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HotS balance update #8 - Page 105

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 103 104 105 106 107 115 Next
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
December 10 2012 04:13 GMT
#2081
Holy shit Oracle is going to get hit with the nerf stick, So I have been going stargate in every matchup for about 25 games, It's working wonders, It's Incredible strong vs mech also Timewarp + storm feels so dirty vs Bio and 3 Oracles can clear a mineral line in literally seconds.

Playing PvZs with the new carriers and Tempests is so sweet. If they mass Hydra you just time warp micro back and let the interceptors tear it up, I just fly Prisms around with zealots and drop everywhere while my Air fleet dominates 3 oracles can even deal with a turret or spore quite easily. While I love how Over powered it is right now...

It's going to be hit hard with out Passive everyone has become in WOL you cannot let Protoss get to that super air army.
I am Godzilla You are Japan
Dynamitekid
Profile Joined November 2012
United States55 Posts
December 10 2012 04:51 GMT
#2082
I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1.
s3rp
Profile Joined May 2011
Germany3192 Posts
December 10 2012 04:56 GMT
#2083
On December 10 2012 13:51 Dynamitekid wrote:
I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1.


Probably because they're so insanely fast in Sc2 . They've been fast in Broodwar but not this fast at least in don't remember them beeing so much faster than almost any other unit.
Dynamitekid
Profile Joined November 2012
United States55 Posts
December 10 2012 05:00 GMT
#2084
On December 10 2012 13:56 s3rp wrote:
Show nested quote +
On December 10 2012 13:51 Dynamitekid wrote:
I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1.


Probably because they're so insanely fast in Sc2 . They've been fast in Broodwar but not this fast at least in don't remember them beeing so much faster than almost any other unit.

This is true, but don't forget the +10 hp buff and now the +2 healing buff on medvacs.
NeWnAr
Profile Joined April 2010
Singapore231 Posts
December 10 2012 05:06 GMT
#2085
Actually, dynamitekid, it's because of the balling effect of the new game mechanics. You can't sneak lings in between a group of rines and surround them individually now. Unless they do give lings a "spearhead" mechanic which allows them to force entry into enemy unit balls, separating the units, whenever given the move command.
Live For the Swarm!
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-12-10 05:11:06
December 10 2012 05:07 GMT
#2086
On December 10 2012 14:00 Dynamitekid wrote:
Show nested quote +
On December 10 2012 13:56 s3rp wrote:
On December 10 2012 13:51 Dynamitekid wrote:
I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1.


Probably because they're so insanely fast in Sc2 . They've been fast in Broodwar but not this fast at least in don't remember them beeing so much faster than almost any other unit.

This is true, but don't forget the +10 hp buff and now the +2 healing buff on medvacs.


Well with the speed you can reeinforce with speedlings i don't think giving them a buff would be a good idea. Kind of similar to warpgate and gateway units. A reeinforce with speedlings after a big fight is already pretty strong ( unless the Zerg got wiped out ) .

And it's not like Lings are weak if you have enough space to suround an army. At that point they're strong. In an entretched position head-on though , not so much. But every melee unit has that problem.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
December 10 2012 06:33 GMT
#2087
Un noted change:

Immortals now do gangnam style dance
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
sagefreke
Profile Joined August 2010
United States241 Posts
December 10 2012 07:10 GMT
#2088
Kinda wish they'd buff Zerg's tier 2 a little more. Besides ZvZ I've had to do a fast tech to tier 3 almost every game unless I'm doing an all in. Speed hydras aren't useful in ZvP without Viper support still. The Muta buff really hasn't made them all that more viable in ZvT, but since Infestors have been nerfed into the ground there's not really much else Zerg has for tier 2 harass.

That being said, I love the Ultra buff. Finally I won't have to witness Zealots soft counter Ultras.
yo yo yo
Deleted User 137586
Profile Joined January 2011
7859 Posts
December 10 2012 07:23 GMT
#2089
On December 10 2012 15:33 ZeromuS wrote:
Un noted change:

Immortals now do gangnam style dance


Lies! You bastard, made me check

Also, nice post count
Cry 'havoc' and let slip the dogs of war
blublub
Profile Joined April 2010
Poland18 Posts
December 10 2012 07:32 GMT
#2090
Oracle its a flying reaper on steroids when comes to cleaning the mineral line from workers ;]
but 2 turrets totally shuts it down, with 1 is a bit tricky can block mineral line but they can still harras your workers on gas
Terra nostrum !
SiroKO
Profile Joined February 2012
France721 Posts
Last Edited: 2012-12-10 08:47:45
December 10 2012 08:46 GMT
#2091
These changes seem so unthought and crazy, yet so dope.
I know so many people who only plaid a few months of WoL, and now beg for a HoTS betakey.
Our envy always last longer than the happiness of those we envy
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-12-10 11:25:06
December 10 2012 09:20 GMT
#2092
On December 10 2012 11:50 Dynamitekid wrote:
I would like to see an upgrade added to the ultralisk that increases speed just like in broodwar.

The ultralisk comes with that upgrade already for free.



On December 10 2012 13:51 Dynamitekid wrote:
I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1.

