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Beta Balance Update #10 - Page 10

Forum Index > StarCraft 2 HotS
1835 CommentsPost a Reply
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snively
Profile Blog Joined August 2011
United States1159 Posts
December 18 2012 22:12 GMT
#181
On December 19 2012 06:10 BeyondCtrL wrote:
Show nested quote +

The Caduceus Reactor upgrade now requires a Fusion Core before research can begin.



thank god
My religion is Starcraft
Nuclease
Profile Joined August 2011
United States1049 Posts
December 18 2012 22:12 GMT
#182
OH JESUS NO.

Dem Infestor buffs are actually depressing me...
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
NomaKasd
Profile Joined September 2012
Scotland65 Posts
December 18 2012 22:12 GMT
#183
I like half the changes as a Zerg player. I agree that the fungal growth needed a little buff because it was impossible to catch mutas in ZvZ unless you were playing the game like counter strike and trying to go for the headshot like all the way from dust 2 A into long A pit with a glock. You have to have pure clairvoyance to catch mutas with infestors. I think they should of ONLY increased the range to give the chance to catch mutas BUT also give the marines still the chance to split before fungal catches them but time will tell how this missile speed will affect the game, it might of been slightly slow.

The widow mines I agree were overpowered, especially marine/widow all in was difficult to defend and still put you behind or hellion/banshee/widow to deny your third for ages.

The blink nerf i don't understand that one??????????? did some protoss annoy blizzard or something recently, just say your sorry.
MILK IT! // Idra || Stephano || Scarlett <3 || Sacsri // asd = Aspergers
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
December 18 2012 22:12 GMT
#184
On December 19 2012 07:09 HollowLord wrote:
Show nested quote +
On December 19 2012 07:05 kollin wrote:
On December 19 2012 07:04 MrMatt wrote:
maybe they are bracketing with fungal? the last patch made noone use them so now they will make them OP to see so people deal with the projectile then they can play around with other things. I donno. Whoever wrote that it seems to all stem from the widowmine is my thinking too.

I hope they can find a place for infestors to be used as a support unit where zerg would have maybe a few but not 1 million like in wings. Seems like they are pretty deadset on not trying a slow though so maybe the projectile will help.


The trouble being that now the projectile is so fast you can't avoid it, unless you have the most godly reaction times anyone has seen in this world. Oh and it also has 10 range now...


How do you know it's so fast you can't avoid it? You haven't even seen it yet. Them saying 10 > 15 they might as well be saying Glargble > Figglydodee, it makes no sense until you see it in play.


Because 15 speed is ridiculously fast. To put it into comparison, an on creep Zergling has a speed of 4...
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2012-12-18 22:15:51
December 18 2012 22:13 GMT
#185
Guys wake up. 10 range means you actually see the projectile coming from a longer distance ! JUST OPEN YOUR EYES ITS SO OBVIOUS >_<

So much brainless whining there... 10 range = MORE DISTANCE = YOU SEE IT COMING
And if the infestor comes too close... it just dies to tanks and colossi.

Its actually the best way to nerf the infestor if they dont want to remove the root.
Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2012-12-18 22:14:57
December 18 2012 22:13 GMT
#186
On December 19 2012 07:10 Graphix wrote:
this looks like a solid patch. Terran buffs were necessary and the infestor buff was needed because it was so bad in hots. blink seems weird but lets see how it all works out

Terran buffs? There are only Terran nerfs.

And tbh those who didnt see a blink nerf coming really are too toss biased. It was obviously simple: Either the mummy core had to go, or blink later. Personally I rather had them nerfing mummy core back to the original idea, but that was never going to happen.

Btw quite funny they nerfed mothership to uselessness because they didnt want hero units, and guess what, mummy core is just as much a hero unit, only earlier in the game.


So much brainless whining there... 10 range = MORE DISTANCE = YOU SEE IT COMING

Yes, lets nerf it to 40 range, imagine from how far we see it coming then...
Really fascinating I see it coming how they are going to rape my vikings, but how does that help me? (Don't tell me I can then dodge it, there is no way vikings are going to dodge a 15 speed projectile).
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 18 2012 22:13 GMT
#187
On December 19 2012 06:44 Beyonder wrote:
hahahahhahahah

what on earth is this


yeah...i think we live on planet xambactu, in some parallel universe.
Sup
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 18 2012 22:13 GMT
#188
On December 19 2012 07:11 Teoita wrote:
How about they just take Colossi, shitty tank AI, Infestors and range 5 queens and throw that shit into a fire, to be forgotten forever and ever until the end of time? If something is badly designed it should GTFO, not get buffed to the point of being useful again.

Seriously, Blizzard takes one step forward and two backwards.


You should never nerf a unit to uselessness. As much as I would love to see Colossi rot in hell for all eternity, you should NEVER nerf a unit to uselessness.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Shox85
Profile Joined May 2011
Germany33 Posts
December 18 2012 22:13 GMT
#189
Man why do they fucking hate Mech T_T
I thought they want TvP Mech in Hots...
EuSpex
Profile Joined April 2011
Germany73 Posts
December 18 2012 22:13 GMT
#190
if blizz doesnt change significantly some of the major issues I wont play hots. Whats the point of a strategy game where you can't play smart or make strategic maneuvers to win a game. Beside tvt its just no fun. Too much mechanics are required too less mind.

