HoTS auto Mining usage - Page 3
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Excludos
Norway8234 Posts
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idkfa
United States77 Posts
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Grobyc
Canada18410 Posts
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Fen1kz
Russian Federation216 Posts
On February 17 2013 18:22 sweetbabyjesus wrote: Have it turned on. I hate that period right before the game starts in WoL where you have to sit upright and stare at your screen like a madman sometimes for about twenty seconds because you have to split your workers right at the start of the game. Always thought the game should have a startup timer of about three seconds so people wouldn't have to do that. i wonder how blizzard implemented 3..2..1.. timer at starting load and didnt implement that right before game, so with global play on forums we can ask blizz for that. | ||
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HeeroFX
United States2704 Posts
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[F_]aths
Germany3947 Posts
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arcHoniC
United States141 Posts
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Prugelhugel
Austria637 Posts
The reason is simple: Before the automatic split, you had two (or three things, as zerg) to do: 1. build first worker 2. send workers to minerals (3. send overlord) Even though my split was very good - I used the F1 (select idle workers) split to manually send them to the closer minerals, I was able to do all three steps between 6 and 7 ingame seconds - I experience huge income advantages with the new split. | ||
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enemy2010
Germany1972 Posts
I have it off. | ||
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Excludos
Norway8234 Posts
On February 21 2013 02:13 Prugelhugel wrote: Although the automatic split isn't optimal, I think it's better than most of the/any players are able to do. The reason is simple: Before the automatic split, you had two (or three things, as zerg) to do: 1. build first worker 2. send workers to minerals (3. send overlord) Even though my split was very good - I used the F1 (select idle workers) split to manually send them to the closer minerals, I was able to do all three steps between 6 and 7 ingame seconds - I experience huge income advantages with the new split. Building the first worker, + the fact that it takes you a second to react when the loading screen is done (Again, thanks a lot for having the countdown before the loading screen, blizzard) makes it so its much more profitable. Theres still room for additional worker micro still tho. Like keeping that one worker from going to the backside of the mineral patch, and if you're quick I guess you could still split a couple before they reach it. On February 21 2013 02:20 enemy2010 wrote: I am too bad at the game that automine would pay off for me. I have it off. That, sir..does not make any sense. | ||
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[F_]aths
Germany3947 Posts
On February 21 2013 02:13 Prugelhugel wrote: Although the automatic split isn't optimal, I think it's better than most of the/any players are able to do. The reason is simple: Before the automatic split, you had two (or three things, as zerg) to do: 1. build first worker 2. send workers to minerals (3. send overlord) Even though my split was very good - I used the F1 (select idle workers) split to manually send them to the closer minerals, I was able to do all three steps between 6 and 7 ingame seconds - I experience huge income advantages with the new split. As zerg you should send the drones first, then morph the first larva to a new drone. | ||
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Fen1kz
Russian Federation216 Posts
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Ded808
Australia116 Posts
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Babru
196 Posts
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dreamsmasher
816 Posts
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ineversmile
United States583 Posts
Now, I'm not sure whether or not the auto-split actually affects other aspects of worker AI, since the new UI has driven me away from playing this game lately, but after about a dozen or so games with the auto-split and then a dozen or so games without it, it definitely seems like the auto-split does something to the brain of my probes. They seem to look around for other patches more often than before. But maybe that was just lag before changing a lot of game settings, since lag can obviously affect worker pairing micro on a major level. I don't play much right now, since I have a ton of work IRL and I also abhor playing with the new idle worker button. But for those who do, maybe they can look more into what might be a downside to the auto-split function. I'm not sure if it's real or if it's just other factors (maybe I'm crazy or flat-out wrong), but I am curious about it. | ||
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wUndertUnge
United States1125 Posts
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Andre
Slovenia3523 Posts
Non-skilled? Basically everyone has this on by default(maybe even slightly better) without any effort, tt. | ||
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Zeon0
Austria2995 Posts
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johnny123
521 Posts
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