Starcraft 2 Leagues - Page 2
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Elite00fm
United States548 Posts
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LCC
Canada348 Posts
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TheYango
United States47024 Posts
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killanator
United States549 Posts
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JiYan
United States3668 Posts
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fabiano
Brazil4644 Posts
On August 29 2009 11:15 killanator wrote: Im really looking forward to this. Im pretty terrible at starcraft, and i have some friends who are as well, and get discouraged when they cant even beat a D-. Now they can just play practice league or play copper or bronze and win half their games. Should work out for the better. i dont wanna sound mean, but if they cant beat D- i hope they cant win any game on bronze league, otherwise it would be a really weak league | ||
Tsagacity
United States2124 Posts
On August 29 2009 11:26 fabiano wrote: Bronze is supposed to be a weak league... Having a weak league is a good thing.i dont wanna sound mean, but if they cant beat D- i hope they cant win any game on bronze league, otherwise it would be a really weak league I think you're grossly underestimating the millions and millions of newbs that are going to play this game at release. Probably all but one of the SC players I know IRL would rarely win a d- game. | ||
zeppelin
United States565 Posts
On August 29 2009 11:30 Tsagacity wrote: Bronze is supposed to be a weak league... Having a weak league is a good thing. I think you're grossly underestimating the millions and millions of newbs that are going to play this game at release. Probably all but one of the SC players I know IRL would rarely win a d- game. yeah, don't forget those numbers that even if you're a D+ you're better than something like 95% of people who have ever played starcraft, iccup C would probably be equivalent to the platinum league in this system as-is | ||
StorrZerg
United States13917 Posts
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zeppelin
United States565 Posts
On August 29 2009 11:59 StorrZerg wrote: wonder if it has ranking within the leagues, O_o can't wait to be in copper lol yeah it looks like each league is broken up like copper A, copper B, etc. | ||
Theclutch
United States119 Posts
On August 29 2009 10:44 cgrinker wrote: This "Pro League" sounds like something that I've seen before. Hmm......... I couldn't imagine where you would have heard that before. Perhaps football? | ||
madnessman
United States1581 Posts
On August 29 2009 11:38 zeppelin wrote: yeah, don't forget those numbers that even if you're a D+ you're better than something like 95% of people who have ever played starcraft, iccup C would probably be equivalent to the platinum league in this system as-is we can't really guess at what iccup ranks will translate into since it all depends on how many players there are, if pro players play on bnet, etc... | ||
Tsagacity
United States2124 Posts
On August 29 2009 12:24 madnessman wrote: I think he's just saying that today's D+ gamers are going to be fucking amazing compared to a lot of the crowd at SC2's release.we can't really guess at what iccup ranks will translate into since it all depends on how many players there are, if pro players play on bnet, etc... | ||
Simple
United States801 Posts
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udgnim
United States8024 Posts
I'm hoping the league system works something like this: - everyone gets slotted first at Practice League - there's a rating system where players win or lose points playing each other - opponents will be randomly matched in the same league. rating is not used in matchmaking other than determining league slotting. - each league has a rating point tier and players get automattically slotted to that league once eclipsing the point tier. players will also be dropped down a league if their point total drops below a tier. - disconnects = losses. if you have a bad connection, too bad. - limit of 3 to 5 games playing the same opponent in a day. | ||
Zalfor
United States1035 Posts
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Tsagacity
United States2124 Posts
On August 29 2009 12:35 udgnim wrote: I'm assuming that photo came from BlizzCon, so curious if Blizzard explained what they had planned for it. I'm hoping the league system works something like this: - everyone gets slotted first at Practice League - there's a rating system where players win or lose points playing each other - each league has a rating point tier and players get automattically slotted to that league once eclipsing the the point tier. players will also be dropped down a league if their point total drops below a tier. - disconnects = losses. if you have a bad connection, too bad. - limit of 3 to 5 games playing the same player in a day. Practice league has a special rule set and maps so that's probably going to be separate or have it's own special qualifications. In the example from Blizzcon, you didn't start in any league. The AMM placed you in a league after a set number of games based on your performance. A game limit with other players isn't a big deal because the matching is automatic. It's extremely unlikely that you'll keep getting the same person. | ||
sudo.era
United States300 Posts
On August 29 2009 10:08 HomieZ wrote: useless, this essentially takes iccup ranks and translate them into medals. It is better to keep iccup ranks than that medal bs. Sounds so noob. Not really. The idea is that you can earn yourself into a league and at least hold onto it for a time. Making it up to D+ or C- for the first time on ICCup only to get immediately knocked back down by two games is just stupid. At times, getting knocked off of a new rank can actually make you totally lose confidence, and you'll drop even further. It's much more gratifying if you know you have a relative buffer that keeps you in one "league"- that you can keep the status you've earned for yourself. | ||
Alizee-
United States845 Posts
Its as similar to ICCUP as it is to any ladder in existence by comparison. This you'll be more correctly matched against people that are your skill and thus put in a league that corresponds to that skill level. ICCUP doesn't come close to doing that, you simply get points based on winning or lose points based on losing. That's it, a person who happens to be C+ at some arbitrary record of say 30-5 vs 40-80 is probably not an equal matchup, which is why again ICCUP is far from the end all be all. It works, its something, but it could be better. It only seems to really shine in the A/B ranks where people would kinda be crazy to clearstats at that point. I'm very confident blizzard knows what they're doing on this one. | ||
Fontong
United States6454 Posts
On August 29 2009 12:28 Tsagacity wrote: I think he's just saying that today's D+ gamers are going to be fucking amazing compared to a lot of the crowd at SC2's release. Yeah this is definitely true. Even D+ players have a huge understanding of what the game is about compared to your average player, or even your average RTS player. I mean, pretty much anyone at D rank at least understands that you need a ton of workers, a single fact which will massively set them apart from people like, say, WC3 or C&C players. | ||
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