• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:23
CEST 08:23
KST 15:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage1Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Ivermectin & Fenbendazole Combo Pack for Parasite Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. ASL21 General Discussion [BSL22] RO32 Group Stage Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14091 users

Fun thread: new HOTS units/building/gameplay ideas - Page 4

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 All
kzdanze
Profile Joined April 2012
Bangladesh25 Posts
October 09 2012 12:19 GMT
#61
I feel that people are complaining that protoss air play is very weak and hard to use, even with micro, the stats make the protoss air very weak in many circumstances. With the addition of the Tempest, and with the revival of the Carrier and Mothership, I thought of a great idea!

The Mothership, an expensive and high tech unit, should have a passive spell, you should be able to choose whether to have the existing cloaking field OR a buff for all air units in a certain radius! (You may only choose one or the other on the menu screen similar to scv autorepair) This will work out great since protoss air units take a lot of time to build but die so easily to mass anti air units or marines currently, the buff will make protoss air in large numbers harder to beat but will still small amounts of protoss air still weak as it currently is. The buff may be +1 Armor +1 Attack or +100 shield hp. I'm not that picky with the actual stats of the buff, but the idea of the buff within a radius is important. I think this is a great and fair way to make Protoss Air a more viable option in play.

Any ideas on how this idea may work? Opinions?
StoleitfromKilgore
Profile Joined July 2012
Austria15 Posts
Last Edited: 2012-10-12 12:17:54
October 12 2012 12:13 GMT
#62
@kdanze:

I do feel like the main problem with Skytoss is the Voidray. Like the Stalker it is an allrounder, which means it mustn't be too strong so as to not completely break the balance. Stalkers still can be very strong in many circumstances, because of Blink and Forcefields and later on Immo.-/Colo.-/HT-support. There is nothing comparable for the Voidray anymore. Getting back the speed-upgrade might one way to reinvigorate the unit. Especially coupled with a reset of the damage. At this point it is 6+4 into 8+8, while before it was 5 and 10+15. Harder to use, but obviously a very potent harass-tool. Maybe some kind of damage-upgrade or -change could also be an upgrade on the Fleet Beacon. Thus fully upgraded Voidrays would require some time. Kinda like Ultras.

Carriers and Phoenixes already make Protoss-air relatively viable. Carriers can deal with stimmed Marines and with Vikings reasonably well. They are also good against Hydras and Mutas and they profit from weapon-upgrades a lot. Phoenixes obviously good at harass, against Hydras, Mutas and Vikings. Against Vikings, just a few can suffice to buffer damage for Carriers/Voidrays.

Which means, that Voidrays don't need to be good against the listed stuff. If it was to be good in areas of harass, which are not covered by Phoenixes or Oracles, this could help out the Voidray a lot. Speed alone would make it a lot better at the things its already good at: Killing buildings, killing Broodlords. Speed might make Voidray harass safer, would make splitting against Fungal easier and might even give them a chance to flee from unfavourable engagements (against units, that are usually faster).

Oh and cutting 20-30 seconds from the build-time of the Carrier is an absolute must. This could fix so many issues. Coupled with the possibility to go for faster Carriers Voidrays should probably be even worse against light units, than they are now. It's probably better for SC2 if the Voidray never becomes massable in professional matches. Then again, Voidrays would become worse against Marines before Stim. Same against Mutas. Phoenixes and Cannons, or simply transitioning off the back of a ground force, might be able to fill some of the holes with SG-play, but I don't know.

I could go on for much longer, but I guess for now, I will stop here and maybe somebody else will point out some of the problems with my ideas. Which, I'm sure, are there ;-)
Masemium
Profile Joined April 2012
Netherlands33 Posts
October 15 2012 16:55 GMT
#63
OK here's one for Zerg I just came up with:

how about this big snake like creature that slithers over the ground being all nasty and evil like. A bit like the Dune Sandworm, it has a big mouth.

It's main feature is like the Warcraft 3's Kodo Beast: it can devour a ground unit.

The Zerg player has a variety of options. The primary one is to race back to base with this snake unit. Back at the base you can unload your captured unit, and quickly cast neural parasite on it, or simply kill it to smithereens with your base defenses.

Another option is to choose "digest" in which case the snake like unit becomes immobile and will deal damage to the trapped unit inside, until it dies, at which point the snake unit becomes usable again.

The enemy player has to choose whether to direct all his attention to tracking down these snake worm things and destroy them, freeing the trapped unit within. Or say bollocks you can have my unit lol.

Imagine an Overlord drop, dropping a couple of these snakes, eating up a couple SCV's and then speeding back to base.

Units that can be eaten would be:

Terran = SCV, MULE, Marine, Marauder, Reaper, Ghost
Protoss = Probe, Zealot, Stalker, Sentry, High Templar, Dark Templar
Zerg = Drone, Zergling, Baneling, Roach, Hydralisk

Because the units it can devour are the small infantry types, this unit shouldn't be much more than Lair tech.

