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Active: 1211 users

One account per game - Goodbye to smurfing? - Page 38

Forum Index > SC2 General
Post a Reply
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WhitE.ChapeL
Profile Joined September 2009
Korea (South)30 Posts
September 09 2009 23:33 GMT
#741
haha...
what happens if you join/leave a clan?
you're FUCKED
"Life is like a box of chocolates. Just as the taste is different for each chocolate that we pick, the results can be different based on what we choose in our lives."
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 10 2009 00:14 GMT
#742
Well, no, the clan name appears separate from your ID, it's that way in WC3 (but I've still seen people change their account name to add the tag to their physical id ;P).

Anyway, since you'll be able to make 1 account and 2-3 IDs there's no worries.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
D10
Profile Blog Joined December 2007
Brazil3409 Posts
September 10 2009 01:30 GMT
#743
Why not infinite ID's ?
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
Mora
Profile Blog Joined October 2002
Canada5235 Posts
September 10 2009 02:52 GMT
#744
On September 10 2009 10:30 D10 wrote:
Why not infinite ID's ?


because people will go on one ID, be a completely fucking retard, then log off an create another where they're not held accountable.

while the Starcraft community largely accepts 'bad manner' as part of the experience, this experience is often a deterrent to new players. By making players accountable for who they are online - even if it's only by community measure - they are more inclined to behave accordingly.
Happiness only real when shared.
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2009-09-10 05:02:04
September 10 2009 04:45 GMT
#745
On September 10 2009 06:18 Nitro68 wrote:
Show nested quote +
On September 10 2009 05:05 dcttr66 wrote:
holy crap i've played on a lot of different ladder maps compared to you!



It's not me

You can find the top here : http://classic.battle.net/war3/ladder/w3xp-ladder-solo.aspx?Gateway=Northrend

oh...cuz i was about to say...you got that human imbalanced advantage thing taken care of...that guy has really high win percentage and mostly plays human, haha.

On September 10 2009 05:59 Klockan3 wrote:
Ha, you can even see the report for every single game, here is for example the top player losing to horsedick:
http://classic.battle.net/war3/ladder/w3xp-game-detail.aspx?Gateway=Northrend&GameID=27735249

Imagine this but with even more info, like the bo's and such and maybe even a replay attached to every single game. (A feature that might be worth paying for)

hmm...wasn't that some kindof tournament game?

wow man northrend and lordaeron are completely different...in northrend ppl mostly play 1v1 and 2v2...in lordaeron 3v3 is most popular, followed by 1v1 then 4v4...
plus in northrend the blademaster isn't the most used orc hero...haha...he's actually third. and your archmage is 43 percent, wowzer
dupsky
Profile Joined August 2009
United States14 Posts
September 10 2009 20:37 GMT
#746
On September 10 2009 11:52 Mora wrote:
Show nested quote +
On September 10 2009 10:30 D10 wrote:
Why not infinite ID's ?


because people will go on one ID, be a completely fucking retard, then log off an create another where they're not held accountable.




i personally don't have a problem with multiple ID'S, as long as the skill level is tied to them as a whole.... in other words , as long as you don't destroy my gaming experience by tricking me with a false skill level, you can act as retarded as you want.
we need to loose conservatives they are ruining our country
Twilight Templar
Profile Joined April 2009
99 Posts
September 11 2009 03:56 GMT
#747
On August 22 2009 11:59 BabyRhino wrote:
Jaedong joins the game for the first SC2 MSL Finals...

"All available slots have been closed"

Announcer: "sorry our game is flooded by pubs, will try to ban as many as possible"

i fell over out of my chair and laughed so hard at this comment
dum dadi do dum dum dee do dee da
lazz
Profile Blog Joined January 2009
Australia3119 Posts
Last Edited: 2009-09-11 04:04:48
September 11 2009 04:03 GMT
#748
On September 11 2009 12:56 Twilight Templar wrote:
Show nested quote +
On August 22 2009 11:59 BabyRhino wrote:
Jaedong joins the game for the first SC2 MSL Finals...

