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[D] Oracle changes seem overly powerful - Page 3

Forum Index > StarCraft 2 HotS
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Zanzabarr
Profile Joined October 2010
Canada217 Posts
Last Edited: 2012-12-06 11:26:15
December 06 2012 11:25 GMT
#41
Terran tech doesn't fit into tiers that easily, considering you don't have to "then add a tech lab", but rather float your newly built starport onto a techlab from the factory or barracks that can be already built. Battlecruisers are basically the only true "T3" Terran has.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 06 2012 11:28 GMT
#42
Honestly, the damage might be a bit too much. 10+15 with a damage period (cooldown?) of 0.86 does seem like a ton of DPS, especially considering that most light units have low hit points compared to other units, unless my match is wrong.

But I like how the ability can be used in a wider variety of situations outside of mineral line harass or building harass now that it can target all ground units, although it needs to be balanced with this in mind.
ㅇㅅㅌㅅ
Warfare
Profile Joined January 2011
Austria17 Posts
December 06 2012 11:30 GMT
#43
3 of them are 450 GAS !!!
Thats a BIG investment early in the Game. The zerg WILL counter if hes decent.

I think it will work out quite well, so just wait until some pros play the Beta and dont jump to qild specualtions ... again .. -_-
"Sir, we are surrounded, Sir! " - "Great, we can attack in any direction!"
Zanzabarr
Profile Joined October 2010
Canada217 Posts
December 06 2012 11:33 GMT
#44
On December 06 2012 20:23 GorGor wrote:
Show nested quote +
On December 06 2012 19:52 Twilight Sparkle wrote:
On December 06 2012 19:38 ch4ppi wrote:
On December 06 2012 18:17 digmouse wrote:
I don't think it kills workers faster than a normal marine marauder drop, or hellions, or mutas.


You might be correct here, BUT
it flys, is god damn fast and the standart Zerg Army isnt build to reflect them at this stage (roach/ling)

Though the zerg queens are, and you want a decent number of them at every stage of the game anyways.

Except the guy in the video did engage the 3 oracles with 4 queens and even after obliterating the entire mineral line (in a total of 5 seconds--starts at 13:27 and already attacking hatch at 13:32) the oracles traded favorable with the queens as 2 queens died and only 1 oracle (then about 1 minute later in the game the 2 oracles kill another queen.)

Just admit it. They are imba. This is the beta so it will surely be changed.

Edit-Actually there are 5 queens that engage the oracles in the video, one died so fast I didn't realize...


Eh, not exactly. The oracles engage a single queen 3 on1 and kill it. Another single queen comes into the picture, and is reduced to 50% 3on1 before a 2nd queen enters. A 3rd queen enters like 1.5 seconds after that, and the hurt queen goes down + an oracle goes down, and the protoss retreats. The oracle does good dps while it has energy, and perhaps slightly too much atm, but had the oracles ACTUALLY faced off against 4 queens together, they would have lost with a couple transfuse.
blackbrrd
Profile Joined September 2010
Norway477 Posts
December 06 2012 11:36 GMT
#45
What is up with saying it has 2x the dps of a banshee?

Banshee dps which is not energy based and has 6 range is 2x12/1.25 = 19.2
Oracle dps which requires energy, has 4 range is (10+15)/0.86 = 29.1 vs light or 10/0.86 = 11.62 vs non-light (queen/stalker)
GorGor
Profile Joined September 2012
78 Posts
December 06 2012 11:50 GMT
#46
On December 06 2012 20:33 Zanzabarr wrote:
Show nested quote +
On December 06 2012 20:23 GorGor wrote:
On December 06 2012 19:52 Twilight Sparkle wrote:
On December 06 2012 19:38 ch4ppi wrote:
On December 06 2012 18:17 digmouse wrote:
I don't think it kills workers faster than a normal marine marauder drop, or hellions, or mutas.


You might be correct here, BUT
it flys, is god damn fast and the standart Zerg Army isnt build to reflect them at this stage (roach/ling)

Though the zerg queens are, and you want a decent number of them at every stage of the game anyways.

Except the guy in the video did engage the 3 oracles with 4 queens and even after obliterating the entire mineral line (in a total of 5 seconds--starts at 13:27 and already attacking hatch at 13:32) the oracles traded favorable with the queens as 2 queens died and only 1 oracle (then about 1 minute later in the game the 2 oracles kill another queen.)

Just admit it. They are imba. This is the beta so it will surely be changed.

Edit-Actually there are 5 queens that engage the oracles in the video, one died so fast I didn't realize...


Eh, not exactly. The oracles engage a single queen 3 on1 and kill it. Another single queen comes into the picture, and is reduced to 50% 3on1 before a 2nd queen enters. A 3rd queen enters like 1.5 seconds after that, and the hurt queen goes down + an oracle goes down, and the protoss retreats. The oracle does good dps while it has energy, and perhaps slightly too much atm, but had the oracles ACTUALLY faced off against 4 queens together, they would have lost with a couple transfuse.

No one is arguing that. We are talking about how the game is actually played. The point was raised that a "standard" zerg army cannot reflect them. The counter-point was that queens can reflect them and you should have a "decent number of them anyway." My point was that this zerg did have a decent number of queens as there are a total of 6 shown and that is just the amount that we see there may be more on the map. A zerg can't have 4 queens at every base all the time just b/c of the threat of 3 oracles. Maybe 4 queens could win, but if 3 oracles fly in and see 4 queens they will just leave lol they do not have to engage, and if zerg is putting 4 queens at every hatch then it doesn't take a pro to realize who is going to win that game... You are completely missing the point.
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
December 06 2012 11:52 GMT
#47
1. It has 4 range.
2. Spores don't need evolution chamber.
3. It costs 150/150 and 50s build.

