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HotS balance update #8 - Page 84

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 82 83 84 85 86 115 Next
voltaic
Profile Blog Joined November 2010
1071 Posts
December 06 2012 21:03 GMT
#1661
I tried to make a game with a test game ----> editor
but actually... it had the new UI icons etc... but it hadn't the HotS gameplay/units etc
it was WoL with Ui improvements

spooky

i always did this when servers where down and i wanted to test new units ._.
eXePensai
Profile Joined July 2011
Canada56 Posts
December 06 2012 21:04 GMT
#1662
On December 07 2012 06:03 Denda Reloaded wrote:
I tried to make a game with a test game ----> editor
but actually... it had the new UI icons etc... but it hadn't the HotS gameplay/units etc
it was WoL with Ui improvements

spooky

i always did this when servers where down and i wanted to test new units ._.

Maybe that option in the menu under gameplay to switch between "hots starter edition" and WoL has something to do with that?
Testuser
Profile Blog Joined June 2011
6469 Posts
Last Edited: 2012-12-06 21:06:59
December 06 2012 21:06 GMT
#1663
Our teams are still hard at work to address the stability issues as soon as possible. We don't have an ETA at this time, but we'll do our best to keep you updated

Thanks again for your patience. We look forward to getting you back into the beta as soon as we can!


From here http://us.battle.net/sc2/en/forum/topic/7321712386?page=4.
So, it seems we'll have to wait a little more.
https://soundcloud.com/papercranesdk
invisible.terran
Profile Blog Joined September 2010
United States280 Posts
December 06 2012 21:06 GMT
#1664
Can anyone tell me what's the point of buffing muta's speed if Thor, Widow mine and Phoenix will still stomp them into oblivion?
"Until the very very top, in almost anything, all that matters is how much work you put in, the only problem is most people cant work hard even at things they do enjoy, much less things they dont have a real passion for." - Idra
Necro)Phagist(
Profile Blog Joined October 2010
Canada6628 Posts
December 06 2012 21:08 GMT
#1665
On December 07 2012 06:03 Emzeeshady wrote:
Show nested quote +
On December 07 2012 05:58 A.Alm wrote:
On December 07 2012 05:56 Emzeeshady wrote:
Hmm I feel like Zerg needs more mid game buffs. All the Hydra and Muta got were speed buffs and they don't change the fact that you can never take a straight up fight as Zerg without infestors.



And how do you know this? The patch has JUST been released.

It's pointless making assumptions like that when you haven't even tried nor seen anyone play a game.

And just a hint, the Infestor is still in the game.

You are killing me right now. Did you even read what I said?

How the hell would it matter if I have tried the patch yet. Speed boosts don't increase Muta and Hydra stats.

Also why would I care if the infestor is still in the game or not, the point of nerfing it was so the other Zerg units are used more.

1) mov speed is a start(And and important one at that.) so yes speed boosts do increase Muta and Hydra stats
2)Vipe and Swamhost also got a buff for mid game.
3) Lots of zergs win straight up fights even in WoL without infesters, It's just harder to do.
4) infesters will still be useful and quite strong, you just can't mass them a LOL you're way to victory.

Zerg mid game will be more then fine with the infester nerf. Try it and you might be surprised at how much a speed buff helps in battles.
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
voltaic
Profile Blog Joined November 2010
1071 Posts
December 06 2012 21:08 GMT
#1666
On December 07 2012 06:06 invisible.terran wrote:
Can anyone tell me what's the point of buffing muta's speed if Thor, Widow mine and Phoenix will still stomp them into oblivion?


I didn't get the phoenix change either... as if they aren't strong enough against mutas :S
InoyouS2
Profile Joined December 2011
1005 Posts
December 06 2012 21:09 GMT
#1667
On December 07 2012 06:06 invisible.terran wrote:
Can anyone tell me what's the point of buffing muta's speed if Thor, Widow mine and Phoenix will still stomp them into oblivion?


Phoenix will be crap against speed muta's, even with 7 range.
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
Crawdad
Profile Joined September 2012
614 Posts
December 06 2012 21:10 GMT
#1668
Once people realize what this means for Hydra/Viper, they won't be complaining.
Necro)Phagist(
Profile Blog Joined October 2010
Canada6628 Posts
December 06 2012 21:12 GMT
#1669
On December 07 2012 06:10 Crawdad wrote:
Once people realize what this means for Hydra/Viper, they won't be complaining.

Meh people will always complain... The game could be 100% perfectly balanced and the most fun in the world and people would still complain, especially in online forums
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
Infernal_dream
Profile Joined September 2011
United States2359 Posts
December 06 2012 21:15 GMT
#1670
On December 07 2012 06:09 InoyouS2 wrote:
Show nested quote +
On December 07 2012 06:06 invisible.terran wrote:
Can anyone tell me what's the point of buffing muta's speed if Thor, Widow mine and Phoenix will still stomp them into oblivion?


