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Let's have a discussion about the new Mothership! ![[image loading]](http://starcraft2.judgehype.com/screenshots/database/portraits/Mothership.png)
First a disclaimer: I love Blizzard now! Their patch 2.0.2 is the best patch ever. For me HoTS has now officially become a worthy successor of BW.
One change in that patch however might be controversial, and that is a Mothership vortex redesign.
Personally I hated that with the old Mothership vortex, the whole game was often decided by just one spell. I think it was silly game design. It didn't look cool and was really boring from a spectator point of view. I am very happy that the vortex now does no do it anymore.
However I am also very excited about the new vortex! Just look at it, ha ha:
![[image loading]](http://i.imgur.com/mAHCf.jpg)

Mothership is now officially the best humiliating unit in the game! It may be totally useless, but imagine how great it will be to BM your opponent by building a magnificent Mother-f*cking-ship and vortexing a zergling just before he/she GGs LOL! Imagine seeing this monster-of-BM-ship in one of the future GSL finals at the end of an intense and satisfying game!!!

BW had scouts used exclusively for show-off, but IMHO they looked quite bland and didn't convey the message as well as the epic Mothership now will! 
Now the pool:
Poll: Should the Mothership stay as a magnificent show-off / BM unit?Yes, it fits the role perfectly! :D (88) 50% No, it has to be redesigned as a useful unit (88) 50% 176 total votes Your vote: Should the Mothership stay as a magnificent show-off / BM unit? (Vote): Yes, it fits the role perfectly! :D (Vote): No, it has to be redesigned as a useful unit
If you think that the Mothership should be a useful unit, please feel free to share your suggestions on how to change it. I'll later create a second pool with these suggestions.
If you think that the Mothership is good as is, let's discuss how to use it in the most humiliating way possible LOL!
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Blizzard is just trolling with this new mothership and it seems like it's a successful troll because some people already complain about this change without even knowing Blizzard's intention in the first place.
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Make Mass recall recall your opponents units, and give it a dance XD
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I feel like no way will this be the final version of the mothership. It seems completely useless besides the cloaking field which isnt that useful
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On December 06 2012 23:11 raf3776 wrote: I feel like no way will this be the final version of the mothership. It seems completely useless besides the cloaking field which isnt that useful
As I said above. They are trolling. They want to fade MS out of the game completely but it looks too cool so they just made it useless. It's not competitive unit. You build it when you play casually or when you want to BM.
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If they want the mothership to be a lowbie BM bullshit unit then they should just re add Purification and require it to take 200 energy and have a 15 second charge time along with a huge THIS MOTHERSHIP IS CHARGING animation.
It should also have a "The Protoss Has Built A Mothership" thing on the minimap.
There are ways to make things cool and make them useless at the same time
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Or I guess there may also be a third option. Leave the mothership as is for now. If in the future the need arises for protoss to deal with some particularly nasty stuff in the late game more cost efficiently, then slap a spell on mothership that will help with that particular situation If no such need arises, let the mothership be the greatest BM unit of all time
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Blizzard don't want mothership to be viable in competitive scene, has no one read about it????
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There is a difference between not viable in competitive scene, and completely pointless. Right now its ability is worse than other similar abilities (yamato, HSM, neural, etc).
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It's silly, the Mothership Core doesn't really scale into the lategame, so the Mothership should take this role, now it does not. However I think the best solution is to scrap both the Core, the Mothership and give nexus recall.
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It is like Warcraft 3 TFT which had alot of heros really fun but mostly useless that you would pick when you felt very confident against your opponent as a first hero or that you could pick as 2nd or 3rd hero if you were winning the game. I loved it.
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They should give it the replicant ability. You should be able to give your opponent a copy of any unit that is currently in play. And then there should be a voice that says "due to wasting 'x's time," he has donated you "x" units to make the game more humorous for him and everyone but yourself." Yeah, that would show them what's up. Should follow that message up with instructions on how to uninstall the game.
