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HotS balance update #8 - Page 107

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
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DemigodcelpH
Profile Joined August 2011
1138 Posts
December 10 2012 18:58 GMT
#2121
On December 11 2012 03:48 Salteador Neo wrote:
Show nested quote +
On December 10 2012 13:51 Dynamitekid wrote:
I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1.


Because BW lings are hella strong (4 beat a zealot with 2 remaining) and SC2 has A LOT of larva.

Makes all the sense if you think about it really.


You have to account for how ridiculously fast SC2 lings are, and how fast they can be produced because of the inject mechanic. I think they're much more effective than the BW version.
Serpico
Profile Joined May 2010
4285 Posts
December 10 2012 19:23 GMT
#2122
On December 11 2012 03:58 DemigodcelpH wrote:
Show nested quote +
On December 11 2012 03:48 Salteador Neo wrote:
On December 10 2012 13:51 Dynamitekid wrote:
I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1.


Because BW lings are hella strong (4 beat a zealot with 2 remaining) and SC2 has A LOT of larva.

Makes all the sense if you think about it really.


You have to account for how ridiculously fast SC2 lings are, and how fast they can be produced because of the inject mechanic. I think they're much more effective than the BW version.

I'll trade for cracklings.
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 10 2012 19:25 GMT
#2123
On December 10 2012 13:51 Dynamitekid wrote:
I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1.


I'm pretty sure SC2 Zealots are worse than SC1 Zealots.
MMA: The true King of Wings
Big J
Profile Joined March 2011
Austria16289 Posts
December 10 2012 19:33 GMT
#2124
On December 11 2012 04:23 Serpico wrote:
Show nested quote +
On December 11 2012 03:58 DemigodcelpH wrote:
On December 11 2012 03:48 Salteador Neo wrote:
On December 10 2012 13:51 Dynamitekid wrote:
I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1.


Because BW lings are hella strong (4 beat a zealot with 2 remaining) and SC2 has A LOT of larva.

Makes all the sense if you think about it really.


You have to account for how ridiculously fast SC2 lings are, and how fast they can be produced because of the inject mechanic. I think they're much more effective than the BW version.

I'll trade for cracklings.


yeah, ditto... they had like double the amount of dps and weren't slow either
s3rp
Profile Joined May 2011
Germany3192 Posts
December 10 2012 20:02 GMT
#2125
I don't know why everybody complains about Carriers if you ever manage to reach a good amount of them they melt almost anything. Getting them isn't easy yes but if you reach them they're very strong you just need a critical amount of them.
DemigodcelpH
Profile Joined August 2011
1138 Posts
December 10 2012 20:22 GMT
#2126
On December 11 2012 04:23 Serpico wrote:
Show nested quote +
On December 11 2012 03:58 DemigodcelpH wrote:
On December 11 2012 03:48 Salteador Neo wrote:
On December 10 2012 13:51 Dynamitekid wrote:
I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1.


Because BW lings are hella strong (4 beat a zealot with 2 remaining) and SC2 has A LOT of larva.

Makes all the sense if you think about it really.


You have to account for how ridiculously fast SC2 lings are, and how fast they can be produced because of the inject mechanic. I think they're much more effective than the BW version.

I'll trade for cracklings.


Cracklings are in both games.
willoc
Profile Joined February 2011
Canada1530 Posts
December 10 2012 21:23 GMT
#2127
On December 10 2012 13:51 Dynamitekid wrote:
I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1.


Probably because they are different games.
Be bold and mighty forces will come to your aid!
Noocta
Profile Joined June 2010
France12578 Posts
December 10 2012 21:28 GMT
#2128
On December 11 2012 04:25 SarcasmMonster wrote:
Show nested quote +
On December 10 2012 13:51 Dynamitekid wrote:
I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1.


I'm pretty sure SC2 Zealots are worse than SC1 Zealots.


10 less health to begin with
" I'm not gonna fight you. I'm gonna kick your ass ! "
Zergrusher
Profile Joined November 2011
United States562 Posts
Last Edited: 2012-12-10 21:29:22
December 10 2012 21:28 GMT
#2129
On December 11 2012 06:23 willoc wrote:
Show nested quote +
On December 10 2012 13:51 Dynamitekid wrote:
I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1.


Probably because they are different games.



or because zerglings have less attack speed in sc2

and zealots have 10 less shields but can be warped in in sc2( so its a balance trade off).

Marines got all of this postive buffing from Bw to sc2:

1) +5 base HP
2) 5 default range(no upgraded needed any more)
3) Combat shields(+10 HP)
4) Smart fire
5) Medivacs

Thats not favoring is it?
Big J
Profile Joined March 2011
Austria16289 Posts
December 10 2012 21:47 GMT
#2130
On December 11 2012 06:28 Zergrusher wrote:
Show nested quote +
On December 11 2012 06:23 willoc wrote:
On December 10 2012 13:51 Dynamitekid wrote:
I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1.


