Beta Balance Update #10 - Page 59
Forum Index > StarCraft 2 HotS |
IcED Bk
Canada245 Posts
| ||
NEEDZMOAR
Sweden1277 Posts
Im just saying; Thors shouldnt be able to dodge fungals :F | ||
Infernal_dream
United States2359 Posts
On December 20 2012 14:46 NEEDZMOAR wrote: If people think infestors were good enough after the previous patch, they are really REALLY clueless.. They were. They didn't exist. It's a good thing. Forcefield wouldn't exist in a well balanced sc2 game either. | ||
![]()
Whitewing
United States7483 Posts
On December 20 2012 14:46 NEEDZMOAR wrote: If people think infestors were good enough after the previous patch, they are really REALLY clueless.. People had 2 weeks to learn to use them. If after 2 months after release there weren't any zergs who had a fucking clue how to make use of them and zergs were losing everything I'd understand it. So fungal was either a skill you used at close range to trap retreating units or something you cast during battles.... I don't see the problem. Fungal should be hard to cast because once it's out, you can chain it. This new fungal is undodgeable and has too long a range. | ||
larse
1611 Posts
On December 20 2012 14:46 NEEDZMOAR wrote: If people think infestors were good enough after the previous patch, they are really REALLY clueless.. You have no clue how ridiculous this buffed fungal is. It's almost as fast as instant and the range is more powerful than WOL fungal in many many situations (For example, against ground-supported viking). | ||
Bagi
Germany6799 Posts
On December 20 2012 14:46 NEEDZMOAR wrote: If people think infestors were good enough after the previous patch, they are really REALLY clueless.. I dunno, about as clueless as those who think this change is fine and massing infestors is what zerg should be doing. It's ridiculous, we were going towards new styles and now every TvZ is mass infestor into ultras or BLs again. Why was this necessary? | ||
blade55555
United States17423 Posts
On December 20 2012 15:12 Bagi wrote: I dunno, about as clueless as those who think this change is fine and massing infestors is what zerg should be doing. It's ridiculous, we were going towards new styles and now every TvZ is mass infestor into ultras or BLs again. Why was this necessary? Yeah who knows hopefully blizzard reverts this change or something soon... If they don't within the next week I lose all faith in blizzard. | ||
Sc2Null
United States3754 Posts
| ||
larse
1611 Posts
| ||
Rabiator
Germany3948 Posts
On December 20 2012 05:49 Big J wrote: I disagree. ITs used to be good vs Tanks and Thors and Archons and Immortals. Fungal isn't really costefficient against those. It's not even that great against some medium sized units like roaches or marauders (obviously great against stalkers, because it prevents blink). That's why you see Zergs throwing mass ITs in ZvZ. 3 ITs>1Fungal in WoL, when you fight roach/hydra. (and also that's why you see hydras in ZvZ, as once you have a good infestor count to fungal everything and spam a lot of ITs, it's more costefficient to have some hydras than more infestors; though infestors are more supplyefficient) Also, if you get like 2 full hits of psi storms on a mostly marine based army, even the best reactions won't safe you. So no, the counter to psi storm is not dodgin them, but to build less marines and more marauders and ghosts and preventing to get hit in the first place. Fungals are not used to kill tanks, BUT they are used to kill the Marines which guard tanks and after that Zerglings can swarm all over those tanks and eliminate them easily ... so essentially Fungal IS good against tanks ... indirectly. On December 20 2012 04:52 Zelniq wrote: TL;DR: IMO, Infestors are actually more fun to watch/use and versatile than some other zerg options like roach/hydra/corruptor/swarm host/broodlord + Show Spoiler [disagree? my thoughts] + On December 20 2012 05:10 Zelniq wrote: putting aside infestor/broodlord.. is mass roach/hydra/corruptor a-move blobs more fun to watch than games involving infestors? if you think so, then you either forgot those days or weren't here I think. That's my point. it's more dull. many zvt games for example involving key infestor usage are very exciting and loved. it's not the infestor that's the problem, it's more the other issues I underlined in my post (ZvP mostly) , and are too vital for zerg especially for anti-air to nerf to oblivion like some seem to want, and buffing other zerg units isn't some easy solution to fix that issue, because of things like the colossus, force field, etc. And actually a lot of the other zerg units like hydras that people keep asking to be buffed are I think going to make for very boring a move blob games due to their design. Its not really the Fungal that is the problem, but rather the MASSIVE NUMBER of Infestors you can get after securing map supremacy and lots of bases with a huge economy. Then the "critical number" is reached and you basically have "unlimited" Fungals since 10++ Infestors have a really high regeneration rate of energy. Just a handful of Infestors arent that bad and risky and exciting, but once they appear in large numbers its terribly boring. Soooo ... the logical conclusion is that the problem does NOT lie with Fungal but with the ability to get massive numbers of Infestors and we are back at one of my pet peeves ... prodcution speed boosts. Remove all of them from the game and you dont need Forcefield to protect tough Stalkers from just a few Zerglings or Roaches. Remove all of them from the game and your Siege Tank (and mech in general) will have a chance to survive an assault, because Zerg cant swarm you with "unlimited" numbers of Zerglings which cross the 13 range within one shot cycle. Remove all of them (plus the MULE) and you probably wont be swamped by dozens of Marines in the early game as Zerg. It simply adds up to "Remove all of them and critical numbers of units will be harder to reach" and "Remove all of them and the game will change into a more unit-focused game where you dont throw away your units as easily because you cant reproduce them as easily". In such an environment with 3-4 Infestors you actually can live with Fungal Growth since the Infestors arent guaranteed an auto-win against anything they can fungal, simply because