HotS balance update #8 - Page 106
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Esper
United States87 Posts
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summerloud
Austria1201 Posts
i dont think WoL will get much more balance upgrades. the metagame has been semi-broken for a long time now, but blizzard seems to be content with it being at least pretty well balanced. they will not risk breaking the balance just to make the game more interesting because this is where HotS comes into play. old units will get tweaked for HotS only, there is no need to reconcile any unit changes with WoL any more. WoL is dead, long live HotS. The beta is basically available for everyone now who preorders. I dont expect blizz to do any balance upgrades on WoL any more. The slight infestor nerf might have been the last thing WoL needed, and the conclusion for its patch process. | ||
kaNt-
163 Posts
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lonelyPotato
Australia158 Posts
On December 11 2012 00:46 kaNt- wrote: I don´t have HotS beta, but i wonder how powerful are medivacs with the recent buff. With this change Blizzard is favoring bio units again, i thought they wanted to make mech more powerful but they buffed the medivacs. Hummmm, anyway the new skill of medivacs sounds too powerful i can´t imagine how to defend drops now... Yeah, I was wondering if it was really nessecary. Is TvP in WoL currently imbalanced (I don't think it is). This just seems like they are buffing something that is already balanced =S. | ||
s3rp
Germany3192 Posts
On December 11 2012 00:50 lonelyPotato wrote: Yeah, I was wondering if it was really nessecary. Is TvP in WoL currently imbalanced (I don't think it is). This just seems like they are buffing something that is already balanced =S. It's not like Toss didn't get a pretty strong new toy in the oracle either. Mech against Toss in my opinion is still not great ( although playable ) . | ||
lonelyPotato
Australia158 Posts
On December 11 2012 01:00 s3rp wrote: It's not like Toss didn't get a pretty strong new toy in the oracle either. Mech against Toss in my opinion is still not great ( although playable ) . That's different though, that's a new harrass unit. TvP is still going to be mostly what it currently is in terms of actually army engagements. | ||
s3rp
Germany3192 Posts
On December 11 2012 01:02 lonelyPotato wrote: That's different though, that's a new harrass unit. TvP is still going to be mostly what it currently is in terms of actually army engagements. Not entirely true. With timewarp which makes Storm unavoidable it's pretty strong in combat as well. Not to mention the so-called harass ability is also very strong against combat units if there's not much anti-air. Btw if you have a few Oracles they shutdown drops FAST, unless its a big one. The damage they deal is substantial. | ||
SpecKROELLchen
Germany150 Posts
On December 11 2012 01:02 lonelyPotato wrote: That's different though, that's a new harrass unit. TvP is still going to be mostly what it currently is in terms of actually army engagements. That is wrong. Since the oracle got a spell, which slows down enemy units by 50% in a fairly large area it directly adds to the deathball in lategame. And thats why terran needs a better healingrate in lategame, because more storms, zealots and everything will hit and kiting gets a little bit weaker. | ||
ElMeanYo
United States1032 Posts
On December 10 2012 23:50 ShamW0W wrote: As a Zerg player that's my biggest gripe with HOTS right now. It's not about the balance for me, it's that it feels like I'm building the same units that I made in WoL every game. I watch Terran players with Widow Mines, Hellbats, and super medivacs and think "hey, I want to make some HOTS units". My only option is Swarm Host for 2/3 of the game which forces you into a pretty specific playstyle. Would love to see them give Zerg something at Hatch or Lair tech that actually changes how a Zerg player should think in different matchups. Right now, ZvZ is basically the same as WoL. It could use something fresh. ![]() I've found ZvZ is now a rush to mutas now that the infestor is useless. Swarm hosts can get picked off by mutas before you have enough hydras to defend them. You have to defend them with queens pretty much which regulates them to be a defensive unit. Terran Mech into BCs and Vikings is pretty much unstoppable by Zerg now... you have to kill them before they get there. Same with Protoss mass air, though even worse because of all the Protoss options for air harassment makes it tough to keep your army size/drone count up. It's very similar to how broodlord/infestor is now in WOL... I don't think it's what Blizzard is trying to achieve and I wouldn't be surprised to see nerfs in the next patch. In particular the combined mech/air upgrades for Terran. I would say the only good things in this patch for Zerg is the buffed Ultra and the Viper, which is a great unit. | ||
ElMeanYo
