• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:35
CEST 02:35
KST 09:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!20Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)89Reynor: GSL Loss Wasn't About Preparation Format17
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion How Famous was FlaSh before his Debut? Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ HORROR STARCRAFT MOVIE
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! Nintendo Switch Thread General RTS Discussion Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3609 users

Why the Warhound should NOT be balanced - Page 30

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 28 29 30 31 32 34 Next All
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
September 14 2012 18:24 GMT
#581
On September 15 2012 02:26 Code wrote:
The Warhound should be a mech caster unit. No attack, just spells like Lockdown and Haywire missiles that you have to manual target vs mech units. Nerf its health. Give it Irradiate so it can be used vs bio. Boom! You got a mech support unit to complement Seige Tanks.


no, need unit with micro potential and rework raven so it actually has useful spells like irradiate.
casting spells is whats ruining sc2, everything works around casting spells, least for terran but ghost is the staple of my tvp. give lockdown upgrade for ghost at battlecruiser-late tech timing.
age: 84 | location: california | sex: 잘함
SashaFckingGrey
Profile Joined August 2012
Czech Republic3 Posts
September 14 2012 18:30 GMT
#582
Orb will be happy.
"This is fucking joke... Fuck you" IdrA
inn5013orecl
Profile Blog Joined March 2010
United States227 Posts
September 14 2012 18:36 GMT
#583
warhound removed!!! thanks in no small part to orb's write-up no doubt :D
i live with a korean who doesnt play sc...wtf
SheaR619
Profile Joined October 2010
United States2399 Posts
September 14 2012 18:44 GMT
#584
Let us remember on this day, September 15 2012, Justice was served today with the death of the warhound. He will not be missed or cared. Those that do, are scrub that has no idea how to play the game and only wishes to destroy the game. Let us all gather together and hope that from this day onward, we can build a better future and if one day the warhound was the return, we shall remember it not as it was, but as it will be and hopefully that it has changed for the better.

-AMEN
I may not be the best, but i will be some day...
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 14 2012 18:46 GMT
#585
SUCCESS! Blizzard's attitude so far in the beta seems pretty fucking amazing, this is so cool to see.
VERY FRAGILE, LIKE A BABY PANDA EGG
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
September 14 2012 19:21 GMT
#586
On September 15 2012 02:55 Wombat_NI wrote:
Show nested quote +
On September 15 2012 02:36 Falling wrote:
On September 14 2012 15:13 papaz wrote:
Some of the attitude among the "pro" players is just terrible.

You seem to think that you talk for the majority while posting on Teamliquid. The average player here on Teamliquid is waaaaaay above the average SC2 player. I have a lot of friends that play SC2 from time to time and guess what, they think lazers pew pew is fun and they like everything about HoTS, even the warhound.

Because they (and me too for that matter) only play SC2 like once a week.

BW for casuals (that is the majority of Blizzards customers, you know the majority of where the cash flow comes from) was absolutely terrible. Sure it was fun to watch Flash vs JD but playing was incredibly frustrating for someone that plays games once a week.

SC2 is replayable. The definition of replayability for a lot of people here seems to be "replayable 3 hours a day at least". For me, replayable means "replayable once a week" and SC2 absolutely delivers.

So I have a hard time understanding this so call "replayability" from players that play SC2 for hours per day.

Blizzard is doing an absolute fantastic job with SC2. I gave up on BW because it was exhausting to play. With SC2 me and my friends finally have a game we can enjoy and play each other once a week without feeling we have to relearn everything.

Thank god Blizzard has changed with time and adapted to the majority (the people you guys refer to as casuals) of players.


I strongly disagree with this. Why? Because when I was in university, we recruited new people all the time for BW games. Once a week LAN's. Or maybe just every 2 weeks or once a month. Everyone was super casual except for me. But people had fun just the same. Something like the all-powerful tank, smashing through protoss lines will attract casuals I agree. But adding depth to the game doesn't make it more difficult for casuals. They just don't use it. It doesn't effect them at all.

If true casual has a hard time with spell-casters, they're just straight up not going to make them. Smart-casting or no smart-casting. They'll play the game without them and find other units that are fun to play. But if they do use it on occasion, and it's extremely powerful, because it's harder to use, it's AWESOME. Even for the casual because it still does lot's of damage rather than being nerfed into a mediocre spell because it's so easy for pro's to evenly distribute AoE damage.

In other words, you make it too easy on the pro's, the crazy, powerful spells get nerfed and make it less interesting for casuals as well when they make the odd foray into the harder aspects of the game. Crazy awesome damage is rewarding.

