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HotS balance update #8 - Page 69

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 67 68 69 70 71 115 Next
DeathCompany
Profile Joined March 2011
United States53 Posts
December 06 2012 14:13 GMT
#1361
So mothership can vortex buildings? It destroys a single "target". So vortex can onehit buildings?
If you ain't first, you're last.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 06 2012 14:14 GMT
#1362
On December 06 2012 22:49 BeeNu wrote:
Show nested quote +
On December 06 2012 22:38 Evangelist wrote:
On December 06 2012 22:32 BeeNu wrote:
On December 06 2012 22:28 Evangelist wrote:
On December 06 2012 22:24 BeeNu wrote:
On December 06 2012 22:18 Evangelist wrote:
On December 06 2012 22:10 BeeNu wrote:
On December 06 2012 22:06 Wildmoon wrote:
On December 06 2012 22:04 BeeNu wrote:
On December 06 2012 22:03 Everlong wrote:
[quote]

Infestor is nerfed, so you HAVE TO immidiately buff everything else without even trying things out, right? I'm pretty sure Zerg will do more then fine late-game vs Terran (silly statement, right?).. You have several new tools to deal with mech army before Broodlords now, so don't act like they just nerfed infestor and thats it - Zerg is doomed.. Actually I got destroyed in beta playing mech against basic Roach/Hydra army with just a few Vipers mixed in..



Mech is how Terran can still lose, it's Bio vs Zerg that will not lose.

And yes, if Infestors are heavily nerfed then Zerg needs buffs in other places. If I cut your right arm off you would probably want some compensation of strength in your left arm.


Are you sure Zerg bio will not lose vs zerg? I don't think are that good at this game to call that.


Yeah, I'm very positive actually. I only got to play about 3 real games before server shut down but I got to play with Terran a little. Every Terran will just go ahead and get the Medivac upgrade before switching the Starport to a Reactor, the buff to healing is insane. If Infestors had 0 nerfs it *might* be balanced out since you can nearly heal straight through Fungal, forget about the range and being able to dodge them. Add in all the other massive Terran buffs and the fact Zerg got basically nothing that will help in ZvT, yeah I think it's pretty safe to say Zerg is fucked.


The mathematics of it don't work out like that I'm afraid. The upgrade makes a medivac worth around 1.6 medivacs in pure healing power. The upgrade itself costs 150/150 and requires 110 seconds to work. Given that most reactors on an early game starport go down as the starport is building or are already built, there is no latent addon building time so you can assume an instant swap.

Since the upgrade is 110s you can undergo a full 3 building cycles before your medivacs are actually ready, meaning that for most early game timings you are actually better off having the 6 medivacs you will have out from your starport than the 3 upgraded medivacs. No only are they capable of more healing but they also have more hitpoints and can heal more bio at a given time.

Not every day a Masters player gets schooled by a Gold leaguer :p


Except you fail to take into account that your example only really works for a very specific timing window. Terrans won't NEED to cripple their enemy in the early-midgame now and hitting that specific timing as strong as humanly possible isn't so required, why not just set yourself up for an even stronger timing a little bit later and just switch your build order around a bit so you can macro harder till your Medivac timing.


No, it's just flat out better for a good period of time. I'm not focusing on a specific attack window at all. I'm just stating flat out that you don't catch up in healing potential for at least 1-2 minutes after you have finished the upgrade. It is therefore best to not start the upgrade until you have, at minimum, a second starport.

The best way to maximize your healing output remains to go one reactor starport and then to upgrade later. The timing remains the same and you have a much stronger early game army.


And yet I still disagree that it is necessarily better to have 6 normal Medivacs over 3 upgraded Medivacs. In terms of sheer numbers yes, 6 Medivacs can potentially heal a larger number of HP but this isn't the only factor you have to consider. One example being if you use larger, fewer units like Marauders or Hellions to tank hits in chokes while medivacs keep them alive indefinitely so you don't necessarily need 6 different units being healed at the exact same time, in which you having that many medivacs is not as efficient as fewer, stronger medivacs.


