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Beta Balance Update #10 - Page 60

Forum Index > StarCraft 2 HotS
1835 CommentsPost a Reply
Prev 1 58 59 60 61 62 92 Next
larse
Profile Blog Joined March 2012
1611 Posts
December 20 2012 08:07 GMT
#1181
On December 20 2012 17:06 Bagi wrote:
Show nested quote +
On December 20 2012 16:41 larse wrote:
they never revert changes.

They did revert raven speed and creep nerfs, because apparently terran was already so good.


Those changes are never actually implemented.
Scrubwave
Profile Joined July 2010
Poland1786 Posts
December 20 2012 08:16 GMT
#1182
--- Nuked ---
nomyx
Profile Joined June 2012
United States2205 Posts
Last Edited: 2012-12-20 08:19:14
December 20 2012 08:18 GMT
#1183
Before nerf widow mine could one hit:

Stalker
Zealot
Sentry
High Templar
Probe
Interceptor
Oracle

After the widow mine could one hit:

Sentry
High Templar
Probe
Interceptor

(Not including cloaked units)

What should be the purpose of the widow mine be in TvP? Strong, ground splash damage? Well, I would suggest a buff to the tank for that...
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 20 2012 08:20 GMT
#1184
Yeh...so played more TvZs...something is wrong at blizzard. 10 range fungal. Whoever thought of this should be fired. Brood/infestor is stronger than in wings of liberty, and I don't think any of us ever thought that was humanly possible.

As for Terran...I'm done playing beta/WOL until something changes. Either that or I will be switching to Protoss/Zerg like most other people are starting to.

There's no incentive anymore for any Terran player to buy this game (truth hurts). Yes, it's beta and they're going to keep tweaking and changing things, but it's not looking good for Terran. Bring back the warhound please.

This last update man...there's no way around saying it, this 10 range fungal is complete incompetence on blizzard's part. I want to believe there is a certain Zerg "pro" that suggested this change to Dkim/Browder, along with the widow mine nerf, probably some Zerg that kept complaining on their stream the widow mine was OP, because something tells me even Dkim/Browder did not think up these ridiculous changes themselves. The super buffed infestor is just mind boggling.
Sup
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
December 20 2012 08:22 GMT
#1185
You guys need to to calm down. It's a beta and they are clearly testing numbers. Did you actually think the infestor nerf was final? Moreover, do you actually think any of the units right now are final? They are just tweaking numbers. Its obvious that fungal is a little too strong right now. I think if they just decrease the speed to like 12 or something, it should be fine.
Deleted User 137586
Profile Joined January 2011
7859 Posts
December 20 2012 08:27 GMT
#1186
On December 20 2012 17:22 Xanbatou wrote:
You guys need to to calm down. It's a beta and they are clearly testing numbers. Did you actually think the infestor nerf was final? Moreover, do you actually think any of the units right now are final? They are just tweaking numbers. Its obvious that fungal is a little too strong right now. I think if they just decrease the speed to like 12 or something, it should be fine.


Speed to 12? SPEED to 12? Are you sure you're not overdoing it, laddy. Speed 13 should be enough as a nerf...

\sarcasm
Cry 'havoc' and let slip the dogs of war
InVerno
Profile Joined May 2011
258 Posts
December 20 2012 08:30 GMT
#1187
I hope DK is aware of the problem of phoenix vs phoenix in PvP, frustrating and with no tiebreakers like muta vs muta in ZvZ, also more and more common with the new viability of the stargate path, so i can hope in a 25Range Feedback to counter phoenix from a safe distance, othermatchups i don't care.
nomyx
Profile Joined June 2012
United States2205 Posts
December 20 2012 08:31 GMT
#1188
On December 20 2012 17:27 Ghanburighan wrote:
Show nested quote +
On December 20 2012 17:22 Xanbatou wrote:
You guys need to to calm down. It's a beta and they are clearly testing numbers. Did you actually think the infestor nerf was final? Moreover, do you actually think any of the units right now are final? They are just tweaking numbers. Its obvious that fungal is a little too strong right now. I think if they just decrease the speed to like 12 or something, it should be fine.


Speed to 12? SPEED to 12? Are you sure you're not overdoing it, laddy. Speed 13 should be enough as a nerf...