Other elements of depth just fly right over the heads of casuals and don't effect the game for them in the slightest. Move-shot doesn't interfere with play if you can't be bothered to learn it. You just don't use it and right click your units forward (because you don't even know how to A move units forward- or can't be bothered.)

So while it may be your experience that BW is terrible for casuals, I just can't believe that based on the number of people I've taught to play the game. And will still play the game on occasion if we ever meet up online (we're all spread out now). We just have to balance out the teams to make it fun.

This, this a thousand times. Great post. I've always felt that catering to casuals makes the game just as frustrating to casuals as it does to more serious players. It also underestimates the large proportion of people who enjoy overcoming challenges.

I'll take the Call of Duty series as an example, given it's something of a casual staple. Each thing they added to help the new players, would become just as frustrating to them later on once they passed their initiation phase. A chief example was this ability called painkiller that would be activated upon a certain number of consistent deaths, and give you 3x the health for a short period. This would help to break spawn trappers and the like, but almost everybody in the game would be pissed off beyond belief about such an ability. Likewise, in almost every iteration there is just one, sometimes several 'noob cannons' aka weapons that have no real drawbacks. These don't help casual/new players because yeah they can pick up kills a bit easier than otherwise, but you'd be playing against 6 players on the opposing team with lots of experience using these obscenely good weapons and destroying the noobies. Don't even get me started on the gimmicky stuff that was added each franchise to give people 'cool' stuff that ended up reducing the game to a complete clusterfuck.

Anyway, matchmaking should surely maintain casual interest? It's not as if they're going up against people way better than them every game, they're playing players of a similar skill level on ladder. Bad players will be able to pick up wins, good players likewise because they're ostensibly playing against players of their skill level. Despite this the 'ladder anxiety' is a big issue, and again Blizz are adding unranked matches to try and mitigate this further


Agreed for the most part.

I think attracting casuals is a matter of two things:

1) Making sure they can win games. Match-making solves that issue.

2) Making sure that they feel that the game is being fair to them in some way.

From the perspective of RTS games nowadays, many interface restrictions in SC1 seem unfair. Low unit selection limits, no rally-mining, single-building-selection, these all are "grunt-work" to them. It's the interface saying, "Yes, I know exactly what you want to do, but I'm going to make it take more time." It doesn't feel fair to these players to have to do that; it seems like an artificial restriction. Your reward for doing it "right" is simply getting what you feel you already deserve.

Siege Tank placement, by contrast, feels like a part of the game. You pick where you want it to go, and you need to say to siege up in that location. It takes time to siege and unsiege, and it takes micro to do these things. And so forth. It's hard, but it's fair about it. And best of all, you're rewarded for getting it right by having Siege Tanks do their stuff, rather than being worthless.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
drazak
Profile Joined November 2011
United States479 Posts
September 14 2012 19:39 GMT
#587
Writing a thread was a critical strike! Warhound takes 2x damage. The warhound has now been eliminated.
KatuStarcraft
Profile Joined September 2010
Canada161 Posts
September 14 2012 19:50 GMT
#588
If there is a blizzard rep reading through this thread, or just on this forum in general, thanks for listening to the community, we want this game to be amazing at least as much as you do.

Thanks for removing the warhound in it's current form.

Cheers,
Video games and whiskey.
caznitch
Profile Joined July 2012
Canada645 Posts
September 14 2012 20:04 GMT
#589
After 30 pages I think we made it.

[image loading]
why?
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2012-09-14 21:35:58
September 14 2012 20:31 GMT
#590
:D

Glad to see the hard work (not just by me but by the entire community!) wasn't in vain
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
TeslaCoil
Profile Joined March 2011
United States1 Post
September 14 2012 20:36 GMT
#591
U called it! amazing!
andrewlt
Profile Joined August 2009
United States7702 Posts
September 14 2012 20:41 GMT
#592
Happy weekend, everybody. We have something to celebrate and drink to this weekend.
Vei
Profile Joined March 2010
United States2845 Posts
September 14 2012 20:50 GMT
#593
Nice job orb! I'd like to think this incredibly well thought-out and written article had something to do with helping Blizzard make the right choice.
www.justin.tv/veisc2 ~ 720p + commentary
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 14 2012 21:10 GMT
#594
I really hope this thread contributed, I can't believe they made the right decision, some faith has been restored.
IamTheWhiteGuy
Profile Joined September 2010
United States93 Posts
Last Edited: 2012-09-14 22:15:27
September 14 2012 22:10 GMT
#595
On September 10 2012 15:51 yanot wrote:
Agree completely. I didn't really like the "easy to learn, hard to master" way of designing. Sports, piano, guitar, are all hard to learn and hard to master. And they have a lot of depth. And I never understood that "casual" is associated as "easy" in the developer mind. One can play 1 hour a day and still want challenge, difficults things to overcome in a video game.


