• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:26
CET 10:26
KST 18:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview3RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion2Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 104
StarCraft 2
General
SC2 All-Star Invitational: Tournament Preview Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BSL Season 2025 - Full Overview and Conclusion BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1531 users

Beta Balance Update #10 - Page 61

Forum Index > StarCraft 2 HotS
1835 CommentsPost a Reply
Prev 1 59 60 61 62 63 92 Next
summerloud
Profile Joined March 2010
Austria1201 Posts
December 20 2012 10:07 GMT
#1201
On December 20 2012 18:36 Zombo Joe wrote:
Show nested quote +
On December 20 2012 18:32 phodacbiet wrote:
On December 20 2012 17:49 Scrubwave wrote:
On December 20 2012 17:22 Xanbatou wrote:
You guys need to to calm down. It's a beta and they are clearly testing numbers. Did you actually think the infestor nerf was final? Moreover, do you actually think any of the units right now are final? They are just tweaking numbers. Its obvious that fungal is a little too strong right now. I think if they just decrease the speed to like 12 or something, it should be fine.



Whoa, easy there, we don't want to overnerf infestors.


Yeah seriously, infestors are really underused atm if you nerf it even more no one will use it. I think David Kim should make Fungal kill everything in one hit and have same range as tempest since tempest are out ranging them! Then fungal will be balanced! But seriously... i think blizzard "internal testing team" plays WoW instead of testing sc2.


Dustin Browder himself did say his favorite thing to do is make WoW quests.

WoW quests aren't exactly known for being engaging through story and gameplay.


i didnt think my respect for DB could drop anymore before i read this... this guy is just too good to be true... hes like a movie villain at this point...

WoW quest: go and destroy 10 rocks for me
link0
Profile Joined March 2010
United States1071 Posts
December 20 2012 10:08 GMT
#1202
It seems like there was almost no thought put into these changes. Terran's only new units made pointless in all matchups. Infestors become as good or better than in WOL.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Gimmeurladderpoints
Profile Joined December 2012
Germany372 Posts
December 20 2012 10:23 GMT
#1203
On December 20 2012 19:07 summerloud wrote:
Show nested quote +
On December 20 2012 18:36 Zombo Joe wrote:
On December 20 2012 18:32 phodacbiet wrote:
On December 20 2012 17:49 Scrubwave wrote:
On December 20 2012 17:22 Xanbatou wrote:
You guys need to to calm down. It's a beta and they are clearly testing numbers. Did you actually think the infestor nerf was final? Moreover, do you actually think any of the units right now are final? They are just tweaking numbers. Its obvious that fungal is a little too strong right now. I think if they just decrease the speed to like 12 or something, it should be fine.



Whoa, easy there, we don't want to overnerf infestors.


Yeah seriously, infestors are really underused atm if you nerf it even more no one will use it. I think David Kim should make Fungal kill everything in one hit and have same range as tempest since tempest are out ranging them! Then fungal will be balanced! But seriously... i think blizzard "internal testing team" plays WoW instead of testing sc2.


Dustin Browder himself did say his favorite thing to do is make WoW quests.

WoW quests aren't exactly known for being engaging through story and gameplay.


i didnt think my respect for DB could drop anymore before i read this... this guy is just too good to be true... hes like a movie villain at this point...

WoW quest: go and destroy 10 rocks for me


Starcraft, Legacy of the Void: Go and destroy ten rocks for me. Then build an expansion

~Ryung~Genius~Bomber~Nestea~Liquid_Jinro~Sage~San~jjakji~Boxer~Fantasy~Polt~
madespecifically
Profile Joined December 2012
39 Posts
December 20 2012 10:30 GMT
#1204
On December 20 2012 19:08 link0 wrote:
It seems like there was almost no thought put into these changes. Terran's only new units made pointless in all matchups. Infestors become as good or better than in WOL.

They are better. 15 speed is very fast to dodge so should be considered insta cast. 10 range is 1 range upgrade on top of the blatant imbalance we have in WOL. So, infestors are better. And so are zerg. My hope for blizzard's balance team coming to their senses is fading again once more. GSL blizzard cup - ZvP since RO8. So is the normal GSL. And so will be ladder. And so will be everything when HOTS comes out - ZvP.

neptunusfisk
Profile Blog Joined July 2012
2286 Posts
December 20 2012 10:31 GMT
#1205
On December 19 2012 06:26 TranceKuja wrote:
You're using fungals in PvT?


