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On December 21 2012 04:20 Serenity12 wrote: Can someone confirm whether or not fungal is negated by PDD since it is a projectile? PDD should negate it, but it should sap more energy from the pdd.
It doesn't block spells, else EMP would be blocked too.
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On December 21 2012 04:20 Serenity12 wrote: Can someone confirm whether or not fungal is negated by PDD since it is a projectile? PDD should negate it, but it should sap more energy from the pdd.
pdd doensnt effect spells, it never has never will
Edit: just got beat
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According to White-ra in Q&A Teamspeak
"Infestor change very bad" because you can outrange Colossus and use it to easily snipe Sentries and HT
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On December 21 2012 05:36 Galaxy345 wrote:According to White-ra in Q&A Teamspeak "Infestor change very bad" because you can outrange Colossus and use it to easily snipe Sentries and HT 
Oh it is very bad he's right, imo it's stronger then WoL fungal now. It's really powerful like it wasn't before the nerf right?
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On December 21 2012 05:36 Galaxy345 wrote:According to White-ra in Q&A Teamspeak "Infestor change very bad" because you can outrange Colossus and use it to easily snipe Sentries and HT  I don't think there's a soul on this planet who thinks the infestor change is any good.
Except maybe David Kim.
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I'm surprised how many people act like these changes affect them. Notice how Blizzard always references "players at the top level" when they introduce these patches. Balance issues don't apply to anyone below Diamond league. You don't play well enough to benefit/lose from such balance patches. I'm a Plat Protoss players and sometimes I lose to broodlord/infestor, sometimes I totally own Zerg. It all depends on how well my opponent plays. Not race balance issues.
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On December 21 2012 05:45 Interstellar wrote: I'm surprised how many people act like these changes affect them. Notice how Blizzard always references "players at the top level" when they introduce these patches. Balance issues don't apply to anyone below Diamond league. You don't play well enough to benefit/lose from such balance patches. I'm a Plat Protoss players and sometimes I lose to broodlord/infestor, sometimes I totally own Zerg. It all depends on how well my opponent plays. Not race balance issues.
You play platin and try to judge about people playing in the diamond league? Im master as most of the posters and i can speak for all: These patches affect our matchups pretty hard and its no only the 200 progamer who feel the changes. Damn guys like you make me so angry i will stop writing before i lose myself....
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On December 21 2012 05:55 SpecKROELLchen wrote:Show nested quote +On December 21 2012 05:45 Interstellar wrote: I'm surprised how many people act like these changes affect them. Notice how Blizzard always references "players at the top level" when they introduce these patches. Balance issues don't apply to anyone below Diamond league. You don't play well enough to benefit/lose from such balance patches. I'm a Plat Protoss players and sometimes I lose to broodlord/infestor, sometimes I totally own Zerg. It all depends on how well my opponent plays. Not race balance issues. You play platin and try to judge about people playing in the diamond league? Im master as most of the posters and i can speak for all: These patches affect our matchups pretty hard and its no only the 200 progamer who feel the changes. Damn guys like you make me so angry i will stop writing before i lose myself.... It affects everyone regardless of league anyway through the pro scene. We are all tired of turtle Infestor spam.
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On December 21 2012 05:37 Bagi wrote:Show nested quote +On December 21 2012 05:36 Galaxy345 wrote:According to White-ra in Q&A Teamspeak "Infestor change very bad" because you can outrange Colossus and use it to easily snipe Sentries and HT  I don't think there's a soul on this planet who thinks the infestor change is any good. Except maybe David Kim. There are some very VERY ULTRA biased players on the official forums defending it with fire. And they're still saying that the infestor is very weak after the projectile change. And those are players who are in masters, I think their flames are retarded. They're not arguing they're just flaming everyone who is criticizing zerg.
Can you stop posting? I'm reporting you, and everyone else seeing IIIIIIIIIIIII posting should just report him and we'll soon be free of his !@#$ on the forum.
wow IIIIIIIIIIII. thought as a master player you would have a better understanding. he said infestor is now stronger than before which is just outright a lie. and he tells that in every thread and even makes new threads about that lie. so yeah i reported him and hope his next acc gets permabanned because he is too stupid to recognize he is wrong so obviously.
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On December 20 2012 11:15 Whitewing wrote:Show nested quote +On December 20 2012 10:50 Shakattak wrote:On December 20 2012 10:34 rQvicious wrote:On December 20 2012 10:22 ultratorr wrote: They REALLY need to get rid of micro-limiting abilities like fungal, force field, time warp, etc. UNLESS there is a way for the opposing player to counteract them, and casting the ability requires some thought and finesse.