With the increased production through the queen you can build more lings to compensate. Overall I am pleased with the efficiency of lings.
You don't choose to play zerg. The zerg choose you.
Big J
Profile Joined March 2011
Austria16289 Posts
December 10 2012 10:56 GMT
#2093
On December 10 2012 13:51 Dynamitekid wrote:
I still wonder why zerglings are worst in sc2 than sc1. Makes no sense since marines and zealots are better in sc2 than sc1.


Because of autosurround and unlimited selection. In SC2, you can easily go pure ling and get all of them into a combat, in BW you simply couldn't, no matter how good you were.
Also I think they are faster.

The thing is, zerglings are extremely powerful. If you upgrade them asap! They gain 20/16.6/14.3 % damage increas for the upgrades and if you play against marines or zealots very high percentages of damage denial from armor.

That's why everyone around the world started going for fast upgrade styles in ZvT, as if you can have a 1-1 advantage with marines over lings or lings over marines in a big combat, you usually just win (~30% more efficient zerglings/marines)
Creager
Profile Joined February 2011
Germany1893 Posts
December 10 2012 12:36 GMT
#2094
While I love a lot of the changes and haven't yet been able to test them all in actual games, what I clearly consider IMBA is the combined mech/air upgrades... In WoL I am fine with having to be absolutely on top of my upgrades, if I mech TvZ and think I have a good opportunity to switch to air-heavier compositions, I often skip the 3/3 for mech overall to have a slight advantage (or at least no disadvantage) when starting air upgrades... But now that you have air for free it's really easy to afford transitioning into air relatively early.
I mean while it's certainly nice for me as Terran to be able to enter the lategame with 3/3 BC's for free I don't think it's justified... Then at least make the upgrades more expensive or combine bio with vehicle plating... But this is insanity (at least in my opinion)!
... einmal mit Profis spielen!
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
December 10 2012 12:46 GMT
#2095
On December 10 2012 06:28 Westy wrote:
So I just started to download the latest HotS patch, and it is telling me its nearly 5 gigs? That can't be right...

Any ideas?


No it's actually that big. There's a lot of stuff that got changed, and also probably the backend for some stuff that is going to get announced in the coming weeks (resume from replay/group replay viewing?)
furo
Profile Joined March 2012
Germany449 Posts
December 10 2012 14:00 GMT
#2096
On December 10 2012 05:55 Icemind wrote:
This will lead to soooooo many DT rushes


still wont work vs terran, when the DT hits there is no build that terran wont have at least 2 mines (or turrets).
imo stargate opening isthe way to go vs terran since they often go mech nowadays.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 10 2012 14:13 GMT
#2097
On December 10 2012 23:00 furo wrote:
Show nested quote +
On December 10 2012 05:55 Icemind wrote:
This will lead to soooooo many DT rushes


still wont work vs terran, when the DT hits there is no build that terran wont have at least 2 mines (or turrets).
imo stargate opening isthe way to go vs terran since they often go mech nowadays.

Mines no longer hit cloaked units.
lonelyPotato
Profile Joined December 2012
Australia158 Posts
December 10 2012 14:32 GMT
#2098
wtf, impossible to all in protoss now. A mentally handicapped monkey could defend zerg 2 base all ins now.
ShamW0W
Profile Joined March 2010
160 Posts
December 10 2012 14:50 GMT
#2099
On December 10 2012 16:10 sagefreke wrote:
Kinda wish they'd buff Zerg's tier 2 a little more. Besides ZvZ I've had to do a fast tech to tier 3 almost every game unless I'm doing an all in. Speed hydras aren't useful in ZvP without Viper support still. The Muta buff really hasn't made them all that more viable in ZvT, but since Infestors have been nerfed into the ground there's not really much else Zerg has for tier 2 harass.

That being said, I love the Ultra buff. Finally I won't have to witness Zealots soft counter Ultras.


As a Zerg player that's my biggest gripe with HOTS right now. It's not about the balance for me, it's that it feels like I'm building the same units that I made in WoL every game. I watch Terran players with Widow Mines, Hellbats, and super medivacs and think "hey, I want to make some HOTS units". My only option is Swarm Host for 2/3 of the game which forces you into a pretty specific playstyle.

Would love to see them give Zerg something at Hatch or Lair tech that actually changes how a Zerg player should think in different matchups. Right now, ZvZ is basically the same as WoL. It could use something fresh.
Half-Man Half-Amazing
ShamW0W
Profile Joined March 2010
160 Posts
December 10 2012 14:52 GMT
#2100
On December 10 2012 13:13 SigmaoctanusIV wrote:
Holy shit Oracle is going to get hit with the nerf stick, So I have been going stargate in every matchup for about 25 games, It's working wonders, It's Incredible strong vs mech also Timewarp + storm feels so dirty vs Bio and 3 Oracles can clear a mineral line in literally seconds.

Playing PvZs with the new carriers and Tempests is so sweet. If they mass Hydra you just time warp micro back and let the interceptors tear it up, I just fly Prisms around with zealots and drop everywhere while my Air fleet dominates 3 oracles can even deal with a turret or spore quite easily. While I love how Over powered it is right now...

It's going to be hit hard with out Passive everyone has become in WOL you cannot let Protoss get to that super air army.


Yeah, Oracle nerf will be coming in some form.

Early game, even if you blind counter them, they're so fast and deal their damage so quickly that they pay for themselves before you can kill them. Imagine if 6 mutas could do the damage that 4 Oracles do, people would be freaking out.
Half-Man Half-Amazing
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