On October 20 2009 12:55 ArvickHero wrote: They need to zoom up a little with the camera to like something like BW's camera, the battles seem a bit impersonal since the camera is zoomed a little too far away
I am guessing you have never played a 3D rts? xD. Although there will probably be an option to where you can have it very close.
that battle report was awesome. Although they really need to fix Hellion's move and shoot. Make it fluid like vultures. I don't know how I feel about the buggy look also. And Thor still seems out of place. Otherwise....good lord that's the first I've seen psi storm and nukes. Blew my mind.
I just CANNOT stand the new pathfinding. Everything clumps, you cannot preserve formation, you cannot effectively keep units spread out. This makes SC2 look and feel vastly inferior to SC even though it's a new and better technology.
And meh I barely caught the difference between races. They basically build the same units with slightly varying stats and abilities. PvT was a beatuiful match-up in SC with all the positioning stuff and protoss being really more mobile than terran and now they just both build armies and clash them and I don't even see what makes PvT different from TvP. Oh yes, terran now has even more ways to go gay, but gayness is not what I think should define a race.
Most importantly, SC has always been about map control more than anything else. I have not seen a tad of this in that game. Both players just built armies at their bases and sent them to their deaths, there has been no fighting for middle, no containting, just harassment at totally random places and fighting at seemingly random places as well. Funnily enough, neither player built a single static-D, no turrets, no cannons. You usually build those when you need to control a crucial spot and buy yourself time, so it seems like either static defense is underpowered or you always do better by building units than trying to control territory and hold important chokes. And notice how terran did not really rely on his tanks in ground battles. This alone makes it look very very strange.
I don't know, maybe this looks worse than it feels when you play it, but for now SC2 unfortunately looks like "just another RTS with good single player". It doesn't look like a worthy successor for me and I hope things are to change in the future. The worst problem of this game is pathfinding, it's awful, you need to have ways of preserving formations and I really think they need to bring magic boxes back. Overall, this BR was much more disappointing than the others even though you could see it coming from the previous PvT BR. Terran has the highest range, but the slowest units in the game. When he's playing without abusing his range and just walks the map like a protoss would instead of fighting for territory you could say this game is broken. When a race defined by high range doesn't actually use it, it's a design error.
I also feel that terran pretty much entirely lost it's racial identity. It now feels more like a collection of randomly taken units that just roll over the enemy with stats like hp and damage whereas in SC terran is a slow, but certain military machine of death with impenetrable defenses. It has a certain feel, while what I've seen in SC2 just has stats.
Wonderful BR, finally i get to see the psy-storm in action, and i loved it. Almost no bad things to say of the game, it looks so done that the beta could be tomorrow.
Gee ppl, go more easy. Some ask vulture back, others reavers, others medics, others to scrap Thor, and BAM! We have SC1 in 3d This is what i would call "meh". Zerg already have so many units from sc1, they should scrap the hydra imo (and keep roach as ranged gta and gtg)
The lack of air units being used on BRs is something I would like not translate into final game.
Edit: im the only one to feel the absense of shadow trails of High Templars? it was a major characteristic of them.
On October 20 2009 13:56 BluzMan wrote: I just CANNOT stand the new pathfinding. Everything clumps, you cannot preserve formation, you cannot effectively keep units spread out. This makes SC2 look and feel vastly inferior to SC even though it's a new and better technology.
And meh I barely caught the difference between races. They basically build the same units with slightly varying stats and abilities. PvT was a beatuiful match-up in SC with all the positioning stuff and protoss being really more mobile than terran and now they just both build armies and clash them and I don't even see what makes PvT different from TvP. Oh yes, terran now has even more ways to go gay, but gayness is not what I think should define a race.
Most importantly, SC has always been about map control more than anything else. I have not seen a tad of this in that game. Both players just built armies at their bases and sent them to their deaths, there has been no fighting for middle, no containting, just harassment at totally random places and fighting at seemingly random places as well. Funnily enough, neither player built a single static-D, no turrets, no cannons. You usually build those when you need to control a crucial spot and buy yourself time, so it seems like either static defense is underpowered or you always do better by building units than trying to control territory and hold important chokes. And notice how terran did not really rely on his tanks in ground battles. This alone makes it look very very strange.
I don't know, maybe this looks worse than it feels when you play it, but for now SC2 unfortunately looks like "just another RTS with good single player". It doesn't look like a worthy successor for me and I hope things are to change in the future. The worst problem of this game is pathfinding, it's awful, you need to have ways of preserving formations and I really think they need to bring magic boxes back. Overall, this BR was much more disappointing than the others even though you could see it coming from the previous PvT BR. Terran has the highest range, but the slowest units in the game. When he's playing without abusing his range and just walks the map like a protoss would instead of fighting for territory you could say this game is broken. When a race defined by high range doesn't actually use it, it's a design error.
I also feel that terran pretty much entirely lost it's racial identity. It now feels more like a collection of randomly taken units that just roll over the enemy with stats like hp and damage whereas in SC terran is a slow, but certain military machine of death with impenetrable defenses. It has a certain feel, while what I've seen in SC2 just has stats.
And FFS remove than excrement known as Thor, it looks bad and does nothing special.
Just because the classic Terran style gameplay wasn't utilized in this one particular game doesn't mean it doesn't exist. Remember that despite all the commentary and David Kim hype, the battle reports are still just casual games played in a game that's not even in beta yet.
Although personally, I think the reason why Terran style wasn't utilized was simply because the Thors ate up so much supply that there was no room for tanks, and the fact that defensive gameplay wasn't even necessary for David Kim because he had the resource advantage and was mainly playing to mass nukes.
