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motbob
United States12546 Posts
I think the problems within the last hour were site-wide. Orb's stream was affected as well, I think.
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I was watching the D9#99 and the stream froze on this:
.
Just the perfect awesomeface i've seen in a long time.
On topic: The d9#99 in-game quality was quite a lot lower than a few earlier in-game streams where everyone is really really high quality.
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I've been thinking about what kind of streaming solution might be superior to Livestream, and I've got some ideas.
First of all, what can be done to mitigate the cost of another solution?
* Most viewers willing to tolerate ads, especially targeted ads * Many viewers willing to use their upstream bandwidth for P2P TV * Some viewers willing to pay a small subscription for a premium feed (no ads, higher bandwidth, less lag, etc) (100 @ $50/yr.?) * Perhaps some company would pay for sponsorship (easy $1000/yr., possibly $10,000/yr.?) * Some viewers willing to donate straight up (easy $1000/yr., possibly $10,000/yr.?) * No need for strict QoS guarantees * No need for strict rights management * Lots of geeks willing to help with geek stuff
Right now, Livestream provides bandwidth for free (?), in exchange for exploiting only one of these sources of revenue, ads. And not even targeted ads, at that!
I propose investigating a solution where you pay up-front for your bandwidth, and attempt to exploit more of these sources of revenue, hopefully getting a better streaming experience in the bargain.
It seems like the platform ideally suited to Day[9].tv would be the following:
* A P2PTV or gridcasting or CDN peering platform * Maybe based around a downloadable client, but hopefully with a web frontend as well * Supplemented by a guaranteed minimum bandwidth through a CDN * Customizable player (for sponsorship opportunities) * Integration of a targeted ad platform * User subscriptions that offer offer ad-free, CDN prioritized bandwidth
I don't know if these are all available in one "box" (especially the last), but if somebody knows of one, please let us know. Pando, Internap, RawFlow, or Octoshape might work. MLG uses Octoshape. Or possibly Media Live (combo of CDNetworks/Octoshape).
I don't think it's necessary to have your streaming solution be the same as your library solution. You could always get a Vimeo Plus account ($60/yr. or so) or something like that. They have a 1 or 2 GB cap on file sizes; I don't know if you fit under that. A Vimeo account would have features like a user-optional HTML5 player, no ads, buffering (!), etc. YouTube would force you to chop your videos into chunks, but other than that I assume it would be OK. I'm sure there are other similar services that might offer better packages. I am, frankly, curious why you have not already uploaded your video library onto a less lag-prone site. Is it just the extra work of uploading twice, plus the small monetary cost?
Of course there's no harm in seeing if Livestream can up their act. However, if anybody has insight into these suggestions, I would appreciate hearing them. Thanks for listening.
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Good post Marrymeseanplott (lulzname)
For a library solution, i dont know how youtube do it nowadays, but if you have a directors account, you can get unlimited length on videos. You can probably even try to call them and tell them your situation: your stats in hits/users and 5 weekly blogs + tournaments and that you would like to request a upgraded account so that you can upload longer videos.
For the streaming solution: I, personally, wouldnt mind paying 5-10usd a month for a service like that. Though i know that a LOT of people wont. A lot of people still dont want to pay for something like this. The reason im bringing this up is that having a "ad free" stream is...something i personally dont care much about. If i go to certain other websites and they provide me "ad free service" (for example gamespot, where they have a mid-site with ads when you click on a link on their site once in a while), i don't bother with it. Its just so short and i can easily live with it.
a P2PTV would be very hard to do i reckon (with my extremely limited knowledge, so enlighten us if you have more info how this performance would be). I know MLG uses Octoshape and i usually sub 10USD for their Arena Tournaments since i kinda like the competitiveness of WOW Arena (yeah..im a fag). Their stream is on very high quality, but im unsure where their bandwith comes from.
So....in the end i dont really have a train of though, or any solution/suggeston...mostly just ranting...
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+ Show Spoiler +On April 14 2010 07:07 MarryMeSeanPlott wrote: I've been thinking about what kind of streaming solution might be superior to Livestream, and I've got some ideas.
First of all, what can be done to mitigate the cost of another solution?
* Most viewers willing to tolerate ads, especially targeted ads * Many viewers willing to use their upstream bandwidth for P2P TV * Some viewers willing to pay a small subscription for a premium feed (no ads, higher bandwidth, less lag, etc) (100 @ $50/yr.?) * Perhaps some company would pay for sponsorship (easy $1000/yr., possibly $10,000/yr.?) * Some viewers willing to donate straight up (easy $1000/yr., possibly $10,000/yr.?) * No need for strict QoS guarantees * No need for strict rights management * Lots of geeks willing to help with geek stuff
Right now, Livestream provides bandwidth for free (?), in exchange for exploiting only one of these sources of revenue, ads. And not even targeted ads, at that!
I propose investigating a solution where you pay up-front for your bandwidth, and attempt to exploit more of these sources of revenue, hopefully getting a better streaming experience in the bargain.
