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HoTS auto Mining usage

Forum Index > StarCraft 2 HotS
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AlbertHR
Profile Joined June 2011
Indonesia65 Posts
February 17 2013 04:49 GMT
#1
Just curious... Does everyone use the auto mine (enable starting worker rally) at the beginning of the game or do you split the workers by yourself just like in WoL ?
Playing to get better, Get better to Win !!
ETisME
Profile Blog Joined April 2011
12686 Posts
February 17 2013 04:54 GMT
#2
I use auto mining because I often have a small delay when I enter the game and automining just helps in this regard
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
BlackPride
Profile Joined July 2012
United States186 Posts
February 17 2013 05:06 GMT
#3
I use it. Though I am considering turning it off because it always kinda throws me off because I play WoL just as much as HotS.
I've never waited in line at the DMV [YVNG]
viasacra89
Profile Joined January 2012
United States134 Posts
February 17 2013 05:44 GMT
#4
I turn it off. I know it's not a big deal, but I can't seem to split properly with auto-mine on.
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 17 2013 05:44 GMT
#5
On and I wish it would build my first worker for me too.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Lunchador
Profile Joined April 2010
United States776 Posts
February 17 2013 05:49 GMT
#6
I keep it on and even though the "auto-split" is guaranteed poor, I still think you're ahead in minerals if you took that split second to manually split.
Defender of truth, justice, and noontime meals!
i)awn
Profile Joined October 2011
United States189 Posts
February 17 2013 05:52 GMT
#7
I don't like thing "automated for me" I do suffer from some few seconds "freezing time" just after the loading screen and this can be quite helpful.
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
Last Edited: 2013-02-17 05:58:56
February 17 2013 05:57 GMT
#8
On February 17 2013 14:44 viasacra89 wrote:
I turn it off. I know it's not a big deal, but I can't seem to split properly with auto-mine on.


Everyone should leave it on. Even if you don't split at all it's still slightly faster than manually clicking sending and then producing a worker simply because it's less actions. If you focus your camera and create a worker as fast as possible it's slightly faster on income and worker creation.

If you create your worker while workers are en route then split the 2/3 right before they all clump it's half the clicks of splitting 2/3 groups and you still have a fast worker. This is the optimal way if you're realllllly fast about it. You can do it in reverse but then your worker is a little slower.

Really it's not that big of a difference but from my tests even if you don't split you should still have it turned on. It's just to what extent of optimization are you goin for.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
shin_toss
Profile Joined May 2010
Philippines2589 Posts
February 17 2013 06:56 GMT
#9
I got used to it. It helps if the game started when you're afk or lagged in the beggining
AKMU / IU
AlbertHR
Profile Joined June 2011
Indonesia65 Posts
February 17 2013 06:59 GMT
#10
I see,,, I turned it on and try to split 2 or 3 before clumping up........ thanks guys
Playing to get better, Get better to Win !!
Deleted User 26513
Profile Joined February 2007
2376 Posts
February 17 2013 07:16 GMT
#11
I'm lazy so yeah, I use it. With the better AI of the workers its not that big of a deal. It's not like in BW where the workers stay on the same crystal and wait until you tell them to switch.
3nickma
Profile Joined November 2007
Denmark1510 Posts
February 17 2013 07:49 GMT
#12
Pardon me for asking as I haven't been around HOTS much but what is this new "Auto Mine" feature you're talking about?

Does it auto split each and every single worker to individual mineral patches as soon as the game starts without the doing anything or what??
L E E J A E D O N G ! <3
Tarufuin
Profile Joined April 2010
United States33 Posts
February 17 2013 08:00 GMT
#13
On February 17 2013 16:49 3nickma wrote:
Pardon me for asking as I haven't been around HOTS much but what is this new "Auto Mine" feature you're talking about?

Does it auto split each and every single worker to individual mineral patches as soon as the game starts without the doing anything or what??


