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David Kim on potential beta changes (Feb 4th,2013) - Page 17

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 15 16 17 18 19 36 Next All
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-02-05 19:33:50
February 05 2013 19:32 GMT
#321
Ok so protoss will now never leave their base without detection. Hey, scratch that. Without observers. Since oracles get shredded by Widow Mines as well. So there we go, back to robo only openings which we all know already are NOT something you're out on the map with. Yaaay, turtling
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 05 2013 19:33 GMT
#322
On February 06 2013 04:31 myRZeth wrote:
Kim Hammar ‏@HelloSaSe
happy to see david managed to make pvp worse in hots than in wol, congrats


A professional player whining about balance?!?! Cancel the release of HotS, SaSe says it is broken.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
myRZeth
Profile Joined June 2011
Germany1047 Posts
February 05 2013 19:33 GMT
#323
On February 06 2013 04:32 DarkLordOlli wrote:
Ok so protoss will now never leave their base without detection. Hey, scratch that. Without observers. Since oracles get shredded by Widow Mines as well. So there we go, back to robo only openings >_>



we are already back to robo only openings T_T
Tsubbi
Profile Joined September 2010
Germany7996 Posts
Last Edited: 2013-02-05 19:35:04
February 05 2013 19:34 GMT
#324
the hydralisk are not weak part was golden but i lost it at the run away from voidray part
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 05 2013 19:35 GMT
#325
On February 06 2013 04:33 myRZeth wrote:
Show nested quote +
On February 06 2013 04:32 DarkLordOlli wrote:
Ok so protoss will now never leave their base without detection. Hey, scratch that. Without observers. Since oracles get shredded by Widow Mines as well. So there we go, back to robo only openings >_>



we are already back to robo only openings T_T


Since when? I open stargate all the time against both protoss and zerg. Terran requires more respect and ground pressence, but I still drop in a stargate because they are awesome.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
nomyx
Profile Joined June 2012
United States2205 Posts
February 05 2013 19:35 GMT
#326
On February 06 2013 04:29 blade55555 wrote:
Show nested quote +
On February 06 2013 04:22 Code wrote:
On the next page he also gives his thoughts on a few other things:

http://eu.battle.net/sc2/en/forum/topic/6533624206?page=9#162

We don't think Hydralisks are weak at all. Hydralisks are one of the most frequently used units in the beta right now.

And for Protoss air, we are definitely seeing an increased usage in all Stargate units. Some of our thoughts are:

- Tempests maybe do too much damage to non massive units for their supply cost.

- New strategies will seem more OP than not naturally because they're new and they didn't used to do as much as they do now. We think this is a good thing at this point because how else would we introduce new, powerful options if every strategy just remain as it is?

- Not a lot of players are doing the run away during Voidray is charged up micro. Makes us think even top players are still not that used to fighting against the new Voidray.

- Surprisingly a lot of players still don't know that the Voidray ability doesn't do any extra damage vs. Hydralisks nor any other light units. Also makes us think it's way too early to make a judgement in saying Voidrays are OP.

- HotS tournaments are starting up, and we'd like to really make sure how all the new strategies in HotS turn out.

We are and will definitely be paying extremely close attention to the highest level tournament games in HotS in order to really make sure a lot of the community concerns and concerns we have on our end are actual problems.


lol... This is why I lost faith in their balancing team after their amazing patch 7. They really started to do some stupid changes and the bold is just lol... xD


it's funny how he cites the massive usage of hydralisks as a reason they're good

they're not being used so much because they're good, but because blizzard keeps telling everyone that they're insanely powerful in HOTS despite the only change being an upgrade (2 total, missile and speed) for off creep speed
pmp10
Profile Joined April 2012
3399 Posts
February 05 2013 19:35 GMT
#327
On February 06 2013 04:13 KeksX wrote:
They're also thinking of buffing the widow mine against P!
http://eu.battle.net/sc2/en/forum/topic/6533624206?page=8#152
Show nested quote +
We're also playing with increasing the single target damage of Widow Mines from 125 to 125 + 35 shields to give it some more strength vs. Protoss.

That could actually help mech TvP quite a bit.
But the resulting games would likely be quite ugly with nothing but hellbat drops and mass mine harass.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
February 05 2013 19:36 GMT
#328
On February 06 2013 04:29 blade55555 wrote:
Show nested quote +
On February 06 2013 04:22 Code wrote:
On the next page he also gives his thoughts on a few other things:

http://eu.battle.net/sc2/en/forum/topic/6533624206?page=9#162

We don't think Hydralisks are weak at all. Hydralisks are one of the most frequently used units in the beta right now.

And for Protoss air, we are definitely seeing an increased usage in all Stargate units. Some of our thoughts are:

- Tempests maybe do too much damage to non massive units for their supply cost.

