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Day[9].tv Daily - Page 69

Forum Index > SC2 General
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r0yale
Profile Blog Joined September 2009
United States51 Posts
January 24 2010 15:57 GMT
#1361
You should set up a youtube channel and get partnered with YT so you can put longer videos up, that way we can watch them after the fact w/o annoying google ads :D
DoX.)
Profile Joined December 2008
Singapore6164 Posts
January 25 2010 03:11 GMT
#1362
DAY9 ITS 1000 SEATS

On January 20 2010 22:12 Waxangel wrote:

The other wrinkle is that the D Auditorium, probably reserved months ahead following some MSL finals with very poor showings, holds only one thousand people. 300 of these seats will be given to the team, friends, and families of the players, leaving 700 for the fans. However, these 700 seats will be given to the player's fan clubs only. As of now, you can only apply for seats through the two players fan clubs.


*Note: It is almost certain MBCGame booked their finals venue FAR before they had any hints at what the final card could be. MBCGame is being silly here, but they're certainly not stupid enough to intentionally hold Jaedong vs Flash at a 1k venue.


torm3ntin
Profile Joined October 2009
Brazil2534 Posts
January 25 2010 03:32 GMT
#1363
On January 25 2010 00:57 r0yale wrote:
You should set up a youtube channel and get partnered with YT so you can put longer videos up, that way we can watch them after the fact w/o annoying google ads :D


agreeed 100%


should find a sponsor for that hehehe
Grubby and Ret fan, but a TERRAN player :D
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
January 25 2010 04:02 GMT
#1364
On January 25 2010 12:11 DoX.) wrote:
DAY9 ITS 1000 SEATS


woops! thanks for the clarification. I see how i misread it. Either way, 1000 seats is just as bad as 700 ahaha :D
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
January 25 2010 04:08 GMT
#1365
and somehow D9D #53 didn't get auto uploaded, so i'm uploading it right now!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
January 25 2010 04:43 GMT
#1366
On January 25 2010 13:08 Day[9] wrote:
and somehow D9D #53 didn't get auto uploaded, so i'm uploading it right now!

yay! <3
brood war for life, brood war forever
1a2a3aPro
Profile Joined July 2009
Canada227 Posts
Last Edited: 2010-01-25 07:41:50
January 25 2010 07:38 GMT
#1367
Day[9]:

I have been a faithful watcher since the beginning of your Day[9] dailies. I miss several due to commitments to school [cccooommpp ssssscciiii fiighhttiinnggg], but I do watch the ones I miss on OnDemand.

I prefix my post with the above, so you don't nerd-rage on me too hard

PLEASE cast the MSL finals. As much of an astronomical screw-up, I have to agree with KwarK. The mistake was by a tech guy, and/or a group of tech guys who accidentally plugged the heater into the same circuit, causing the eventual overload.

If you put yourself in Kespa's shoes, there is no perfect decision. If you make a re-game, Flash will have caught on to Jaedong's ballsy [and probably heavily prepared] 3 hatchery before spawning pool. It is already an incredibly difficult ZvT map, he had a very advantageous position and was about to WIN a game off Flash and go 2-1. To re-game means that now he has to deal with the mental pressures of having his build completely discovered against Flash, and he will feel cheated out of what had good odds of being a win for him. Jaedong forced Flash to be the aggressor or give up the economic edge. Flash chose #1, and Jaedong had some great management in order to keep the swarms down as his 4 [5 for a bit I believe] gas pulled ahead of Flash's depleting economy - putting himself in a very favourable position. He fought incredibly well and showed great management, and was JUST holding 7, and frankly, the game winning expo. As Flash begins to retreat to hold 9, the screen blackens.

Fan favourites aside, if you consider the map, and the situation, in my opinion there is about an 85% chance that Jaedong had that game. There is little room to error when the vessel count was too low to irradiate the defilers and all he had to do was defend to out-econ Flash, who was nearly all in with his aggressive two-base play and mined out main.