Focus fire will almost always overcome any amount of healing and in other situations the AI behaviour will result in a large number of targets being attacked. This is a silly argument - it is mathematically better to have 6 unupgraded vs 3 upgraded and remains better until you hit 10 and 7. You're relying on incredibly specific behaviour where someone is literally microing in the worst possible way they can vs 3 medivacs to make your point. The situation you describe simply does not exist.

There is something to be said for an early starport tech lab going for medivac tech, provided you have already committed to a tech lab for other reasons as it'll help you catch up on your medivac count. However for early game power you should be going reactor starport in almost every circumstance.


Trying to target fire with Lings does nothing but make them worse and sinkhole your apm, I don't even know what you're talking about. What I'm talking about isn't some niche hypothetical situation, every Terran in the world already knows how to split micro his bio and set himself up in good chokes.


Show nested quote +

Well, don't you think it's a bit early to cry about infestor nerfs when not a single game of beta with those changes was played? Just try to answer this if you want intelligent perspective. Other than that, stupid whine deserves nothing more than stupid answers.. At least I tried to explain to you, that infestor nerf is not the end of the world for Zerg, but apparently, Zerg point of view is full of infestors, so I guess I understeand now..


Discussing = Crying, good to know we got your troll repertoire figured out.
It is early but some Beta games have been played, I managed to get about 4 full games in myself, one of such games was a nice TvT where I had early upgraded Medivacs and a single drop killed about 4x it's weight in bio, but yes in this specific type of situation I imagine target firing could reduce that number.


Oh you just now realized that Zergs were entirely dependent on Infestors? Glad you caught up to last year's metagame.


lol, I'm done with you.. :D
Acetone
Profile Blog Joined February 2012
United States200 Posts
December 06 2012 14:15 GMT
#1363
On December 06 2012 23:01 Ribbon wrote:
The seeker missile seems like a much more interesting Yamato.

So, it pops out in front of the raven, and you have three seconds to get 13 range away from it. So, if I shoot from max range, you have to move 3 away. If I shoot from 8 range, you have to get 5 away. So, the closer the raven is, the harder the missile is to dodge. At point-blank, not even a speed reaper can escape.

Edit: Are seeker missiles still free in HotS? This spell is actually *really* good against tanks, and against Thors in spash mode.

In terms of both gameplay and spectating, the new Seeker Missile does seem much more interesting than Yamato Cannon. My point was that they now perform the same function, but Yamato Cannon is better at it.
Where's my rtzW option for favorite Dota 2 team
Tif
Profile Joined May 2010
Germany19 Posts
December 06 2012 14:16 GMT
#1364
I think that the Terrans changes together are a litlebit ofer the top. But well it is a beta so lets give it a shot.
I like most of the Protoss changes. The dt. buff is interesting duo to sporecrawler do not need a evo anymore. But I think the new Vortex is quiet useles and i also would like to see some carrier micro buffs.
I donot know what the Mutalisk changes are supose to acomplish. Mobility was never there problem. And I will miss the Ultra burrwocharge, that was a fun to use and fun to see ability. The Fungle nerv looks strange. But the Hydra, Ultra and Viper buff are realy nice.

I duno how Zerg supose to beat Terran bio in late game now. But I´m excitet to try out some 2 base Hydra agresion into expand agaisn P and T

Wildmoon
Profile Joined December 2011
Thailand4189 Posts
December 06 2012 14:18 GMT
#1365
On December 06 2012 23:16 Tif wrote:
I think that the Terrans changes together are a litlebit ofer the top. But well it is a beta so lets give it a shot.
I like most of the Protoss changes. The dt. buff is interesting duo to sporecrawler do not need a evo anymore. But I think the new Vortex is quiet useles and i also would like to see some carrier micro buffs.
I donot know what the Mutalisk changes are supose to acomplish. Mobility was never there problem. And I will miss the Ultra burrwocharge, that was a fun to use and fun to see ability. The Fungle nerv looks strange. But the Hydra, Ultra and Viper buff are realy nice.

