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New Battle Report (10/19/2009) - Page 14

Forum Index > SC2 General
452 CommentsPost a Reply
Prev 1 12 13 14 15 16 23 Next All
2on2
Profile Joined April 2009
United States142 Posts
October 20 2009 13:34 GMT
#261
great BR! gameplay seems really fast paced and doesnt have so much micro, granted the builds arent as refined. Im excited!
Drk_ItachiX
Profile Joined April 2009
Japan113 Posts
October 20 2009 13:38 GMT
#262
Thankfully all of these little issues can and probably will be corrected in beta. I would say there are no obvious and fatal flaws to the current build that completely ruin the game. All it will take is a small tweaking of pre-existing abilities or basic unit design to solve all of these problems......no big deal :-)
Sulfur
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-10-20 13:55:32
October 20 2009 13:51 GMT
#263
On October 20 2009 22:20 blade55555 wrote:
Show nested quote +
On October 20 2009 21:50 Icks wrote:
Same comments since the annoucement of the game developpement.
Group 1 say: "It's StarCraft 1 in 3D."
Group 2 say: "Remove Thor, remove Hellions. Stalkers dont deal enough damage, make them like goons. Remove mothership. Psi Storm too quick. Nuke too easy.Game too fast."
and they could add "Plz make us StarCraft 1 in 3D."

Obviously, Blizzard cant satisfy everyone.

But i'm more a "group 1" person. Just make a good game, who cares about old mechanics... The purpose is to add new ones. Ok, some of them need to be tuned, but do not ask to remove everything that is new -_-


+1. I am seeing alot of people complaining about the new stuff and not really giving anything much of a chance because its not in sc1. I think people need to give it more of a chance and realize there is a reason this is called sc2 not sc1 in 3D -_-

Except the units being complained about are generally BAD.

Do you see anyone go "Omg the Phoenix is sucks, bring back the corsair"? No, because the phoenix is a fine replacement.
Do you see anyone go "Omg the Viking sucks, bring back the goliath?" No, because the Viking is a fine replacement.
Do you see anyone go "Omg the stalker/immortal/warp ray sucks, bring back the dragoon/dragoon/scout"? No, because the stalker/immortal/warp ray are fine replacements.

People DO complain about the Thor, the Hellion, the Mothership, the Infested Terrans because these new units are really flawed.

The Thor is just there. A huge clunking mecha with nothing special about it - I liked it when it was new. Constructed by SCVs, and capable of having its wreck revived. Sure it needed a bit of work, I thought, but it seemed fine. Seeing it in game now... I hated it.

The mothership is meh. The arbiter is a better unit BUT I'm fine with them replacing it because I think they should replace as many units as they can. They just need a better replacement, is all.

The Hellion should just be the vulture. I'm sorry but that's all there is to it lol
Waaaaaay superior model too (see SC2 single player screenshots of their new vulture - it's bad ass).

In fact I'm gonna make a list:

New units - liked:
Stalker
Immortal
Baneling
Viking
Infestor
Warp Ray
Phoenix
Nullifiers
Reapers

New units - disliked:
Thor
Mothership
Hellion

New units - ambivalent (dunno if it's the right word, but basically I've seen people that like it, people that hate it, or I just haven't seen much talk at all about them):
Medivac
Corrupter
Marauder
Colossus
Broodlord

IMO, that's hardly indicative of a phobia of new units, as much as it's a dislike for inferior replacements.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ggfobster
Profile Joined April 2007
United States298 Posts
Last Edited: 2009-10-20 14:01:42
October 20 2009 14:01 GMT
#264
Wow the Hellion looks like shit. It moves all wrong.

I think I'll be a father before beta is released. Btw, I don't have a girlfriend.
ForTheSwarm
Profile Blog Joined April 2009
United States556 Posts
October 20 2009 14:14 GMT
#265
OMG Battle report! Thanks for posting!!!
Whenever I see a dropship, my asshole tingles, because it knows whats coming... - TheAntZ
Drk_ItachiX
Profile Joined April 2009
Japan113 Posts
October 20 2009 14:34 GMT
#266
@FrozenArbiter:

Well of the 3 units that you say are flawed, I would only say that the mothership is in serious need of a rehaul. In my mind, the Thor has always existed to split the siege role with the tank. With this Battle report, Im convinced that it can be achieved. The Thor should be the mobile siege option for Terran, with the tank being a more robust armor pounding unit. Such a division also affects the Hellion too. Should you choose to use Siege Tanks(for better range and anti armor power), the Hellion needs to have some ability that restricts the movement of the opposition to capitalize on the tanks' range, much like spider mines. So while I dont want spider mines in SC2, the Hellion would need something like it. If you choose to use the Thor, you have a more versatile siege unit that has solid GtA ability, in that case, you need the Hellion to be more mobile and so a Spider Mine ability could only slow it down completely ruining the viability of traditional mech play as we know it oh so well in SC1. With that said, I would say all thats necessary is giving the Hellion a researchable spider mine-esque type ability and adding a little more raw power ot the siege tank(as it already gets a bonus against armored units). All of which is easily accomplished in beta.
Sulfur
tancor
Profile Joined May 2009
Barbados55 Posts
October 20 2009 14:46 GMT
#267
[image loading]


just bring back to vulture...
I love this game
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
October 20 2009 14:47 GMT
#268
For the record, I dislike the baneling - but I'm in the distinct minority. I just feel it's one of those units liable to end up either overpowered or useless.