Oh, sounds like something to try out. I bet terrans will be mad.
maru G5L pls
DoNuTs84
Profile Joined February 2012
Denmark24 Posts
December 20 2012 10:32 GMT
#1206
Mass Ghost = Mass HT > Mass Infestor
madespecifically
Profile Joined December 2012
39 Posts
December 20 2012 10:39 GMT
#1207
On December 20 2012 19:32 DoNuTs84 wrote:
Mass Ghost = Mass HT > Mass Infestor

Do you really believe so? Is it the reason why we never see mass ghost or mass ht vs zerg but see mass infestor IN EVERY matchup? Is it some reverse psychology of pros who swore to never use mass ghost or mass high templar cause they are super strong?

Posts like yours made me sad. No arguments, a blatantly wrong statement, short and simple. I am wondering if starcraft will survive long if people like you are allowed to have an opinion on balance.
ReMaiN13
Profile Joined June 2012
Australia16 Posts
December 20 2012 10:47 GMT
#1208
What would be really cool is if they kept the range but decreased the speed back to what it was or even further. Would make fungal growth more of a opportunity spell based on skill rather than being straight up guaranteed damage.
neozxa
Profile Joined August 2011
Indonesia545 Posts
December 20 2012 10:52 GMT
#1209
I don't think the Widow Mine changes is good enough on its own, maybe they should buff the splash damage to compensate for the single target damage loss. And even with the damage reduction I don't think that Banshee play will still be viable in TvT with well placed Widow Mines.

Caduceus Reactor change sounds plausible, since they were made so that lategame Bio become stronger anyway.

I don't think it's neccesary to buff Fungal range that much, just revert the range back to 9, no need to add an extra 1 range compared to the Fungal range nerf.
Keep moving forward
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
December 20 2012 10:53 GMT
#1210
On December 20 2012 19:47 ReMaiN13 wrote:
What would be really cool is if they kept the range but decreased the speed back to what it was or even further. Would make fungal growth more of a opportunity spell based on skill rather than being straight up guaranteed damage.


No, the range was jus decreased to 8 in wol, I don't see any reason to make it 10 in hots. At best, increase the speed by 1 or 2, but 10 range (+2 radius) is beyond ridiculous.
Terran & Potato Salad.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
December 20 2012 11:07 GMT
#1211
Honestly the speed upgrade on medivacs sounds plain retarded. Just make it a direct movement speed upgrade instead of an ability gimmick.

Medivacs used to be a lot faster before they got nerfed early on WoL.

Mostly because the maps consisted of steppes of war.
I am Terranfying.
RenZan
Profile Joined February 2011
France35 Posts
December 20 2012 11:10 GMT
#1212
On December 20 2012 20:07 Zombo Joe wrote:
Honestly the speed upgrade on medivacs sounds plain retarded. Just make it a direct movement speed upgrade instead of an ability gimmick.

Medivacs used to be a lot faster before they got nerfed early on WoL.

Mostly because the maps consisted of steppes of war.


Make it faster than bio and it will be a pain in the a** to move your army with them on the same speed. It would be a nerf and not a buff trust me.
hfsrj
Profile Joined October 2012
Germany166 Posts
December 20 2012 11:30 GMT
#1213
Remember : this is not a WoL patch, it is a HotS patch.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-12-20 11:35:22
December 20 2012 11:30 GMT
#1214
On December 20 2012 20:10 RenZan wrote:
Show nested quote +
On December 20 2012 20:07 Zombo Joe wrote:
Honestly the speed upgrade on medivacs sounds plain retarded. Just make it a direct movement speed upgrade instead of an ability gimmick.

Medivacs used to be a lot faster before they got nerfed early on WoL.

Mostly because the maps consisted of steppes of war.


Make it faster than bio and it will be a pain in the a** to move your army with them on the same speed. It would be a nerf and not a buff trust me.

Make it faster than bio and any excitement if a pursuing army can catch medivacs will be gone completely. Thats why the speed boost is bad as well ...

Every tactic needs to involve RISKS and a speed boost is all about reducing risks and thus fun for the viewer. Players wont really line their bases with turrets now either since they havent done that yet (maybe the KeSPA players will, but not the SC2 pros) ...
If you cant say what you're meaning, you can never mean what you're saying.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
December 20 2012 11:33 GMT
#1215
I have yet to see this changes on the EU server, when exactly are they going live?
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-12-20 11:43:20
December 20 2012 11:42 GMT
#1216
On December 20 2012 19:32 DoNuTs84 wrote:
Mass Ghost = Mass HT > Mass Infestor

Apart from EMPing enemy units the Ghost is actually rubbish and does nothing whereas the Infestor has a supply of stimmed Marines "on board" which potentially provide more than his own supplys worth in damage for a short time without requiring the actual unit to stick around and be endangered.