It seems like the platform ideally suited to Day[9].tv would be the following:
* A P2PTV or gridcasting or CDN peering platform * Maybe based around a downloadable client, but hopefully with a web frontend as well * Supplemented by a guaranteed minimum bandwidth through a CDN * Customizable player (for sponsorship opportunities) * Integration of a targeted ad platform * User subscriptions that offer offer ad-free, CDN prioritized bandwidth
I don't know if these are all available in one "box" (especially the last), but if somebody knows of one, please let us know. Pando, Internap, RawFlow, or Octoshape might work. MLG uses Octoshape. Or possibly Media Live (combo of CDNetworks/Octoshape).
I don't think it's necessary to have your streaming solution be the same as your library solution. You could always get a Vimeo Plus account ($60/yr. or so) or something like that. They have a 1 or 2 GB cap on file sizes; I don't know if you fit under that. A Vimeo account would have features like a user-optional HTML5 player, no ads, buffering (!), etc. YouTube would force you to chop your videos into chunks, but other than that I assume it would be OK. I'm sure there are other similar services that might offer better packages. I am, frankly, curious why you have not already uploaded your video library onto a less lag-prone site. Is it just the extra work of uploading twice, plus the small monetary cost?
Of course there's no harm in seeing if Livestream can up their act. However, if anybody has insight into these suggestions, I would appreciate hearing them. Thanks for listening.
Who is "us"? just curious but are you affiliated with a site?
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he probably means us as in, the viewers + daynine, so we can find a solution to this lag issue
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i dont know if you know this yet day, but just reporting in that the the most recent zotac cup #7 finals has no video at all. the whole thing is just audio. i havnt watch it all, but the first 4 minuets is audio, and skipping to 3 random points, there still was only audio.
not to be raging or anything, just letting you know. im looking forward to when it gets up. very interesting matches beforehand.
also, you ever think about going to a widescreen format for your casts?
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Here's a specific idea: sign up for a 30 day free trial at Episodic.
They look super slick. So slick, in fact, that Google bought them two weeks ago. They offer adaptive bitrate streaming, several methods of monetization, QoS metrics, the whole nine yards. Mess around with it for a month. Have TL.net kick the tires. By then, you'll know how much it will cost (you might be shocked), and hopefully some idea of how much it will earn from monetization (you might be shocked).
If it doesn't work out, blame me.
Then marry me.
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He uses livestream I think because of the procaster software. It's super easy to use and it works really well.
Overall, it seems his stream is fixed now, he made his thread, and I'm pretty sure he said livestream contacted him about it. Not to mention all the ballin new equipment he's getting should help a lot.
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Day9 should try to get a sponsorship, SOME company has to want to sponsor a daily cast which can hit several thousand viewers daily, and is rapidly becoming more popular.
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already posted this, but own3d.tv would likely give them a stream if he asked(it's not publically available but they give streams to people that have a large following). Never seen the place lag and it has the best quality of any free stream I've ever seen.
content@own3d.tv
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On April 14 2010 09:14 MarryMeSeanPlott wrote:Here's a specific idea: sign up for a 30 day free trial at Episodic. They look super slick. So slick, in fact, that Google bought them two weeks ago. They offer adaptive bitrate streaming, several methods of monetization, QoS metrics, the whole nine yards. Mess around with it for a month. Have TL.net kick the tires. By then, you'll know how much it will cost (you might be shocked), and hopefully some idea of how much it will earn from monetization (you might be shocked). If it doesn't work out, blame me. Then marry me.
rofl that is so awesome (the name then marry me). Anyway I don't think Day wants to pay for anything he's a poor college student like most other people.
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On April 14 2010 09:40 blade55555 wrote:Show nested quote +On April 14 2010 09:14 MarryMeSeanPlott wrote:Here's a specific idea: sign up for a 30 day free trial at Episodic. They look super slick. So slick, in fact, that Google bought them two weeks ago. They offer adaptive bitrate streaming, several methods of monetization, QoS metrics, the whole nine yards. Mess around with it for a month. Have TL.net kick the tires. By then, you'll know how much it will cost (you might be shocked), and hopefully some idea of how much it will earn from monetization (you might be shocked). If it doesn't work out, blame me. Then marry me. rofl that is so awesome  (the name then marry me). Anyway I don't think Day wants to pay for anything he's a poor college student like most other people.
But unlike the normal poor college student, hes awesome!
And more than just a awesome poor college student, he's also receiving donations from the community hes broadcasting to which is helping to pay for some snazzy equipment. Im more than sure if he kept his donation info in his OP, he would receive even more, enough to keep a episodic account for as long as he wished.
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On April 14 2010 06:32 Erucious wrote:I was watching the D9#99 and the stream froze on this: ![[image loading]](http://img33.imageshack.us/img33/3554/d9awesomeface.jpg) . Just the perfect awesomeface i've seen in a long time. On topic: The d9#99 in-game quality was quite a lot lower than a few earlier in-game streams where everyone is really really high quality. Hahaha, that is an awesome capture.
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License to kill pistols was the best way to play 007. Only we played on Stack not Archives
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Dang it, had an epic 40 min 2v2 in sc2 and am late for the daily. Hopefully it'll be on-demand tommorow!
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Day[9] Circa 7th grade, from his description
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^lmao I was really hoping for a pic!
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On April 14 2010 09:34 twoc wrote: already posted this, but own3d.tv would likely give them a stream if he asked
Own3d.tv looks ideal, as long as their capacity is sufficient. Embed an IRC applet on the page, and you're done. Thanks, twoc.
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