Drk_ItachiX: I'm not arguing with you completely, but I'd put it like this: the Thor looks like it's built to just smash stuff - a la Ultralisk, Battlecruiser, Archon, Carrier etc. (Incidentally, if we kept with mecha tradition it could totally be a short range near-brawler - Thor:Ultralisk::Firebatergling as far as range identity goes, although not balance obviously. That would be sweet.) I'm not sure why people hate it so much (the graphic was originally less-than-stellar, that didn't help), honestly: as long is it's a) properly priced and b) has a reasonable counter (aka is balanced) I don't see the problem.

However, tanks are still tanks though - slightly handicapped vs P by the Immo, but otherwise they're still themselves. I'm really not seeing where you're getting your split from.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
Drk_ItachiX
Profile Joined April 2009
Japan113 Posts
October 20 2009 15:08 GMT
#269
@Musoeun
Well I also said that the Hellions would need some type of spider mine-like ability. Such an ability would have to be effective against the Immortals and could keep them at bay. My split is coming from the players choice to do one of 2 things with regards to mech play:
1) Use Siege Tanks in combo with Hellion Spidermine-like ability - Much to the same affect as in BW.
2) Use Thors with Hellions - A more dynamic harass style of mech. Thors fight much like how you mention it, perhaps Hellions should get a speed ability in this case. However, spider mines or anything of the kind would totally ruin this type of style, because it slows the Hellions down.
Sulfur
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 20 2009 15:22 GMT
#270
On October 20 2009 23:47 Musoeun wrote:
For the record, I dislike the baneling - but I'm in the distinct minority. I just feel it's one of those units liable to end up either overpowered or useless.

Drk_ItachiX: I'm not arguing with you completely, but I'd put it like this: the Thor looks like it's built to just smash stuff - a la Ultralisk, Battlecruiser, Archon, Carrier etc. (Incidentally, if we kept with mecha tradition it could totally be a short range near-brawler - Thor:Ultralisk::Firebatergling as far as range identity goes, although not balance obviously. That would be sweet.) I'm not sure why people hate it so much (the graphic was originally less-than-stellar, that didn't help), honestly: as long is it's a) properly priced and b) has a reasonable counter (aka is balanced) I don't see the problem.

However, tanks are still tanks though - slightly handicapped vs P by the Immo, but otherwise they're still themselves. I'm really not seeing where you're getting your split from.

I've alawys been a proponent of the Thor having a giant buzzsaw.... It would be sweet.

However, the Thor needs more than that, it needs some kind of identity. Something that big shouldn't just be a ranged unit with no distinguishing features :/
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Spawkuring
Profile Joined July 2008
United States755 Posts
October 20 2009 15:23 GMT
#271
Really, my major problem is just the fact that Blizzard seems fixated on the Hellion and Thor for whatever reason even though the community hates it. I don't think there's ever been a time in any SC2 fansite where the majority opinion of the Thor was positive, and judging by this thread the hate has only intensified. It's hard for Terran to live up to their identity of a defensive, positional heavy race when the Thor is eating up all your supply and generally just being a big target. The special ability it has doesn't impress either.

The Hellion isn't much better either. It's basically just a Vulture minus the mines, the fluid animations, and the futuristic design (seriously, buggys?). I'm almost positive that the only reason it's even in the game is because of the potential micro with the linear flames, but that's seriously not worth taking out mines and giving it horrible movement physics. The Hellion is just flat out inferior to the Vulture, and Blizzard should either revamp it or scrap it.

I honestly wouldn't be so irritated with these units if not for the fact that Blizzard seems hellbent on keeping them in the game, especially the Thor.
omnigol
Profile Joined April 2008
United States166 Posts
Last Edited: 2009-10-20 15:35:31
October 20 2009 15:24 GMT
#272
Two things I don't believe have been brought to peoples attention

1- Hellion movement is probably so awkward for the sake of micro.

2- Don't Nukes take up supply for the terran? I saw a few complaints about thors taking up so much supply

I'll also say I think it's bad that marauders completely replace marines in most situations.