I duno how Zerg supose to beat Terran bio in late game now. But I´m excitet to try out some 2 base Hydra agresion into expand agaisn P and T




Vortes is intentionally made to be useless. No need to discuss about it anymore.
InoyouS2
Profile Joined December 2011
1005 Posts
December 06 2012 14:19 GMT
#1366
On December 06 2012 23:16 Tif wrote:
I think that the Terrans changes together are a litlebit ofer the top. But well it is a beta so lets give it a shot.
I like most of the Protoss changes. The dt. buff is interesting duo to sporecrawler do not need a evo anymore. But I think the new Vortex is quiet useles and i also would like to see some carrier micro buffs.
I donot know what the Mutalisk changes are supose to acomplish. Mobility was never there problem. And I will miss the Ultra burrwocharge, that was a fun to use and fun to see ability. The Fungle nerv looks strange. But the Hydra, Ultra and Viper buff are realy nice.

I duno how Zerg supose to beat Terran bio in late game now. But I´m excitet to try out some 2 base Hydra agresion into expand agaisn P and T



It makes up for the lack of new units.
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
December 06 2012 14:20 GMT
#1367
I duno how Zerg supose to beat Terran bio in late game now


Speed hydras are amazing against bio, banelings are still just as good against bio, baneling landmines will be used more and vipers binding cloud stops the terran ever engaging on his own terms.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Musicus
Profile Joined August 2011
Germany23576 Posts
December 06 2012 14:21 GMT
#1368
How can they give us the best changes since wol release and don't get the server running .
Maru and Serral are probably top 5.
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-12-06 14:22:55
December 06 2012 14:22 GMT
#1369
On December 06 2012 23:20 Qikz wrote:
Show nested quote +
I duno how Zerg supose to beat Terran bio in late game now


Speed hydras are amazing against bio, banelings are still just as good against bio, baneling landmines will be used more and vipers binding cloud stops the terran ever engaging on his own terms.


I'm pretty sure Hydras still suck against bio in a straight up fight just like Roaches.
sYz-Adrenaline
Profile Blog Joined July 2008
United States1850 Posts
December 06 2012 14:23 GMT
#1370
I think I'm crying on the inside..
Can you feel the rush?
Bagi
Profile Joined August 2010
Germany6799 Posts
December 06 2012 14:25 GMT
#1371
On December 06 2012 23:22 BeeNu wrote:
Show nested quote +
On December 06 2012 23:20 Qikz wrote:
I duno how Zerg supose to beat Terran bio in late game now


Speed hydras are amazing against bio, banelings are still just as good against bio, baneling landmines will be used more and vipers binding cloud stops the terran ever engaging on his own terms.


I'm pretty sure Hydras still suck against bio in a straight up fight just like Roaches.

With infestor and/or viper support hydras do really well against bio. Unlike roaches they don't get smashed by marauders and tanks.
DemigodcelpH
Profile Joined August 2011
1138 Posts
December 06 2012 14:26 GMT
#1372
On December 06 2012 23:12 Startyr wrote:
For PvT Bio, storms and colossus are still very strong, with healing costing less medivacs will have higher energy which means feedback is more potent( Unless the speed boost costs energy and terrans can try and keep the energy low) Theres still the potential of surrounds with zealots and forcefields. The oracles slow makes it harder to kite or dodge storms and 7 range phoenix could do a good job of killing medivacs as well as protecting colossus from vikings. There are a lot of options.

Really nice changes overall. Does vortex still pull in units? I am guessing it would allow you to focus down massive units while the rest of the army is in the vortex?


You're also forgetting the new Time Warp which makes storm un-dodgable. Not that you are, but most Protoss players complaining about the medivac upgrade conveniently seem to forget about it.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2012-12-06 14:30:32
December 06 2012 14:27 GMT
#1373
Medivac healing rate from 9 to 15 holy shit! That's a 66% increase. The healing was already fast. Bio units will be so tough to kill now after caduceus.. And won't run out of energy. Wooooooooow. Also disappointed they didn't increase swarm host move speed which is a better after solution to get them into position easier like the HP buff is intended to accomplish. Ultra change is huge. Better vs non armored now.. But instead I still wish they just made them not so easy to hard counter with units like immortal, and nerfed their damage and/or removed their splash.
ModeratorBlame yourself or God
Greenei
Profile Joined November 2011
Germany1754 Posts
December 06 2012 14:27 GMT
#1374
hahaha the medivacs and armoryupgrades are completely insane :D

