• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:52
CET 05:52
KST 13:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win42025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Could we add "Avoid Matchup" Feature for rankgame The New Patch Killed Mech!
Tourneys
Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
Ladder Map Matchup Stats BW General Discussion BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Analysis of the Trump-Lee S…
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1333 users

Why the Warhound should NOT be balanced - Page 34

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 32 33 34 All
slytown
Profile Blog Joined March 2011
Korea (South)1411 Posts
September 23 2012 06:39 GMT
#661
I agree more could be added to enhance the game micro wise but the warhound should stay. They made mech viable because terrans needed something to battle immortals or colossus and the warhound was it. If 250mm were fixed on the thor, i could accept losing the warhound because thors are even harder to manage because of their size. But, now I don't get that luxury either. Back to bio.
The best Flash meme ever: http://imgur.com/zquoK
SheaR619
Profile Joined October 2010
United States2399 Posts
Last Edited: 2012-09-23 07:06:03
September 23 2012 07:02 GMT
#662
Immoral wasnt the issue....it was the chargelots. I dont understand why people keep complaining about immortal it was teh chargelots. There was nothing in mech composition that counter chargelots. Hellion? No, hellion are only good in hit and run situtation but if they are force to fight head on, they get owned. Also, during direct confrontation, hellion splash are not as effective, and without splash and the ability to hit and run against zealot, they get destroy. Also the splash on your own unit from the tank destroy them. That why the battle hellion was added.

Immortal can be counter by ghost, which is rare, but they can be overwhelmed by just massing hellion as meat shield and hellion do fairly well against them in small numbers. They are strong vs mech, but I dont think they were insanely to powerful and was the reason mech isnt viable.

Regarding collosus, the tank counter them fairly well if you just use your tank to focus fire the collosus down.
I may not be the best, but i will be some day...
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
September 23 2012 07:57 GMT
#663
On September 23 2012 16:02 SheaR619 wrote:
Immoral wasnt the issue....it was the chargelots. I dont understand why people keep complaining about immortal it was teh chargelots. There was nothing in mech composition that counter chargelots. Hellion? No, hellion are only good in hit and run situtation but if they are force to fight head on, they get owned. Also, during direct confrontation, hellion splash are not as effective, and without splash and the ability to hit and run against zealot, they get destroy. Also the splash on your own unit from the tank destroy them. That why the battle hellion was added.

Immortal can be counter by ghost, which is rare, but they can be overwhelmed by just massing hellion as meat shield and hellion do fairly well against them in small numbers. They are strong vs mech, but I dont think they were insanely to powerful and was the reason mech isnt viable.

Regarding collosus, the tank counter them fairly well if you just use your tank to focus fire the collosus down.


That's why conical AOE aka firebat was reintroduced in a CHEAPER (100m vs. 75m 25g) and VERSATILE version as battle hellion and ppl are bitching about "sense".

BH are now are direct counter to mass chargelots remaxed army.
Switching factory out to Reactors will allow HOTS Terrans to effectively remax to deal with any kind of remaxed 3/3 T1 army (zealot/ling) all in late game counter-rush.
Cauterize the area
Carnate
Profile Joined September 2010
United States62 Posts
September 23 2012 09:12 GMT
#664
Should change the thor 250mm to a aoe barrage. Something to make it different from just firing normal, and also make it seem worht while that you mayu need ghosts to protect its energy.
DEN1ED
Profile Joined December 2009
United States1087 Posts
September 25 2012 02:20 GMT
#665
On September 10 2012 15:51 yanot wrote:
Agree completely. I didn't really like the "easy to learn, hard to master" way of designing. Sports, piano, guitar, are all hard to learn and hard to master. And they have a lot of depth. And I never understood that "casual" is associated as "easy" in the developer mind. One can play 1 hour a day and still want challenge, difficults things to overcome in a video game.


Ya I agree completely as well. At first SC2 was fun becuase I too had "AMAZING" force fields but it just got boring pretty quickly. Meanwhile, in BW, I could just spend all day only practicing muta-micro and never get bored.
ezAction
Profile Joined July 2011
United States12 Posts
September 25 2012 04:33 GMT
#666
I love it. All the protoss players are uniting in their QQ! """Omg Warhound so powerful all they need to do is 1a, whine, cry, QQ.""" Collosus anyone? Protoss is so rediculous op right now. They could give terran back all the stuff they nerfed now that Protoss has finally learned to play their race. OrbRAGEQQ

User was temp banned for this post.
Live to win!!!
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
Last Edited: 2012-09-25 04:42:25
September 25 2012 04:42 GMT
#667
Yes, because Orb's perfectly coherent, rational argument against the Warhound is equal to balance whining.

