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Population Limit Effects? - Page 4

Forum Index > SC2 General
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Another_Pro
Profile Joined July 2009
United States66 Posts
October 10 2009 13:53 GMT
#61
On September 21 2009 11:42 Apexplayer wrote:
+ Show Spoiler +
I have already specifically thought about this, and I registered just to comment on this.

I'm thinking that they will have to increase the population max.. or do something to direct counter this problem:

As it stands, protoss and terran have a mining boost while zerg have a production boost. This means that zerg will either have more drones or have more bases with more drones in them. This means that protoss/terran mine more effectively from less workers while zerg has to waist extra population with drones. Seeing as zerg specializes in numbers this could be a huge problem.

I honestly see no problem for there to be no unit cap, With fast production rates & fast mining rates I only see turtleing as a failed strategy.

Just a note on other specifics of the game that i disagree with since this will most likely be one of my only posts.


-protoss dark pylon/zerg queen inject/ terran mule.

Please correct me if I am saying it wrong.

These are all repetitive tasks that are designed to add 'skill' to SC2. First of all this will not at all be fun. I'm sure even the beginning player would be sick of having to do this 3-5 action task every 20 seconds every game they play in. At least make it a late game task blizzard!! And even then make it so that the benefits arn't so noticeable! To me this sounds absolutely ridiculous and just creating another thing to do. I have never even seen or heard of a game as of yet that


-


I have a question. Using the new MBS, would somebody be able to hotkey multiple pylons and then hit the hotkey every 20 seconds to have every pylon cast the spell for probes? What about the other races?

I already read somewhere else that you can hotkey multiple barracks and just press MMMMMM for 6 marines from 6 rax. (or did i read it wrong?)
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2009-10-10 13:59:13
October 10 2009 13:55 GMT
#62
I think you have to choose exact area that is going to be affected, Karune even confirmed it will be possible to do it using minimap

edit:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=102831

[image loading]
wwww
Another_Pro
Profile Joined July 2009
United States66 Posts
October 10 2009 14:12 GMT
#63
Thanks. So guess I gotta F screen hotkey all my pylons to use them effectively.
Polyphasic
Profile Blog Joined March 2008
United States841 Posts
October 22 2009 01:20 GMT
#64
On September 21 2009 11:42 Apexplayer wrote:
I have already specifically thought about this, and I registered just to comment on this.

I'm thinking that they will have to increase the population max.. or do something to direct counter this problem:

As it stands, protoss and terran have a mining boost while zerg have a production boost. This means that zerg will either have more drones or have more bases with more drones in them. This means that protoss/terran mine more effectively from less workers while zerg has to waist extra population with drones. Seeing as zerg specializes in numbers this could be a huge problem.

I honestly see no problem for there to be no unit cap, With fast production rates & fast mining rates I only see turtleing as a failed strategy.

Just a note on other specifics of the game that i disagree with since this will most likely be one of my only posts.


-protoss dark pylon/zerg queen inject/ terran mule.

Please correct me if I am saying it wrong.

These are all repetitive tasks that are designed to add 'skill' to SC2. First of all this will not at all be fun. I'm sure even the beginning player would be sick of having to do this 3-5 action task every 20 seconds every game they play in. At least make it a late game task blizzard!! And even then make it so that the benefits arn't so noticeable! To me this sounds absolutely ridiculous and just creating another thing to do. I have never even seen or heard of a game as of yet that


-


this is a pretty good point.
can't making a relationship last longer than 2 weeks, since 1984 :thumbs:
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
October 22 2009 01:45 GMT
#65
I just played some AOE and the 50 unit population cap really puts a dent on the game flow. Many times on island map I reached the cap way earlier than I hit bronze age and there is no way to actually take all my military powre from perfect macro to action as 1) I'm stuck on an island 2)I reached population cap
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
spkim1
Profile Joined April 2009
Canada286 Posts
October 22 2009 04:45 GMT
#66
200 cap is fine. It's not so much as to dull strategical features and neither so little as to make it as stiff and linear as WC3. Perfectly balanced for strategy and constant action.

Say, look at BR#4, it's got higher unit counts than the previous BRs. Result? A much more interesting game with multiple harass and micro (although Yeon-Ho just got overwhelmed most of the second half after he failed to take down Planetary Fortress). Yet it still didn't reach unit cap. Meaning 200 is enough for interesting games. 300 would be a bit of an overkill.
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2009-10-22 06:55:52
October 22 2009 06:54 GMT
#67
Also, a lot of the units have had their supply limits raised. For example, tanks are now 3 supply not 2. In addition, there's a lot more supply heavy units in the game (the Thor comes to mind). By raising the supply cap it'll make those unit supply changes redundant.

So would it change the skill level? Depends on how much, but I don't really think so. However I think it'd be pointless :\
lazz
Profile Blog Joined January 2009
Australia3119 Posts
October 22 2009 08:09 GMT
#68
the ideal population max depends on starcraft 2 game play and balance. speculating on what the population limit should be is pointless because the game hasn't been released.
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