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HotS balance update #8 - Page 72

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 70 71 72 73 74 115 Next
BeeNu
Profile Joined June 2011
615 Posts
December 06 2012 15:52 GMT
#1421
On December 07 2012 00:36 Everlong wrote:
Show nested quote +
On December 07 2012 00:30 BeeNu wrote:
On December 07 2012 00:27 ZjiublingZ wrote:
On December 06 2012 23:35 Musicus wrote:
So now, if I can survive Mech and barely get my unupgraded broodlords out in time, by the time I want to counter push I will be greeted by 3-3 vikings? This change is so insane, still happy that they change things withour fear though, but a lot will be undone.


Yes you might just have to pressure in the mid-game to slow down the Mech army *gasp*


Yes, and Terran might just have to sit back and turtle till they're maxed on their ideal composition with full upgrades. Now it's gonna be the Zerg who has to somehow cripple Terran in the early-midgame.

Hurray for Blizzard just flipping the problem around instead of really fixing things. :D



Oh my god, get over it finally, you are no more fucking allowed to sit back and than 1a your Broodlords/Infestors.. THIS IS A GOOD THING, period. Go figure out how to slow terran down. Jesus those patchzergs..



Oh, here I thought you were "done talking to me" after you had no response to my arguments?

Nope, better fall back on that same old boring entry level trolling, amirite?

It's nothing but half-assed insults and regurgitating the same thing over and over. I've always supported nerfing Infestors and rebalancing Zerg away from BL/Festor but Zerg needs to be compensated in other ways when this is done...not like you care you're just gonna keep throwing out illogical insults and calling everyone "patch zergs". Whatever bro, I hope you enjoy being called a "patch terran" because it's obnoxious as hell.
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
December 06 2012 15:53 GMT
#1422
On December 07 2012 00:30 BeeNu wrote:
Show nested quote +
On December 07 2012 00:27 ZjiublingZ wrote:
On December 06 2012 23:35 Musicus wrote:
So now, if I can survive Mech and barely get my unupgraded broodlords out in time, by the time I want to counter push I will be greeted by 3-3 vikings? This change is so insane, still happy that they change things withour fear though, but a lot will be undone.


Yes you might just have to pressure in the mid-game to slow down the Mech army *gasp*


Yes, and Terran might just have to sit back and turtle till they're maxed on their ideal composition with full upgrades. Now it's gonna be the Zerg who has to somehow cripple Terran in the early-midgame.

Hurray for Blizzard just flipping the problem around instead of really fixing things. :D



lol except it still will take 4+ bases to get the ideal composition - and Mech is by far the hardest composition to defend 4+ bases on (as opposed to Zerg who has the easiest time). And Zerg's can still take the whole map if you just play 100% passively, and then just run you over with a better economy.
UnholyRai
Profile Joined September 2010
720 Posts
Last Edited: 2012-12-06 15:58:19
December 06 2012 15:54 GMT
#1423
These changes are crap for protoss.

We don't want to rely on gimmicky DTs. We don't want to have to recall our army constantly because it's getting slaughtered.

We want to FIGHT the other races straight up without having to rely on forcefields/recalls etc protecting us.

Bah, I hate how protoss is designed in sc2
Gogo Grubby.
Cloak
Profile Joined October 2009
United States816 Posts
December 06 2012 15:54 GMT
#1424
Yea, Medivac drops are going to be unstoppable now. 8 Marines and 1 Uber Medivac just became unstoppable. Can probably easily take out double the resources of an opposing army that happens to be defending right there.
The more you know, the less you understand.
DemigodcelpH
Profile Joined August 2011
1138 Posts
December 06 2012 15:55 GMT
#1425
After watching Dragon do some tests in the unit tester for the brief period before the servers went down Ultralisks more or less beat every composition on the ground with the new change. Kind of reminds me of the Warhound, but more damage.
LOLItsRyann
Profile Joined April 2011
England551 Posts
December 06 2012 15:55 GMT
#1426
Servers still down after over 24 hours. Really? Ffs.
EG<3
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 06 2012 15:56 GMT
#1427
On December 07 2012 00:52 BeeNu wrote:
Show nested quote +
On December 07 2012 00:36 Everlong wrote:
On December 07 2012 00:30 BeeNu wrote:
On December 07 2012 00:27 ZjiublingZ wrote:
On December 06 2012 23:35 Musicus wrote:
So now, if I can survive Mech and barely get my unupgraded broodlords out in time, by the time I want to counter push I will be greeted by 3-3 vikings? This change is so insane, still happy that they change things withour fear though, but a lot will be undone.


Yes you might just have to pressure in the mid-game to slow down the Mech army *gasp*


Yes, and Terran might just have to sit back and turtle till they're maxed on their ideal composition with full upgrades. Now it's gonna be the Zerg who has to somehow cripple Terran in the early-midgame.