If Marines would "charge up" all the time they are running around and then have an increased damage output of up to 4 times their normal damage (1 Infestor = 2 Supply; 200 energy = 8 Infested Terrans ... = 4 ITs per supply) for some time it might be fine, but they dont do that. The Infestor is the caster with the biggest ability to focus all its power in one moment in time and it can be easily massed too. Terrible design concept and your logic is faulty.
If you cant say what you're meaning, you can never mean what you're saying.
Sigmur
Profile Joined August 2010
Poland497 Posts
December 20 2012 11:44 GMT
#1217
Patch zergs patch zergs, what you gonna do, what you gonna do when they come for you?

Seems like in WoL, foreign race will be zerK.
Scrubwave
Profile Joined July 2010
Poland1786 Posts
December 20 2012 12:02 GMT
#1218
--- Nuked ---
najreteip
Profile Joined December 2010
Belgium4158 Posts
December 20 2012 12:07 GMT
#1219
On December 20 2012 19:23 Gimmeurladderpoints wrote:
Show nested quote +
On December 20 2012 19:07 summerloud wrote:
On December 20 2012 18:36 Zombo Joe wrote:
On December 20 2012 18:32 phodacbiet wrote:
On December 20 2012 17:49 Scrubwave wrote:
On December 20 2012 17:22 Xanbatou wrote:
You guys need to to calm down. It's a beta and they are clearly testing numbers. Did you actually think the infestor nerf was final? Moreover, do you actually think any of the units right now are final? They are just tweaking numbers. Its obvious that fungal is a little too strong right now. I think if they just decrease the speed to like 12 or something, it should be fine.



Whoa, easy there, we don't want to overnerf infestors.


Yeah seriously, infestors are really underused atm if you nerf it even more no one will use it. I think David Kim should make Fungal kill everything in one hit and have same range as tempest since tempest are out ranging them! Then fungal will be balanced! But seriously... i think blizzard "internal testing team" plays WoW instead of testing sc2.


Dustin Browder himself did say his favorite thing to do is make WoW quests.

WoW quests aren't exactly known for being engaging through story and gameplay.


i didnt think my respect for DB could drop anymore before i read this... this guy is just too good to be true... hes like a movie villain at this point...

WoW quest: go and destroy 10 rocks for me


Starcraft, Legacy of the Void: Go and destroy ten rocks for me. Then build an expansion


This post shows how ignorant you really are!
Dustin Browder would never make you destroy rocks
I have no quote!
nucleo
Profile Joined February 2011
292 Posts
Last Edited: 2012-12-20 12:10:21
December 20 2012 12:10 GMT
#1220
so... build rocks to support foundations for expansion? (:


Mass Ghost = Mass HT > Mass Infestor

is this even serious? Oo
how so?
Prev 1 59 60 61 62 63 92 Next
Please log in or register to reply.
Live Events Refresh
All-Star Invitational
03:00
Day 1
Reynor vs MaruLIVE!
WardiTV1550
PiGStarcraft620
IndyStarCraft 290
BRAT_OK 245
3DClanTV 119
EnkiAlexander 49
IntoTheiNu 17
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft620
IndyStarCraft 290
BRAT_OK 245
mouzHeroMarine 119
UpATreeSC 54
MindelVK 25
StarCraft: Brood War
Rain 1916
BeSt 238
Leta 226
Killer 214
Mong 108
Zeus 105
ToSsGirL 92
Dewaltoss 88
Barracks 75
Shuttle 70
[ Show more ]
Rush 47
soO 47
910 43
Mind 36
JulyZerg 33
Noble 33
GoRush 28
ivOry 20
NotJumperer 14
Nal_rA 10
Dota 2
NeuroSwarm112
XcaliburYe14
League of Legends
JimRising 581
C9.Mang0561
Other Games
summit1g10723
Fuzer 143
Sick101
Livibee85
minikerr31
Organizations
Other Games
gamesdonequick2171
StarCraft: Brood War
UltimateBattle 42
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH124
• LUISG 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1462
• Stunt497
Upcoming Events
uThermal 2v2 Circuit
2h 34m
AI Arena Tournament
10h 34m
BSL 21
10h 34m
Mihu vs eOnzErG
Dewalt vs Sziky
Bonyth vs DuGu
XuanXuan vs eOnzErG
Dewalt vs eOnzErG
All-Star Invitational
16h 49m
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
1d
OSC
1d 2h
BSL 21
1d 10h
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
Replay Cast
1d 23h
Wardi Open
2 days
Monday Night Weeklies
2 days
[ Show More ]
The PondCast
4 days
Replay Cast
5 days
Big Brain Bouts
6 days
Serral vs TBD
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.