It just sends the workers to mine the center patch at 0:00 and sets the rally to the same patch. It won't split them optimally or anything, but leaving it on does keep the second or so of lag as the game starts from affecting your mining time.
lemonbone
Profile Joined August 2009
Hong Kong154 Posts
February 17 2013 08:20 GMT
#14
auto mining help when you afk :D
BW:1a2a3a4a5a Wol:1a2ffttttttttttt
Supah
Profile Joined August 2010
708 Posts
February 17 2013 08:21 GMT
#15
I keep it on because sometimes I end up alt tabbing and being late to the game
3nickma
Profile Joined November 2007
Denmark1510 Posts
February 17 2013 08:21 GMT
#16
On February 17 2013 17:00 Tarufuin wrote:
Show nested quote +
On February 17 2013 16:49 3nickma wrote:
Pardon me for asking as I haven't been around HOTS much but what is this new "Auto Mine" feature you're talking about?

Does it auto split each and every single worker to individual mineral patches as soon as the game starts without the doing anything or what??


It just sends the workers to mine the center patch at 0:00 and sets the rally to the same patch. It won't split them optimally or anything, but leaving it on does keep the second or so of lag as the game starts from affecting your mining time.


Okay normally I select my hatchery and build a drone and then I select all of my workers and make them gather a center patch. But now I just have to select my hatchery to build a drone and don't worry about the rest if this option is on?

Okay thanks I get it now But then it seems slightly beneficial for me to always turn it on then as I can use true multitasking instead of choosing whether to first assign the workers to mine minerals and then build a worker or do it the other way around.
L E E J A E D O N G ! <3
adan4real
Profile Joined November 2010
United States78 Posts
February 17 2013 08:35 GMT
#17
I leave it on, cause sometimes I really screw up my splits. I don't think the difference is big enough to win or loose you the game flat out anyways.
ALPINA
Profile Joined May 2010
3791 Posts
February 17 2013 09:04 GMT
#18
I think it's faster than splitting manually anyways.
You should never underestimate the predictability of stupidity
sweetbabyjesus
Profile Joined September 2010
Denmark168 Posts
February 17 2013 09:22 GMT
#19
Have it turned on. I hate that period right before the game starts in WoL where you have to sit upright and stare at your screen like a madman sometimes for about twenty seconds because you have to split your workers right at the start of the game. Always thought the game should have a startup timer of about three seconds so people wouldn't have to do that.
Crabs
iky43210
Profile Blog Joined May 2011
United States2099 Posts
February 17 2013 09:37 GMT
#20
leave it on. Id be able to queue a team game, make some tea and maybe grab some ceral and return with just enough to make another CC
Natalya
Profile Joined December 2011
Belgium287 Posts
Last Edited: 2013-02-17 09:54:00
February 17 2013 09:53 GMT
#21
On February 17 2013 18:37 iky43210 wrote:
leave it on. Id be able to queue a team game, make some tea and maybe grab some ceral and return with just enough to make another CC


Lol, you made my day ser :D

Edit : Ninja page 2
NVRLand
Profile Joined March 2012
Sweden203 Posts
February 17 2013 10:29 GMT
#22
I'm considering turning it off cause I'm getting sooo annoyed by the worker who goes to the backside of the mineral line on some maps...
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2013-02-17 10:34:47
February 17 2013 10:34 GMT
#23
I fucking hate that one miner that always goes around to the back....

EDIT: As others have clearly pointed out as well^^.
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
February 17 2013 11:01 GMT
#24
I leave it on so that when I get back with food I can build a pool immediately.
People are imbeciles, lucky thing god made cats.
Dirkinity
Profile Joined November 2012
Germany409 Posts
February 17 2013 11:30 GMT
#25
I think even the best split is not as fast as automining.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
February 17 2013 12:09 GMT
#26
Leave it on, so that it matters less if i tab in a little late.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
February 17 2013 12:13 GMT
#27
On February 17 2013 19:29 NVRLand wrote:
I'm considering turning it off cause I'm getting sooo annoyed by the worker who goes to the backside of the mineral line on some maps...