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I'd say this vortex thing is just a placeholder for a future rework of the spell.
Maybe make the vortex spell out 'GG' in a future patch? :D
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I think it is a good idea that they want the mothership out of competetive games but there are better ways to do it. As it is with this patch I doubt even casuals playing BGH will bother with it, wich makes me wonder why it's still left in the game. Give the mothership back the planetcracker, the old vortex and other flashy and over the top spells, and set the price to 1500/1500 or something similar, so the pros won't bother.
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On December 07 2012 00:41 ejozl wrote: It's silly, the Mothership Core doesn't really scale into the lategame, so the Mothership should take this role, now it does not. However I think the best solution is to scrap both the Core, the Mothership and give nexus recall.
^this. Scrap the mothership and give purify(old version with detection) and recall back to the nexus like they originally planned pre-beta. Why have a useless unit in the game when it can be avoided?
Sc2 is special because every unit, no matter where it is on the tech tree has a valid use in the lategame (bar some harras units)
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They should give mothership the planetcracker from the WoL Campaign... it has to sit still for a few minutes and channel, and then it kills everything on screen.
It would be awesome looking and lore-appropriate, while being utterly useless in any competitive game.
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I'm very okay with this mothership resdesign, but it still feels like msc is this sort of a weird gimmicky unit that only exists to fill gaps within Protoss design, and that's one of the main units for Protoss in HOTS. I still can't tell how I feel about it, especially now that it's upgraded version is intended to be silly while the core version is likely to be considered nearly essential.
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On December 07 2012 00:57 Piousflea wrote: They should give mothership the planetcracker from the WoL Campaign... it has to sit still for a few minutes and channel, and then it kills everything on screen.
It would be awesome looking and lore-appropriate, while being utterly useless in any competitive game.
Planetcracker was so cool, +1, I'd love to see the opposing player make a choice: 1.) engage the Protoss army or 2.) stop the mothership from planetcracking my main!
Epic moments would be made possible, for sure :D
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On December 07 2012 00:30 ETisME wrote: Blizzard don't want mothership to be viable in competitive scene, has no one read about it???? Judging by the pool so far: almost two thirds have read it and agree with it ^_^
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Hopefully the Mothershipcore will be phased out the same way, it's such a lame unit.
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While I completely agree they should remove vortex, changing it to be a useless skill seems kind of stupid when the MsC is likely to be built every single game in every matchup. Why not change vortex into statis field and make it the spiritual successor of the arbiter?
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The main problem with the "vortex is a coinflip" is not due to the vortex itself...
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is the new vortex really looking like this? that's hilarious.
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So glad they finally did this. Since sc2 came out I thought the mothership was stupid and a "hero" unit which doesn't belong in starcraft. I am personally really happy that now zvp will move away from mothership play and hopefully turtle to deathball play as well.
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How much energy does the new vortex take? Is it really still the same cost as the massive one?
I'm still disappointed about the recall change. It was a genuinely interesting spell that opened up a lot of options versus slow steamroll compositions. It would have come into its own this patch since it wouldn't have had to compete with the all-important vortex anymore.
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i think it will remain useful as your very last bit of supply just for the cloaking field
it forces the opponent to bring detection to the battlefield amounting to way more in resources than what you spend on the mothership itself
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On December 07 2012 10:05 Zanno wrote: i think it will remain useful as your very last bit of supply just for the cloaking field
it forces the opponent to bring detection to the battlefield amounting to way more in resources than what you spend on the mothership itself
I don't know about that. I mean, mothership is 400/400 + Fleet Beacon, or the cost of 8 overseers or observers. By the time you can focus fire that many detectors, your opponent could just target down your mothership. I think most people will just stick with the core.