Phoenix will be crap against speed muta's, even with 7 range.


Uhh, they outrun mutas. Tell me again how phoenix will be crap when they have more range, more speed, and can fire while moving?
InoyouS2
Profile Joined December 2011
1005 Posts
December 06 2012 21:16 GMT
#1671
On December 07 2012 04:22 schwarzer wrote:
Holly changes, Batman! Now that was a worthy patch!

Without testing properly, I agree with most of them. And with some others I have mixed feelings:

- Vehicle and ship upgrades combined seems too much for me, and considering thor's buff, mech can be very very strong right now. Instead, I would try to merge the armor upgrades and see what happens. But anyways, I think it's a step in the right direction.

- I don't know what to think about medivac changes. While it's good to encourage drops, 3/3 bio with buffed medivac support sound a little strong to me.

Anyways, I'm just theorycrafting here, we have to see how the new metagame evolves. Changes like this is always welcomed.


I do think the mech/ship upgrades are a very big buff, but I think it was necessary to reduce the amount of upgrades Terran has (I mean, have you SEEN how many upgrades they have? It's ridiculous).
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
InoyouS2
Profile Joined December 2011
1005 Posts
December 06 2012 21:20 GMT
#1672
On December 07 2012 06:15 Infernal_dream wrote:
Show nested quote +
On December 07 2012 06:09 InoyouS2 wrote:
On December 07 2012 06:06 invisible.terran wrote:
Can anyone tell me what's the point of buffing muta's speed if Thor, Widow mine and Phoenix will still stomp them into oblivion?


Phoenix will be crap against speed muta's, even with 7 range.


Uhh, they outrun mutas. Tell me again how phoenix will be crap when they have more range, more speed, and can fire while moving?


They outrun and outrange mutas, yes, but the amount of mutas is wildly disproportionate to the amount of phoenix on the field in any realistic situation (if Protoss goes phoenix, Zerg does not go muta, and if Zerg goes muta, Protoss does not have the production to get enough phoenix and fleet beacon + range upgrade to properly counter the mutas).
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
Necro)Phagist(
Profile Blog Joined October 2010
Canada6628 Posts
December 06 2012 21:21 GMT
#1673
On December 07 2012 06:16 InoyouS2 wrote:
Show nested quote +
On December 07 2012 04:22 schwarzer wrote:
Holly changes, Batman! Now that was a worthy patch!

Without testing properly, I agree with most of them. And with some others I have mixed feelings:

- Vehicle and ship upgrades combined seems too much for me, and considering thor's buff, mech can be very very strong right now. Instead, I would try to merge the armor upgrades and see what happens. But anyways, I think it's a step in the right direction.

- I don't know what to think about medivac changes. While it's good to encourage drops, 3/3 bio with buffed medivac support sound a little strong to me.

Anyways, I'm just theorycrafting here, we have to see how the new metagame evolves. Changes like this is always welcomed.


I do think the mech/ship upgrades are a very big buff, but I think it was necessary to reduce the amount of upgrades Terran has (I mean, have you SEEN how many upgrades they have? It's ridiculous).

I agree they should have less upgrades. But giving 2 for 1 without even bumping up the cost? At least Zerg carapace and Toss shield upgrades are higher priced because of the versatility. I'm fine with giving Terran all armory upgrades in one, but make them priced more?

Just my opinion on it, I could be wrong and this could be exactly what Terran needs. I just think it's too strong for that cheap.
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
Code
Profile Blog Joined June 2009
Canada634 Posts
December 06 2012 21:22 GMT
#1674
On December 07 2012 05:57 KrazyTrumpet wrote:
Show nested quote +
On December 07 2012 05:56 Emzeeshady wrote:
Hmm I feel like Zerg needs more mid game buffs. All the Hydra and Muta got were speed buffs and they don't change the fact that you can never take a straight up fight as Zerg without infestors.


Hydra needs some sort of HP/armor buff. Maybe 10hp and 1 armor to start.

Removing the "light" tag so they don't get bonus damage could be an option too
King_law1992
Profile Joined December 2011
United States47 Posts
December 06 2012 21:22 GMT
#1675
Good changes
Whitewing
Profile Joined October 2010
United States7483 Posts
December 06 2012 21:23 GMT
#1676
On December 07 2012 06:20 InoyouS2 wrote:
Show nested quote +
On December 07 2012 06:15 Infernal_dream wrote:
On December 07 2012 06:09 InoyouS2 wrote:
On December 07 2012 06:06 invisible.terran wrote:
Can anyone tell me what's the point of buffing muta's speed if Thor, Widow mine and Phoenix will still stomp them into oblivion?


Phoenix will be crap against speed muta's, even with 7 range.


Uhh, they outrun mutas. Tell me again how phoenix will be crap when they have more range, more speed, and can fire while moving?


They outrun and outrange mutas, yes, but the amount of mutas is wildly disproportionate to the amount of phoenix on the field in any realistic situation (if Protoss goes phoenix, Zerg does not go muta, and if Zerg goes muta, Protoss does not have the production to get enough phoenix and fleet beacon + range upgrade to properly counter the mutas).