Ideas to counteract make micro-limiting spells: - Slow fungal projectile to make it extremely dodgeable (since 1 fungal hit = 10 fungals hit) - Medivac "restoration" unroots fungaled units - Medivac with speed boost lifts units over force fields / roach burrow movement under ff (in hots this is actually better than in wol) - Medivac with speed boost lifts units to get out of time warp (and what about Mech?)
Ideas to make micro-limiting spells require thought and finesse - channeled ff (many variations here, eg. ff requiring energy in the same way as cloak: X to activate, while draining Y/sec) - time warp and fungal slow affect friendly units (I don't know why most Z and P spells don't affect friendly units)
EDIT: - Similar things can be said for "hard counters". Hard counters are not interesting because hard countering your opponent does not require finesse (though requires thought, or maybe more luck).
In general, the game should involve BOTH players trying to outplay each other, not whether one player plays well enough. Micro-limiting spells are making the game a one-player game. Wait your telling me storm doesn't effect protoss units? if this is true that is fucking stupid. Tanks give splash.. to friendlies. Terran has the advantage of a arsenal of ranges units being hit by your own tank splash is almost negligible if your spread out and you micro like your supposed to . Storm does hurt your own units. It's hilarious how often a protoss goes to storm a bio army that is kiting away, and winds up getting his own zealots for 40 damage each as they charge at the bio. It's just not as obvious because protoss units have more health so they don't instantly go into the orange after 1 tick of a storm. Then they should quit 1a'ing so their own things don't get stormed .
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On December 21 2012 05:55 SpecKROELLchen wrote:Show nested quote +On December 21 2012 05:45 Interstellar wrote: I'm surprised how many people act like these changes affect them. Notice how Blizzard always references "players at the top level" when they introduce these patches. Balance issues don't apply to anyone below Diamond league. You don't play well enough to benefit/lose from such balance patches. I'm a Plat Protoss players and sometimes I lose to broodlord/infestor, sometimes I totally own Zerg. It all depends on how well my opponent plays. Not race balance issues. You play platin and try to judge about people playing in the diamond league? Im master as most of the posters and i can speak for all: These patches affect our matchups pretty hard and its no only the 200 progamer who feel the changes. Damn guys like you make me so angry i will stop writing before i lose myself....
You can get angry but he's right. Players below the very highest levels do not and should not impact balance decisions. Of course everyone's affected but if Blizzard made balance changes based on the struggles of random master and even random GM level players, the game would be an utter mess. Nevertheless, the infestor change just seems bizarre. Maybe infestors still won't be worth the investment but it just seems kind of silly given how widely hated the infestor is. I can't think of another unit that has generated as much widespread loathing as the infestor. At their peak, ghosts were also pretty nauseous but I think infestors are even less popular. Even crowds groan when blord infestor appears, the opposing army gets fungaled and then disappears.
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The game needs to be balanced when played at the highest level. If you are still losing in a balanced game that means you are just a bad player.
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On December 21 2012 06:43 The_Darkness wrote:Show nested quote +On December 21 2012 05:55 SpecKROELLchen wrote:On December 21 2012 05:45 Interstellar wrote: I'm surprised how many people act like these changes affect them. Notice how Blizzard always references "players at the top level" when they introduce these patches. Balance issues don't apply to anyone below Diamond league. You don't play well enough to benefit/lose from such balance patches. I'm a Plat Protoss players and sometimes I lose to broodlord/infestor, sometimes I totally own Zerg. It all depends on how well my opponent plays. Not race balance issues. You play platin and try to judge about people playing in the diamond league? Im master as most of the posters and i can speak for all: These patches affect our matchups pretty hard and its no only the 200 progamer who feel the changes. Damn guys like you make me so angry i will stop writing before i lose myself.... You can get angry but he's right. Players below the very highest levels do not and should not impact balance decisions. Of course everyone's affected but if Blizzard made balance changes based on the struggles of random master and even random GM level players, the game would be an utter mess. Nevertheless, the infestor change just seems bizarre. Maybe infestors still won't be worth the investment but it just seems kind of silly given how widely hated the infestor is. I can't think of another unit that has generated as much widespread loathing as the infestor. At their peak, ghosts were also pretty nauseous but I think infestors are even less popular. Even crowds groan when blord infestor appears, the opposing army gets fungaled and then disappears. He isnt right.