That makes me sad because there is no alternative to sc2 :/
Scufo
Profile Joined October 2010
United States136 Posts
December 18 2012 22:13 GMT
#191
On December 19 2012 07:01 Raisa wrote:
Show nested quote +
On December 19 2012 06:58 Scufo wrote:
How fast is 15 exactly? I think that's the real question, and no one seems to know. In any case, having fungal as a projectile is a huge nerf from the mindlessly easy instant cast it used to be, even if the projectile is, say, the speed of EMP.

I want to say the buff is fine, but I'm not making any calls on the new Infestor until I see it in action.


I saw a vid from before which showed fungal compared to EMP. EMP was about twice as fast. The buff (10->15) would imply fungal is about 75% of the speed of EMP.

That seems completely fine to me.

I play Terran, so I know what it's like to use spells that are projectiles (EMP). The thing you have to realize is, even if the projectile is quite fast, it is still non-trivial to hit everything you want to hit, as long as your opponent is moving their units. Can they dodge on reaction? Certainly not. But they can make it much harder to hit simply by moving their units around, and of course splitting. There WILL be interaction with the spell now, whereas before there was none.

Also:
On December 19 2012 06:57 HollowLord wrote:
Hey before we all declare the end of the world maybe we should, you know... play the game when it's patched and see what we think?
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
December 18 2012 22:14 GMT
#192
This patch really irks me. Widow mines kill almost nothing now... still cost gas and still have a 40 second recharge and build time and still only do 40 splash damage.... I'm actually seething with rage at these changes.

The infestor buff too is fucking silly. Buff the fucking Hydralisk ffs.
https://x.com/CaptainWaffless
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
December 18 2012 22:14 GMT
#193
i bet every ptch zerg is sooo happy right now
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
December 18 2012 22:14 GMT
#194
On December 19 2012 07:13 HollowLord wrote:
Show nested quote +
On December 19 2012 07:11 Teoita wrote:
How about they just take Colossi, shitty tank AI, Infestors and range 5 queens and throw that shit into a fire, to be forgotten forever and ever until the end of time? If something is badly designed it should GTFO, not get buffed to the point of being useful again.

Seriously, Blizzard takes one step forward and two backwards.


You should never nerf a unit to uselessness. As much as I would love to see Colossi rot in hell for all eternity, you should NEVER nerf a unit to uselessness.


Exactly they should remove all that shit, not nerf it.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Lumi
Profile Blog Joined August 2009
United States1616 Posts
December 18 2012 22:14 GMT
#195
10 range fungal is just plain funny :D
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
Chronos.
Profile Joined February 2012
United States805 Posts
December 18 2012 22:14 GMT
#196
After the months and months of complaining, even by pros, Blizzard finally nerfed Infestors in HotS. People were happy. A week or two later of no complaining, they buff fungal to be better than it ever was T_T.
Adonminus
Profile Joined January 2012
Israel543 Posts
December 18 2012 22:14 GMT
#197
On December 19 2012 07:08 Crawdad wrote:
So...

How easy was it to dodge the projectile before?

It was pretty much as easy to hit as an emp which is also projectile, and didn't influence chain fungaling at all.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
December 18 2012 22:15 GMT
#198
On December 19 2012 07:09 Neramaar wrote:
Show nested quote +
On December 19 2012 06:51 tsuxiit wrote:
Ah, wonder if they'll fix the Mac client.

Hahahahahahaha. They would never do that.


They said that they'd fix it in the next patch - this would qualify.


Only that this isn't a patch but simply balance changes. Reading seems to problematic for some.
Pokemon Master
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 18 2012 22:15 GMT
#199
On December 19 2012 07:14 Teoita wrote:
Show nested quote +
On December 19 2012 07:13 HollowLord wrote:
On December 19 2012 07:11 Teoita wrote:
How about they just take Colossi, shitty tank AI, Infestors and range 5 queens and throw that shit into a fire, to be forgotten forever and ever until the end of time? If something is badly designed it should GTFO, not get buffed to the point of being useful again.

Seriously, Blizzard takes one step forward and two backwards.


You should never nerf a unit to uselessness. As much as I would love to see Colossi rot in hell for all eternity, you should NEVER nerf a unit to uselessness.


Exactly they should remove all that shit, not nerf it.


That's an even worse fucking idea and you should be ashamed for thinking it.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2012-12-18 22:17:44
December 18 2012 22:16 GMT
#200
A 2 supply unit (mine) can't even kill a stalker. I can't even think about how you can make such changes.. So sad

The BW mine was so awesome: 3 (!!!!!!!!!!!!!!!!) came out of 1 unit, and they just could blow a whole bunch of units up in no time. How do you go from such an awesome unit to such a sad unit? How???????
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