Even if you build two spores in a mineral line and completely shut a harass down of 2+ Oracles I think the minerals in that case were totally worth it since the Protoss just spend 300/300 and maybe more to harass.

Only nubs no scout no spore.
Toffa
Profile Joined December 2010
5 Posts
December 06 2012 11:56 GMT
#48
This seems totaly fine. I can show you the same with a single DT.
Zerg needs to scout, build Spores/Hydras/more Queen, move away Drones or else he is screwed.
I really like the possibilities of having new harrasment units.
lost_artz
Profile Joined January 2012
United States366 Posts
December 06 2012 11:57 GMT
#49
Someone should try max Orcale vs Marines just for the lulz.
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-12-06 12:19:57
December 06 2012 12:19 GMT
#50
I like the idea behind it, it's similar to Self-Irridated Science Vessels, but the damage is probably just a tad too high.

If you think this is ridiculous just wait till you see a single Bio drop take out 5x it's own supply just cuz of the new healing upgrade.
Alex1Sun
Profile Blog Joined April 2010
494 Posts
Last Edited: 2012-12-06 14:37:38
December 06 2012 14:36 GMT
#51
On December 06 2012 20:36 blackbrrd wrote:
What is up with saying it has 2x the dps of a banshee?

Banshee dps which is not energy based and has 6 range is 2x12/1.25 = 19.2
Oracle dps which requires energy, has 4 range is (10+15)/0.86 = 29.1 vs light or 10/0.86 = 11.62 vs non-light (queen/stalker)

Exactly. Banshee is still a stronger harass unit even without cloak.

Oracles will only be useful because they are faster and have other support spells.
This is not Warcraft in space!
Nightsz
Profile Blog Joined February 2011
Canada398 Posts
Last Edited: 2012-12-06 14:44:51
December 06 2012 14:43 GMT
#52
they have more dps vs light than a battlecruiser ._.

EDIT, well a little less
Nyast
Profile Joined November 2010
Belgium554 Posts
December 06 2012 14:43 GMT
#53
On December 06 2012 18:39 link0 wrote:
Show nested quote +
On December 06 2012 16:52 Fragile51 wrote:
Oh shit, it's like a banshee without cloak!

...That relies on energy to attack..

I'm sorry, what is the big issue here again?


Has twice the anti-light dps, and flies much faster. Also, zero overkill, so no wasted shots.


If my math is right, banshee kills a worker in 2.5s while the oracle now kills a worker in 1.72s. That's pretty damn good Only in range it's much inferior to the banshee.
Deleted User 261926
Profile Joined April 2012
960 Posts
December 06 2012 14:49 GMT
#54
they have 4 months to get rid of all these stupid changes.
Evangelist
Profile Blog Joined June 2011
1246 Posts
December 06 2012 14:56 GMT
#55
I must admit, I LOVE the idea of what the Oracle has become. It's a superfast scout that can harass and can also defend itself by dropping Time Warps left and right.

Hell I love what they're doing to Protoss air full stop.
Alex1Sun
Profile Blog Joined April 2010
494 Posts
December 06 2012 14:56 GMT
#56
On December 06 2012 23:49 Karpfen wrote:
they have 4 months to get rid of all these stupid changes.

lol, you are either trolling or don't play/watch competitive SC2
This is not Warcraft in space!
raf3776
Profile Blog Joined August 2010
United States1904 Posts
December 06 2012 15:01 GMT
#57
Theyre super fragil. Plus if you scout them theyre pretty easy to shut down. It does however seem to be a really nice harass unit.. prolly get toned down a bit but still seems really good for toss. just what they need
WWJD (What Would Jaedong Do)
Dyme
Profile Joined November 2010
Germany523 Posts
December 06 2012 15:05 GMT
#58
On December 06 2012 23:43 Nightsz wrote:
they have more dps vs light than a battlecruiser ._.

EDIT, well a little less

Or to put it into more impressive terms: They have nearly 3 Marines dps.
Treehead
Profile Blog Joined November 2010
999 Posts
December 06 2012 15:07 GMT
#59
Something a lot of people have not seemed to notice about this is how good Voids are against Spores now. Two voids with no upgrades (and charge active) kill a spore in about 7 seconds (this is the time it takes a spore to get just past a void ray's shields). With the charge, they roughly have the dps of an immortal (and only slightly less health/no hardened shell). Void/Zealot/Oracle has some definite promise in PvZ (imo).
Deleted User 261926
Profile Joined April 2012
960 Posts
December 06 2012 15:08 GMT
#60
On December 06 2012 23:56 Alex1Sun wrote:
Show nested quote +
On December 06 2012 23:49 Karpfen wrote:
they have 4 months to get rid of all these stupid changes.

lol, you are either trolling or don't play/watch competitive SC2

while infestor corruptor broodlord is (was?) really obnoxious and terrible to watch and imba and and etc... I really think that all the changes they've made were too drastic and cut off options from the Z point of view (see mutas not being that good at catching medivacs while still not being able to harrass all that well with mines around, ultras losing their mobility spell).
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