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HotS balance update #8 - Page 82

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 80 81 82 83 84 115 Next
wongfeihung
Profile Blog Joined May 2010
United States763 Posts
December 06 2012 19:45 GMT
#1621
I'm playing WoL during the downtime, and all I'm getting is cheese and BM. They need to hurry up with the damn servers!
Nausea
Profile Joined October 2010
Sweden807 Posts
December 06 2012 19:47 GMT
#1622
So I take it no one knows when the patch will go live?
Set it ablaze!
wongfeihung
Profile Blog Joined May 2010
United States763 Posts
Last Edited: 2012-12-06 19:56:13
December 06 2012 19:50 GMT
#1623
Nope, no one knows. They're supposed to give us an update on how things are looking in about 10 minutes.
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
December 06 2012 19:51 GMT
#1624
They will have news at 21:00 CET according to the log on the battlenet.
Give thanks and praise!
CakeSauc3
Profile Joined February 2011
United States1437 Posts
December 06 2012 19:51 GMT
#1625
On December 07 2012 04:29 Pr0wler wrote:
Show nested quote +
On December 07 2012 04:19 sagefreke wrote:
Outside of the Ultralisk and Hydra changes I'm a sad Zerg player. The Medivac buff is gonna be ridiculous. Marine/tank/Medivac is going to be so retardedly strong mid game. Terrains with good micro will be able to negate bane kings relatively effectively and the buffed medivacs are going to make killing Marines with Zerglings a huge pain in the ass.

The Muta buff really does nothing to help against P or T. Phoenix is now even stronger against them not to mention with range upgrades they can even kite corruptors. And I sincerely doubt my .25 faster Mutas are going to make harassing Terrans any easier with Widow Mines, Turrets, marines, and Thors. Oooo My Mutas now get to the enemy's base a couple seconds earlier than before... Big whoop.

I'm guessing Zerg will go for Hydra/ling/bling compositions more now to deal with the Medivac changes mid game.

There is no mid game timing with the medivac upgrade. You need techlab on the starport and its expensive. Unless you expect terrans to build medivacs 1 at a time and waste 150/150 on upgrade for the 2 medivacs that they will be able to get out... Great timing ! The medivac upgrade is late game change it has nothing to do with the mid game.
Muta buff is actually there because the medivacs are faster now, so you need faster units to deflect drops.
I'm playing zerg and I think that the zerg tears in this treat are ridiculous. Cmon guys you didnt even try it and you are already crying.


The most OP thing that Z has is creep spread and the strongest macro mechanics in the game. Just play better, you'll trash those rine/tank compositions ez pz. And when T tries to do those silly 3 base 2/2 pushes, guess what? You'll have Ultras up :D and you'll just roflstomp those rines like it's nobody's birthday.

Oh, and the muta speed is going to be great for harassing just a little quicker and for shutting down the faster medivacs. Hydra's will be great for drop defense, as well. Z is gonna be so freaking fun to play! Can't wait :D
Ballack
Profile Joined April 2010
Norway821 Posts
December 06 2012 19:57 GMT
#1626
WOW! I love this! Finally I'm excited to play HotS multiplayer again
Just when I thought I was out, Blizz pulled me back in..
CikaZombi
Profile Joined August 2011
Serbia630 Posts
December 06 2012 19:57 GMT
#1627
On December 07 2012 04:08 Tsubbi wrote:
Show nested quote +
On December 07 2012 04:00 avilo wrote:
Also, the new raven change is terrible for a multitude of reasons.
a) seeker missile is still inaccessible as hell in real games where there's action back and forth
b) single target damage means it's going to suck vs mass brood/corruptor/infestor balls

I've seen people comparing it to yamato...and it's quite obvious it's almost exactly the same. Raven honestly does not need any changes except making it a more accessible unit in terms of the time it takes to get it's abilities into play.

CORVID REACTOR INCREASE RAVEN START ENERGY TO 100.

Makes the raven accessible, waits 25 energy for seeker missile instead of 50, and raven has immediate use with a PDD or two auto turrets.

Adding a yamato cannon to the raven is a terrible idea -_-


only you could ask for more terran buffs after reading these patch notes


READ what he said. Avilo can be unreasonable, but this time he makes perfect sense. Yes, Terran has been buffed to hell and back. Is it too much? Is it even enough? We don't know yet. What we know is that the medivac timing which is at its strongest at 11/12 minutes isn't affected by this because of the requirement of tech lab addon and 110sec research. Like he said.

Is the speed boost a buff? Of course it is and probably a too much of a buff because drops need to have some risk involved in them. But is it better to be cooldown based or energy based? Both have drawbacks and strengths. If it is only cooldown, you can use it almost without thinking, but if its energy you are less fragile if feedback is present. Not to mention, no one has probably even played on the latest patch for more than 2 games yet.
You can no more evade my wrath, than you could your own shadow.
Immaterial
Profile Blog Joined September 2010
Canada510 Posts
December 06 2012 19:57 GMT
#1628
I wonder what would happen if they made DTs and HTs both unlocked by templar archives like in BW. If they want to encourage more DT usage later on in the game I think that would be a more reasonable change than reducing the cost of dark shrine.
It is the mark of an educated mind to be able to entertain a thought without accepting it.
Pandain
Profile Blog Joined May 2010
United States12989 Posts
December 06 2012 19:58 GMT
#1629
On December 07 2012 04:00 avilo wrote:
Also, the new raven change is terrible for a multitude of reasons.
a) seeker missile is still inaccessible as hell in real games where there's action back and forth
b) single target damage means it's going to suck vs mass brood/corruptor/infestor balls

I've seen people comparing it to yamato...and it's quite obvious it's almost exactly the same. Raven honestly does not need any changes except making it a more accessible unit in terms of the time it takes to get it's abilities into play.

