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Why Entomb should NOT be redesigned. - Page 5

Forum Index > StarCraft 2 HotS
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Blacklizard
Profile Joined May 2007
United States1194 Posts
October 16 2012 19:13 GMT
#81
Loved detection on Oracle... was the main thing that made me build them. But detection on the mothership core is needed if widow mines stay around what they are now.
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
Last Edited: 2012-10-16 19:18:49
October 16 2012 19:18 GMT
#82
I've never played HoTS but this entomb thing looks so unexciting and un-starcrafty that I won't even consider buying this game until it is removed.
I can only play starcraft when I am shit canned. IPXZERG is a god.
Iodem
Profile Joined October 2010
United States1173 Posts
October 16 2012 19:46 GMT
#83
I'll go ahead and post some of the ideas rolling around in my head right now. I think the Oracle should be more of a support unit than a harass unit(but still have some applicable harass assist)

1. Remove Entombed

2. Void Siphon can be used on mineral patches, 'destroying' minerals off a single patch(at or slightly above the rate of optimal saturation). Additionally, instead of giving the protoss minerals, it generates energy for the Oracle. Lastly, it adds a 'contaminate' like effect that prevents production/research/mining on its target.

A lot of things you can do with this; slow down tech, deny mining while hastening the mine-out of your opponent, and even acting as a potential harass at the third before your opponent actually takes it(just imagine your face when you go to take your third only to find out it's already halfway mined out). An application I've thought of is is something like a sentry-warp prism-oracle drop where you throw down the sentries, spam some force fields to keep enemy units coming in(or workers from escaping) while simultaneously draining minerals.

3. New ability: Discharge - Channeled(while moving), lasts until canceled, drains 2-5 energy per second. Tethers the Oracle to a Void Ray within 5 range, giving it an instant maximum charge and a small splash. If the tether is broken, the void ray will instantly lose its charge, regardless of how long it has fired on a single target. Can also be used to transfer energy from the oracle to other energy-using units.

With the tempest no longer T3, I think we should add some synergy between the void ray and oracle so they don't fade out of style. But it shouldn't be pigeonholed for only one use, so I added the energy transfer effect. The ability can be easily shutdown by all three races. Zerg can abduct to separate the void ray and oracle, Protoss and Terran can Feedback/EMP it.

If you don't like it, you can quit.
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 16 2012 20:17 GMT
#84
We're currently thinking the main issue with Entomb is that it decreases action. The more powerful this ability becomes, players are just required to stay in their bases.

We are trying our best to reevaluate Entomb and the Oracle in general, and this is one of our main focus points on our list of things to do.


-David Kim

They're finally getting it.
MMA: The true King of Wings
SinCitta
Profile Blog Joined August 2010
Germany2127 Posts
October 16 2012 21:43 GMT
#85
Crossing my fingers that the oracle gets cut or completely changed.
MasterCynical
Profile Joined September 2012
505 Posts
Last Edited: 2012-10-18 02:10:22
October 18 2012 02:08 GMT
#86
From David Kim, one hour ago
We've been working hard to address concerns on the Oracle. We've tried many different things on it and aren't completely satisfied with where it's at. We may need to delay the Oracle patch until next week depending on how this goes.

Just to keep everyone updated and to get more feedback on our direction here's what we're thinking:

1. We agree with our community that Entomb is not a spectator friendly ability because it's so easy to execute and is targeted at only 1 location (minerals).

2. We'd like to replace Entomb with a different ability. Something that makes use of the fast movement speed of the Oracle and serves as a constant threat to the enemy base until the enemy destroys the Oracles. This way, there can be a greater difference between amazing use of the Oracle vs. an average use.

3. Void Siphon has clarity issues in terms of how much minerals have been earned through the use of this ability.

4. Revelation we feel is in a good place. It is a powerful late game tool for checking exactly where the opponent's army is. At the same time, we feel this is more of a utility spell.

We're playing around with various ideas at the moment, and don't have specifics but our goal seems to be:

Spell 1: Keep Revelation as is as the scouting option.

Spell 2: Strong, repeatable harassing tool that has different degrees of success and makes good use of the fragile but fast movement speed of the Oracle.

Spell 3: Position dependent spell, combo with harassment spell, and/or support spell of some sorts.


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