Also, I don't think you'll find many Protosses who are in favor of the Colossus either (not on this forum at any rate). And most who are only want it because if it weren't replaced with something their race would lose.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
September 25 2012 08:33 GMT
#668
On September 19 2012 02:25 Rabiator wrote:
Most of the "basic changes" made to the core mechanics have been made to make the game easier to play for newbies and thus the core design concept of Blizzard is to make an accessible game rather than a challenging game. Macroing boost mechanics, production speed boost mechanics, the unlimited unit selection and the "perfectly tight" unit movement AI are all together things which make it a lot easier to play SC2 compared to BW. Thus it is highly unlikely that the Warhound will be taken out and it doesnt make sense to start the process of making SC2 challenging at the expansion when it should be started at the beginning and at those things I mentioned above. Those are the real culprits which make the boring deathball possible and which remove any strategic positional play.


Eh, yeah...no. The perfectly tight unit movement is what makes this game harder to play then bw, as you need to constantly keep attention on your army and spread it out properly every single time you move it, otherwise you will get wrecked by banelings, storms, fungal growth, siege fire, and other AoE that rips apart your army in mere seconds. Also you don't change core mechanics of a game in an expansion. Especially when it's a game that people make a living out of. You simply cannot do that.
sighsigh
Profile Joined August 2012
Australia40 Posts
September 27 2012 06:38 GMT
#669
On September 23 2012 18:12 Carnate wrote:
Should change the thor 250mm to a aoe barrage. Something to make it different from just firing normal, and also make it seem worht while that you mayu need ghosts to protect its energy.


I like the aoe idea on the thor, right now 250mm cannon is pretty much a useless upgrade.But the aoe, in my opinion, needs to hit friendly units like the seige tank otherwise it will be too powerful. Also the aoe range should be a bit further than normal thor range and have an animation delay like the beams of collossus or else muta balls just disappear.
The worker is the most OP unit in the game... End of Story
IPS.Blue
Profile Joined January 2004
Germany309 Posts
October 26 2012 07:11 GMT
#670
On September 10 2012 15:39 -orb- wrote: ... Since their AoE attack was clearly ridiculously overpowered, it was balanced out not by reducing the damage or some other boring stat change to make every unit equally powerful (which almost seems to be Blizzard's intention with SC2), but instead by making it hopelessly immobile and by making the ammunition cost resources and take time to build. ...


True that. Suspected this since I saw those videos in which Blizzard was letting certain unit compositions attack each other time after time ...

I too miss reavers (and shield batteries ;P) ...
Prev 1 32 33 34 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Crank Gathers S2: Playoffs D2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 109
SpeCial 98
StarCraft: Brood War
Sea 7278
PianO 340
Bale 89
yabsab 40
Icarus 12
Dota 2
XaKoH 518
NeuroSwarm103
League of Legends
JimRising 748
Super Smash Bros
hungrybox2028
Other Games
summit1g16625
C9.Mang0309
ViBE78
RuFF_SC263
Organizations
Other Games
gamesdonequick1420
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH241
• OhrlRock 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1171
• Lourlo749
• Stunt370
Upcoming Events
The PondCast
4h 9m
OSC
7h 9m
Harstem vs SKillous
Gerald vs Spirit
Krystianer vs TriGGeR
Cham vs Ryung
CrankTV Team League
8h 9m
Team Liquid vs Team Falcon
Replay Cast
1d 5h
WardiTV Invitational
1d 7h
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
1d 7h
CrankTV Team League
1d 8h
BASILISK vs TBD
Replay Cast
2 days
Epic.LAN
2 days
BSL Team A[vengers]
2 days
Dewalt vs Shine
UltrA vs ZeLoT
[ Show More ]
BSL 21
2 days
Sparkling Tuna Cup
3 days
BSL Team A[vengers]
3 days
Cross vs Motive
Sziky vs HiyA
BSL 21
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.