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They should give it a long range charge up aoe damage spell that is dodge-able, kinda like a double radius storm or such, at least make it fun for newbies like me to use while being supply inefficient enough that pros will rarely use it
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I think it should be re-designed to help give Protoss another difference between them and Zerg/Terran. Something that's not always useful but in specific situations has to be highly respected or it'll do massive damage, not like WoL now where it's either never ever build one or build one every game because you have to vortex. Maybe another ability with the "usefulness" of Mass Recall currently.
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I still think the mothership will have a role (although reduced) in competitive play, mainly because you are already investing in a MSC for 100/100. I don't think you will build a fleet beacon just for the new mothership, though. And that is a good thing.
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i want it to be a viable unit in at least some situation, but i guess nerfing the shit out of vortex is the next best thing cos that whole shooting match at the end of every PvT was getting annoying. they're already struggling to find interesting spells for the oracle so i'm not holding out much hope that the MS will be getting any. maybe they'll look at it again for LotV.
MSC is fine. actually the only hope the MS has is that the MSC is so solidly useful and so the MS is bound to pop up from time to time just for the hell of it, particularly when there's already a fleet beacon out for tempests. if nothing else, it's added hp and dps for the core plus the cloak.
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On December 07 2012 10:36 Doc Daneeka wrote: MSC is fine. actually the only hope the MS has is that the MSC is so solidly useful and so the MS is bound to pop up from time to time just for the hell of it, particularly when there's already a fleet beacon out for tempests. if nothing else, it's added hp and dps for the core plus the cloak.
That's what I was thinking, but don't forget the quadruple supply cost and the decreased speed.
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Wouldn't it have been easier to nerf Vortex and nerf Mothership out of pro competitiveness just by adding a ridiculously long delay (like 5 seconds)?
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If they are gonna make Mothership a troll unit only useful for joking around or BMing people, they should at least go all the way with it. This ability isn't just weak, its dull.
They should give them really fun troll powers. Like:
A self-destruct ability. 10 seconds countdown, and the Mothership explodes like a humongous flying baneling.
For 100 energy, render a non-massive enemy unit permanently unable to do anything but dance. Like current Vortex, but way funnier.
A melee attack, possibly with a built in charge. The mothership rockets forward and slams into a flying enemy unit like a giant pinball.
C'mon Blizzard. Have fun with this. There are way better possibilities in a joke manner unit than the current lame vortex.
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What I think should be done to the Mothership: (Wrote it in the B.net forums but it seems fitting to go on this thread as well - http://eu.battle.net/sc2/en/forum/topic/6083338655#3)
Hello B.net beta forums, after seeing the new patch I found it funny they made the vortex to be useless, I guess that the "kill one non-massive unit" is a placeholder for another spell, but still I want to purpose a way for the Mothership to be a thing that can not be used in competitive games but still fulfill the role of the "one awesome mega unit".
The solution is quite simple actually, instead of 8 supply, make it 20 supply. "WHAT?!?!" - you might ask, but yes that is needed in order for it to be a TRUE Mothership and not a useless BMothership. Of course 20 supply is a random number, it could be anything from 10 to 50 supply, but I think 20 is very good number.
Now, after we have the 20 supply thing we can do anything we want, since if we give it a large build time as well there is no way it will be useful in professional matches, since you can't just bind 20 supply for 3-4 minutes and expect not to lose, the only way you can do it is if the opponent is turtling hard and is way behind and thus making the Mothership is a sign for him to leave.
Example abillites the Mothership can have: (Of course there can be cooler ones, as I said they can do anything they want once the Mothership is too expensive to get in the top level)
-Keep the recall(MS recall, not MSC recall), I think it fits the nature of the Mothership, I think maybe you can lower the cost to 50 energy, dunno.
-Old vortex is cool but the new lame vortex gave me an idea - a super ability of the Mothership, MASS lame VORTEX, what does it do? you activate the ability and then randomly all around the Mothership many small Vortexes spawn and kill non-massive units, massive units will take something like 300 damage or so, maybe with a cool animation of how they manage to get out of the vortex.
-Keep the cloak but give the Mothership permanent detection as well, after all it is a Mothership, it is sure to have an observer on it!