the new ravenability sucks though. its just like a bad yamato. why not make it a mininuke that can be dodged instead or something like that?
IMBA IMBA IMBA IMBA IMBA IMBA
Tif
Profile Joined May 2010
Germany19 Posts
Last Edited: 2012-12-06 14:32:42
December 06 2012 14:30 GMT
#1375
On December 06 2012 23:20 Qikz wrote:
Show nested quote +
I duno how Zerg supose to beat Terran bio in late game now


Speed hydras are amazing against bio, banelings are still just as good against bio, baneling landmines will be used more and vipers binding cloud stops the terran ever engaging on his own terms.


I played a Ultra, Infestor Hydra combo in WoL und experiment with a speed hydra infestor combo in HOTS. The big conclusion was that you need something to hold down the bio force. Pure Roach/Hydra wont work because u cannot kide stimmed marins. And if you have to be realy coast evicence if you trade gas agains minerals (aka, bling/hydras/infestor vs marins). But i will for shure try out some Hydra bouilds against T.
Musicus
Profile Joined August 2011
Germany23576 Posts
December 06 2012 14:30 GMT
#1376
On December 06 2012 23:27 Zelniq wrote:
Medivac healing rate from 9 to 15 holy shit! That's a 66% increase. The healing was already fast. Bio units will be so tough to kill now after caduceus.. And won't run out of energy. Wooooooooow. Also disappointed they didn't increase swarm host move speed which is a better after solution to get them into position easier like the HP buff is intended to accomplish.


Didn't even that and "Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy."

They are super super good now.
Maru and Serral are probably top 5.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
December 06 2012 14:32 GMT
#1377
On December 06 2012 23:27 Greenei wrote:
hahaha the medivacs and armoryupgrades are completely insane :D

the new ravenability sucks though. its just like a bad yamato. why not make it a mininuke that can be dodged instead or something like that?


I'd say it's a good addition as right now it's so hard to even get to BCs in any matchup other than TvT, let alone actually get to use yamato before you get neuralled or feedbacked. Raven is a bit quicker to get and it gives the raven a MASSIVE new amount of utility in mech TvP as you can kill immortals with it from far away.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Prog455
Profile Joined April 2012
Denmark970 Posts
December 06 2012 14:32 GMT
#1378
On December 06 2012 22:46 Nyast wrote:
Show nested quote +
On December 06 2012 20:49 Prog455 wrote:
Well first of all you should notice that every race has been buffed significantly. Medivacs have been buffed, but Protoss and Zerg has also been giving the means to deal with stronger bio forces


Huh? Where are the buffs for Protoss against terran bio ?

I'm very concerned by the medivac buff, it sounds really strong. Protoss air has been buffed, but I really do wonder how good it would be to go gate units + air without splash damage versus 12-13' MMM...


Time Warp + Psy Storms are still gonna rip through Bio forces
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
December 06 2012 14:34 GMT
#1379
On December 06 2012 23:22 BeeNu wrote:
Show nested quote +
On December 06 2012 23:20 Qikz wrote:
I duno how Zerg supose to beat Terran bio in late game now


Speed hydras are amazing against bio, banelings are still just as good against bio, baneling landmines will be used more and vipers binding cloud stops the terran ever engaging on his own terms.


I'm pretty sure Hydras still suck against bio in a straight up fight just like Roaches.


pure hydra or roaches or a mix of both is bad, well its as bad as only marines with nothing else vs zerg or only marauder T_T

if u do roach hydra and the viper u get some pretty good combo, the green thingy from them is so anti bio T_T;
The only virgins in kpop left are the fans
SharkBait
Profile Blog Joined November 2011
United States36 Posts
December 06 2012 14:35 GMT
#1380
My mind has been absolutely blown O.o
Shark Bait Ooohhaha!
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