I feel this unit isn't kinda complete without some sort of Yuri's Revenge Grinder feature. Sure, by devouring you instantly remove a unit from play which is incredible powerful by itself, but I kinda like the idea of these snakes having to rush back to base with their captured unit, with the enemy deciding whether to try and rescue their trapped unit or not. Perhaps some sort of mechanic to infest the captured unit and make it permanently yours, or drop the unit off at the Infestation Pit for a sum of quick cash :- )

Secondary abilities for this unit would be the ability to produce Baneling like eggs and store up a number of them, making this unit behave a bit like the Reaver. Another cool ability would be a chameleon like skin upgrade, that makes this snake unit invisible while idle.

This unit is specifically designed to behave different and not add to the A-click deathball, although I assume with the fast paced nature of SC2, devour should be some sort of automatic auto-cast feature, as it would be too tiresome to manually click single marines in a big fight.
Sentou junbi!
Jaegan
Profile Joined November 2011
United States11 Posts
October 16 2012 01:47 GMT
#64
I was thinking, what if they gave Protoss something similar to the predator from the WoL campaign? Robotic animal with a small aoe is pretty cool imo. Build it at the robo and maybe adjust the cost to something more like 150/75. Make the aoe do a small aoe in front of them instead of all around (so it can't just take out a group of lings that surround it). Tweak the stats in such a way that it's better in smaller engagements so you couldn't lump a bunch in with a deathball to have insane aoe damage. I literally thought of this like 10 minutes ago so I haven't put too much thought into it yet, but it seems like it would be fun.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
October 16 2012 02:18 GMT
#65
On October 16 2012 10:47 Jaegan wrote:
I was thinking, what if they gave Protoss something similar to the predator from the WoL campaign? Robotic animal with a small aoe is pretty cool imo. Build it at the robo and maybe adjust the cost to something more like 150/75. Make the aoe do a small aoe in front of them instead of all around (so it can't just take out a group of lings that surround it). Tweak the stats in such a way that it's better in smaller engagements so you couldn't lump a bunch in with a deathball to have insane aoe damage. I literally thought of this like 10 minutes ago so I haven't put too much thought into it yet, but it seems like it would be fun.

Protoss doesn't really need more melee though, a ranged infantry would be more appropriate for them I think.
vibeo gane,
NapkinBox
Profile Blog Joined January 2012
United States314 Posts
October 16 2012 02:25 GMT
#66
I got this idea when watching some TvPs.

Impetusphere (because I'm bad at names)
Tech Req.:Factory, Tech lab
Role:Micro-intensive meatshield, long-range AoE

+ Show Spoiler +
[image loading]


A very immobile mech unit. Microing this mechanical ball is similar to an Archon being morph where you have to move it around with other units. It's high HP and Armor can easily withstand shots and can keep melee units away from the army and would so small damage. You can also shoot it with marines and marauders in order to push it a bit further. If a Sieged Tank targets the ball, it would shoot the ball forward a long distance, it would do a large amount of AoE damage in a straight line and do an additional splash damage at the end of the travel (or maybe it would just fly in the air and do large amount of splash damage as it lands, dunno).

Upgrade: Circuit Control
Passive ability that allows the Terran play to manually control the movement of the Impetusphere (cannot be control as it's shot by a Siege Tank).
"Who has the best durability feat in all of comic book superheroes?" "Aquaman surviving pop culture."
Jaegan
Profile Joined November 2011
United States11 Posts
October 16 2012 02:51 GMT
#67
On October 16 2012 11:18 -NegativeZero- wrote:
Show nested quote +
On October 16 2012 10:47 Jaegan wrote:
I was thinking, what if they gave Protoss something similar to the predator from the WoL campaign? Robotic animal with a small aoe is pretty cool imo. Build it at the robo and maybe adjust the cost to something more like 150/75. Make the aoe do a small aoe in front of them instead of all around (so it can't just take out a group of lings that surround it). Tweak the stats in such a way that it's better in smaller engagements so you couldn't lump a bunch in with a deathball to have insane aoe damage. I literally thought of this like 10 minutes ago so I haven't put too much thought into it yet, but it seems like it would be fun.

Protoss doesn't really need more melee though, a ranged infantry would be more appropriate for them I think.


