HotS balance update #8 - Page 69
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DeathCompany
United States53 Posts
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Everlong
Czech Republic1973 Posts
On December 06 2012 22:49 BeeNu wrote: Trying to target fire with Lings does nothing but make them worse and sinkhole your apm, I don't even know what you're talking about. What I'm talking about isn't some niche hypothetical situation, every Terran in the world already knows how to split micro his bio and set himself up in good chokes. Discussing = Crying, good to know we got your troll repertoire figured out. It is early but some Beta games have been played, I managed to get about 4 full games in myself, one of such games was a nice TvT where I had early upgraded Medivacs and a single drop killed about 4x it's weight in bio, but yes in this specific type of situation I imagine target firing could reduce that number. Oh you just now realized that Zergs were entirely dependent on Infestors? Glad you caught up to last year's metagame. lol, I'm done with you.. :D | ||
Acetone
United States200 Posts
On December 06 2012 23:01 Ribbon wrote: The seeker missile seems like a much more interesting Yamato. So, it pops out in front of the raven, and you have three seconds to get 13 range away from it. So, if I shoot from max range, you have to move 3 away. If I shoot from 8 range, you have to get 5 away. So, the closer the raven is, the harder the missile is to dodge. At point-blank, not even a speed reaper can escape. Edit: Are seeker missiles still free in HotS? This spell is actually *really* good against tanks, and against Thors in spash mode. In terms of both gameplay and spectating, the new Seeker Missile does seem much more interesting than Yamato Cannon. My point was that they now perform the same function, but Yamato Cannon is better at it. | ||
Tif
Germany19 Posts
I like most of the Protoss changes. The dt. buff is interesting duo to sporecrawler do not need a evo anymore. But I think the new Vortex is quiet useles and i also would like to see some carrier micro buffs. I donot know what the Mutalisk changes are supose to acomplish. Mobility was never there problem. And I will miss the Ultra burrwocharge, that was a fun to use and fun to see ability. The Fungle nerv looks strange. But the Hydra, Ultra and Viper buff are realy nice. I duno how Zerg supose to beat Terran bio in late game now. But I´m excitet to try out some 2 base Hydra agresion into expand agaisn P and T ![]() | ||
Wildmoon
Thailand4189 Posts
On December 06 2012 23:16 Tif wrote: I think that the Terrans changes together are a litlebit ofer the top. But well it is a beta so lets give it a shot. I like most of the Protoss changes. The dt. buff is interesting duo to sporecrawler do not need a evo anymore. But I think the new Vortex is quiet useles and i also would like to see some carrier micro buffs. I donot know what the Mutalisk changes are supose to acomplish. Mobility was never there problem. And I will miss the Ultra burrwocharge, that was a fun to use and fun to see ability. The Fungle nerv looks strange. But the Hydra, Ultra and Viper buff are realy nice. I duno how Zerg supose to beat Terran bio in late game now. But I´m excitet to try out some 2 base Hydra agresion into expand agaisn P and T ![]() Vortes is intentionally made to be useless. No need to discuss about it anymore. | ||
InoyouS2
1005 Posts
On December 06 2012 23:16 Tif wrote: I think that the Terrans changes together are a litlebit ofer the top. But well it is a beta so lets give it a shot. I like most of the Protoss changes. The dt. buff is interesting duo to sporecrawler do not need a evo anymore. But I think the new Vortex is quiet useles and i also would like to see some carrier micro buffs. I donot know what the Mutalisk changes are supose to acomplish. Mobility was never there problem. And I will miss the Ultra burrwocharge, that was a fun to use and fun to see ability. The Fungle nerv looks strange. But the Hydra, Ultra and Viper buff are realy nice. I duno how Zerg supose to beat Terran bio in late game now. But I´m excitet to try out some 2 base Hydra agresion into expand agaisn P and T ![]() It makes up for the lack of new units. | ||
Qikz
United Kingdom12022 Posts
I duno how Zerg supose to beat Terran bio in late game now Speed hydras are amazing against bio, banelings are still just as good against bio, baneling landmines will be used more and vipers binding cloud stops the terran ever engaging on his own terms. | ||
Musicus
Germany23570 Posts
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BeeNu
615 Posts