"All available slots have been closed"

Announcer: "sorry our game is flooded by pubs, will try to ban as many as possible"

i fell over out of my chair and laughed so hard at this comment

the sad thing is something like this is bound to happen. what with the bnet servers failing at some point or what not. i know this gets repeat a lot, but no LAN is absolutely absurd.. getting off topic though

i like the idea of hidden rating like in WoW. i know it wasn't exactly perfect but it's better than the iccup system of being able to restart at D and stomp newbs. like if you make a new ID you'd have the hidden rating of your account as a whole and get matched based on that. then your actual ID rating would scale with the account rating and eventually they'd meet up again.
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
September 11 2009 08:43 GMT
#749
On September 05 2009 10:30 TheYango wrote:
Show nested quote +
On September 05 2009 10:21 Unentschieden wrote:
If you insist to use a C-Level strategy on the Ladder you SHOULD be C. If you think your strategy works but needs practive don´t play on the Ladder. The new Bnet Functionality SHOULD make it easy to find appropiate traning Partners.

I'm not saying you SHOULDN'T be. What I'm saying is you shouldn't have to throw a ton of random games to get there.


Win - Loss doesn't matter in SC2. At all. Only thing that matters is your rank, and how many games you've been playing (which allows more accurate fine-tuning of the rank).

The only reason Win-Loss matters is EGO now. Warcraft 3 has the same system, where the system tries to move you to your "skill cap"- i.e. the point where you start breaking even against opponents. If you start dominating, you move onto better opponents where you begin struggling again. Etc.

Its exactly like the true purpose of ICCUP should be... minus the huge number of players who simply reroll accounts and stomp on noobs when they get to their "skill cap" (i.e. I get to C+ and now I'm running into huge trouble-> wahh, my win-loss sucks-> reroll, yay!)
I will eat you alive
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
September 11 2009 21:03 GMT
#750
On August 22 2009 08:06 sushiman wrote:
It's just pathetic how people complain about smurfing. If you want to play someone seriously, you should always give it your all, no matter stats, names or whatever. Allowing only one name is stupid beyond belief; what if I suddenly decide my name is no good? What if I want to be part of a small clan on the side of my main account, or just play some teamgames with my friends with a common theme for our names?
I can think of NO valid reason to why they'd limit it to one account per game. None whatsoever.


They just want less and less theft is all. Extremely poor decision by Blizzard. This has got to be retraced.. No way it wont.
Entusman #51
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
September 11 2009 22:16 GMT
#751
On September 10 2009 09:14 FrozenArbiter wrote:
Well, no, the clan name appears separate from your ID, it's that way in WC3 (but I've still seen people change their account name to add the tag to their physical id ;P).

Anyway, since you'll be able to make 1 account and 2-3 IDs there's no worries.


Frozen forgive me, I havent really read the past 10 pages here, I tried reading the last 2-3 but couldnt find what I am looking for.. My question:

Has this been confirmed from blizzard? (the 1 account and 2-3 IDs) ?? Not saying its a good or bad idea (I think its a great idea) just wanna know if it was confirmed.
Canada Gaming ~~ The-Feared
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 11 2009 22:40 GMT
#752
Yep:
http://games.on.net/article/6771/Games_On_Net_chats_about_StarCraft_II_with_Dustin_Browder

I added the link to the first post a few days ago, but it's kinda hard to see it ;P
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
September 11 2009 23:17 GMT
#753
hmm Alright. 3 would be fine with me honestly. That'd give me my main name, a practice name and an off-race name, like the setup I use for ICCup.

Fun. I cant wait til SC2 gets here, even tho I failed to get a beta key in every freakin contest so far =/
Canada Gaming ~~ The-Feared
Krikkitone
Profile Joined April 2009
United States1451 Posts
September 12 2009 05:06 GMT
#754
Well it depends if the 2-3 IDs each have their own level for AMM/ladder OR if it is just a different Name you get... and the Account is what has a particular level/AMM
TheYango
Profile Joined September 2008
United States47024 Posts
September 12 2009 05:42 GMT
#755
On September 11 2009 17:43 FieryBalrog wrote:

Win - Loss doesn't matter in SC2. At all. Only thing that matters is your rank, and how many games you've been playing (which allows more accurate fine-tuning of the rank).

