• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:00
CEST 04:00
KST 11:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO12 Preview0herO wins GSL Code S Season 1 (2026)0Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Code S Season 2 (2026) - RO12 Preview herO wins GSL Code S Season 1 (2026) Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL Code S Season 1 (2026) GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! $1,400 SEL Season 3 Ladder Invitational $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1328 users

Why the Warhound should NOT be balanced - Page 34

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 32 33 34 All
slytown
Profile Blog Joined March 2011
Korea (South)1411 Posts
September 23 2012 06:39 GMT
#661
I agree more could be added to enhance the game micro wise but the warhound should stay. They made mech viable because terrans needed something to battle immortals or colossus and the warhound was it. If 250mm were fixed on the thor, i could accept losing the warhound because thors are even harder to manage because of their size. But, now I don't get that luxury either. Back to bio.
The best Flash meme ever: http://imgur.com/zquoK
SheaR619
Profile Joined October 2010
United States2399 Posts
Last Edited: 2012-09-23 07:06:03
September 23 2012 07:02 GMT
#662
Immoral wasnt the issue....it was the chargelots. I dont understand why people keep complaining about immortal it was teh chargelots. There was nothing in mech composition that counter chargelots. Hellion? No, hellion are only good in hit and run situtation but if they are force to fight head on, they get owned. Also, during direct confrontation, hellion splash are not as effective, and without splash and the ability to hit and run against zealot, they get destroy. Also the splash on your own unit from the tank destroy them. That why the battle hellion was added.

Immortal can be counter by ghost, which is rare, but they can be overwhelmed by just massing hellion as meat shield and hellion do fairly well against them in small numbers. They are strong vs mech, but I dont think they were insanely to powerful and was the reason mech isnt viable.

Regarding collosus, the tank counter them fairly well if you just use your tank to focus fire the collosus down.
I may not be the best, but i will be some day...
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
September 23 2012 07:57 GMT
#663
On September 23 2012 16:02 SheaR619 wrote:
Immoral wasnt the issue....it was the chargelots. I dont understand why people keep complaining about immortal it was teh chargelots. There was nothing in mech composition that counter chargelots. Hellion? No, hellion are only good in hit and run situtation but if they are force to fight head on, they get owned. Also, during direct confrontation, hellion splash are not as effective, and without splash and the ability to hit and run against zealot, they get destroy. Also the splash on your own unit from the tank destroy them. That why the battle hellion was added.

Immortal can be counter by ghost, which is rare, but they can be overwhelmed by just massing hellion as meat shield and hellion do fairly well against them in small numbers. They are strong vs mech, but I dont think they were insanely to powerful and was the reason mech isnt viable.

Regarding collosus, the tank counter them fairly well if you just use your tank to focus fire the collosus down.


That's why conical AOE aka firebat was reintroduced in a CHEAPER (100m vs. 75m 25g) and VERSATILE version as battle hellion and ppl are bitching about "sense".

BH are now are direct counter to mass chargelots remaxed army.
Switching factory out to Reactors will allow HOTS Terrans to effectively remax to deal with any kind of remaxed 3/3 T1 army (zealot/ling) all in late game counter-rush.
Cauterize the area
Carnate
Profile Joined September 2010
United States62 Posts
September 23 2012 09:12 GMT
#664
Should change the thor 250mm to a aoe barrage. Something to make it different from just firing normal, and also make it seem worht while that you mayu need ghosts to protect its energy.
DEN1ED
Profile Joined December 2009
United States1087 Posts
September 25 2012 02:20 GMT
#665
On September 10 2012 15:51 yanot wrote:
Agree completely. I didn't really like the "easy to learn, hard to master" way of designing. Sports, piano, guitar, are all hard to learn and hard to master. And they have a lot of depth. And I never understood that "casual" is associated as "easy" in the developer mind. One can play 1 hour a day and still want challenge, difficults things to overcome in a video game.