Actually that was the other thought that I had. A templar-esque unit with a ranged attack, but I don't want to add just another a-move unit to put into an army and haven't come up with a way to make it unique yet.
Now that I think of it, the predator as it stands would be fairly similar to the hellion (fast, not too much hp, small aoe), but I'm more in favor of adding fast units as they require more micro. Toss as a race isn't that fast outside of phoenix. Stalkers are moderately fast and with blink can get around pretty quick. Maybe having a fairly low tech alternative fast unit could help diversify play a bit. Maybe phoenix fill that role for some people, but I don't care for toss air in general so maybe I'm the only one that thinks this way.
Dr.MytMan
Profile Joined June 2011
Sweden3 Posts
February 27 2013 19:45 GMT
#68
I have been thinking alot about lategame defence for protoss, zerg can just throw down some spores and spines and they are very good. Terran make planetary, which is (with repair) incredibly strong against light harrass(like zealot drop or zergling runby), protoss doesn't really have the same defence, pylons+cannons is good, but not nearly as good as the other races static defences, and this is reasonable as cannons are ground+air and cannon rushes are very strong.

I though of an upgrade on twilight council for 150/150 that makes nexuses have a warpfield, like a pylon. This will not buff cannons offensively and will just take down the cost for defending expansions.
This will also make the protoss player able to defend an expansion with warp ins without having to build a pylon, and to remove the warpfield you need to kill the nexus, and maybe not just one pylon.

What do you think?
The better you get at starcraft the more you understand how much you suck...
Splatterbug
Profile Joined January 2012
Netherlands24 Posts
February 27 2013 19:53 GMT
#69
I would love to see a zerg worm like creature. something that is burrowed most of the time. I've been thinking for it to have a melee attack that stuns its target. Like a grapple or something. While attacking it would be visible, but not while moving. Perfect for taking out solo targets. and worker harass. Then at hive tech or so you could upgrade them to a bigger worm capable of a kodo beast like attack against non massive units. Basically it swallows the unit and disappears again underground. It can't attack again until the current unit is digested.
I resent being called sick. It implies that I can be cured.
SciFiSaint
Profile Joined October 2009
United States3 Posts
February 27 2013 20:47 GMT
#70
Baneling:
Upgrade (at Lair Tech): +10 Armor when Burrowed
Speed Upgrade moved to Hive Tech

It just makes sense that a unit under several feet of dirt is harder to kill: "Never figured on having to shoot through dirt! Best goddamn bullet stop there is." Burt Grummer, Tremors (1990)

The extra armor when burrowed allows the baneling to be used positionally to hold chokes and ramps. Does your opponent spend precious seconds destroying a few banelings with his entire army while your army gets into position to flank?
Dont let yourself be constrained by the facts!
ElMeanYo
Profile Joined March 2011
United States1032 Posts
Last Edited: 2013-02-27 21:29:34
February 27 2013 21:25 GMT
#71
On February 28 2013 05:47 SciFiSaint wrote:
It just makes sense that a unit under several feet of dirt is harder to kill: "Never figured on having to shoot through dirt! Best goddamn bullet stop there is." Burt Grummer, Tremors (1990)


Nice quote. I can tell you are a true afficianado of fine cinema :p.

Terrans have the Sensor Tower. I always thought it would be a neat idea for the other two races to have something similar.

Zerg Spore Seer
- Requires Lair, morphs from Spore Crawler (100/100)
- Can no longer shoot or detect.
- Can see moving air or hovering units from range, showing as blips on mini-map.
Zerg Spine Feeler
- Requires Lair, morphs from Spine Crawler (100/100)
- Can no longer attack.
- Can see moving ground or burrow-moving units from range, showing as blips on mini-map.

Protoss Psi Monument
- New building, cost (300/300)
- Requires a Twilight Council
- Has max 200 energy.
- Two abilities:
- Psi Prescience (50en) - Cast on a friendly unit, which gives 10 seconds of mini-map blip detection on that unit.
- Psi Reveal (200en) - Reveals the entire map (full vision) for 10 seconds. Does not detect cloaked/burrowed.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
February 27 2013 23:08 GMT
#72
Tremors is such a good film
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
00:00
TLMC #22: Map Judging #1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 120
StarCraft: Brood War
GuemChi 4469
Sea 4269
Leta 309
Tasteless 306
sSak 108
soO 65
Sacsri 13
ajuk12(nOOB) 12
Noble 10
IntoTheRainbow 9
[ Show more ]
Icarus 7
Dota 2
NeuroSwarm76
canceldota74
League of Legends
JimRising 702
Counter-Strike
Stewie2K1622
Coldzera 1399
m0e_tv540
Other Games
summit1g11158
C9.Mang0271
Mew2King102
RuFF_SC232
Organizations
Other Games
gamesdonequick963
BasetradeTV274
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1463
• Rush975
• Stunt499
Upcoming Events
Sparkling Tuna Cup
3h 37m
PiGosaur Cup
17h 37m
Replay Cast
1d 2h
Kung Fu Cup
1d 5h
Replay Cast
1d 17h
The PondCast
2 days
CranKy Ducklings
2 days
WardiTV Team League
3 days
Replay Cast
3 days
CranKy Ducklings
4 days
[ Show More ]
WardiTV Team League
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.