Hurray for Blizzard just flipping the problem around instead of really fixing things. :D



Oh my god, get over it finally, you are no more fucking allowed to sit back and than 1a your Broodlords/Infestors.. THIS IS A GOOD THING, period. Go figure out how to slow terran down. Jesus those patchzergs..



Oh, here I thought you were "done talking to me" after you had no response to my arguments?

Nope, better fall back on that same old boring entry level trolling, amirite?

It's nothing but half-assed insults and regurgitating the same thing over and over. I've always supported nerfing Infestors and rebalancing Zerg away from BL/Festor but Zerg needs to be compensated in other ways when this is done...not like you care you're just gonna keep throwing out illogical insults and calling everyone "patch zergs". Whatever bro, I hope you enjoy being called a "patch terran" because it's obnoxious as hell.


Explain to me, how Terran is going to camp on 3 bases and by the 20min mark moves out and absolutely kills everything.

Cmon, I'm really curious..

Can't you say? Well, why do you say it's flipped in the first place?
Aegisfang
Profile Joined December 2012
United States2 Posts
December 06 2012 15:57 GMT
#1428
In light of this new patch, I think blizzard should consider adding the following changes:

The drastic nerf of the infested terrans (no longer receiving attack/armour upgrades) leaves the infestor a little vulnerable.
I am proposing adding a new spell "spawn infested marauder" this would work the same way as spawn IT but a marauder instead. This would add a lot of diversity to the match up. With ITs being so weak now, infested marauders would be a great addition to the infestor.

In addition, a new change that needs to be implemented is ability to morph a single brood lord into the "mother brood" This unit would be like a larger brood lord, but larger and instead of shooting out broodlings it would shoot out ultralisks. The mother brood would also have the ability to shoot flying banelings at at arial threats on command. These two minor changes would really bring balance to the game.

MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
Last Edited: 2012-12-06 15:59:13
December 06 2012 15:59 GMT
#1429
Why isn't the medivac ability linked to energy?
that would be far better than a cooldown, a mech player could actually find a use for medivac energy, while bio players have to be careful with their stim if they want the speed boost.
VERY FRAGILE, LIKE A BABY PANDA EGG
Fig
Profile Joined March 2010
United States1324 Posts
December 06 2012 16:00 GMT
#1430
On December 07 2012 00:59 MCDayC wrote:
Why isn't the medivac ability linked to energy?
that would be far better than a cooldown, a mech player could actually find a use for medivac energy, while bio players have to be careful with their stim if they want the speed boost.

Agreed, this is the one thing Blizzard could have done better. It's silly and convoluted to put a cooldown ability on a unit that already has energy.
Can't elope with my cantaloupe
Freeborn
Profile Joined July 2010
Germany421 Posts
December 06 2012 16:01 GMT
#1431
protoss got fucked over as far as i can tell.
unless the oracle skill is superstrong vs marine/hydra now. but knowing how fast they die I doubt that.

Esralon
Profile Joined September 2012
Germany2 Posts
December 06 2012 16:01 GMT
#1432
if fungal is a projectilenow... are you able to stop it with a PDD?
More GG more skill!
LOLItsRyann
Profile Joined April 2011
England551 Posts
December 06 2012 16:01 GMT
#1433
On December 07 2012 00:59 MCDayC wrote:
Why isn't the medivac ability linked to energy?
that would be far better than a cooldown, a mech player could actually find a use for medivac energy, while bio players have to be careful with their stim if they want the speed boost.


That's really interesting. I love the idea of opportunity cost in things like that. Decision making is a resource that many people forget about in Starcraft, and quite possibly one of the hardest and most difficult ones.
EG<3
ETisME
Profile Blog Joined April 2011
12390 Posts
December 06 2012 16:02 GMT
#1434
taking out the +massive bonus for tempest is kinda sad to see, PvP was really interesting
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
December 06 2012 16:02 GMT
#1435
On December 07 2012 01:01 Freeborn wrote:
protoss got fucked over as far as i can tell.
unless the oracle skill is superstrong vs marine/hydra now. but knowing how fast they die I doubt that.



I dunno about Hydras, but the new Oracle spells owns Marines in small numbers, though I imagine there's a critical mass for bioball size past which engaging with Oracles becomes suicidal.
He drone drone drone. Me win. - ogsMC
LOLItsRyann
Profile Joined April 2011
England551 Posts
December 06 2012 16:02 GMT
#1436
On December 07 2012 00:57 Aegisfang wrote:
In light of this new patch, I think blizzard should consider adding the following changes:

The drastic nerf of the infested terrans (no longer receiving attack/armour upgrades) leaves the infestor a little vulnerable.
I am proposing adding a new spell "spawn infested marauder" this would work the same way as spawn IT but a marauder instead. This would add a lot of diversity to the match up. With ITs being so weak now, infested marauders would be a great addition to the infestor.