The only reason Win-Loss matters is EGO now. Warcraft 3 has the same system, where the system tries to move you to your "skill cap"- i.e. the point where you start breaking even against opponents. If you start dominating, you move onto better opponents where you begin struggling again. Etc.

Its exactly like the true purpose of ICCUP should be... minus the huge number of players who simply reroll accounts and stomp on noobs when they get to their "skill cap" (i.e. I get to C+ and now I'm running into huge trouble-> wahh, my win-loss sucks-> reroll, yay!)

That's not even the issue I was talking about if you bothered to read our exchange. My point is that if you are at B, and you need to practice a build that you play at the C- level, there's no convenient way for you to get to that level. You have to join-quit games repeatedly (which also screws with the ladder system anyway because it's handing out free wins), and waste a bunch of time. Win-loss doesn't factor into it at all. The issue is finding your appropriate skill level conveniently if you have some rapid decrease in your appropriate skill level for some reason or another.
Moderator
Matrijs
Profile Joined May 2009
United States147 Posts
September 12 2009 10:48 GMT
#756
On September 12 2009 14:42 TheYango wrote:
Show nested quote +
On September 11 2009 17:43 FieryBalrog wrote:

Win - Loss doesn't matter in SC2. At all. Only thing that matters is your rank, and how many games you've been playing (which allows more accurate fine-tuning of the rank).

The only reason Win-Loss matters is EGO now. Warcraft 3 has the same system, where the system tries to move you to your "skill cap"- i.e. the point where you start breaking even against opponents. If you start dominating, you move onto better opponents where you begin struggling again. Etc.

Its exactly like the true purpose of ICCUP should be... minus the huge number of players who simply reroll accounts and stomp on noobs when they get to their "skill cap" (i.e. I get to C+ and now I'm running into huge trouble-> wahh, my win-loss sucks-> reroll, yay!)

That's not even the issue I was talking about if you bothered to read our exchange. My point is that if you are at B, and you need to practice a build that you play at the C- level, there's no convenient way for you to get to that level. You have to join-quit games repeatedly (which also screws with the ladder system anyway because it's handing out free wins), and waste a bunch of time. Win-loss doesn't factor into it at all. The issue is finding your appropriate skill level conveniently if you have some rapid decrease in your appropriate skill level for some reason or another.


If you want to practice a new build, play non-ladder custom games. It might be a little more effort than just creating a new nickname and rolling your way up to the level where you play this new build, but it has the added bonus of preventing you from crushing all those people on the way up from the starting point to C- or whatever, and of preventing people from maliciously stomping newer players.

Seriously, this is a no-brainer. Smurfing is actively harmful to creating a vibrant and competitive online community, and this solution eliminates it with, at worst, very minor collateral damage.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
September 12 2009 14:01 GMT
#757
Exactly. Yango, you need to justify training on the ladder in the first place. It is "somewhat" justifyable in a enviroment where there is no other way to find players of a certain skilllevel - something Bnet2.0 SHOULD offer.

Another rebuttal to a argument a while back - loosing against better players smurfing their way up teaches you stuff. Well unless they cheese which is apparently very popular if this thread is any indication: http://www.teamliquid.net/blogs/viewblog.php?topic_id=101498.

Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 12 2009 20:03 GMT
#758
Lol Unentschieden, bad players cheese just as much as good players (actually, they cheese more). Just because he died to cheese doesn't mean he got smurfed -__-

Also, he's a big baby
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Unentschieden
Profile Joined August 2007
Germany1471 Posts
September 13 2009 00:45 GMT
#759
I was more talking about the general aproach to the issue mentioned over the whole thread instead of only the OP. The complete disregard of playing a "real" game until you are out of D.
It was bought up that loosing against better players that smurf can be be a learning experience. Is it really if they just cheese?
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
September 13 2009 00:46 GMT
#760
I am still nervous whether or not all these other accounts will be considered within the ladder. If so, then it is impossible to know your real rank amongst others, if people have multiple accounts above u.
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