-Maybe give it another ability, planet cracker would be cool, not so sure though.
Other than that I think the mothership should also cost a lot more and be double in size, also change the weapon it uses from the current tickle beams to something that actually kills 3 marines before they kill it.
Tell me what do you think about this idea, don't descourge it just cause it sounds silly and not SC2-like, Blizzard said they wanted a hero type unit for people who like that style, but one that cannot be used in professional games.
TL ; DR Make the Mothership have a much higher supply cost instead of its current 8, that will make it so you can buff it without fear of it being used competitively.
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Guys, remember that mothership still does have some use (intentional?)
Unlike the weak MSC, you can more easily recall units offensively. Also you lose detection but gain cloak. So compared to the MSC it's more of an offensive version which is nice I guess.
About vortex, i wonder if it's a placeholder. I don't think it's a "troll". Still though, instantly killing 2 units can definitely help -- it's a support unit after all. For its high price, being able to kill two units is pretty useful; infestors, vipers, ravens, etc. It'll definitely help the MS pay its cost off.
I would have liked the vortex to be something better though... something not pivotal, and not something that does really well if the opponent fucks up, but maybe something like a 1.5 radius vortex, where units don't die but units get sucked up. This would mean that even without perfect stacking, 2 vortexes will only get 1/4 or less of the opponent's army. It wouldn't look as tiny as it does now (it looks so stupid haha).
Perhaps they should have just made it so that vortex spreads all the units back out, instead of clumping them up. I think the spell is nice, as is stasis field (however annoying it is), and this change would keep its function similar to stasis field while not being the same spell neither.
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On December 07 2012 10:42 Crawdad wrote:Show nested quote +On December 07 2012 10:36 Doc Daneeka wrote: MSC is fine. actually the only hope the MS has is that the MSC is so solidly useful and so the MS is bound to pop up from time to time just for the hell of it, particularly when there's already a fleet beacon out for tempests. if nothing else, it's added hp and dps for the core plus the cloak. That's what I was thinking, but don't forget the quadruple supply cost and the decreased speed.
yeah, which is why i think it needs new spells, or (another) redesign of vortex, and tweaking of the unit in general. my vision of the mothership is of a very specific kind of endgame where if the protoss has the infrastructure up but is falling behind, running out of options, and needs to make a stand, they can invest the money and food supply in this mobile base/defensive position. so in a way going this route would still be all or nothing in the sense that the mothership was invested in instead of something else, and at this late stage of the game a proper transition to another strategy would be almost impossible. but the mothership itself doesn't have to have an all or nothing role in combat like it has been with vortex and the archon toilet. i'd like it to be something that stays back with the army concaved around it, protecting it, so that it can survive to provide support as long as possible and tip fights in favor of the protoss, not shove them like with WoL vortex. support could be picking units off with an energy-cheap version of the vortex redesign we just got in this patch, maybe a shield battery ability, probably a variety of things i can't think of right now. i think this could be accomplished with a noticeable boost in HP, though maybe not a boost in shields, so it can take a beating but the damage will mostly be permanent, plus a boost to single target damage. the opponent should have to invest in bringing it down, but not be totally boned if they choose to just engage the army and leave the MS for last. but most importantly it should be a viable option while not being a requirement, something that requires a different playstyle. you could could say i think of it as "embracing the deathball", accepting that it's always going to be a presence in SC2 especially for protoss, and engineering ways to make deathball play more skillfull and interesting, and i think the MS proper has potential to cap off that style.
there's probably all kinds of holes with what i just suggested, but if nothing else i think we (and blizzard) should be more ambitious about what we want from this game. do we want to maybe just maybe be almost as good as BW, or in 10 years do we want to be able to say that our game is now doing things that were unimaginable in BW? that in a nutshell is why i think 'phasing out' units is a bad idea and they should instead be considered to be on the backburner for the time being.