EDIT: Do not hold my analysis to heart. I am only a faithful SC fan, not an A/A+ player. After reviewing the VOD carefully, that was the conclusion that I had drawn.

It sucks? Yes. Should MBC be at least partially to blame? Of course, they should have been more diligent in testing, but don't let the mistake of an individual or two lose our community the ability to look at three high level TvZs, two of which being very one-sided and wonderful to analyse because of that.

If you still decide to not cast the games, I will whole-heartingly respect your decision. I only ask on behalf of the community that you reconsider the value of those lost games, regardless of the politics that might be behind them.
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
January 25 2010 08:19 GMT
#1368
On January 25 2010 16:38 1a2a3aPro wrote:
Day[9]:

I have been a faithful watcher since the beginning of your Day[9] dailies. I miss several due to commitments to school [cccooommpp ssssscciiii fiighhttiinnggg], but I do watch the ones I miss on OnDemand.

I prefix my post with the above, so you don't nerd-rage on me too hard

PLEASE cast the MSL finals. As much of an astronomical screw-up, I have to agree with KwarK. The mistake was by a tech guy, and/or a group of tech guys who accidentally plugged the heater into the same circuit, causing the eventual overload.

If you put yourself in Kespa's shoes, there is no perfect decision. If you make a re-game, Flash will have caught on to Jaedong's ballsy [and probably heavily prepared] 3 hatchery before spawning pool. It is already an incredibly difficult ZvT map, he had a very advantageous position and was about to WIN a game off Flash and go 2-1. To re-game means that now he has to deal with the mental pressures of having his build completely discovered against Flash, and he will feel cheated out of what had good odds of being a win for him. Jaedong forced Flash to be the aggressor or give up the economic edge. Flash chose #1, and Jaedong had some great management in order to keep the swarms down as his 4 [5 for a bit I believe] gas pulled ahead of Flash's depleting economy - putting himself in a very favourable position. He fought incredibly well and showed great management, and was JUST holding 7, and frankly, the game winning expo. As Flash begins to retreat to hold 9, the screen blackens.

Fan favourites aside, if you consider the map, and the situation, in my opinion there is about an 85% chance that Jaedong had that game. There is little room to error when the vessel count was too low to irradiate the defilers and all he had to do was defend to out-econ Flash, who was nearly all in with his aggressive two-base play and mined out main.

EDIT: Do not hold my analysis to heart. I am only a faithful SC fan, not an A/A+ player. After reviewing the VOD carefully, that was the conclusion that I had drawn.

It sucks? Yes. Should MBC be at least partially to blame? Of course, they should have been more diligent in testing, but don't let the mistake of an individual or two lose our community the ability to look at three high level TvZs, two of which being very one-sided and wonderful to analyse because of that.

If you still decide to not cast the games, I will whole-heartingly respect your decision. I only ask on behalf of the community that you reconsider the value of those lost games, regardless of the politics that might be behind them.


I really wish the map order had been switched around.... That Odd Eye was played on game 2. FUUUUUUUU. I don't have anything to add other than that game was one of the best games I've ever seen. And I would love love love to hear Day[9]s analysis of Jaedong's ultra greedy crazy zerg BO. I wouldn't even care if he refused to declare a winner at the end. I just want his insight on that spectacular game.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
January 25 2010 08:28 GMT
#1369
Yeah the 2nd and 3rd games of the MSL are worth casting imo
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
January 25 2010 10:17 GMT
#1370
On January 23 2010 21:30 Day[9] wrote:
I will not be casting any games from the MSL finals.

I refuse to dignify such a horribly run event with any publicity whatsoever. Huge fuckup by MBC.

The question shouldn't be if flash was winning or if jaedong was winning. The question should be how a major corporation that's run starleagues for years could screw something up so badly. For christ's sake if you're going to have a fancy "virtual studio," make sure it functions fucking properly.