On December 06 2012 23:20 Qikz wrote: Speed hydras are amazing against bio, banelings are still just as good against bio, baneling landmines will be used more and vipers binding cloud stops the terran ever engaging on his own terms. I'm pretty sure Hydras still suck against bio in a straight up fight just like Roaches. | ||
sYz-Adrenaline
United States1850 Posts
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Bagi
Germany6799 Posts
On December 06 2012 23:22 BeeNu wrote: I'm pretty sure Hydras still suck against bio in a straight up fight just like Roaches. With infestor and/or viper support hydras do really well against bio. Unlike roaches they don't get smashed by marauders and tanks. | ||
DemigodcelpH
1138 Posts
On December 06 2012 23:12 Startyr wrote: For PvT Bio, storms and colossus are still very strong, with healing costing less medivacs will have higher energy which means feedback is more potent( Unless the speed boost costs energy and terrans can try and keep the energy low) Theres still the potential of surrounds with zealots and forcefields. The oracles slow makes it harder to kite or dodge storms and 7 range phoenix could do a good job of killing medivacs as well as protecting colossus from vikings. There are a lot of options. Really nice changes overall. Does vortex still pull in units? I am guessing it would allow you to focus down massive units while the rest of the army is in the vortex? You're also forgetting the new Time Warp which makes storm un-dodgable. Not that you are, but most Protoss players complaining about the medivac upgrade conveniently seem to forget about it. | ||
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Zelniq
United States7166 Posts
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Greenei
Germany1754 Posts
the new ravenability sucks though. its just like a bad yamato. why not make it a mininuke that can be dodged instead or something like that? | ||
Tif
Germany19 Posts
On December 06 2012 23:20 Qikz wrote: Speed hydras are amazing against bio, banelings are still just as good against bio, baneling landmines will be used more and vipers binding cloud stops the terran ever engaging on his own terms. I played a Ultra, Infestor Hydra combo in WoL und experiment with a speed hydra infestor combo in HOTS. The big conclusion was that you need something to hold down the bio force. Pure Roach/Hydra wont work because u cannot kide stimmed marins. And if you have to be realy coast evicence if you trade gas agains minerals (aka, bling/hydras/infestor vs marins). But i will for shure try out some Hydra bouilds against T. | ||
Musicus
Germany23570 Posts
On December 06 2012 23:27 Zelniq wrote: Medivac healing rate from 9 to 15 holy shit! That's a 66% increase. The healing was already fast. Bio units will be so tough to kill now after caduceus.. And won't run out of energy. Wooooooooow. Also disappointed they didn't increase swarm host move speed which is a better after solution to get them into position easier like the HP buff is intended to accomplish. Didn't even that and "Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy." They are super super good now. | ||
Qikz
United Kingdom12022 Posts
On December 06 2012 23:27 Greenei wrote: hahaha the medivacs and armoryupgrades are completely insane :D the new ravenability sucks though. its just like a bad yamato. why not make it a mininuke that can be dodged instead or something like that? I'd say it's a good addition as right now it's so hard to even get to BCs in any matchup other than TvT, let alone actually get to use yamato before you get neuralled or feedbacked. Raven is a bit quicker to get and it gives the raven a MASSIVE new amount of utility in mech TvP as you can kill immortals with it from far away. | ||
Prog455
Denmark970 Posts
On December 06 2012 22:46 Nyast wrote: Huh? Where are the buffs for Protoss against terran bio ? I'm very concerned by the medivac buff, it sounds really strong. Protoss air has been buffed, but I really do wonder how good it would be to go gate units + air without splash damage versus 12-13' MMM... Time Warp + Psy Storms are still gonna rip through Bio forces | ||
{ToT}ColmA
Japan3260 Posts
On December 06 2012 23:22 BeeNu wrote: I'm pretty sure Hydras still suck against bio in a straight up fight just like Roaches. pure hydra or roaches or a mix of both is bad, well its as bad as only marines with nothing else vs zerg or only marauder T_T if u do roach hydra and the viper u get some pretty good combo, the green thingy from them is so anti bio T_T; | ||
SharkBait
United States36 Posts
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