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The old Vortex was fine. People are overstating the whole game changer based on one spell bit (especially after Zerg found ways to counter it).
Vortex has been countered and it hasn't been "all of a sudden game changing spell" for the past year or so. The only exception (at least one I watched) is MVP vs Squirtle and that wasn't a "aww, Vortex is IMBA", it was a "OMG WTF SQUIRTLE MADE A HUGE COME BACK!" moment.
I remember the Grubby vs Vortix games (I think) in IEM and Mothership used there was great. It promoted active play (not passive) and the game was full of drops (the Mothership was the base defense before becoming the finisher).
The change to recall means you can't keep the Mothership at base (or you can't sneak a Mothership somewhere) for a mass recall.
Edit - You can still do offensive attacks (in fact, the new recall is better since the Mothership will help support with cloak) but on the downside, the old recall allowed you to use the mothership as pure base defense (which I liked to do at times). Of course it's not cool leaving a giant mothership not battling and on guard duty. So recall is sort of a neutral thing (I guess an alternative or compromise would be give the Mothership two versions of the Recall that the player can select/use).
Overall... I think the Vortex impacting the game too much was overstated because I have not seen many games where Vortex was a decider.
As Dustin Browder said (before he changed his mind), it's not different than a group of HTs being EMPed, or a "money fungal" and (there are way more game changing fungals than game changing vortex, of course Infestor is more popular but the point is that the game revolves around spells already).
(Bolded and underlined because really, the old Vortex isn't much different than fungal, emp, storm, etc. Again, I rarely saw too many game changing clutch vortexes in the past year. The only exception is MVP vs Squirtle but that was an epic comeback vortex.)
tl;dr - Change Vortex to back to what it was before (it's no different as a "game changer" than EMP on a clump of HTs you need to survive, fungals on a deathball you need, etc. Plus Zerg know how to defend and spread out against Vortex). I mean, they could nerf Vortex cast range instead of changing it to more of a BM spell.
It's silly to have BM units anyway. I'd like to see variety in a game, not "use <x> and <y> unit every game, if you build <z> unit that's only for BMing".
I miss the old Mothership .
I mean, I thought they were going to work on making all units viable (for variety).
Finally, I dislike the Void Ray change. I think the old Void Ray had more micro potential ("cloning", a concept that is almost gone from BW. Basically single click each Void Ray, have it focus on one unit so it can charge up, etc).
I liked the idea of giving Void Ray a gradually increasing life steal effect while it focuses on a single target (rather than just replacing it with an active ability that doesn't really promote micro or cloning).
, but if nothing else i think we (and blizzard) should be more ambitious about what we want from this game. do we want to maybe just maybe be almost as good as BW, or in 10 years do we want to be able to say that our game is now doing things that were unimaginable in BW? that in a nutshell is why i think 'phasing out' units is a bad idea and they should instead be considered to be on the backburner for the time being.
I am honestly not sure if the "BW way" will still work. BW thrived as a "mainstream" (not a niche, like CS 1.6, or WC3) eSport because of a number of factors (booming PC bang market in SK, lack of competition in terms of games or entertainment for youth at the time, etc).
More people are into the Dota way (continuously add new stuff that makes the game more interesting and still refreshing to play) than playing a game that stays the same (people do that but it's a really niche market).
One important thing to note is that there is a ton of competition nowadays (in terms of video games). If SC2 doesn't change, it becomes more of a niche market (yes, people still play CS 1.6, <insert game that hasn't received updates in a while, etc> but those games aren't main stream). People will likely be game hoppers (hop from game to game) rather than stick with one game if it stays the same (after LotV gets released that is).
People are still into SC2 because it is still new and fresh (sort of, I mean there are still 2 major expansions coming, and the next one is coming in around 4 months).
SC2 has the potential to be more of a mainstream game if Blizzard is ambitious.
Though honestly I have no idea what they can do (maybe they shouldn't change SC2 much after LotV, maybe it thrives for a good 5 years, WC4 gets released, it thrives for maybe 5-10 years, then SC3's turn rinse and repeat).
