HoTS auto Mining usage
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AlbertHR
Indonesia65 Posts
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ETisME
12686 Posts
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BlackPride
United States186 Posts
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viasacra89
United States134 Posts
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DeCoup
Australia1933 Posts
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Lunchador
United States776 Posts
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i)awn
United States189 Posts
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-Kyo-
Japan1926 Posts
On February 17 2013 14:44 viasacra89 wrote: I turn it off. I know it's not a big deal, but I can't seem to split properly with auto-mine on. Everyone should leave it on. Even if you don't split at all it's still slightly faster than manually clicking sending and then producing a worker simply because it's less actions. If you focus your camera and create a worker as fast as possible it's slightly faster on income and worker creation. If you create your worker while workers are en route then split the 2/3 right before they all clump it's half the clicks of splitting 2/3 groups and you still have a fast worker. This is the optimal way if you're realllllly fast about it. You can do it in reverse but then your worker is a little slower. Really it's not that big of a difference but from my tests even if you don't split you should still have it turned on. It's just to what extent of optimization are you goin for. | ||
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shin_toss
Philippines2589 Posts
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AlbertHR
Indonesia65 Posts
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Deleted User 26513
2376 Posts
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3nickma
Denmark1510 Posts
Does it auto split each and every single worker to individual mineral patches as soon as the game starts without the doing anything or what?? | ||
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Tarufuin
United States33 Posts
On February 17 2013 16:49 3nickma wrote: Pardon me for asking as I haven't been around HOTS much but what is this new "Auto Mine" feature you're talking about? Does it auto split each and every single worker to individual mineral patches as soon as the game starts without the doing anything or what?? It just sends the workers to mine the center patch at 0:00 and sets the rally to the same patch. It won't split them optimally or anything, but leaving it on does keep the second or so of lag as the game starts from affecting your mining time. | ||
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lemonbone
Hong Kong154 Posts
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Supah
708 Posts
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3nickma
Denmark1510 Posts
On February 17 2013 17:00 Tarufuin wrote: It just sends the workers to mine the center patch at 0:00 and sets the rally to the same patch. It won't split them optimally or anything, but leaving it on does keep the second or so of lag as the game starts from affecting your mining time. Okay normally I select my hatchery and build a drone and then I select all of my workers and make them gather a center patch. But now I just have to select my hatchery to build a drone and don't worry about the rest if this option is on? Okay thanks I get it now But then it seems slightly beneficial for me to always turn it on then as I can use true multitasking instead of choosing whether to first assign the workers to mine minerals and then build a worker or do it the other way around. | ||
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adan4real
United States78 Posts
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ALPINA
3791 Posts
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sweetbabyjesus
Denmark168 Posts
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iky43210
United States2099 Posts
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Natalya
Belgium287 Posts
On February 17 2013 18:37 iky43210 wrote: leave it on. Id be able to queue a team game, make some tea and maybe grab some ceral and return with just enough to make another CC Lol, you made my day ser :D Edit : Ninja page 2 | ||
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NVRLand
Sweden203 Posts
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FabledIntegral
United States9232 Posts
EDIT: As others have clearly pointed out as well^^. | ||
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hellokitty[hk]
United States1309 Posts
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Dirkinity
Germany409 Posts
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Zorgaz
Sweden2951 Posts
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imPermanenCe
Netherlands595 Posts
On February 17 2013 19:29 NVRLand wrote: I'm considering turning it off cause I'm getting sooo annoyed by the worker who goes to the backside of the mineral line on some maps... Haha yes, that is quite annoying. Try reassigning it quickly. | ||
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Rokevo
Finland1033 Posts
And as others have said, its just faster to have it on. | ||
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virpi
Germany3599 Posts
On February 17 2013 17:21 Supah wrote: I keep it on because sometimes I end up alt tabbing and being late to the game pretty much this. | ||
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ZenithM
France15952 Posts
So leave it enabled, and mineral stack afterwards. | ||
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Grapefruit
Germany439 Posts
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MateShade
Australia736 Posts
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Stingart
122 Posts
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llIH
Norway2147 Posts
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Scootaloo SC2
United States122 Posts
I suppose it's good to hear that manual splitting can still be more optimal, as that means there's a reason to turn off automatic mining at the start of the game eventually. | ||
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Zaphid
Czech Republic1860 Posts
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Snowbear
Korea (South)1925 Posts
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marcjpb
Canada64 Posts
I leave it on because I am lazy and they are many area i need to improve that will have a much bigger impact then the 5-10 extra mineral I will get from doing the split myself. I do rally / pair my works during the 1st few minutes of the game though mostly because i dont have anything to do beside make an OL. | ||
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Chronos.
