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One account per game - Goodbye to smurfing? - Page 41

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Krikkitone
Profile Joined April 2009
United States1451 Posts
Last Edited: 2009-09-23 04:48:19
September 23 2009 04:45 GMT
#801
On September 23 2009 09:44 Excalibur_Z wrote:
Show nested quote +
On September 23 2009 09:25 Krikkitone wrote:
On September 23 2009 09:16 Matrijs wrote:
On September 23 2009 08:10 TheYango wrote:
A flat-out cap on the number of resets per day/week/month could work as well, but this runs the risk of the number of resets available not being adequate, depending on the dynamics of the Starcraft II metagame.


I still think it would be a mistake to allow any resets at all, as it's my view that custom games are quite adequate for the sort of "new build practice" you describe. That said, at the very least, a cap on resets would be necessary to prevent abuse. Without such a cap, a smurfer could simply stats reset, lose by quitting out 10 times in a row, then smash his way through the low level ladder. Once he gets to a level where he might actually lose a game, he can just do the same thing over again. The limit should probably be 1 per week maximum, maybe fewer.





Actually, that is another thing, losing by "quitting out" early might not move you down as fast as a normal loss (its no reflection of your skill, just of how much of a jerk you are)

Ideally, super early quits and back stabbing your team, etc. would count for something entirely different than "ladder level", they should count against 'sportsmanship' so that you get AMM'ed against people with similar sportsmanship as well as similar ladder levels


That is actually a really good idea, and fits right in with their ideals for the new Battle.net. If it was the system itself that determined whether you were a player of good or poor manners, rather than an exploitable "reporting" or "avoid/prefer" user system, that would be great.

EDIT: I think it should only flag you for really egregious infractions though, like killing dozens of your teammates' units intentionally, or a bunch of their structures, or leaving the game very early as you said.



Well I would "flag" a lot, but have those "flags" (call them Poor Player Points) PPP build up

So in a team game,
Killing team mate units (with something other than Splash/Area spell damage) would earn you bad points.... more if it was early... and more the more units you killed

Killing a teammates structure... same thing, more if early... structures worth more PPP than units for killing

Not moving any units/buildings at the start of the game... not necessarily that you are being a jerk you are just aren't there to help your teammates (more PPP the longer+earlier the nonmovement time is)

Quitting early in the game...(assuming noone else in the game has earned any PPP then you can quit without penalty, because the game is ruined anyways.)


So that even a "good" player may have a few PPP, but those would wear off with 'good' games played. (ie each game played might give you -1 PPP automatically), but attacking your ally's initial CC/nexus/Hatchery might give you 50-100.... attacking your own (if you are in a team game)... might give you 20-50

Killing a teammates unit mid-late game (not counting splash/Psistorm/Nuke) would probably only be 1 PPP, so you could kill about 1 allied unit per game... not doing anything for the first 5-10 sec of the game... probably 1 PPP (if you want a brb, you should have a means of giving your ally's temporary control so they can at least get your resourcing going)
cuteFayth
Profile Joined January 2006
Canada1167 Posts
September 23 2009 06:23 GMT
#802
oh well looks like i'll have to buy a bunch of copies
timmeh
Profile Joined September 2009
Austria177 Posts
September 23 2009 09:58 GMT
#803
I think being able to smurf is A LOT less important than having the option of disabling the replay function for all your games (I have no idea if there is such an option). If people can't really review your game, then your strategy is not so easily exposed. Even as smurf your strategy is exposed, learnt, countered within hours. So if someone has seen something cool/interesting/weird you did, then the chances are that soon everyone will know about it no matter if you're smurfing or not.
;o
Unentschieden
Profile Joined August 2007
Germany1471 Posts
September 23 2009 10:50 GMT
#804
I´m against giving Players ANY direct control over their rank. Practive is no reason to reduce your rank, your actuall skill didn´t decrease. You rank decays naturally if you have to take long "breaks" from ranked matches to perfect your new build or if lacking said build causes you to loose.
I´m all for fast rank adjustments but against "suddenly I´m bad (he he)" buttons.
Blizzard should support matchup options for trainingpurposes - outside of the ladder. The ladder is only for "playing to win".
The "ideal" ladder participant plays on the ladder to the best of his ability. He will usually stick to the stuff that works unitll it stops to do so. If he wants to try new stuff and is conscious enough about his rank not wanting to risk it with the new strategy he will start a custom game with someone from his f-list or uses the (hopefully existent) unranked matchup system.
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