No blizzard shouldnt balance it for 'random' masters players, but they should balance it for the average masters player, and diamond, and plat, and even bronze, as far as reasonably possible. No that won't always be possible, but only balancing it for pros is stupid and also results in a mess. There have been significant balance changes in SC2 because of a single player. And no I am not talking about a strategy invented by a single player, but purely because one player shows something nice, balance changes happen. You are not telling me basing balance changes around a single player is a good idea.
Lets say we got a new player, we call him Lee. Lee has sick marine micro. So sick it makes everything other pros do look like children playing. Now should blizzard do balance changes because of Lee? And when Lee retires we get in the patch notes that Terran would be boosted back to normal levels because Lee is gone?
Of course balance at the pro level is important for e-sports, but there wont be an SC2 e-sports scene if no one below pro level wants to play anymore. And while it wont be always easy, it really isnt impossible to balance it for different play levels, in a well designed game that is the case: It basicly means all races need to have a healthy choice between a-move armies and micro intensive armies, where micro should pay off, but not that one race needs way more micro than another race to be competitive.
That you arent affected by balance changes if you arent a pro is just simply not true. My fungaled vikings have also something to say about that. If an average bronze player playing race A would immediatly get to silver when switching to race B, then that is a balance issue.
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On December 21 2012 04:23 Yoshi Kirishima wrote:Show nested quote +On December 21 2012 04:20 Serenity12 wrote: Can someone confirm whether or not fungal is negated by PDD since it is a projectile? PDD should negate it, but it should sap more energy from the pdd. It doesn't block spells, else EMP would be blocked too.
Its true. That said, that should absolutely be in the game. Would make ravens instantly viable, while also requiring decent skill to pull of properly, and should be entertaining for the viewers. At least that could be something to test.
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On December 21 2012 06:04 PanzerElite wrote:Show nested quote +On December 21 2012 05:37 Bagi wrote:On December 21 2012 05:36 Galaxy345 wrote:According to White-ra in Q&A Teamspeak "Infestor change very bad" because you can outrange Colossus and use it to easily snipe Sentries and HT  I don't think there's a soul on this planet who thinks the infestor change is any good. Except maybe David Kim. There are some very VERY ULTRA biased players on the official forums defending it with fire. And they're still saying that the infestor is very weak after the projectile change. And those are players who are in masters, I think their flames are retarded. They're not arguing they're just flaming everyone who is criticizing zerg. If Blizzard actually listens to their forums for balancing issues, then all hope is lost.
Its full of low league scrubs and masters players who get banned from everywhere else for being too biased.
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On December 21 2012 07:08 Bagi wrote:Show nested quote +On December 21 2012 06:04 PanzerElite wrote:On December 21 2012 05:37 Bagi wrote:On December 21 2012 05:36 Galaxy345 wrote:According to White-ra in Q&A Teamspeak "Infestor change very bad" because you can outrange Colossus and use it to easily snipe Sentries and HT  I don't think there's a soul on this planet who thinks the infestor change is any good. Except maybe David Kim. There are some very VERY ULTRA biased players on the official forums defending it with fire. And they're still saying that the infestor is very weak after the projectile change. And those are players who are in masters, I think their flames are retarded. They're not arguing they're just flaming everyone who is criticizing zerg. If Blizzard actually listens to their forums for balancing issues, then all hope is lost. Its full of low league scrubs and masters players who get banned from everywhere else for being too biased.
I do believe DB has stated that they look through TL from time to time But to what length, I don't know.
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Dustin BROWDER thank you for your creativity And ACTIVISION BLIZZARD that ruined SC universe WOW mop UNIVERSE Diablo universe because off fail of D3 ....
Dustin Browder you will probably remove CARIERS and bring Tempist (so retarded unite to be capital ship for toss) (i am toss player) Thx for destroying PROTOSS RACE by creating unites LIKE COLOSS and Sentyris...also if somebody noticed Oricle and mothership core are also gimmicky mechanichs
and made toss gimmicky dark templar race that dont act like protoss at all ... strength for cost ....SC2 toss its not real toss..
Also this new patch prove that blizzard i dont know i play WC3 Spellcaster unite should made normal unites stronger in battles and not do that much dps and almost act like army...
Spellcaster should be support unit that back up normal unites... and dont do everything in game.. dps kiling supporting ...lol..
Thx blizzard for gimmicky Protoss and reatarded game as SC2 and Hots will not be much diferent from this patch i see that... simply blizzard dont want do admit that they are wrong when creating unites like INFESTORS AND colloss and Force fealds... and toss in general ...I WILL NOT BY THIS GAME.. end i would reader play WC3 tft....