In addition, a new change that needs to be implemented is ability to morph a single brood lord into the "mother brood" This unit would be like a larger brood lord, but larger and instead of shooting out broodlings it would shoot out ultralisks. The mother brood would also have the ability to shoot flying banelings at at arial threats on command. These two minor changes would really bring balance to the game.



I smell sarcasm and troll, but I also smell sincere thoughts. I'm scared.
EG<3
LOLItsRyann
Profile Joined April 2011
England551 Posts
Last Edited: 2012-12-06 16:04:05
December 06 2012 16:03 GMT
#1437
How do i delete this double post?
EG<3
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-12-06 16:06:01
December 06 2012 16:04 GMT
#1438
On December 07 2012 00:49 Qikz wrote:
Show nested quote +
On December 07 2012 00:41 ddrddrddrddr wrote:
On December 07 2012 00:36 Everlong wrote:
On December 07 2012 00:30 BeeNu wrote:
On December 07 2012 00:27 ZjiublingZ wrote:
On December 06 2012 23:35 Musicus wrote:
So now, if I can survive Mech and barely get my unupgraded broodlords out in time, by the time I want to counter push I will be greeted by 3-3 vikings? This change is so insane, still happy that they change things withour fear though, but a lot will be undone.


Yes you might just have to pressure in the mid-game to slow down the Mech army *gasp*


Yes, and Terran might just have to sit back and turtle till they're maxed on their ideal composition with full upgrades. Now it's gonna be the Zerg who has to somehow cripple Terran in the early-midgame.

Hurray for Blizzard just flipping the problem around instead of really fixing things. :D



Oh my god, get over it finally, you are no more fucking allowed to sit back and than 1a your Broodlords/Infestors.. THIS IS A GOOD THING, period. Go figure out how to slow terran down. Jesus those patchzergs..

You do realize you're being a total hypocrite by being okay with it just because the situation is flipped? Now zerg can't just sit back and 1a; that's the terran's job. That was the point of the previous posters. The situation then isn't improved overall if the dynamics didn't change, only flip.


I'd love to see a terran mech army 1a. It's never going to happen as everything still hurts mech really hard.

Pushing with mech is a hell of a ton harder than current infestor broodlord.

Only because you cant "dodge" Fungals/Infested Terrans/Blink Stalkers with mech due to the slowness of the units. If it werent for that the slow methodical approach would make it easier. Sadly you need to have bunkers and turrets for a strong mech push/siege as well and this doesnt work on the Zerg half of the map which usually is covered in creep which only recedes painfully slowly. They really should add "eliminates creep in its radius" to both EMP and Psionic Storm ...
If you cant say what you're meaning, you can never mean what you're saying.
ddrddrddrddr
Profile Joined August 2010
1344 Posts
December 06 2012 16:05 GMT
#1439
On December 07 2012 00:47 Everlong wrote:
Show nested quote +
On December 07 2012 00:41 ddrddrddrddr wrote:
On December 07 2012 00:36 Everlong wrote:
On December 07 2012 00:30 BeeNu wrote:
On December 07 2012 00:27 ZjiublingZ wrote:
On December 06 2012 23:35 Musicus wrote:
So now, if I can survive Mech and barely get my unupgraded broodlords out in time, by the time I want to counter push I will be greeted by 3-3 vikings? This change is so insane, still happy that they change things withour fear though, but a lot will be undone.


Yes you might just have to pressure in the mid-game to slow down the Mech army *gasp*


Yes, and Terran might just have to sit back and turtle till they're maxed on their ideal composition with full upgrades. Now it's gonna be the Zerg who has to somehow cripple Terran in the early-midgame.

Hurray for Blizzard just flipping the problem around instead of really fixing things. :D



Oh my god, get over it finally, you are no more fucking allowed to sit back and than 1a your Broodlords/Infestors.. THIS IS A GOOD THING, period. Go figure out how to slow terran down. Jesus those patchzergs..

You do realize you're being a total hypocrite by being okay with it just because the situation is flipped? Now zerg can't just sit back and 1a; that's the terran's job. That was the point of the previous posters. The situation then isn't improved overall if the dynamics didn't change, only flip.


Can you please tell me how exactly is it flipped? What is the composition for Terran he is going for on 3 bases while Zerg takes whole map and then Terran just kills everything while floating cc with army?

That sounds like the slowest base trading ever as the slow broodlord army trudges along avoiding a slower terran army dragging a floating cc around.

But I was entirely going with the scope from the previous posts. One poster argues that the pvz matchup flips with terran turtling while zerg being required to slow terran down versus terran right now needing to slow/kill zerg before end game composition. Limited to only this information, the response was hypocritical in nature because nothing was improved. I could hardly know how this would work out in reality since I don't play the beta.
Buchan
Profile Joined July 2011
Canada184 Posts
December 06 2012 16:07 GMT
#1440
On December 07 2012 01:02 ETisME wrote:
taking out the +massive bonus for tempest is kinda sad to see, PvP was really interesting
Tempest still does bonus to Collosi since they are air.
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