I feel awful for Jaedong


I was just about to pop in and suggest you do this (Rather, to withdraw my original suggestion to cover the finals), but I see you're ahead of me. Day[9] knows what's up -- he doesn't need our suggestions to run a great show. :D
Bring back 2v2s!
cHicKeLoR
Profile Joined October 2008
Germany559 Posts
January 25 2010 11:08 GMT
#1371
could you do one of the FBH games from Khan vs SKT Winners League? Or maybe both PvT because they were fairly short ?
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
January 25 2010 11:23 GMT
#1372
Plzzz cast the MSL.

The first three games were great, and I really really would like to hear your analysis on them. Also on game three and what kind of advantage you think JD had.
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
January 25 2010 15:08 GMT
#1373
wow the uploader worked! #53 is on demand 8]
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
January 25 2010 15:21 GMT
#1374
you are getting close to 10,000,000 viewer minutes .
IMBA - International Mountain Bicycling Association.
endGame
Profile Joined June 2009
United States394 Posts
January 25 2010 15:31 GMT
#1375
On January 26 2010 00:08 Day[9] wrote:
wow the uploader worked! #53 is on demand 8]


Sweet! Thanks Day9
"...As the world goes, is only in question between equals in power, while the strong do what they will and the weak suffer what they must." -Thucydides
omun
Profile Joined January 2010
Romania22 Posts
January 25 2010 17:27 GMT
#1376
ok...i got a question that has been bugging me for a while regarding zvz and mutalisks.


you said that normaly the 3rd bounce does 1 dmg but when you upgrade carapace it does fractional dmg (<1) that sc actualy records.

my questions is this: if any time you hit a zerg unit they regain 1 hp and the 3rd glaive bounce does <1 dmg...does that mean it actualy heals your units?

i thought that this may be explained by the fact that when u said it does 1 dmg it actualy does 2 and compensates for the 1 hp/hit regen....having this in mind....if you have carapace lvl 2 vs weapons 0....still <1 dmg hit...does it heal the unit??

thx in advance
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
January 25 2010 22:52 GMT
#1377
On January 26 2010 02:27 omun wrote:
ok...i got a question that has been bugging me for a while regarding zvz and mutalisks.


you said that normaly the 3rd bounce does 1 dmg but when you upgrade carapace it does fractional dmg (<1) that sc actualy records.

my questions is this: if any time you hit a zerg unit they regain 1 hp and the 3rd glaive bounce does <1 dmg...does that mean it actualy heals your units?

i thought that this may be explained by the fact that when u said it does 1 dmg it actualy does 2 and compensates for the 1 hp/hit regen....having this in mind....if you have carapace lvl 2 vs weapons 0....still <1 dmg hit...does it heal the unit??

thx in advance

I'm pretty sure the 1 damage healed right away only works if you are hit from full hp. The regeneration heals 1 hp with a certain delay and the first point healed is exactly when the damage bringing you below maxHP happends. The timer is stopped again once you reach max hp. Correct me if I'm wrong.
Sentient66
Profile Joined July 2009
United States651 Posts
January 25 2010 23:07 GMT
#1378
Day[9], it would be really cool to see you analyze some more of your own games! Preferably a ZvT!!!

Thanks!
seNsiX.421
ArchoN[VenoM]
Profile Joined January 2010
United States90 Posts
January 25 2010 23:07 GMT
#1379
HAHA Day[9] i love this free information. Although you could make a pretty penny charging for this too ...... BUT PLEASE DONT DO IT

keep it up. Starcraft is alot more interesting with your strategic planning.

I havent seen any recent VODs of you gaming Day[9] ... Are you still active on SC? Could you possibly be our next HERO in TL-ARENA!

That would be sweet.



Life with every breath ~Bushido
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
January 25 2010 23:10 GMT
#1380
Looking forward to FBH analysis tonight :D
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