There are no words for how unbelievably retarded and naive this viewpoint is, or moreover, how naive the OP is. If you begin to make everything a headache to do, you take the fun out of StarCraft. The OP talks about essential elements of micro like concaving and drawing back weakened units like they're non-events. That's absurd. Unless you intend to tell everyone below Diamond that they are not welcome anymore, then easy to learn, hard to master is clearly a superior philosophy to "hard to learn and harder to master."

Blizzard has a long and proud history of telling the community to go pound sand and doing what it knows is best (this is sometimes what people QQ for, and often not). For the first time ever, Blizzard is getting weak in the knees, and what we are seeing in HOTS is "design by committee." Mark my words, if it continues the expansion pack will be an unbalanced, low quality cluster fuck, and we are all going to regret our whining.
The core gamer is the bastard middle child of the casual and hardcore gamer. He invests the former's effort and cries when he doesn't get the latter's results.
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
September 14 2012 22:49 GMT
#596
you don't balance pro fencing swords for noobs to use, IamTheWhiteGuy. Anyone with a basic knowledge of game design knows what's up here
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Janders
Profile Joined June 2011
Mexico222 Posts
September 14 2012 22:53 GMT
#597
agree with everything but they should replace with something else more fun, they are trying to make starcraft hots more dynamic and warhound is like a more stupid version of a marauder(cuz at least the marauder can slow and you can have some cute micro)
:D
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
September 14 2012 23:25 GMT
#598
OMG OMG yay! Blizzard probably read this because THE WARHOUND is GONE!!!!! So happy. Didn't think blizz would actually do it...
"The flame that burns twice as bright burns half as long." - Lao Tzu
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
September 14 2012 23:27 GMT
#599
On September 15 2012 07:10 IamTheWhiteGuy wrote:
Show nested quote +
On September 10 2012 15:51 yanot wrote:
Agree completely. I didn't really like the "easy to learn, hard to master" way of designing. Sports, piano, guitar, are all hard to learn and hard to master. And they have a lot of depth. And I never understood that "casual" is associated as "easy" in the developer mind. One can play 1 hour a day and still want challenge, difficults things to overcome in a video game.


There are no words for how unbelievably retarded and naive this viewpoint is, or moreover, how naive the OP is. If you begin to make everything a headache to do, you take the fun out of StarCraft. The OP talks about essential elements of micro like concaving and drawing back weakened units like they're non-events. That's absurd. Unless you intend to tell everyone below Diamond that they are not welcome anymore, then easy to learn, hard to master is clearly a superior philosophy to "hard to learn and harder to master."

Blizzard has a long and proud history of telling the community to go pound sand and doing what it knows is best (this is sometimes what people QQ for, and often not). For the first time ever, Blizzard is getting weak in the knees, and what we are seeing in HOTS is "design by committee." Mark my words, if it continues the expansion pack will be an unbalanced, low quality cluster fuck, and we are all going to regret our whining.


Whomever wrote this clearly knows nothing about professional SC2 and is a complete FUCKTARD.

User was temp banned for this post.
"The flame that burns twice as bright burns half as long." - Lao Tzu
RavenLoud
Profile Joined March 2011
Canada1100 Posts
Last Edited: 2012-09-14 23:39:51
September 14 2012 23:38 GMT
#600
Thank you orb, and thank you Blizzard for listening to the community, it'll restore a lot of faith in people.

Prev 1 28 29 30 31 32 34 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Playoffs
CranKy Ducklings59
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft322
SpeCial 91
Temp0 34
StarCraft: Brood War
GuemChi 4222
League of Legends
Doublelift4350
Counter-Strike
summit1g8581
adren_tv45
minikerr32
Super Smash Bros
PPMD33
Other Games
tarik_tv5566
Day[9].tv1200
C9.Mang0254
NeuroSwarm81
Trikslyr60
ViBE47
JuggernautJason17
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 112
• EnkiAlexander 10
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• HerbMon 24
• iopq 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21217
Other Games
• Day9tv1200
• Shiphtur332
Upcoming Events
Escore
9h 25m
CrankTV Team League
10h 25m
WardiTV Summer Champion…
11h 25m
Big Brain Bouts
15h 25m
Soulspirit vs goblin
TriGGeR vs Bunny
OSC
21h 25m
Korean StarCraft League
1d 2h
Afreeca Starleague
1d 3h
RSL Revival
1d 8h
Serral vs SHIN
herO vs Solar
Online Event
1d 14h
Replay Cast
1d 23h
[ Show More ]
RSL Revival
2 days
Clem vs ByuN
Rogue vs Lambo
OSC
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
Patches Events
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W4
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.