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On December 11 2012 03:48 Salteador Neo wrote:Show nested quote +On December 10 2012 13:51 Dynamitekid wrote: I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1. Because BW lings are hella strong (4 beat a zealot with 2 remaining) and SC2 has A LOT of larva. Makes all the sense if you think about it really.
You have to account for how ridiculously fast SC2 lings are, and how fast they can be produced because of the inject mechanic. I think they're much more effective than the BW version.
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On December 11 2012 03:58 DemigodcelpH wrote:Show nested quote +On December 11 2012 03:48 Salteador Neo wrote:On December 10 2012 13:51 Dynamitekid wrote: I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1. Because BW lings are hella strong (4 beat a zealot with 2 remaining) and SC2 has A LOT of larva. Makes all the sense if you think about it really. You have to account for how ridiculously fast SC2 lings are, and how fast they can be produced because of the inject mechanic. I think they're much more effective than the BW version. I'll trade for cracklings.
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On December 10 2012 13:51 Dynamitekid wrote: I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1.
I'm pretty sure SC2 Zealots are worse than SC1 Zealots.
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On December 11 2012 04:23 Serpico wrote:Show nested quote +On December 11 2012 03:58 DemigodcelpH wrote:On December 11 2012 03:48 Salteador Neo wrote:On December 10 2012 13:51 Dynamitekid wrote: I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1. Because BW lings are hella strong (4 beat a zealot with 2 remaining) and SC2 has A LOT of larva. Makes all the sense if you think about it really. You have to account for how ridiculously fast SC2 lings are, and how fast they can be produced because of the inject mechanic. I think they're much more effective than the BW version. I'll trade for cracklings.
yeah, ditto... they had like double the amount of dps and weren't slow either
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I don't know why everybody complains about Carriers if you ever manage to reach a good amount of them they melt almost anything. Getting them isn't easy yes but if you reach them they're very strong you just need a critical amount of them.
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On December 11 2012 04:23 Serpico wrote:Show nested quote +On December 11 2012 03:58 DemigodcelpH wrote:On December 11 2012 03:48 Salteador Neo wrote:On December 10 2012 13:51 Dynamitekid wrote: I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1. Because BW lings are hella strong (4 beat a zealot with 2 remaining) and SC2 has A LOT of larva. Makes all the sense if you think about it really. You have to account for how ridiculously fast SC2 lings are, and how fast they can be produced because of the inject mechanic. I think they're much more effective than the BW version. I'll trade for cracklings.
Cracklings are in both games.
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On December 10 2012 13:51 Dynamitekid wrote: I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1.
Probably because they are different games.
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On December 11 2012 04:25 SarcasmMonster wrote:Show nested quote +On December 10 2012 13:51 Dynamitekid wrote: I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1. I'm pretty sure SC2 Zealots are worse than SC1 Zealots.
10 less health to begin with
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On December 11 2012 06:23 willoc wrote:Show nested quote +On December 10 2012 13:51 Dynamitekid wrote: I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1. Probably because they are different games.
or because zerglings have less attack speed in sc2
and zealots have 10 less shields but can be warped in in sc2( so its a balance trade off).
Marines got all of this postive buffing from Bw to sc2:
1) +5 base HP 2) 5 default range(no upgraded needed any more) 3) Combat shields(+10 HP) 4) Smart fire 5) Medivacs
Thats not favoring is it?
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On December 11 2012 06:28 Zergrusher wrote:Show nested quote +On December 11 2012 06:23 willoc wrote:On December 10 2012 13:51 Dynamitekid wrote: I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1. Probably because they are different games. or because zerglings have less attack speed in sc2 and zealots have 10 less shields but can be warped in in sc2( so its a balance trade off). Marines got all of this postive buffing from Bw to sc2: 1) +5 base HP 2) 5 default range(no upgraded needed any more) 3) Combat shields(+10 HP) 4) Smart fire 5) Medivacs Thats not favoring is it?
6) Stimpack nerfed from +100% attack speed to +50% attack speed 7) Medic removed
And zealots did not lose 10HP due to warpgates. They lost 10HP because in the early WoL beta days 2gate proxy was amazing.
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On December 11 2012 06:28 Zergrusher wrote:Show nested quote +On December 11 2012 06:23 willoc wrote:On December 10 2012 13:51 Dynamitekid wrote: I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1. Probably because they are different games. or because zerglings have less attack speed in sc2 and zealots have 10 less shields but can be warped in in sc2( so its a balance trade off). Marines got all of this postive buffing from Bw to sc2: 1) +5 base HP 2) 5 default range(no upgraded needed any more) 3) Combat shields(+10 HP) 4) Smart fire 5) Medivacs Thats not favoring is it?
There was no buffing from SC1 to SC2. They are different games with similair units. Did they buff/nerf vespene gas as well since there are 2 at each base?
This type of stuff reminds me of my friend's little brother collecting Pokemon cards and then switching to Digimon cards because they were "better", I asked him why they were better and he told me to look at the stats. I looked at them and saw that Pokemon cards were using stats like 4 attack and 6 defence and the Digimon cards had numbers like 4000 atk and 6000 defence.
Lesson: You can't really compare things across games without them being the same exact base game =).