Of course I'm being a bit bias here because I always dislike it when they phase out or remove old units and stuff >.> (that's why I brought Dota because Icefrog does the opposite.... heck even Techies got buffed in the last patch and there are a decent amount of people that dislike how he changes games he are in).
Edit - Yeah, the new Mothership is still useful but again, I think the vortex nerf is a bit overdone. Vortex is overstated as a game changer spell when nearly every other AoE spell (EMP on a clump of HT that you "need", Fungals, etc) are similar (DB himself said that in defense of the Mothership a while back).
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When I was reading the Vortex nerf, I was like "Oh, really?". It's just fucking dumb to give an awesome(at least supposely) hero unit such a lame spell. I mean come on, the new Vortex looks fucking silly. I don't care if Vortex is useful or not as long as it feels a bit awesome. If I'm not mistaking, the biggest problem with Vortex was air units stack up tio much after leaving the Vortex and then Archons totally destroy them. Ground units are ok, since they do spread a lot more. Anyone remember the Vortex nerf long time ago, where blizz made so that units leaving the Vortex are untargetable and can't take any damage? Before this change, Vortex with a few Archons was able to kill a whole army. Now it's only able to kill a whole air army. Anyway, I think blizz should just change so that the old Vortex only affect ground. This won't make Vortex lame and completely useless, while still not being gamechanging.
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Russian Federation1613 Posts
Just bring Planet Cracker to Mothership and make it something like BM unit already!
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I think Mothership should lose the build only 1, They could decrease the size and add a different ability now that Vortex is really useless. I actually think that Mothership is 100% useless the cloaking it gives it's worth the PSI and 300/300 cost. It went from being in 90% of PvZ/PvP late games now where you will never see it.
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On December 07 2012 18:48 FroZeN.Broken wrote: When I was reading the Vortex nerf, I was like "Oh, really?". It's just fucking dumb to give an awesome(at least supposely) hero unit such a lame spell. I mean come on, the new Vortex looks fucking silly. I don't care if Vortex is useful or not as long as it feels a bit awesome. If I'm not mistaking, the biggest problem with Vortex was air units stack up tio much after leaving the Vortex and then Archons totally destroy them. Ground units are ok, since they do spread a lot more. Anyone remember the Vortex nerf long time ago, where blizz made so that units leaving the Vortex are untargetable and can't take any damage? Before this change, Vortex with a few Archons was able to kill a whole army. Now it's only able to kill a whole air army. Anyway, I think blizz should just change so that the old Vortex only affect ground. This won't make Vortex lame and completely useless, while still not being gamechanging.
Vortex on ground can actually hurt mech terran a lot. Just make it useless. It does more harm than good anyway.
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On December 07 2012 19:07 Wildmoon wrote: Vortex on ground can actually hurt mech terran a lot. Just make it useless. It does more harm than good anyway.
Sorry, but I can't really see how. Most of the time I would rather spend my money and supply in something else.
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Have Vortex become the Protoss Nydus worm. Have mass recall to MS and mass teleport to Nexus.
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Think a have an interesting idea about what ability MS can use: Restore all shield of unit in area or below the MS. Of course the prize and details have to be think but that could be an option i guess.
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You should add an option to have it removed from the game altogether. Even though vortex is now nerfed into oblivion (which I think is good), I still think it has no business being in the game. It still has cloaking which makes it a super strong support unit. Having a "hero unit" fill this role can only encourage death balling. I think the game would be better off with its removal.
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I like how they decided they didn't want the mothership in the game, and then they created a new and vital defensive unit called the Mothership Core the purpose of which is to serve as Stage One of the Mothership's construction while still having access to good spells.
Next maybe they'll decide that they really don't like Roaches, and want to see them phased out, but then make the Roach Warren the entire design focus of Zerg. You know, just the structure.
Don't make any fucking Roaches though. That's for lowly casuals.