And also if Terrans don't *need* the siege tanks awesome range and power for their main army, should they really get to have the siege tank for defense and cliff attacks. Now that nukes are fast, and the Ravens seeker missiles, just seems like way too much overlap. I think the reason nukes in SC1 suck is because siege tanks siege already fill the long range huge damage+splash role completely.
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
October 20 2009 15:37 GMT
#273
KIMROLLLLLLLLEEEEEDDDDDDDDD

Terrible Damage Terran fighting!!!

The bonjwa continues to dominate ^^
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
AdunToridas
Profile Joined December 2008
Germany380 Posts
October 20 2009 15:43 GMT
#274
I looooooooooooove the new psi-storm ^^
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
danieldrsa
Profile Joined June 2008
Brazil522 Posts
October 20 2009 15:45 GMT
#275
Plz, no vulture back. No more SC1 units back.

Bring that unit that hovers (dont remember the name now), put the flamethrower on it and im ok with it.

The role of the thor i think will only be determined on beta, after some serious playtest.

Mothership is the only i kind of disliked, but the major problem i have with it is the size, its too big. (the arbiter was my favorite unit of SC1, but fine with it being on editor).
-*-
da_head
Profile Blog Joined November 2008
Canada3350 Posts
October 20 2009 15:47 GMT
#276
nukes don't cost any supply.

IMBA
When they see MC Probe, all the ladies disrobe.
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
Last Edited: 2009-10-20 15:51:46
October 20 2009 15:51 GMT
#277
Even though Vultures do look fucking awesome, I'd rather they just improve the Hellion. It's good to take a lot of the fundamentals from SC2 but ultimately, I want to pay for/play a new game. And with a new game, new experiences and memories. Not slightly "upgraded" old ones.
Everyone needs a nemesis.
Drk_ItachiX
Profile Joined April 2009
Japan113 Posts
October 20 2009 15:52 GMT
#278
@Spawkuring
I dont think its as bad as you make it out to be. Blizzard just wants something new, theres nothing wrong with that. All the issues that people have with both the Hellion and the Thor are mostly about the smallest features, like supply and movement. You never really need to worry about that until beta. The only thing that really matters is the unit's niche in the race's army and as I stated earlier I think they easily could, so both the Thor and the Hellion are conceptually sound.

@omnigol
I dont think the overlap of units is so bad. When you think about it, If you choose to use tanks extensively, it only makes sense to use them over anything else to perform cliff harassment and the like. Sure you could use ghosts to use nukes to accomplish that same goal, but in PvT, if they are executing nukes, they can not be using EMP, so again its really just a stylistic choice. If you like mech with ghosts fine, because in this game it works(unlike BW), but you could always go the traditional route and accomplish the same goal.
Sulfur
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2009-10-20 16:21:10
October 20 2009 16:04 GMT
#279
On October 20 2009 17:33 zatic wrote:
Funny how they changed the dropships just like they did in Broodwar. So far they used to stop and land to unload (as they did in Starcraft Beta), now they seem to work just like in Broodwar.

Also I like the revised look of Terran building and animations. Glad to see that the game looks prettier every time.


Now, if they could only figure out how to make units not stop while firing, we'd have ourselves a game...

The viability of air units in broodwar I dare say are directly associated with their ability to fire without decelerating. You might argue against me by naming the valkyrie. But truth is valkyries are only used for defensive purposes in conjunction with a main army/base.

You simply can't harass efficiently with an air unit that has to come to a stand still before firing...
tedster
Profile Joined May 2009
984 Posts
Last Edited: 2009-10-20 16:14:01
October 20 2009 16:11 GMT
#280
That BR showed a lot of good and a lot of bad. Dropship micro and David Kim macro (he was never behind, watch the vid with respect to supply and income/tech and you'll see he dominated from start to finish) were both really nice to see and the game flow was pretty good. The major problem (as a lot of people have expressed) seems to be army composition and lack of interesting in-combat mechanisms.

1. Storm too fast. I mean seriously, just have it do 80 damage instantly because dodging it is not very practical. Or, have storm scale its damage the longer you're in it (and keep it super-fast) so damage piles on like 5-10-20-40-80 instead of linearly. This would be an interesting fix, making it always worth it to dodge storms (even if you're only going to avoid a quarter-second of damage) but keeping the payload fast and high.

2. Limited map control options. The loss of mines seems to have made terran a cookie-cutter army, at least in all the BRs and reports I've read from live play. It's not just mines though, as people have said, but map control tools and race differentiators in general. There need to be good, strong ways to control segments of the map if this mechanic is to be at all preserved.

3. Attack moving armies isn't cool. This is extremely weird, but it seems like the biggest problem in the most recent report is a lack of MICRO, not of macro. This is the exact opposite issue the community has bitched about for the last 5 years and it's hilarious to see it rear up - but regardless, it's a concern, and it's mostly due to point 2 above. Vulture/tank and shuttle/reaver remain the de-facto examples of great micro combat mechanics that also contribute to map control and positioning wars, and it would be very, very nice to see something that this role in SC2.
the last wcs commissioner
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