I actually think phoenix will be a viable response now that it's harder for zerg to fungal your phoenix (projectile), meaning that they can't transition and then auto win. You can keep building stalkers while you transition to phoenix and once you get enough phoenix out, due to the 5 range, they can't attack without losing a ton of mutas. Just keep your small group of phoenix with your stalkers and guardian shield for a little while until you get to around 8 phoenix, and use cannons in place of blink as a short term remedy.

Only reason people didn't do that before was that when infestors hit the field, the phoenix became worthless. If you are attentive now, he probably can't easily catch all of your phoenix with a fungal and then auto kill them all.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
December 06 2012 21:23 GMT
#1677
On December 07 2012 06:20 InoyouS2 wrote:
Show nested quote +
On December 07 2012 06:15 Infernal_dream wrote:
On December 07 2012 06:09 InoyouS2 wrote:
On December 07 2012 06:06 invisible.terran wrote:
Can anyone tell me what's the point of buffing muta's speed if Thor, Widow mine and Phoenix will still stomp them into oblivion?


Phoenix will be crap against speed muta's, even with 7 range.


Uhh, they outrun mutas. Tell me again how phoenix will be crap when they have more range, more speed, and can fire while moving?


They outrun and outrange mutas, yes, but the amount of mutas is wildly disproportionate to the amount of phoenix on the field in any realistic situation (if Protoss goes phoenix, Zerg does not go muta, and if Zerg goes muta, Protoss does not have the production to get enough phoenix and fleet beacon + range upgrade to properly counter the mutas).

except theoretically 1 phoenix can kill 50 mutas even before the range buff. Please learn the game
Lil' Joey, Master of the A-Move Stalker Strike Force
Crawdad
Profile Joined September 2012
614 Posts
December 06 2012 21:24 GMT
#1678
On December 07 2012 06:12 Necro)Phagist( wrote:
Show nested quote +
On December 07 2012 06:10 Crawdad wrote:
Once people realize what this means for Hydra/Viper, they won't be complaining.

Meh people will always complain... The game could be 100% perfectly balanced and the most fun in the world and people would still complain, especially in online forums


Yeah...

Protoss players were actually complaining about the VR buff. Apparently, the Oracle is OP with 29 DPS against light ground units, but the VR is UP with 32 DPS against armored units (air and ground, including structures)? LOL.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-12-06 21:27:44
December 06 2012 21:24 GMT
#1679
On December 07 2012 06:22 Code wrote:
Show nested quote +
On December 07 2012 05:57 KrazyTrumpet wrote:
On December 07 2012 05:56 Emzeeshady wrote:
Hmm I feel like Zerg needs more mid game buffs. All the Hydra and Muta got were speed buffs and they don't change the fact that you can never take a straight up fight as Zerg without infestors.


Hydra needs some sort of HP/armor buff. Maybe 10hp and 1 armor to start.

Removing the "light" tag so they don't get bonus damage could be an option too


That's actually not necessary, just add vipers to your mix for the lategame and you can easily take engagements straight up. Blinding cloud can make it so entire segments of your enemy's army can't attack or participate in the fight, and abduct can take the scary units and kill them off pretty damn quickly.

It's actually quite difficult to fight against a max roach/hydra/viper army now. The speed upgrade makes it possible to micro hydralisks and actually allow them to get a concave quickly. They also clump less.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 06 2012 21:25 GMT
#1680
On December 07 2012 06:21 Necro)Phagist( wrote:
Show nested quote +
On December 07 2012 06:16 InoyouS2 wrote:
On December 07 2012 04:22 schwarzer wrote:
Holly changes, Batman! Now that was a worthy patch!

Without testing properly, I agree with most of them. And with some others I have mixed feelings:

- Vehicle and ship upgrades combined seems too much for me, and considering thor's buff, mech can be very very strong right now. Instead, I would try to merge the armor upgrades and see what happens. But anyways, I think it's a step in the right direction.

- I don't know what to think about medivac changes. While it's good to encourage drops, 3/3 bio with buffed medivac support sound a little strong to me.

Anyways, I'm just theorycrafting here, we have to see how the new metagame evolves. Changes like this is always welcomed.


I do think the mech/ship upgrades are a very big buff, but I think it was necessary to reduce the amount of upgrades Terran has (I mean, have you SEEN how many upgrades they have? It's ridiculous).

I agree they should have less upgrades. But giving 2 for 1 without even bumping up the cost? At least Zerg carapace and Toss shield upgrades are higher priced because of the versatility. I'm fine with giving Terran all armory upgrades in one, but make them priced more?

Just my opinion on it, I could be wrong and this could be exactly what Terran needs. I just think it's too strong for that cheap.


It's very possible this may be the next change made, but I'm pretty sure they just want to see the effectiveness of this change first, then tweak it.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
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