[D] Oracle changes seem overly powerful - Page 3
| Forum Index > StarCraft 2 HotS |
|
Zanzabarr
Canada217 Posts
| ||
|
eviltomahawk
United States11135 Posts
But I like how the ability can be used in a wider variety of situations outside of mineral line harass or building harass now that it can target all ground units, although it needs to be balanced with this in mind. | ||
|
Warfare
Austria17 Posts
Thats a BIG investment early in the Game. The zerg WILL counter if hes decent. I think it will work out quite well, so just wait until some pros play the Beta and dont jump to qild specualtions ... again .. -_- | ||
|
Zanzabarr
Canada217 Posts
On December 06 2012 20:23 GorGor wrote: Except the guy in the video did engage the 3 oracles with 4 queens and even after obliterating the entire mineral line (in a total of 5 seconds--starts at 13:27 and already attacking hatch at 13:32) the oracles traded favorable with the queens as 2 queens died and only 1 oracle (then about 1 minute later in the game the 2 oracles kill another queen.) Just admit it. They are imba. This is the beta so it will surely be changed. Edit-Actually there are 5 queens that engage the oracles in the video, one died so fast I didn't realize... Eh, not exactly. The oracles engage a single queen 3 on1 and kill it. Another single queen comes into the picture, and is reduced to 50% 3on1 before a 2nd queen enters. A 3rd queen enters like 1.5 seconds after that, and the hurt queen goes down + an oracle goes down, and the protoss retreats. The oracle does good dps while it has energy, and perhaps slightly too much atm, but had the oracles ACTUALLY faced off against 4 queens together, they would have lost with a couple transfuse. | ||
|
blackbrrd
Norway477 Posts
Banshee dps which is not energy based and has 6 range is 2x12/1.25 = 19.2 Oracle dps which requires energy, has 4 range is (10+15)/0.86 = 29.1 vs light or 10/0.86 = 11.62 vs non-light (queen/stalker) | ||
|
GorGor
78 Posts
On December 06 2012 20:33 Zanzabarr wrote: Eh, not exactly. The oracles engage a single queen 3 on1 and kill it. Another single queen comes into the picture, and is reduced to 50% 3on1 before a 2nd queen enters. A 3rd queen enters like 1.5 seconds after that, and the hurt queen goes down + an oracle goes down, and the protoss retreats. The oracle does good dps while it has energy, and perhaps slightly too much atm, but had the oracles ACTUALLY faced off against 4 queens together, they would have lost with a couple transfuse. No one is arguing that. We are talking about how the game is actually played. The point was raised that a "standard" zerg army cannot reflect them. The counter-point was that queens can reflect them and you should have a "decent number of them anyway." My point was that this zerg did have a decent number of queens as there are a total of 6 shown and that is just the amount that we see there may be more on the map. A zerg can't have 4 queens at every base all the time just b/c of the threat of 3 oracles. Maybe 4 queens could win, but if 3 oracles fly in and see 4 queens they will just leave lol they do not have to engage, and if zerg is putting 4 queens at every hatch then it doesn't take a pro to realize who is going to win that game... You are completely missing the point. | ||
|
BeyondCtrL
Sweden642 Posts
2. Spores don't need evolution chamber. 3. It costs 150/150 and 50s build. Even if you build two spores in a mineral line and completely shut a harass down of 2+ Oracles I think the minerals in that case were totally worth it since the Protoss just spend 300/300 and maybe more to harass. Only nubs no scout no spore. | ||
|
Toffa
5 Posts
Zerg needs to scout, build Spores/Hydras/more Queen, move away Drones or else he is screwed. I really like the possibilities of having new harrasment units. | ||
|
lost_artz
United States366 Posts
| ||
|
BeeNu
615 Posts
If you think this is ridiculous just wait till you see a single Bio drop take out 5x it's own supply just cuz of the new healing upgrade. | ||
|
Alex1Sun
494 Posts
On December 06 2012 20:36 blackbrrd wrote: What is up with saying it has 2x the dps of a banshee? Banshee dps which is not energy based and has 6 range is 2x12/1.25 = 19.2 Oracle dps which requires energy, has 4 range is (10+15)/0.86 = 29.1 vs light or 10/0.86 = 11.62 vs non-light (queen/stalker) Exactly. Banshee is still a stronger harass unit even without cloak. Oracles will only be useful because they are faster and have other support spells. | ||
|
Nightsz
Canada398 Posts
EDIT, well a little less | ||
|
Nyast
Belgium554 Posts
On December 06 2012 18:39 link0 wrote: Has twice the anti-light dps, and flies much faster. Also, zero overkill, so no wasted shots. If my math is right, banshee kills a worker in 2.5s while the oracle now kills a worker in 1.72s. That's pretty damn good Only in range it's much inferior to the banshee. | ||
|
Deleted User 261926
960 Posts
| ||
|
Evangelist
1246 Posts
Hell I love what they're doing to Protoss air full stop. | ||
|
Alex1Sun
494 Posts
On December 06 2012 23:49 Karpfen wrote: they have 4 months to get rid of all these stupid changes. lol, you are either trolling or don't play/watch competitive SC2 ![]() | ||
|
raf3776
United States1904 Posts
| ||
|
Dyme
Germany523 Posts
On December 06 2012 23:43 Nightsz wrote: they have more dps vs light than a battlecruiser ._. EDIT, well a little less Or to put it into more impressive terms: They have nearly 3 Marines dps. | ||
|
Treehead
999 Posts
| ||
|
Deleted User 261926
960 Posts
On December 06 2012 23:56 Alex1Sun wrote: lol, you are either trolling or don't play/watch competitive SC2 ![]() while infestor corruptor broodlord is (was?) really obnoxious and terrible to watch and imba and and etc... I really think that all the changes they've made were too drastic and cut off options from the Z point of view (see mutas not being that good at catching medivacs while still not being able to harrass all that well with mines around, ultras losing their mobility spell). | ||
| ||
Only in range it's much inferior to the banshee.