- New strategies will seem more OP than not naturally because they're new and they didn't used to do as much as they do now. We think this is a good thing at this point because how else would we introduce new, powerful options if every strategy just remain as it is?

- Not a lot of players are doing the run away during Voidray is charged up micro. Makes us think even top players are still not that used to fighting against the new Voidray.

- Surprisingly a lot of players still don't know that the Voidray ability doesn't do any extra damage vs. Hydralisks nor any other light units. Also makes us think it's way too early to make a judgement in saying Voidrays are OP.

- HotS tournaments are starting up, and we'd like to really make sure how all the new strategies in HotS turn out.

We are and will definitely be paying extremely close attention to the highest level tournament games in HotS in order to really make sure a lot of the community concerns and concerns we have on our end are actual problems.


lol... This is why I lost faith in their balancing team after their amazing patch 7. They really started to do some stupid changes and the bold is just lol... xD


Regarding the Hydralisk, they have the data. Apparently what they see in the beta isn't what the community seems to think. Honestly, if the Hydralisk really proves to be too weak they'll buff them. It's just a numbers thing that can be done in the release game.

and in pro-games I do see that people don't run away from the voidray if they charge. They just stupidly stand there most of the time still thinking they can own it whilst they can't. It's also something that can be easily tweaked. Not really worried at all.

I really like the changes to the widow mine personally. That was my biggest gripe with the nerf since it became so pointless almost versus protoss. Now it's threatening again.
Pokemon Master
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 05 2013 19:37 GMT
#329
On February 06 2013 04:34 Tsubbi wrote:
the hydralisk are not weak part was golden but i lost it at the run away from voidray part


Remember, this we are the same group of people who didn't build ghosts for over a year, only to find out that snipe killed everything-zerg from all teirs I really thing people are dumb enough not to run away from charged voidrays.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
February 05 2013 19:37 GMT
#330
Huh... so they'll make a ultra specific change for the widow mine vs toss but not the tank, how many times was it suggested that tanks get some kind of EMP round or buff vs shields so as to not affect other match ups?

Regardless though it is awesome to see they are still working on TvP mech, this should (if i did the math right) be able to hold 1 base blink builds a lot easier now that a stalker will die to a widow mine.

You see so much shit about why TvP mech can never work, immortals...skytoss...blah blah blah blah etc. But 1 base blink builds so fucking own mech its ridiculous, even if you don't kill the Terran you can just contain and expo like you didn't even go allin to begin with (with Terran having done a FE like reactor fact into CC or Tank expo or other various type of factory expand builds).
https://x.com/CaptainWaffless
Rucky
Profile Joined February 2008
United States717 Posts
February 05 2013 19:40 GMT
#331
I like the zerg changes. They are nothing too major. Not sure if the envision duration increase is necessary...60 seconds feel too long. Only one I have no opinion about is fungal nerf because i don't use infestors anymore. And that's fine because infestors should fit more of a support role where if i have a few of them it'll definitely make my army stronger, but not to a point where you just mass them. You know a spellcaster is OP when everyone just masses them.

I play random and feel that the game is getting pretty balanced. We as players just have to adapt. Ex. Oracle harass is too OP PvT...try dropping down an ebay and 1 turret at min line and attack/aggression. Oracle/stargate/msc is a lot of gas for 1 base.

The buff to widow mine is not necessary...it pretty much makes it so that they 1 shot oracle...that's too easy def against such a specific tech choice.
Beyond the Game
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 05 2013 19:42 GMT
#332
On February 06 2013 04:36 Seiniyta wrote:
Show nested quote +
On February 06 2013 04:29 blade55555 wrote:
On February 06 2013 04:22 Code wrote:
On the next page he also gives his thoughts on a few other things:

http://eu.battle.net/sc2/en/forum/topic/6533624206?page=9#162

We don't think Hydralisks are weak at all. Hydralisks are one of the most frequently used units in the beta right now.

And for Protoss air, we are definitely seeing an increased usage in all Stargate units. Some of our thoughts are:

- Tempests maybe do too much damage to non massive units for their supply cost.

- New strategies will seem more OP than not naturally because they're new and they didn't used to do as much as they do now. We think this is a good thing at this point because how else would we introduce new, powerful options if every strategy just remain as it is?

- Not a lot of players are doing the run away during Voidray is charged up micro. Makes us think even top players are still not that used to fighting against the new Voidray.

- Surprisingly a lot of players still don't know that the Voidray ability doesn't do any extra damage vs. Hydralisks nor any other light units. Also makes us think it's way too early to make a judgement in saying Voidrays are OP.

- HotS tournaments are starting up, and we'd like to really make sure how all the new strategies in HotS turn out.