Probably because they are different games.



or because zerglings have less attack speed in sc2

and zealots have 10 less shields but can be warped in in sc2( so its a balance trade off).

Marines got all of this postive buffing from Bw to sc2:

1) +5 base HP
2) 5 default range(no upgraded needed any more)
3) Combat shields(+10 HP)
4) Smart fire
5) Medivacs

Thats not favoring is it?


6) Stimpack nerfed from +100% attack speed to +50% attack speed
7) Medic removed

And zealots did not lose 10HP due to warpgates. They lost 10HP because in the early WoL beta days 2gate proxy was amazing.
willoc
Profile Joined February 2011
Canada1530 Posts
December 10 2012 21:48 GMT
#2131
On December 11 2012 06:28 Zergrusher wrote:
Show nested quote +
On December 11 2012 06:23 willoc wrote:
On December 10 2012 13:51 Dynamitekid wrote:
I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1.


Probably because they are different games.



or because zerglings have less attack speed in sc2

and zealots have 10 less shields but can be warped in in sc2( so its a balance trade off).

Marines got all of this postive buffing from Bw to sc2:

1) +5 base HP
2) 5 default range(no upgraded needed any more)
3) Combat shields(+10 HP)
4) Smart fire
5) Medivacs

Thats not favoring is it?


There was no buffing from SC1 to SC2. They are different games with similair units. Did they buff/nerf vespene gas as well since there are 2 at each base?

This type of stuff reminds me of my friend's little brother collecting Pokemon cards and then switching to Digimon cards because they were "better", I asked him why they were better and he told me to look at the stats. I looked at them and saw that Pokemon cards were using stats like 4 attack and 6 defence and the Digimon cards had numbers like 4000 atk and 6000 defence.

Lesson: You can't really compare things across games without them being the same exact base game =).
Be bold and mighty forces will come to your aid!
Zergrusher
Profile Joined November 2011
United States562 Posts
December 10 2012 21:59 GMT
#2132
On December 11 2012 06:48 willoc wrote:
Show nested quote +
On December 11 2012 06:28 Zergrusher wrote:
On December 11 2012 06:23 willoc wrote:
On December 10 2012 13:51 Dynamitekid wrote:
I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1.


Probably because they are different games.



or because zerglings have less attack speed in sc2

and zealots have 10 less shields but can be warped in in sc2( so its a balance trade off).

Marines got all of this postive buffing from Bw to sc2:

1) +5 base HP
2) 5 default range(no upgraded needed any more)
3) Combat shields(+10 HP)
4) Smart fire
5) Medivacs

Thats not favoring is it?


There was no buffing from SC1 to SC2. They are different games with similair units. Did they buff/nerf vespene gas as well since there are 2 at each base?

This type of stuff reminds me of my friend's little brother collecting Pokemon cards and then switching to Digimon cards because they were "better", I asked him why they were better and he told me to look at the stats. I looked at them and saw that Pokemon cards were using stats like 4 attack and 6 defence and the Digimon cards had numbers like 4000 atk and 6000 defence.

Lesson: You can't really compare things across games without them being the same exact base game =).



last time i checked i was only pointing out what happend from 1 game to the next

so tell me why SC2 marines are so much better then BW marines and how medivacs are better then medics?
ch4ppi
Profile Joined July 2010
Germany802 Posts
December 10 2012 22:03 GMT
#2133
On December 11 2012 03:37 Bagi wrote:
Show nested quote +
On December 11 2012 01:41 ch4ppi wrote:
Infestor: To be fair they were incredible strong and maybe OP, but they didnt break the game (revisiting tournament results), but they needed the nerf. Though Blizzard nerfed them 4 times now (egg health, no upgraded IT, fungal-Range, Projectile, ) They really overdid the nerfs here, because Zerg rely on them.

That is a problem they are looking to fix. Not by buffing the infestor, but by buffing other playstyles.

I would imagine the last thing even zergs want is buffs to the infestor. Its time to move forward towards more interesting and dynamic playstyles.


Well, its not that I want a buff, but some of the nerf reverted, because they really really hit the infestor that hard. You are absolutly correct. I dont want Zerg to rely on the Infestor, but making the Infestor so weak, that it isnt even a serious option anymore cant be the solution. I cant see why the range nerf shouldnt be scratched...
willoc
Profile Joined February 2011
Canada1530 Posts
December 10 2012 22:07 GMT
#2134
On December 11 2012 06:59 Zergrusher wrote:
Show nested quote +
On December 11 2012 06:48 willoc wrote:
On December 11 2012 06:28 Zergrusher wrote:
On December 11 2012 06:23 willoc wrote:
On December 10 2012 13:51 Dynamitekid wrote:
I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1.