Haha yes, that is quite annoying.
Try reassigning it quickly.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
Rokevo
Profile Joined September 2009
Finland1033 Posts
February 17 2013 12:31 GMT
#28
On. For some reason at the start of every hots game my screen freezes for 1 sec(doesn't happen in wol for me), its already obnoxious since it delays my first drone.

And as others have said, its just faster to have it on.
virpi
Profile Blog Joined August 2009
Germany3599 Posts
February 17 2013 12:36 GMT
#29
On February 17 2013 17:21 Supah wrote:
I keep it on because sometimes I end up alt tabbing and being late to the game

pretty much this.
first we make expand, then we defense it.
ZenithM
Profile Joined February 2011
France15952 Posts
February 17 2013 12:44 GMT
#30
After much testing, you lose time (so...minerals) if you manually split like the old days.
So leave it enabled, and mineral stack afterwards.
Grapefruit
Profile Joined November 2010
Germany439 Posts
February 17 2013 12:59 GMT
#31
Turning it of would be stupid. Even though it doesn't split the workers, it starts before you can even react. Be the time you make your first worker and would box the rest of them they're almost at the minerals.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
MateShade
Profile Joined July 2011
Australia736 Posts
February 17 2013 13:16 GMT
#32
Lag so turn it on
Stingart
Profile Joined July 2011
122 Posts
February 17 2013 13:20 GMT
#33
Building my barracks @ 1:34 instead of 1:37 on a fast day? Oh yeah, i'm never going to turn it off. I do notice that on some maps there is 1 worker that will go behind the mineral line, so i always micro that one.
llIH
Profile Joined June 2011
Norway2147 Posts
February 17 2013 13:26 GMT
#34
Interesting. I leave mine on.
Scootaloo SC2
Profile Blog Joined March 2011
United States122 Posts
February 17 2013 13:52 GMT
#35
I leave it on, because I never played enough to learn how to optimally split workers at the beginning of the game. There's that, plus the fact that it's a band-aid over the larger problem of potentially not seeing the first few seconds of your game due to lag (seriously, why don't they don't they have a 3-2-1 countdown inside the game after both players are connected and ready?).

I suppose it's good to hear that manual splitting can still be more optimal, as that means there's a reason to turn off automatic mining at the start of the game eventually.
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
February 17 2013 13:54 GMT
#36
I leave it on, sometimes I lag at the start so I make my first worker at like 0:03, imagine mining after that.
I will never ever play Mech against Protoss. - MVP
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
February 17 2013 14:00 GMT
#37
On here, because I lagg 3 seconds at the start of every game since patch 1.5 (wol). Very good pc + awesome internet... Blizzard..
marcjpb
Profile Joined September 2010
Canada64 Posts
February 17 2013 14:04 GMT
#38

I leave it on because I am lazy and they are many area i need to improve that will have a much bigger impact then the 5-10 extra mineral I will get from doing the split myself. I do rally / pair my works during the 1st few minutes of the game though mostly because i dont have anything to do beside make an OL.
And you know what else grinds my gears? You America! Fuck you! - Peter Griffin
Chronos.
Profile Joined February 2012
United States805 Posts
February 17 2013 14:16 GMT
#39
I'd personally prefer just having a timer in-game before it becomes un-paused because I don't like automation, but since I have lag I just leave it on.