CORVID REACTOR INCREASE RAVEN START ENERGY TO 100.

Makes the raven accessible, waits 25 energy for seeker missile instead of 50, and raven has immediate use with a PDD or two auto turrets.

Adding a yamato cannon to the raven is a terrible idea -_-


Seems pretty good vs Ultras then.

Almost like the game is drastically changing and traditional concepts are going to be changed, eh?
Crawdad
Profile Joined September 2012
614 Posts
December 06 2012 20:00 GMT
#1630
On December 07 2012 04:58 Pandain wrote:
Seems pretty good vs Ultras then.

Almost like the game is drastically changing and traditional concepts are going to be changed, eh?


Even better against BLs, Colossi, etcetera.

However, I think that the main complaint is that it's redundant. BC might need changes.
ACrow
Profile Joined October 2011
Germany6583 Posts
December 06 2012 20:01 GMT
#1631
Widow Mine
No longer hits cloaked units.
They listened!!!
Awesome patch, I'm speechless!
Get off my lawn, young punks
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 06 2012 20:02 GMT
#1632
No ETA on server.

Seems like they always forget to patch the server when they patch the game ... ?!
starleague forever
ElMeanYo
Profile Joined March 2011
United States1032 Posts
December 06 2012 20:02 GMT
#1633
I'll probably get warned for this, but I thought it appropriate:

[image loading]


User was temp banned for this post.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
Sabu113
Profile Blog Joined August 2009
United States11087 Posts
Last Edited: 2012-12-06 20:06:26
December 06 2012 20:04 GMT
#1634
On December 07 2012 03:33 summerloud wrote:
Show nested quote +
On December 07 2012 01:11 kaNt- wrote:
This changes are against toss.
Mutalisk is one of the main problems in WoL, and now they are buffing the mutas? They are pretty fast in WoL, honestly i don´t think they need a speed buff and toss still does not have an effective way to deal with mutas, tempest are not a solution. The medivac speed buff is ridiculous, now drops are going to be incredibly powerful, even more mobility to terran? Really?

I fell that the dark shrine buff is not a big benefit, the main problem with the dark shrine in WoL is the requiered time to build, a 100 seconds is way too much, and DTs in late game are crap, if the opponent is decent and gets enough detection.
I think archons need a buff, they cost too much and they are killed very easily with EMP, fungal, speedlings surround, etc. Archons are not useful in late game except for archon toilets.

The carrier needs a buff like Liquid´Nony proposed, a "micro requiered" buffed carrier to deal with late game compositions (especially BL, festor).

Stalkers in late game are so weak for the cost and they die pretty fast. They need a slight buff to be more viable in late game.



maybe toss wont even make stalkers late game any more except for mobility/harass

instead zlot/immortal/sentry backed up by temps, oracles and an air unit of your choice

sounds way way sexyer anyways

i wish they would make immortals cost 3 supply :o


I had similar concerns but after sleeping on it, I have decided that this is a precursor to a big stalker buff.

For the record the DT change is still dumb.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 06 2012 20:04 GMT
#1635
@ElMeanYo

Here is what you wanted to say in poll-format

Poll: Who got the most EXCITING changes?

Terran (173)
 
93%

Protoss (7)
 
4%

Zerg (6)
 
3%

186 total votes

Your vote: Who got the most EXCITING changes?

(Vote): Terran
(Vote): Protoss
(Vote): Zerg


MMA: The true King of Wings
Rampoon
Profile Joined May 2009
United Kingdom166 Posts
December 06 2012 20:07 GMT
#1636
^^ that should probably have a "who needed the most exciting changes" with it....
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
December 06 2012 20:10 GMT
#1637
I feel like the only zerg excited about this patch. More units less casting. Win/Win/Win for everone
Nausea
Profile Joined October 2010
Sweden807 Posts
December 06 2012 20:10 GMT
#1638
Well, zerg getting hydra speed at lair will be fun watching how that plays out.
Set it ablaze!
Crawdad
Profile Joined September 2012
614 Posts
December 06 2012 20:11 GMT
#1639
On December 07 2012 05:07 Rampoon wrote:
^^ that should probably have a "who needed the most exciting changes" with it....


It would have had the same results.
Agh
Profile Blog Joined July 2010
United States1072 Posts
December 06 2012 20:12 GMT
#1640
On December 07 2012 04:57 Immaterial wrote:
I wonder what would happen if they made DTs and HTs both unlocked by templar archives like in BW. If they want to encourage more DT usage later on in the game I think that would be a more reasonable change than reducing the cost of dark shrine.


The current change is a stepping stone towards that.

The current change is good. 150 less gas is absolutely huge. Combined with the widow mine not hitting cloaked you will most likely see them in the majority of PvT's.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
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