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On December 11 2012 06:48 willoc wrote:Show nested quote +On December 11 2012 06:28 Zergrusher wrote:On December 11 2012 06:23 willoc wrote:On December 10 2012 13:51 Dynamitekid wrote: I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1. Probably because they are different games. or because zerglings have less attack speed in sc2 and zealots have 10 less shields but can be warped in in sc2( so its a balance trade off). Marines got all of this postive buffing from Bw to sc2: 1) +5 base HP 2) 5 default range(no upgraded needed any more) 3) Combat shields(+10 HP) 4) Smart fire 5) Medivacs Thats not favoring is it? There was no buffing from SC1 to SC2. They are different games with similair units. Did they buff/nerf vespene gas as well since there are 2 at each base? This type of stuff reminds me of my friend's little brother collecting Pokemon cards and then switching to Digimon cards because they were "better", I asked him why they were better and he told me to look at the stats. I looked at them and saw that Pokemon cards were using stats like 4 attack and 6 defence and the Digimon cards had numbers like 4000 atk and 6000 defence. Lesson: You can't really compare things across games without them being the same exact base game =).
last time i checked i was only pointing out what happend from 1 game to the next 
so tell me why SC2 marines are so much better then BW marines and how medivacs are better then medics?
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On December 11 2012 03:37 Bagi wrote:Show nested quote +On December 11 2012 01:41 ch4ppi wrote: Infestor: To be fair they were incredible strong and maybe OP, but they didnt break the game (revisiting tournament results), but they needed the nerf. Though Blizzard nerfed them 4 times now (egg health, no upgraded IT, fungal-Range, Projectile, ) They really overdid the nerfs here, because Zerg rely on them.
That is a problem they are looking to fix. Not by buffing the infestor, but by buffing other playstyles. I would imagine the last thing even zergs want is buffs to the infestor. Its time to move forward towards more interesting and dynamic playstyles.
Well, its not that I want a buff, but some of the nerf reverted, because they really really hit the infestor that hard. You are absolutly correct. I dont want Zerg to rely on the Infestor, but making the Infestor so weak, that it isnt even a serious option anymore cant be the solution. I cant see why the range nerf shouldnt be scratched...
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On December 11 2012 06:59 Zergrusher wrote:Show nested quote +On December 11 2012 06:48 willoc wrote:On December 11 2012 06:28 Zergrusher wrote:On December 11 2012 06:23 willoc wrote:On December 10 2012 13:51 Dynamitekid wrote: I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1. Probably because they are different games. or because zerglings have less attack speed in sc2 and zealots have 10 less shields but can be warped in in sc2( so its a balance trade off). Marines got all of this postive buffing from Bw to sc2: 1) +5 base HP 2) 5 default range(no upgraded needed any more) 3) Combat shields(+10 HP) 4) Smart fire 5) Medivacs Thats not favoring is it? There was no buffing from SC1 to SC2. They are different games with similair units. Did they buff/nerf vespene gas as well since there are 2 at each base? This type of stuff reminds me of my friend's little brother collecting Pokemon cards and then switching to Digimon cards because they were "better", I asked him why they were better and he told me to look at the stats. I looked at them and saw that Pokemon cards were using stats like 4 attack and 6 defence and the Digimon cards had numbers like 4000 atk and 6000 defence. Lesson: You can't really compare things across games without them being the same exact base game =). last time i checked i was only pointing out what happend from 1 game to the next  so tell me why SC2 marines are so much better then BW marines and how medivacs are better then medics?
I'll simply tell you that that is an invalid question.
While the games do have their similarities, the different engines, moving algorithms (there is the strongest point on why marines, lings and zealots 'feel' more/less useful in betweeen the 2 games), UI, and myriad of other small things (high ground advantage) make these questions rather moot.
I do see it being fair to say things like "the adrenaline gland upgrade has less impact on the dps of a zergling between the 2 games" because these are relative statements.
Cheers,
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how many kb/s are u guys downloading at? im only getting 50-60 which is taking me forever since i need to update 5.45gb of stuff for the patch...
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Why isn't anybody talking about the other new medivac ability? On the first page it says there is a new upgrade
"The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab" Health restored per second from 9 to 15. Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy. Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds."
Does it have a different healing animation? I would imagine you could make some strong timing pushes with this and like 3 medivacs?? I'm not really sure where to find HotS streams to catch some games in action, but the games I've been watching I've only seen people using the speed upgrade.
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On December 11 2012 12:24 mushlafa wrote: Why isn't anybody talking about the other new medivac ability? On the first page it says there is a new upgrade
"The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab" Health restored per second from 9 to 15. Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy. Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds."
Does it have a different healing animation? I would imagine you could make some strong timing pushes with this and like 3 medivacs?? I'm not really sure where to find HotS streams to catch some games in action, but the games I've been watching I've only seen people using the speed upgrade.
Also, medivacs still seem to cost 100/100 despite the new patch.
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On December 11 2012 21:54 HopLight wrote:Show nested quote +On December 11 2012 12:24 mushlafa wrote: Why isn't anybody talking about the other new medivac ability? On the first page it says there is a new upgrade
"The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab" Health restored per second from 9 to 15. Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy. Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds."
Does it have a different healing animation? I would imagine you could make some strong timing pushes with this and like 3 medivacs?? I'm not really sure where to find HotS streams to catch some games in action, but the games I've been watching I've only seen people using the speed upgrade. Also, medivacs still seem to cost 100/100 despite the new patch.
They're supposed to, it's the upgrade that had a cost change, not the unit itself.
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On December 11 2012 12:24 mushlafa wrote: Why isn't anybody talking about the other new medivac ability? On the first page it says there is a new upgrade
"The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab" Health restored per second from 9 to 15. Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy. Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds."
Does it have a different healing animation? I would imagine you could make some strong timing pushes with this and like 3 medivacs?? I'm not really sure where to find HotS streams to catch some games in action, but the games I've been watching I've only seen people using the speed upgrade. It doesn't get dfferent animation. And please, read over 110+ pages of this thread. People have discussed it since beginning.
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Mech ghost is the new meta in tvp, oracle timewarp to stronk vs bio
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