Splittings not a big deal, but I do kinda wish there weren't the numbers over your town center....
ROFLOLLER
Profile Joined September 2010
Poland65 Posts
February 17 2013 14:51 GMT
#40
I have 2-3 sec delay every game. Its amazing option for me.
Excludos
Profile Blog Joined April 2010
Norway8235 Posts
February 17 2013 15:21 GMT
#41
I have it on. It looks like its giving me 50 minerals a second or two faster as the first worker finishes. It also helps with various lag problems in the beginning.
idkfa
Profile Joined October 2011
United States77 Posts
February 17 2013 15:24 GMT
#42
I leave it on. It doesn't cause me a hiccup when playing WoL, and makes things less hectic when typing in 'gl hf'. (Yes, I'm one of those insufferable bastards that exalts sportsmanship.)
If you use "literally" as a form of hyperbole, you will literally DIE! (Eventually.)
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2013-02-17 15:25:24
February 17 2013 15:24 GMT
#43
It seems faster (or at least even) than manually splitting and then there's no chance to screw up your split and click behind minerals or whatever. I don't really care for the idea of it, but it's simply better so I just use it since I play pretty competitively. Ideally I'd like to see it taken out all together though, but it's not a big deal.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Fen1kz
Profile Joined July 2010
Russian Federation216 Posts
February 19 2013 08:50 GMT
#44
On February 17 2013 18:22 sweetbabyjesus wrote:
Have it turned on. I hate that period right before the game starts in WoL where you have to sit upright and stare at your screen like a madman sometimes for about twenty seconds because you have to split your workers right at the start of the game. Always thought the game should have a startup timer of about three seconds so people wouldn't have to do that.

i wonder how blizzard implemented 3..2..1.. timer at starting load and didnt implement that right before game, so with global play on forums we can ask blizz for that.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
February 20 2013 15:28 GMT
#45
I just leave it on, the scvs seem to move faster than if you do it by hand. At first I hated it, but I got use to it.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
February 20 2013 16:19 GMT
#46
It's now available in Wings of Liberty, too. I leave it on, of course.
You don't choose to play zerg. The zerg choose you.
arcHoniC
Profile Joined January 2011
United States141 Posts
February 20 2013 16:31 GMT
#47
I notice a LARGE increase in early game economy, I would say maybe 5-15 minerals before first pylon, could be that iw as always slow but my timings have gotten a lot crisper in the first minute. The gateway on 12 is a few seconds faster and my 14 forge has turned to 13 with 2 chronos, use it, USE IT
'Let's lock the doors and make these guys play all night!' - Tasteless
Prugelhugel
Profile Joined February 2012
Austria637 Posts
Last Edited: 2013-02-20 17:13:53
February 20 2013 17:13 GMT
#48
Although the automatic split isn't optimal, I think it's better than most of the/any players are able to do.
The reason is simple: Before the automatic split, you had two (or three things, as zerg) to do:
1. build first worker
2. send workers to minerals
(3. send overlord)

Even though my split was very good - I used the F1 (select idle workers) split to manually send them to the closer minerals, I was able to do all three steps between 6 and 7 ingame seconds - I experience huge income advantages with the new split.
"This map definitly needs more rocks" - No SC2 player ever
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
February 20 2013 17:20 GMT
#49
I am too bad at the game that automine would pay off for me.

I have it off.
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
Excludos
Profile Blog Joined April 2010
Norway8235 Posts
Last Edited: 2013-02-20 17:21:06
February 20 2013 17:20 GMT
#50
On February 21 2013 02:13 Prugelhugel wrote:
Although the automatic split isn't optimal, I think it's better than most of the/any players are able to do.
The reason is simple: Before the automatic split, you had two (or three things, as zerg) to do:
1. build first worker
2. send workers to minerals
(3. send overlord)

Even though my split was very good - I used the F1 (select idle workers) split to manually send them to the closer minerals, I was able to do all three steps between 6 and 7 ingame seconds - I experience huge income advantages with the new split.


Building the first worker, + the fact that it takes you a second to react when the loading screen is done (Again, thanks a lot for having the countdown before the loading screen, blizzard) makes it so its much more profitable.

Theres still room for additional worker micro still tho. Like keeping that one worker from going to the backside of the mineral patch, and if you're quick I guess you could still split a couple before they reach it.

On February 21 2013 02:20 enemy2010 wrote:
I am too bad at the game that automine would pay off for me.