\sarcasm


they should nerf it to speed 20 from 15, yes this is a buff but a few months after release they will nerf it back down to 15 speed so it appears to be balanced
Gimmeurladderpoints
Profile Joined December 2012
Germany372 Posts
Last Edited: 2012-12-20 08:44:58
December 20 2012 08:42 GMT
#1189
On December 20 2012 17:20 avilo wrote:
Yeh...so played more TvZs...something is wrong at blizzard. 10 range fungal. Whoever thought of this should be fired. Brood/infestor is stronger than in wings of liberty, and I don't think any of us ever thought that was humanly possible.

As for Terran...I'm done playing beta/WOL until something changes. Either that or I will be switching to Protoss/Zerg like most other people are starting to.

There's no incentive anymore for any Terran player to buy this game (truth hurts). Yes, it's beta and they're going to keep tweaking and changing things, but it's not looking good for Terran. Bring back the warhound please.

This last update man...there's no way around saying it, this 10 range fungal is complete incompetence on blizzard's part. I want to believe there is a certain Zerg "pro" that suggested this change to Dkim/Browder, along with the widow mine nerf, probably some Zerg that kept complaining on their stream the widow mine was OP, because something tells me even Dkim/Browder did not think up these ridiculous changes themselves. The super buffed infestor is just mind boggling.


Avilo beeing Avilo.

Some evil zerg must have made them do it. Maybe the zerg infested david kim and dustin browder and mindcontrolled them into doing this.

Or... maybe...

they.
do.
NOT
know.
what.
they.
are.
doing.

They still think a majority of the players/spectators want to see any more fungals. Or else they would cut out this shit and think of some better mechanic. And while their at it they also might look at those forcefield/immortal mechanic. Cuz. Let's be serious. If zerg was not so OP right now. Everyone would HAAAAAAAAAAAAAATE on parting so much, for that stupid all in. And he would be the new villain of the community.
~Ryung~Genius~Bomber~Nestea~Liquid_Jinro~Sage~San~jjakji~Boxer~Fantasy~Polt~
Scrubwave
Profile Joined July 2010
Poland1786 Posts
December 20 2012 08:49 GMT
#1190
--- Nuked ---
phodacbiet
Profile Joined August 2010
United States1740 Posts
December 20 2012 09:32 GMT
#1191
On December 20 2012 17:49 Scrubwave wrote:
Show nested quote +
On December 20 2012 17:22 Xanbatou wrote:
You guys need to to calm down. It's a beta and they are clearly testing numbers. Did you actually think the infestor nerf was final? Moreover, do you actually think any of the units right now are final? They are just tweaking numbers. Its obvious that fungal is a little too strong right now. I think if they just decrease the speed to like 12 or something, it should be fine.



Whoa, easy there, we don't want to overnerf infestors.


Yeah seriously, infestors are really underused atm if you nerf it even more no one will use it. I think David Kim should make Fungal kill everything in one hit and have same range as tempest since tempest are out ranging them! Then fungal will be balanced! But seriously... i think blizzard "internal testing team" plays WoW instead of testing sc2.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
December 20 2012 09:36 GMT
#1192
On December 20 2012 18:32 phodacbiet wrote:
Show nested quote +
On December 20 2012 17:49 Scrubwave wrote:
On December 20 2012 17:22 Xanbatou wrote:
You guys need to to calm down. It's a beta and they are clearly testing numbers. Did you actually think the infestor nerf was final? Moreover, do you actually think any of the units right now are final? They are just tweaking numbers. Its obvious that fungal is a little too strong right now. I think if they just decrease the speed to like 12 or something, it should be fine.



Whoa, easy there, we don't want to overnerf infestors.


Yeah seriously, infestors are really underused atm if you nerf it even more no one will use it. I think David Kim should make Fungal kill everything in one hit and have same range as tempest since tempest are out ranging them! Then fungal will be balanced! But seriously... i think blizzard "internal testing team" plays WoW instead of testing sc2.


Dustin Browder himself did say his favorite thing to do is make WoW quests.