Probably because they are different games.



or because zerglings have less attack speed in sc2

and zealots have 10 less shields but can be warped in in sc2( so its a balance trade off).

Marines got all of this postive buffing from Bw to sc2:

1) +5 base HP
2) 5 default range(no upgraded needed any more)
3) Combat shields(+10 HP)
4) Smart fire
5) Medivacs

Thats not favoring is it?


There was no buffing from SC1 to SC2. They are different games with similair units. Did they buff/nerf vespene gas as well since there are 2 at each base?

This type of stuff reminds me of my friend's little brother collecting Pokemon cards and then switching to Digimon cards because they were "better", I asked him why they were better and he told me to look at the stats. I looked at them and saw that Pokemon cards were using stats like 4 attack and 6 defence and the Digimon cards had numbers like 4000 atk and 6000 defence.

Lesson: You can't really compare things across games without them being the same exact base game =).



last time i checked i was only pointing out what happend from 1 game to the next

so tell me why SC2 marines are so much better then BW marines and how medivacs are better then medics?


I'll simply tell you that that is an invalid question.

While the games do have their similarities, the different engines, moving algorithms (there is the strongest point on why marines, lings and zealots 'feel' more/less useful in betweeen the 2 games), UI, and myriad of other small things (high ground advantage) make these questions rather moot.

I do see it being fair to say things like "the adrenaline gland upgrade has less impact on the dps of a zergling between the 2 games" because these are relative statements.

Cheers,
Be bold and mighty forces will come to your aid!
freizya
Profile Joined October 2012
United States223 Posts
December 11 2012 02:42 GMT
#2135
how many kb/s are u guys downloading at? im only getting 50-60 which is taking me forever since i need to update 5.45gb of stuff for the patch...
mushlafa
Profile Joined February 2011
29 Posts
Last Edited: 2012-12-11 03:25:20
December 11 2012 03:24 GMT
#2136
Why isn't anybody talking about the other new medivac ability? On the first page it says there is a new upgrade

"The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab"
Health restored per second from 9 to 15.
Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy.
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds."

Does it have a different healing animation? I would imagine you could make some strong timing pushes with this and like 3 medivacs?? I'm not really sure where to find HotS streams to catch some games in action, but the games I've been watching I've only seen people using the speed upgrade.
HopLight
Profile Blog Joined January 2009
Sweden999 Posts
December 11 2012 12:54 GMT
#2137
On December 11 2012 12:24 mushlafa wrote:
Why isn't anybody talking about the other new medivac ability? On the first page it says there is a new upgrade

"The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab"
Health restored per second from 9 to 15.
Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy.
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds."

Does it have a different healing animation? I would imagine you could make some strong timing pushes with this and like 3 medivacs?? I'm not really sure where to find HotS streams to catch some games in action, but the games I've been watching I've only seen people using the speed upgrade.


Also, medivacs still seem to cost 100/100 despite the new patch.
MVega
Profile Joined November 2010
763 Posts
December 11 2012 13:01 GMT
#2138
On December 11 2012 21:54 HopLight wrote:
Show nested quote +
On December 11 2012 12:24 mushlafa wrote:
Why isn't anybody talking about the other new medivac ability? On the first page it says there is a new upgrade

"The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab"
Health restored per second from 9 to 15.
Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy.
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds."

Does it have a different healing animation? I would imagine you could make some strong timing pushes with this and like 3 medivacs?? I'm not really sure where to find HotS streams to catch some games in action, but the games I've been watching I've only seen people using the speed upgrade.


Also, medivacs still seem to cost 100/100 despite the new patch.


They're supposed to, it's the upgrade that had a cost change, not the unit itself.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
pOriishan
Profile Joined December 2012
45 Posts
December 11 2012 13:07 GMT
#2139
On December 11 2012 12:24 mushlafa wrote:
Why isn't anybody talking about the other new medivac ability? On the first page it says there is a new upgrade

"The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab"
Health restored per second from 9 to 15.
Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy.
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds."

Does it have a different healing animation? I would imagine you could make some strong timing pushes with this and like 3 medivacs?? I'm not really sure where to find HotS streams to catch some games in action, but the games I've been watching I've only seen people using the speed upgrade.

It doesn't get dfferent animation. And please, read over 110+ pages of this thread. People have discussed it since beginning.
Carrier has arrived
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2012-12-11 13:22:05
December 11 2012 13:21 GMT
#2140
Mech ghost is the new meta in tvp, oracle timewarp to stronk vs bio
yo
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