United States1032 Posts
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ch4ppi
Germany802 Posts
After seeing some games with the new patch I think its basicly great! Some imbalances stand out and here and there some tweaks are needed though. Imbalances: Oracle: Slightly nerf dmg and nerf dmg vs. non-light in a way that it is a waste to activate it vs. queens basicly. 1. Oracle clear minerals a little too quick. Defended or not. 2. very low dmg against everyting but light would lead to more micro because wasting energy on queens or static defence wouldnt be efficient. WidowMine: It may not hit air like it does now. Drops become luck, Muta-play is dead, Zergs have to invest an incredible amount of micro to clear the mines. 1. Lower dmg vs Air OR 2. Make it only hit ground 3. At the same time an upgrade that would make them cost only 1 supply might make them more interesting in the late game Infestor: To be fair they were incredible strong and maybe OP, but they didnt break the game (revisiting tournament results), but they needed the nerf. Though Blizzard nerfed them 4 times now (egg health, no upgraded IT, fungal-Range, Projectile, ) They really overdid the nerfs here, because Zerg rely on them. 1. Fungal back with range 9. Its still hard to hit fast units with projectile (ZvZ is a pain in the ass, catching boosted medivacs) 2. IT is a tough call. I think eggdrops vs. tanks to use the splash is such an interesting tactic and will maybe even more interesting with widow mine friendly fire. For me its the question if IT should be doing dmg or be a distraction. Either way one of the nerfs has to be softend a bit. Tweaks to make a more intersting game: -Seeker missile: I think we are all on one side here. Its a yamato cannon... -Collossus and Corrupters are for me the most uninspired units on the field but there are plenty intersting ways make them good | ||
Noocta
France12578 Posts
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GattAttack
Canada202 Posts
On December 11 2012 01:05 s3rp wrote: Not entirely true. With timewarp which makes Storm unavoidable it's pretty strong in combat as well. Not to mention the so-called harass ability is also very strong against combat units if there's not much anti-air. Btw if you have a few Oracles they shutdown drops FAST, unless its a big one. The damage they deal is substantial. On top of that the oracle has revelation, which has a huge radius, and due to the quick speed of the oracle is pretty easy to cast. The Terran can't really attempt to drop you (or at least will have to wait 60s) if you have revelation casted on all of his medivacs for fear of you intercepting with said oracles (or stalkers). | ||
ch4ppi
Germany802 Posts
On December 11 2012 02:04 Noocta wrote: Psionic immune never happend afaik Oh sorry I missed that. Edited ![]() | ||
lonelyPotato
Australia158 Posts
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Cereb
Denmark3388 Posts
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Bagi
Germany6799 Posts
On December 11 2012 01:41 ch4ppi wrote: Infestor: To be fair they were incredible strong and maybe OP, but they didnt break the game (revisiting tournament results), but they needed the nerf. Though Blizzard nerfed them 4 times now (egg health, no upgraded IT, fungal-Range, Projectile, ) They really overdid the nerfs here, because Zerg rely on them. That is a problem they are looking to fix. Not by buffing the infestor, but by buffing other playstyles. I would imagine the last thing even zergs want is buffs to the infestor. Its time to move forward towards more interesting and dynamic playstyles. | ||
Prog455
Denmark970 Posts
On December 11 2012 00:50 lonelyPotato wrote: Yeah, I was wondering if it was really nessecary. Is TvP in WoL currently imbalanced (I don't think it is). This just seems like they are buffing something that is already balanced =S. I play HotS and i don't really think this buff is as good as it sounds... The speed boost is awesome but the healing rate increase does next to no difference in late game when storms are out. TvP is balanced in regards to win rates but once Protoss has a deathball, Terran has to severly outplay the Protoss to win. This applies to both WoL and HotS. This is atleast my opinion. | ||
Salteador Neo
Andorra5591 Posts
On December 10 2012 13:51 Dynamitekid wrote: I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1. Because BW lings are hella strong (4 beat a zealot with 2 remaining) and SC2 has A LOT of larva. Makes all the sense if you think about it really. | ||
SiroKO
France721 Posts
On December 11 2012 02:32 Cereb wrote: They forgot to add: "Window mine has been nerfed into oblivion - we dunno what we were thinking - next to the shredder it's the stupidest unit we've ever made - We never intended to make a unit that removes this much multitasking from the game" ;> Dem window mines are pretty strong but the door is much more stronger. | ||
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