We are and will definitely be paying extremely close attention to the highest level tournament games in HotS in order to really make sure a lot of the community concerns and concerns we have on our end are actual problems.


lol... This is why I lost faith in their balancing team after their amazing patch 7. They really started to do some stupid changes and the bold is just lol... xD


Regarding the Hydralisk, they have the data. Apparently what they see in the beta isn't what the community seems to think. Honestly, if the Hydralisk really proves to be too weak they'll buff them. It's just a numbers thing that can be done in the release game.

and in pro-games I do see that people don't run away from the voidray if they charge. They just stupidly stand there most of the time still thinking they can own it whilst they can't. It's also something that can be easily tweaked. Not really worried at all.

I really like the changes to the widow mine personally. That was my biggest gripe with the nerf since it became so pointless almost versus protoss. Now it's threatening again.


I see hydras is almost every game against skytoss and no one runs away from voidrays, even though they are slow as trash. Its hard to tell what is broken, since everyone seems to thing everything new is terrible.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
pmp10
Profile Joined April 2012
3399 Posts
February 05 2013 19:43 GMT
#333
On February 06 2013 04:37 captainwaffles wrote:
Huh... so they'll make a ultra specific change for the widow mine vs toss but not the tank, how many times was it suggested that tanks get some kind of EMP round or buff vs shields so as to not affect other match ups?

Wouldn't that mean giving-up the + armored damage bonus?
It seems that it would open a much bigger can of worms.
nomyx
Profile Joined June 2012
United States2205 Posts
February 05 2013 19:43 GMT
#334
On February 06 2013 04:37 captainwaffles wrote:
Huh... so they'll make a ultra specific change for the widow mine vs toss but not the tank, how many times was it suggested that tanks get some kind of EMP round or buff vs shields so as to not affect other match ups?

Regardless though it is awesome to see they are still working on TvP mech, this should (if i did the math right) be able to hold 1 base blink builds a lot easier now that a stalker will die to a widow mine.

You see so much shit about why TvP mech can never work, immortals...skytoss...blah blah blah blah etc. But 1 base blink builds so fucking own mech its ridiculous, even if you don't kill the Terran you can just contain and expo like you didn't even go allin to begin with (with Terran having done a FE like reactor fact into CC or Tank expo or other various type of factory expand builds).


Blizzard loves their SC2 units a lot more than those old crappy brood war units. They'll continue to buff their new units and refuse to touch the old ones. This is why we'll never see any old BW unit return to SC2 in hots or lotv
Buffy
Profile Blog Joined May 2010
Sweden665 Posts
February 05 2013 19:46 GMT
#335
Well, if they dont fix airtoss and airterran or zerg AA for lategame, I guess its WOL reverse roles. Fun times to be had ! (sarcasm)
Yes I am
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
February 05 2013 19:47 GMT
#336
On February 06 2013 04:43 pmp10 wrote:
Show nested quote +
On February 06 2013 04:37 captainwaffles wrote:
Huh... so they'll make a ultra specific change for the widow mine vs toss but not the tank, how many times was it suggested that tanks get some kind of EMP round or buff vs shields so as to not affect other match ups?

Wouldn't that mean giving-up the + armored damage bonus?
It seems that it would open a much bigger can of worms.



What do you mean?
https://x.com/CaptainWaffless
Advantageous
Profile Blog Joined May 2012
China1350 Posts
February 05 2013 19:52 GMT
#337
how about no and lets keep the overlord speed back at t2...
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
SolidMoose
Profile Joined June 2011
United States1240 Posts
February 05 2013 19:59 GMT
#338
Wait wait wait

If they are willing to give widow mines +shield damage, they should just give it to siege tanks. What the hell
Tuczniak
Profile Joined September 2010
1561 Posts
February 05 2013 19:59 GMT
#339
On February 06 2013 04:47 captainwaffles wrote:
Show nested quote +
On February 06 2013 04:43 pmp10 wrote:
On February 06 2013 04:37 captainwaffles wrote:
Huh... so they'll make a ultra specific change for the widow mine vs toss but not the tank, how many times was it suggested that tanks get some kind of EMP round or buff vs shields so as to not affect other match ups?

Wouldn't that mean giving-up the + armored damage bonus?
It seems that it would open a much bigger can of worms.



What do you mean?
He meant that tanks with +vs shield might not be able to have +vs armored. I don't know how it works. But I think he was thinking about this issue.
Dandy_Moustachu
Profile Joined July 2010
France422 Posts
February 05 2013 20:02 GMT
#340
On February 06 2013 04:43 pmp10 wrote:
Show nested quote +
On February 06 2013 04:37 captainwaffles wrote:
Huh... so they'll make a ultra specific change for the widow mine vs toss but not the tank, how many times was it suggested that tanks get some kind of EMP round or buff vs shields so as to not affect other match ups?

Wouldn't that mean giving-up the + armored damage bonus?
It seems that it would open a much bigger can of worms.


Just let them have 50 flat dmg +35 vs shield :D
Give tank some love
Pif Paf Pouf
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