I have it off.


That, sir..does not make any sense.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
February 21 2013 02:29 GMT
#51
On February 21 2013 02:13 Prugelhugel wrote:
Although the automatic split isn't optimal, I think it's better than most of the/any players are able to do.
The reason is simple: Before the automatic split, you had two (or three things, as zerg) to do:
1. build first worker
2. send workers to minerals
(3. send overlord)

Even though my split was very good - I used the F1 (select idle workers) split to manually send them to the closer minerals, I was able to do all three steps between 6 and 7 ingame seconds - I experience huge income advantages with the new split.

As zerg you should send the drones first, then morph the first larva to a new drone.
You don't choose to play zerg. The zerg choose you.
Fen1kz
Profile Joined July 2010
Russian Federation216 Posts
February 28 2013 06:31 GMT
#52
that 3-5 seconds delay in beginning of game makes me use autosplit
Ded808
Profile Joined April 2011
Australia116 Posts
February 28 2013 06:51 GMT
#53
Tried turning it off the first time I played, after that I tried a few games with it on. Big difference in the early game for me to have it turned on. I get too much delay from Australia at the start of the match to leave it turned off. If you have zero latency a manual split would be better since the auto mine just sends them all to one patch.
Babru
Profile Joined September 2010
196 Posts
Last Edited: 2013-02-28 07:06:19
February 28 2013 07:04 GMT
#54
For a long time I split really fast by using the idle worker button (which i ofc have set a custom hotkey for) in WoL, but with the latest patch (and in HotS as it turns out) it seems there is something messing up this routine now, so i had no choice but to start using the autoplit function. The autosplit is worse than my previously used idle worker key manual split, but its better than my idle worker key manual split since the latest patch, due to the reason i just stated above.
dreamsmasher
Profile Joined November 2010
816 Posts
February 28 2013 07:18 GMT
#55
i keep it on, why turn it off. better this way if you lag, also i'm defnitely not at a skill level where this sort of thing would matter.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
February 28 2013 07:29 GMT
#56
I was noticing issues with being able to micro my workers (i.e. pair them up on closer patches) where my probes would deviate from targeted mineral patch much faster than before. So, I turned off the auto-split, and that seemed to stop the worker AI from screwing with my pairing micro. Beyond putting workers on closer patches (less distance to minerals=faster income), pairing up workers is important because it organizes them so that they aren't roaming around, looking for an open patch (instead of actually working).

Now, I'm not sure whether or not the auto-split actually affects other aspects of worker AI, since the new UI has driven me away from playing this game lately, but after about a dozen or so games with the auto-split and then a dozen or so games without it, it definitely seems like the auto-split does something to the brain of my probes. They seem to look around for other patches more often than before. But maybe that was just lag before changing a lot of game settings, since lag can obviously affect worker pairing micro on a major level.

I don't play much right now, since I have a ton of work IRL and I also abhor playing with the new idle worker button. But for those who do, maybe they can look more into what might be a downside to the auto-split function. I'm not sure if it's real or if it's just other factors (maybe I'm crazy or flat-out wrong), but I am curious about it.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
March 01 2013 23:14 GMT
#57
iT'S a great feature for what is otherwise a redundant and non-skilled mechanical part of the game.
Clan: QQGC - wundertunge#1850
TL+ Member
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
March 01 2013 23:44 GMT
#58
+ Show Spoiler +

Non-skilled?

Basically everyone has this on by default(maybe even slightly better) without any effort, tt.
You must gather your party before venturing forth.
Zeon0
Profile Joined September 2010
Austria2995 Posts
March 02 2013 00:23 GMT
#59
i hope the retards that play random teamgames and then are afk when the game starts all use it
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
johnny123
Profile Joined February 2012
521 Posts
March 02 2013 00:29 GMT
#60
good for when you are alt tabbed and forget the game has loaded. It lessens the damage done lol.. So ya i leave it on permanently
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
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