WoW quests aren't exactly known for being engaging through story and gameplay.
I am Terranfying.
jliu
Profile Joined March 2011
282 Posts
Last Edited: 2012-12-20 09:45:42
December 20 2012 09:39 GMT
#1193
On December 20 2012 09:19 iEchoic wrote:
Show nested quote +
On December 20 2012 09:16 Huragius wrote:
Also, I'm amazed that they are not nerfing ultralisk. I mean, they always want some unit to be used more, in this case they wanted to see Ultra in ZvP. However, that is not going to happen as long as immortal exists (one of many reasons why you can't mech in TvP). But holy shit, dealing with new ultra as Terran is just insane. You can not even think about engaging in an open area, even if you maxed out on marauders and tanks. All you can do is make chokes with buildings and go drop heavy play while sacking scv's behind it and going for 150 supply army ... Feels like WoL broodlord...


Yep, I have no idea what the hell to do on this game anymore. TvZ bio is awful because of the new infestor. TvZ mech is awful because of viper and the still-broken infestor/broodlord combo. They're both additionally awful because of the ultra buff.

TvP is awful because it's the same as WoL except now none of your attack timings work because of nexus overcharge. Mech is even worse because of the void ray and tempest.

TvT is the only balanced matchup, except TvT was made worse by the reaper change.

WoL is already pretty bad for Terran, and the hilarious thing is that HotS is somehow even worse. I can't find any strategy in this game that actually gives me an edge over my opponent.


You have to admit though, that medivac boost is pretty sick.
Even if it is the only thing really going for terran right now.

Honestly, blizzard should just remove the infestor, buff roach supply, make the viper lair tech, and abduct a hive tech upgrade.
ZvZ can stay broken, since I think we've had more than enough of that for quite a long time.
Rider517
Profile Joined June 2011
70 Posts
December 20 2012 09:40 GMT
#1194
stop saying it's a beta, because it looks like more a alpha test

every company use the beta for fine tuning, stress tests, when the game is almost complete, not to try changements and see what happen, the don't have a clue, i'll wait the release to decide what to do with this game, i'll watch progames, if what i will see will look ok to me i'll buy it, else i'll go elsewhere
Rabiator
Profile Joined March 2010
Germany3948 Posts
December 20 2012 09:49 GMT
#1195
On December 20 2012 17:42 Gimmeurladderpoints wrote:
Show nested quote +
On December 20 2012 17:20 avilo wrote:
Yeh...so played more TvZs...something is wrong at blizzard. 10 range fungal. Whoever thought of this should be fired. Brood/infestor is stronger than in wings of liberty, and I don't think any of us ever thought that was humanly possible.

As for Terran...I'm done playing beta/WOL until something changes. Either that or I will be switching to Protoss/Zerg like most other people are starting to.

There's no incentive anymore for any Terran player to buy this game (truth hurts). Yes, it's beta and they're going to keep tweaking and changing things, but it's not looking good for Terran. Bring back the warhound please.

This last update man...there's no way around saying it, this 10 range fungal is complete incompetence on blizzard's part. I want to believe there is a certain Zerg "pro" that suggested this change to Dkim/Browder, along with the widow mine nerf, probably some Zerg that kept complaining on their stream the widow mine was OP, because something tells me even Dkim/Browder did not think up these ridiculous changes themselves. The super buffed infestor is just mind boggling.


Avilo beeing Avilo.

Why this comment?

Either you agree with him or you dont ... and since you seem to agree with him that Blizzard has no clue then he is right and this snide remark is unnecessary. If you wrote this because you think that "Avilo always hits the nail on the head" then it is giving him too much credit.


On December 20 2012 17:42 Gimmeurladderpoints wrote:
Some evil zerg must have made them do it. Maybe the zerg infested david kim and dustin browder and mindcontrolled them into doing this.

Or... maybe...

they.
do.
NOT
know.
what.
they.
are.
doing.

They still think a majority of the players/spectators want to see any more fungals. Or else they would cut out this shit and think of some better mechanic. And while their at it they also might look at those forcefield/immortal mechanic. Cuz. Let's be serious. If zerg was not so OP right now. Everyone would HAAAAAAAAAAAAAATE on parting so much, for that stupid all in. And he would be the new villain of the community.

Fungals would be exciting if they were far and few between and only used at critical numbers, but they arent. The same is true for Forcefield. So the problem is not the spell itself but the overuse of it. There are simply too many Infestors on the Battlefield and too many units in general to make it exciting anymore.

