On September 21 2009 11:42 Apexplayer wrote:
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These are all repetitive tasks that are designed to add 'skill' to SC2. First of all this will not at all be fun. I'm sure even the beginning player would be sick of having to do this 3-5 action task every 20 seconds every game they play in. At least make it a late game task blizzard!! And even then make it so that the benefits arn't so noticeable! To me this sounds absolutely ridiculous and just creating another thing to do. I have never even seen or heard of a game as of yet that
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I have already specifically thought about this, and I registered just to comment on this.
I'm thinking that they will have to increase the population max.. or do something to direct counter this problem:
As it stands, protoss and terran have a mining boost while zerg have a production boost. This means that zerg will either have more drones or have more bases with more drones in them. This means that protoss/terran mine more effectively from less workers while zerg has to waist extra population with drones. Seeing as zerg specializes in numbers this could be a huge problem.
I honestly see no problem for there to be no unit cap, With fast production rates & fast mining rates I only see turtleing as a failed strategy.
Just a note on other specifics of the game that i disagree with since this will most likely be one of my only posts.
-protoss dark pylon/zerg queen inject/ terran mule.
Please correct me if I am saying it wrong.
I'm thinking that they will have to increase the population max.. or do something to direct counter this problem:
As it stands, protoss and terran have a mining boost while zerg have a production boost. This means that zerg will either have more drones or have more bases with more drones in them. This means that protoss/terran mine more effectively from less workers while zerg has to waist extra population with drones. Seeing as zerg specializes in numbers this could be a huge problem.
I honestly see no problem for there to be no unit cap, With fast production rates & fast mining rates I only see turtleing as a failed strategy.
Just a note on other specifics of the game that i disagree with since this will most likely be one of my only posts.
-protoss dark pylon/zerg queen inject/ terran mule.
Please correct me if I am saying it wrong.
These are all repetitive tasks that are designed to add 'skill' to SC2. First of all this will not at all be fun. I'm sure even the beginning player would be sick of having to do this 3-5 action task every 20 seconds every game they play in. At least make it a late game task blizzard!! And even then make it so that the benefits arn't so noticeable! To me this sounds absolutely ridiculous and just creating another thing to do. I have never even seen or heard of a game as of yet that
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I have a question. Using the new MBS, would somebody be able to hotkey multiple pylons and then hit the hotkey every 20 seconds to have every pylon cast the spell for probes? What about the other races?
I already read somewhere else that you can hotkey multiple barracks and just press MMMMMM for 6 marines from 6 rax. (or did i read it wrong?)