in such low numbers they will run out of energy sometimes. The game would have sooo many advantages without any production speed boosts in it that it is sad Blizzard doesnt see this. On December 20 2012 05:59 Utukka wrote: Anyone else feel the real problem here is that blizzard has a fear that they might have something stay the same as it was in broodwar? I don't get why game companies fear building upon foundations. It's just scrap everything we did previously and redo it all. They fear it so much that we just get rehashed versions of everything including bnet regardless of if it's better for the game or not. They arent "afraid" ... they are in the "arrogance mode" of "we have to show that we can do it better and more flashy than they did" and thus they introduced the "mass production mode" for the units and their slick and streamlined "go as a clump in a straight line for the enemy and never ever dodge sideways" movement system. It is arrogance and unwillingness to learn from the past. On December 20 2012 06:07 HollowLord wrote: I would much prefer Blizzard made something new than just an updated Brood War. As much as I love Reavers and Lurkers do you really want to pay 100+ dollars for Brood War: Shiny Graphics Edition? If they're gonna make something new, make something new. "Something new" is just another stupid expression which says that you are very very young and have zero experience in life. Humanitys evolution is based upon stealing an idea an improving upon it and not upon coming up with something "totally new" every time. If you think about it there is only a limited number of characteristics for a unit and thus a limited number of possible unit types available. Due to the racial characteristics this gets narrowed down even more for each race. So please stop using this useless phrase and start thinking. Here is a starter: There are only two ways in which damage can be dealt: instantly or over time There are several ways in which damage can be delivered: melee, ranged-instant, ranged-missile There are two forms of damage delivery: single-target, AoE/multi-target I hope you see where this is going. The possibilities are LIMITED and since some of the most sensible designs were in BW (like the Goliath) their "new incarnations" are pretty bad. On December 20 2012 07:27 summerloud wrote: stalker has same stats as dragoon? are you high? dragoons were extremely high-hp high-power units that could take on pretty much everything stalkers are the weakest staple unit in the game due to having to balance also being a harass/allin unit with blink not saying i liked dragoon better, pretty much the contrary, but claiming its the same unit is just silly Part of the "Dragoon toughness" was converted into "niftyness" in the form of Blink and Forcefield, which are necessary due to the huge masses of infantry which can be clumped up and easily kill the Stalkers. They are still tough ... for the first few minutes while the numbers are low enough and the enemy doesnt have Stimpack/Zergling speed/Concussive shell yet to chase the few Stalkers and kill them. It is a shame Blizzard doesnt acknowledge this problem in their game design, because it makes withdrawing from a fight for some shield regeneration (= micro) rather useless; nooo ... you NEED to have Blink for that. On December 20 2012 10:48 Shakattak wrote: Muta ling bling would be absolutely useless against terran you would have to send banes in first tanks would one shot em and then You lost all your aoe to deal with bio and you just lose . Fungal affecting your units would be the worst on your own units making it impossible to move while damaging actually decreasing the amount of time your units last ., protoss units have shield so they can storm and not just get shredded, Oh I dont know ... you might want to send in your Banes via OVERLORD DROP instead (or fake that). Last I head tanks dont shoot air, but I could be wrong. On December 20 2012 10:50 Shakattak wrote: Terran has the advantage of a arsenal of ranges units being hit by your own tank splash is almost negligible if your spread out and you micro like your supposed to . The work required is ALL put on the Terran side and nothing is required of Protoss or Zerg other than "build Infestors and learn to aim". This is terrible game design ... and "like you're supposed to" is a rather arrogant comment who disregards the people who simply play for fun. ---- tl;dr Blizzard keeps on making stupid changes instead of looking at the WHOLE GAME for the imbalancing mechanics and changing them. If they did that most of these patches would be unnecessary. | ||
Shield
Bulgaria4824 Posts
On December 19 2012 06:18 Lukeeze[zR] wrote: Fungal + bliding cloud is gonna be fun. fungal: 1 step behind, 2 steps forward. I like how they they went from 9 to 8 only to make it 10 now. lolololol. This. Blizzard aren't stable with changes. They just don't know what to do. I guess I'll just stick with WoL even after March. | ||
Dodgin
Canada39254 Posts
Probably won't be laddering any more until the next balance patch. | ||
KookyMonster
United States311 Posts
| ||
Yoshi Kirishima
United States10292 Posts
Instead of turning it into a slow though, maybe turn it into a purge kind of slow? where its ms is set to 0 then goes back to normal. That way, it's still sort of like a root at the start, while being unique from just a normal flat slow | ||
PanzerElite
540 Posts
On December 20 2012 15:22 larse wrote: To those how say the buffed fungal is fine. Here is the range-10 fungal in action. http://youtu.be/w6Tdl6oMYXE?t=16m24s Holy, if HOTS is like this on release I'm sticking to WoL. | ||
[F_]aths
Germany3947 Posts
On December 20 2012 15:17 blade55555 wrote: Yeah who knows hopefully blizzard reverts this change or something soon... If they don't within the next week I lose all faith in blizzard. Such statement by you, blade? | ||
larse
1611 Posts
| ||
Travin
Sweden672 Posts
On December 20 2012 16:41 larse wrote: they never revert changes. Except bunker changes > < | ||
Bagi
Germany6799 Posts
On December 20 2012 16:41 larse wrote: they never revert changes. They did revert raven speed and creep nerfs, because apparently terran was already so good. | ||
Yoshi Kirishima
United States10292 Posts
and barracks and other things like thor energy | ||
| ||