Blizzards dev team is like those movie script writers who think that more explosions and more CGI special effects and more deaths make a sequel better. They dont automatically do that, but it seems the "next sequel" (HotS) has to have even more wildly random special effects in an attempt to make the film better. It still doesnt work guys and only the truly brainwashed idiots will think that "newer will be better automatically" and "newer must be no-complicated-work-for-resources and one-button-army-control" ... just grow up, exercise your brain and get some experience in life to see that "newer is better" is a lie/propaganda slogan so companies can sell you new stuff.
If you cant say what you're meaning, you can never mean what you're saying.
Rabiator
Profile Joined March 2010
Germany3948 Posts
December 20 2012 09:56 GMT
#1196
On December 20 2012 17:22 Xanbatou wrote:
You guys need to to calm down. It's a beta and they are clearly testing numbers. Did you actually think the infestor nerf was final? Moreover, do you actually think any of the units right now are final? They are just tweaking numbers. Its obvious that fungal is a little too strong right now. I think if they just decrease the speed to like 12 or something, it should be fine.

How much have you actually thought about this? If you think a bit more then you come to the conclusion that the speed of the missile doesnt really change much, because
a) Zerg players will adjust their aim accordingly eventually (and we are back to square 1) while opponents will still be unable to actively dodge and
b) once one Fungal hits any follow-up Fungals will hit as well, so the effect is as stupid as ever.

So nothing actually changes except for Fungal having a bigger range. Sounds reasonable and nerfed enough ...
If you cant say what you're meaning, you can never mean what you're saying.
Gimmeurladderpoints
Profile Joined December 2012
Germany372 Posts
Last Edited: 2012-12-20 10:02:53
December 20 2012 10:01 GMT
#1197
On December 20 2012 18:49 Rabiator wrote:
Show nested quote +
On December 20 2012 17:42 Gimmeurladderpoints wrote:
On December 20 2012 17:20 avilo wrote:
Yeh...so played more TvZs...something is wrong at blizzard. 10 range fungal. Whoever thought of this should be fired. Brood/infestor is stronger than in wings of liberty, and I don't think any of us ever thought that was humanly possible.

As for Terran...I'm done playing beta/WOL until something changes. Either that or I will be switching to Protoss/Zerg like most other people are starting to.

There's no incentive anymore for any Terran player to buy this game (truth hurts). Yes, it's beta and they're going to keep tweaking and changing things, but it's not looking good for Terran. Bring back the warhound please.

This last update man...there's no way around saying it, this 10 range fungal is complete incompetence on blizzard's part. I want to believe there is a certain Zerg "pro" that suggested this change to Dkim/Browder, along with the widow mine nerf, probably some Zerg that kept complaining on their stream the widow mine was OP, because something tells me even Dkim/Browder did not think up these ridiculous changes themselves. The super buffed infestor is just mind boggling.


Avilo beeing Avilo.

Why this comment?

Either you agree with him or you dont ... and since you seem to agree with him that Blizzard has no clue then he is right and this snide remark is unnecessary. If you wrote this because you think that "Avilo always hits the nail on the head" then it is giving him too much credit.


Because he is terribly biased, he wants the warhound back (that would be soooooo funny), he thinks that zerg pros are deliberatly crying imba so they can get buffs.

If avio had his way, Games would just start up wth twenty marines for Terran and toss and zerg would only have units with one hitpoint.
~Ryung~Genius~Bomber~Nestea~Liquid_Jinro~Sage~San~jjakji~Boxer~Fantasy~Polt~
Millet
Profile Joined April 2012
Sweden143 Posts
December 20 2012 10:01 GMT
#1198
Why not just:

Fungal growth range 9, projectile speed 13-15 or so, and ~50% slow instead of root.. What exactly is SO hard? I am a zerg player myself, and I feel disgusted when I use fungal like it's used now..
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
December 20 2012 10:02 GMT
#1199
On December 20 2012 14:57 Infernal_dream wrote:
Show nested quote +
On December 20 2012 14:46 NEEDZMOAR wrote:
If people think infestors were good enough after the previous patch, they are really REALLY clueless..


They were. They didn't exist. It's a good thing. Forcefield wouldn't exist in a well balanced sc2 game either.



but sc2 isnt "wellbalanced" when it comes to how much support units actually does, both sentries and infestors are units that cover up huge flaws in the designs of sc2.
MilesTeg
Profile Joined September 2010
France1271 Posts
December 20 2012 10:04 GMT
#1200
On December 20 2012 17:20 avilo wrote:
As for Terran...I'm done playing beta/WOL until something changes.


Oh no! What a loss for the community!
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