 wrote: Really ? I thought that flash had the game because he would kill his top expansion and hold his push until there were a shitton of sci vessels and more expansions and outmacro jd.
That was hardly the case. Jaedong had massive unitcount and position and what not. He had everything going for him pretty much and there is no way that Flash would kill the top expansion since he would've been stopped on the high ground had only Consume been researched.
I'm taking a wild guess here, but if you look at the game again, you will see jaedongs movement when flash pushes out is abit strange and I'm guessing he sometime here notices that Consume has not been researched and had to give up position and try to delay Flash as good as possible to get it up in time. Flash beeing relentless pushes in and rapes a swarmless army (VERY HARD TO DOI!), splits his army and takes out 11 and min only -> gg.
I just want a analysis of the game up to the point where it goes tits up. Jaedongs build and play was just beautiful and prevented flash to do what he Wants to do. Just looked like a pure counter to what flash wants to attain (besides shitloads of MnM..) in the early and midgame.
On January 14 2010 09:25 CowGoMoo wrote: @Daily # 45
Corsairs deal explosive damage. It takes about 11 hits to kill a scourge not 6. 5 with +1 or 6 are still the 'magic' #s of corsairs though.
And corsair explosive damage is what makes +armor on air units so good :D
Actually the armor reduction is done before the damage type reduction, so it's the low base damage that makes armor very effective against corsairs.
This is correct. What I meant to say was that +armor is good because of corsair splash damage, not corsair explosive damage. So the tricky thing is that unupgraded corsairs do better against unupgraded muta/scourge than +1 corsairs do against +1 muta/scourge.
I've watched all of these, and they're still entertaining. Any chance of maybe looking at Bisu vs Jaedong or July vs Best on Andromeda? I don't think there's been any Sair/Reavers yet.
I want the Ninja Cooking game. That's like the most awesome thing I've heard ever.
for any of you having the "welcome to striderdoom" overlay, just refresh the stream and it'll go away. it's some funky bug that shouldn't be there (as I deleted that overlay message like 3 months ago haha :D)
I don't know if this has been suggested before, but how about like every "5" daily, as in 65, 75 etc. you do a player analysis, with a similar format of how you do map analysis. Probably not of really well known players like Jaedong, Flash etc. (although those would be interesting to have analysis of), but lesser known players who don't get much screen time. It might help people weigh their decisions in FPL, or help them diversify their teams.