User was warned for this post
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On December 21 2012 07:13 Excludos wrote:Show nested quote +On December 21 2012 07:08 Bagi wrote:On December 21 2012 06:04 PanzerElite wrote:On December 21 2012 05:37 Bagi wrote:On December 21 2012 05:36 Galaxy345 wrote:According to White-ra in Q&A Teamspeak "Infestor change very bad" because you can outrange Colossus and use it to easily snipe Sentries and HT  I don't think there's a soul on this planet who thinks the infestor change is any good. Except maybe David Kim. There are some very VERY ULTRA biased players on the official forums defending it with fire. And they're still saying that the infestor is very weak after the projectile change. And those are players who are in masters, I think their flames are retarded. They're not arguing they're just flaming everyone who is criticizing zerg. If Blizzard actually listens to their forums for balancing issues, then all hope is lost. Its full of low league scrubs and masters players who get banned from everywhere else for being too biased. I do believe DB has stated that they look through TL from time to time But to what length, I don't know.
If you follow their twitter, it is pretty clear they watch and read TL. I am sure they take everything with a grain of salt when they release any changes, but they do listen.
I really think the projectile fungle will be toned down. The game hasn't had a projectile spell there the player needs to lead the shot, so they are likely trying everything.
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On December 21 2012 07:01 Sissors wrote:Show nested quote +On December 21 2012 06:43 The_Darkness wrote:On December 21 2012 05:55 SpecKROELLchen wrote:On December 21 2012 05:45 Interstellar wrote: I'm surprised how many people act like these changes affect them. Notice how Blizzard always references "players at the top level" when they introduce these patches. Balance issues don't apply to anyone below Diamond league. You don't play well enough to benefit/lose from such balance patches. I'm a Plat Protoss players and sometimes I lose to broodlord/infestor, sometimes I totally own Zerg. It all depends on how well my opponent plays. Not race balance issues. You play platin and try to judge about people playing in the diamond league? Im master as most of the posters and i can speak for all: These patches affect our matchups pretty hard and its no only the 200 progamer who feel the changes. Damn guys like you make me so angry i will stop writing before i lose myself.... You can get angry but he's right. Players below the very highest levels do not and should not impact balance decisions. Of course everyone's affected but if Blizzard made balance changes based on the struggles of random master and even random GM level players, the game would be an utter mess. Nevertheless, the infestor change just seems bizarre. Maybe infestors still won't be worth the investment but it just seems kind of silly given how widely hated the infestor is. I can't think of another unit that has generated as much widespread loathing as the infestor. At their peak, ghosts were also pretty nauseous but I think infestors are even less popular. Even crowds groan when blord infestor appears, the opposing army gets fungaled and then disappears. He isnt right. No blizzard shouldnt balance it for 'random' masters players, but they should balance it for the average masters player, and diamond, and plat, and even bronze, as far as reasonably possible. No that won't always be possible, but only balancing it for pros is stupid and also results in a mess. There have been significant balance changes in SC2 because of a single player. And no I am not talking about a strategy invented by a single player, but purely because one player shows something nice, balance changes happen. You are not telling me basing balance changes around a single player is a good idea. Lets say we got a new player, we call him Lee. Lee has sick marine micro. So sick it makes everything other pros do look like children playing. Now should blizzard do balance changes because of Lee? And when Lee retires we get in the patch notes that Terran would be boosted back to normal levels because Lee is gone? Of course balance at the pro level is important for e-sports, but there wont be an SC2 e-sports scene if no one below pro level wants to play anymore. And while it wont be always easy, it really isnt impossible to balance it for different play levels, in a well designed game that is the case: It basicly means all races need to have a healthy choice between a-move armies and micro intensive armies, where micro should pay off, but not that one race needs way more micro than another race to be competitive. That you arent affected by balance changes if you arent a pro is just simply not true. My fungaled vikings have also something to say about that. If an average bronze player playing race A would immediatly get to silver when switching to race B, then that is a balance issue. That literally happened with Terran and MVP (except it was marine micro and macro). He goes soft for wrist problems, and now all you see is Terrans struggling to keep their heads above water.
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After trying out the new infestors I have to say that they feel even stronger than the old 9 range infestors in WoL and I'm not entirely sure as to how Blizz came to the conclusion that the infestors needed to be buffed. It says in the David Kim post that it was just too weak in ZvZ again, but that doesn't make sense, its a damn mirror match.
Come on Blizz, stop joking around and revert the change.
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