United States805 Posts
Splittings not a big deal, but I do kinda wish there weren't the numbers over your town center.... | ||
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ROFLOLLER
Poland65 Posts
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Excludos
Norway8235 Posts
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idkfa
United States77 Posts
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Grobyc
Canada18410 Posts
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Fen1kz
Russian Federation216 Posts
On February 17 2013 18:22 sweetbabyjesus wrote: Have it turned on. I hate that period right before the game starts in WoL where you have to sit upright and stare at your screen like a madman sometimes for about twenty seconds because you have to split your workers right at the start of the game. Always thought the game should have a startup timer of about three seconds so people wouldn't have to do that. i wonder how blizzard implemented 3..2..1.. timer at starting load and didnt implement that right before game, so with global play on forums we can ask blizz for that. | ||
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HeeroFX
United States2704 Posts
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[F_]aths
Germany3947 Posts
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arcHoniC
United States141 Posts
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Prugelhugel
Austria637 Posts
The reason is simple: Before the automatic split, you had two (or three things, as zerg) to do: 1. build first worker 2. send workers to minerals (3. send overlord) Even though my split was very good - I used the F1 (select idle workers) split to manually send them to the closer minerals, I was able to do all three steps between 6 and 7 ingame seconds - I experience huge income advantages with the new split. | ||
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enemy2010
Germany1972 Posts
I have it off. | ||
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Excludos
Norway8235 Posts
On February 21 2013 02:13 Prugelhugel wrote: Although the automatic split isn't optimal, I think it's better than most of the/any players are able to do. The reason is simple: Before the automatic split, you had two (or three things, as zerg) to do: 1. build first worker 2. send workers to minerals (3. send overlord) Even though my split was very good - I used the F1 (select idle workers) split to manually send them to the closer minerals, I was able to do all three steps between 6 and 7 ingame seconds - I experience huge income advantages with the new split. Building the first worker, + the fact that it takes you a second to react when the loading screen is done (Again, thanks a lot for having the countdown before the loading screen, blizzard) makes it so its much more profitable. Theres still room for additional worker micro still tho. Like keeping that one worker from going to the backside of the mineral patch, and if you're quick I guess you could still split a couple before they reach it. On February 21 2013 02:20 enemy2010 wrote: I am too bad at the game that automine would pay off for me. I have it off. That, sir..does not make any sense. | ||
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[F_]aths
Germany3947 Posts
On February 21 2013 02:13 Prugelhugel wrote: Although the automatic split isn't optimal, I think it's better than most of the/any players are able to do. The reason is simple: Before the automatic split, you had two (or three things, as zerg) to do: 1. build first worker 2. send workers to minerals (3. send overlord) Even though my split was very good - I used the F1 (select idle workers) split to manually send them to the closer minerals, I was able to do all three steps between 6 and 7 ingame seconds - I experience huge income advantages with the new split. As zerg you should send the drones first, then morph the first larva to a new drone. | ||
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Fen1kz
Russian Federation216 Posts
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Ded808
Australia116 Posts
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Babru
196 Posts
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dreamsmasher
816 Posts
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ineversmile
United States583 Posts
Now, I'm not sure whether or not the auto-split actually affects other aspects of worker AI, since the new UI has driven me away from playing this game lately, but after about a dozen or so games with the auto-split and then a dozen or so games without it, it definitely seems like the auto-split does something to the brain of my probes. They seem to look around for other patches more often than before. But maybe that was just lag before changing a lot of game settings, since lag can obviously affect worker pairing micro on a major level. I don't play much right now, since I have a ton of work IRL and I also abhor playing with the new idle worker button. But for those who do, maybe they can look more into what might be a downside to the auto-split function. I'm not sure if it's real or if it's just other factors (maybe I'm crazy or flat-out wrong), but I am curious about it. | ||
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wUndertUnge
United States1125 Posts
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Andre
Slovenia3523 Posts
Non-skilled? Basically everyone has this on by default(maybe even slightly better) without any effort, tt. | ||
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Zeon0
Austria2995 Posts
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johnny123
521 Posts
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But then it seems slightly beneficial for me to always turn it on then as I can use true multitasking instead of choosing whether to first assign the workers to mine minerals and then build a worker or do it the other way around.