One of the own two static defenses built in the game, the planetary fortress killed 20 supplies of a protoss army and won the game. Defense is hardly underpowered by that standard.
The protoss building static defense against terran? Sorry but terran would just cliff abuse here since it is lost temple after all....
Some of the graphics just seem so amateurish and animations are so poor. I mean they HAVE to be placeholder right, especially the High Templars?
The high templar no doubt has to be placeholder.
And if original SC beta changes are any indication, I think pretty much any of the art/animation stuff could change during beta, even if it's not an intentional placeholder.
On October 20 2009 13:56 BluzMan wrote: I just CANNOT stand the new pathfinding. Everything clumps, you cannot preserve formation, you cannot effectively keep units spread out. This makes SC2 look and feel vastly inferior to SC even though it's a new and better technology.
And meh I barely caught the difference between races. They basically build the same units with slightly varying stats and abilities. PvT was a beatuiful match-up in SC with all the positioning stuff and protoss being really more mobile than terran and now they just both build armies and clash them and I don't even see what makes PvT different from TvP. Oh yes, terran now has even more ways to go gay, but gayness is not what I think should define a race.
Most importantly, SC has always been about map control more than anything else. I have not seen a tad of this in that game. Both players just built armies at their bases and sent them to their deaths, there has been no fighting for middle, no containting, just harassment at totally random places and fighting at seemingly random places as well. Funnily enough, neither player built a single static-D, no turrets, no cannons. You usually build those when you need to control a crucial spot and buy yourself time, so it seems like either static defense is underpowered or you always do better by building units than trying to control territory and hold important chokes. And notice how terran did not really rely on his tanks in ground battles. This alone makes it look very very strange.
I don't know, maybe this looks worse than it feels when you play it, but for now SC2 unfortunately looks like "just another RTS with good single player". It doesn't look like a worthy successor for me and I hope things are to change in the future. The worst problem of this game is pathfinding, it's awful, you need to have ways of preserving formations and I really think they need to bring magic boxes back. Overall, this BR was much more disappointing than the others even though you could see it coming from the previous PvT BR. Terran has the highest range, but the slowest units in the game. When he's playing without abusing his range and just walks the map like a protoss would instead of fighting for territory you could say this game is broken. When a race defined by high range doesn't actually use it, it's a design error.
I also feel that terran pretty much entirely lost it's racial identity. It now feels more like a collection of randomly taken units that just roll over the enemy with stats like hp and damage whereas in SC terran is a slow, but certain military machine of death with impenetrable defenses. It has a certain feel, while what I've seen in SC2 just has stats.
And FFS remove than excrement known as Thor, it looks bad and does nothing special.
SC2 needs Mobile Static Defense that: - has a immobile form and a mobile form - does more damage in immobile form than in mobile form - takes time to switch between forms - does splash damage - SC1 examples: mines, tanks, lurkers, dropship+reavers,
Mobile Static Defense allows for setup of formations that maximize damage, whether for offensive or defense purposes. MSD also forces the other player to strategically find the best way to break the position, or to decide to break it half way, then retreat. MSD requires strategical positioning for map control, as well as how the specific formation should be made on that area of the map.
On October 20 2009 13:56 BluzMan wrote: I just CANNOT stand the new pathfinding. Everything clumps, you cannot preserve formation, you cannot effectively keep units spread out. This makes SC2 look and feel vastly inferior to SC even though it's a new and better technology.
And meh I barely caught the difference between races. They basically build the same units with slightly varying stats and abilities. PvT was a beatuiful match-up in SC with all the positioning stuff and protoss being really more mobile than terran and now they just both build armies and clash them and I don't even see what makes PvT different from TvP. Oh yes, terran now has even more ways to go gay, but gayness is not what I think should define a race.
Most importantly, SC has always been about map control more than anything else. I have not seen a tad of this in that game. Both players just built armies at their bases and sent them to their deaths, there has been no fighting for middle, no containting, just harassment at totally random places and fighting at seemingly random places as well. Funnily enough, neither player built a single static-D, no turrets, no cannons. You usually build those when you need to control a crucial spot and buy yourself time, so it seems like either static defense is underpowered or you always do better by building units than trying to control territory and hold important chokes. And notice how terran did not really rely on his tanks in ground battles. This alone makes it look very very strange.
I don't know, maybe this looks worse than it feels when you play it, but for now SC2 unfortunately looks like "just another RTS with good single player". It doesn't look like a worthy successor for me and I hope things are to change in the future. The worst problem of this game is pathfinding, it's awful, you need to have ways of preserving formations and I really think they need to bring magic boxes back. Overall, this BR was much more disappointing than the others even though you could see it coming from the previous PvT BR. Terran has the highest range, but the slowest units in the game. When he's playing without abusing his range and just walks the map like a protoss would instead of fighting for territory you could say this game is broken. When a race defined by high range doesn't actually use it, it's a design error.
I also feel that terran pretty much entirely lost it's racial identity. It now feels more like a collection of randomly taken units that just roll over the enemy with stats like hp and damage whereas in SC terran is a slow, but certain military machine of death with impenetrable defenses. It has a certain feel, while what I've seen in SC2 just has stats.
Fantastic. Gotta acknowledge, this was by far the most entertaining and interesting BR, considering they teched up and mass-produced units properly this time. Again, yes the Hellions look and act like shit compared to the Vultures... I mean the Vulture was just so great. Anyways, loved the psionic storm effects, loved the nukes.
Now do this again with ZvT/ZvP plz Try and make David play zerg, see what it gives.
Funny how they changed the dropships just like they did in Broodwar. So far they used to stop and land to unload (as they did in Starcraft Beta), now they seem to work just like in Broodwar.
Also I like the revised look of Terran building and animations. Glad to see that the game looks prettier every time.