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So Vortex only kills one unit, but it can't be a massive, right? That's silly. If they make it at least effect Massive, that could give it a One Shot Kill utility for some of the bigger, scarier units. It wouldn't be super powerful, but it would still have some limited utility...
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Remove mothership. Having such a unit in a game like starcraft never made any sense so far and keeping it in the game is just counter productive.
Remove it, replace it by a real unit (or base defenses, abilities) that serves a purpose.
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On December 07 2012 23:00 KillingVector wrote: You should add an option to have it removed from the game altogether. Even though vortex is now nerfed into oblivion (which I think is good), I still think it has no business being in the game. It still has cloaking which makes it a super strong support unit. Having a "hero unit" fill this role can only encourage death balling. I think the game would be better off with its removal.
What? Cloaking is not super strong. It hurts the mothership, makes it easier for corruptors and vikings to kill it. It doesn't need to be removed if it's a pointless unit, which it is without vortex.
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Is anyone considering how amazing being able to kill off 2-3 key units is at the begining of a battle? I think the mothership may see more play than many expect.
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On December 08 2012 05:56 Pabs wrote: Is anyone considering how amazing being able to kill off 2-3 key units is at the begining of a battle? I think the mothership may see more play than many expect.
first off 3 key units? You can only build 1 mothership, full energy allows only 2 vortex. Dont forget that these key units you talk about cant be a massive unit, so no Thor, BC, Colossus, Archon, Carrier, Ultralisk, Broodlord. So I doubt anyone is going to rush to the 400 400 mothership and wait 3 minutes to gain enough energy to vortex 2 ghost.
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On December 08 2012 05:56 Pabs wrote: Is anyone considering how amazing being able to kill off 2-3 key units is at the begining of a battle? I think the mothership may see more play than many expect.
I am unsure what key units there are in any unit composition that aren't massive in any match-up by the time you get a full mothership out, though. Vipers are the closest thing that come to mind if that turns out to be a common strategy.
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I'm a little sad that you can't do BW style mass recall anymore. Those arbiter mass recalls were the best scenes for me as a teenager.
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I want to see them try the old Phoenix spell Overload on the mothership. You should be punished for letting that flying turtle float up to you; expect him to ruin your tank line if you do.
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vortex just needs a rework to something less silly looking. keep the mothership, its awesome!
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I support the Scoutification of the Mothership.
I mean, I liked it when the Mothership was a viable competitive unit, but since they're not going to do that for various good reasons, let's go all out.
I want the Planet Cracker back.
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Is the new vortex 100 energy still? I've not seen any confirmation/debunking of that yet.
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The hero unit doesn't belong in this game for competitive play imo.
Toss should not need it.
MS Core on the other hand adds a lot of interesting depth to the game. They should polish that concept, balance it perfectly.
Then drop the Mothership entirely
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I WANT MY SCOUT, GOSH DARN IT!
We need at least one useless unit in this game (preferably Protoss) that only exists to be used as BM. The people demand it!
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Yeah I think Planet Cracker would be much more well-received as it would be the ultimate troll ability and looks cool for spectators alike. It won't have a big effect on the metagame but has the tangential benefit of being a good ability for base trade scenarios (which Protoss is currently by far the weakest at), and if they change the Mothership to have the old version of Recall the abilities compliment each other quite nicely.
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Guys let's be honest, MS core is already a hero unit. It means a unit that can only be built one at a time. I think this is bad for the design of the game, but well. Never liked the concept of MS ...
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On December 08 2012 08:06 Skyro wrote: Yeah I think Planet Cracker would be much more well-received as it would be the ultimate troll ability and looks cool for spectators alike. It won't have a big effect on the metagame but has the tangential benefit of being a good ability for base trade scenarios (which Protoss is currently by far the weakest at), and if they change the Mothership to have the old version of Recall the abilities compliment each other quite nicely.
This is a dangerous mentality. The mothership was never meant to be useful, but it still found a way.
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