Ya I agree completely as well. At first SC2 was fun becuase I too had "AMAZING" force fields but it just got boring pretty quickly. Meanwhile, in BW, I could just spend all day only practicing muta-micro and never get bored.
ezAction
Profile Joined July 2011
United States12 Posts
September 25 2012 04:33 GMT
#666
I love it. All the protoss players are uniting in their QQ! """Omg Warhound so powerful all they need to do is 1a, whine, cry, QQ.""" Collosus anyone? Protoss is so rediculous op right now. They could give terran back all the stuff they nerfed now that Protoss has finally learned to play their race. OrbRAGEQQ

User was temp banned for this post.
Live to win!!!
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
Last Edited: 2012-09-25 04:42:25
September 25 2012 04:42 GMT
#667
Yes, because Orb's perfectly coherent, rational argument against the Warhound is equal to balance whining.

Also, I don't think you'll find many Protosses who are in favor of the Colossus either (not on this forum at any rate). And most who are only want it because if it weren't replaced with something their race would lose.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
September 25 2012 08:33 GMT
#668
On September 19 2012 02:25 Rabiator wrote:
Most of the "basic changes" made to the core mechanics have been made to make the game easier to play for newbies and thus the core design concept of Blizzard is to make an accessible game rather than a challenging game. Macroing boost mechanics, production speed boost mechanics, the unlimited unit selection and the "perfectly tight" unit movement AI are all together things which make it a lot easier to play SC2 compared to BW. Thus it is highly unlikely that the Warhound will be taken out and it doesnt make sense to start the process of making SC2 challenging at the expansion when it should be started at the beginning and at those things I mentioned above. Those are the real culprits which make the boring deathball possible and which remove any strategic positional play.


Eh, yeah...no. The perfectly tight unit movement is what makes this game harder to play then bw, as you need to constantly keep attention on your army and spread it out properly every single time you move it, otherwise you will get wrecked by banelings, storms, fungal growth, siege fire, and other AoE that rips apart your army in mere seconds. Also you don't change core mechanics of a game in an expansion. Especially when it's a game that people make a living out of. You simply cannot do that.
sighsigh
Profile Joined August 2012
Australia40 Posts
September 27 2012 06:38 GMT
#669
On September 23 2012 18:12 Carnate wrote:
Should change the thor 250mm to a aoe barrage. Something to make it different from just firing normal, and also make it seem worht while that you mayu need ghosts to protect its energy.


I like the aoe idea on the thor, right now 250mm cannon is pretty much a useless upgrade.But the aoe, in my opinion, needs to hit friendly units like the seige tank otherwise it will be too powerful. Also the aoe range should be a bit further than normal thor range and have an animation delay like the beams of collossus or else muta balls just disappear.
The worker is the most OP unit in the game... End of Story
IPS.Blue
Profile Joined January 2004
Germany309 Posts
October 26 2012 07:11 GMT
#670
On September 10 2012 15:39 -orb- wrote: ... Since their AoE attack was clearly ridiculously overpowered, it was balanced out not by reducing the damage or some other boring stat change to make every unit equally powerful (which almost seems to be Blizzard's intention with SC2), but instead by making it hopelessly immobile and by making the ammunition cost resources and take time to build. ...


True that. Suspected this since I saw those videos in which Blizzard was letting certain unit compositions attack each other time after time ...

I too miss reavers (and shield batteries ;P) ...
Prev 1 32 33 34 All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#82
PiGStarcraft808
EnkiAlexander 56
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft784
RuFF_SC2 117
Nina 71
StarCraft: Brood War
GuemChi 5765
Artosis 688
NaDa 36
Counter-Strike
Coldzera 1619
taco 599
Super Smash Bros
hungrybox1324
ChuDatz18
Other Games
summit1g13393
Doublelift3250
Day[9].tv850
C9.Mang0478
ViBE160
Maynarde117
Trikslyr65
CosmosSc2 17
PattyMac7
Organizations
Other Games
gamesdonequick825
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 86
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush557
Other Games
• Day9tv850
• Scarra468
Upcoming Events
GSL
7h 30m
Cure vs sOs
SHIN vs ByuN
Replay Cast
22h
GSL
1d 7h
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
1d 9h
Replay Cast
1d 22h
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Replay Cast
2 days
RSL Revival
3 days
Classic vs SHIN
Rogue vs Bunny
BSL
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
4 days
Flash vs Soma
RSL Revival
4 days
BSL
4 days
Patches Events
4 days
Replay Cast
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-19
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
2026 GSL S2
RSL Revival: Season 5
Heroes Pulsing #1
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSCL: Masked Kings S4
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.