• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:52
CEST 07:52
KST 14:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy8ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6189 users

[D] Warhound: Is it good or should it be changed? - Page 17

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 15 16 17 18 19 42 Next All
Cosmos
Profile Joined March 2010
Belgium1077 Posts
August 15 2012 12:57 GMT
#321
I feel like it's just an ugly marauder. It should fire in the air, have another design (goliath was nice) and maybe have another role on the ground.
http://www.twitch.tv/becosmos
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
August 15 2012 12:59 GMT
#322

On August 15 2012 01:47 Kamwah wrote:


Honestly I would like to, you know play like 500 games as terran in hots before I can really judge the warhound and whether it's a good unit or not.


You can judge it on one thing though, it's one ugly mother..
Lorch
Profile Joined June 2011
Germany3691 Posts
August 15 2012 13:03 GMT
#323
On August 15 2012 21:59 Greendotz wrote:

Show nested quote +
On August 15 2012 01:47 Kamwah wrote:


Honestly I would like to, you know play like 500 games as terran in hots before I can really judge the warhound and whether it's a good unit or not.


You can judge it on one thing though, it's one ugly mother..


Well yeah but hellions look like little toy cars too, tbh I really don't care much about how a unit looks and more about how it works. Other than that yeah it looks like how I would imagine a bigger mechanical marauder.
Ramiz1989
Profile Joined July 2012
12124 Posts
August 15 2012 13:24 GMT
#324
On August 15 2012 21:57 Cosmos wrote:
I feel like it's just an ugly marauder. It should fire in the air, have another design (goliath was nice) and maybe have another role on the ground.


I don't really understand, I mean, it is ok for people to not like the unit by its look, that is subjective, but 95% of people in this thread don't have a clue what they are talking about. You are all judging by one battle report that is in Alpha, if I remember, SC2 WoL wasn't even close to being good as it is now at the start of the game, or beta. I also remember that they have changed tons of stuff in the WoL beta.

Sure, people will always complain, but you could do it by giving constructive criticism, and not by whining, flaming and ranting all over the forums. And for me, it is ridiculous to call Warhound a "Factory Marauder".
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
JonIrenicus
Profile Blog Joined July 2012
Italy602 Posts
August 15 2012 13:29 GMT
#325
--- Nuked ---
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
August 15 2012 13:51 GMT
#326
On August 15 2012 22:29 JonIrenicus wrote:
Warhound is an a-move unit.

So for me it is well designed, because protoss and zerg have so many a-move units.

What you should ask is a reworking of the protoss\zerg units to not be so a-movish, not to cut that possibility to terran army...

As terran, should we obliged to micro? I want to turtle such as you and to prepare my deathball to make you realise what a terran feels when he gets a-stomped.


I agree, let's destroy this game even more by ruining the only interesting race in this game (terran).
johnny123
Profile Joined February 2012
521 Posts
August 15 2012 13:52 GMT
#327
warhound looks good, bring forth the beta!
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
Godwrath
Profile Joined August 2012
Spain10139 Posts
August 15 2012 13:55 GMT
#328
On August 15 2012 22:51 wcr.4fun wrote:
Show nested quote +
On August 15 2012 22:29 JonIrenicus wrote:
Warhound is an a-move unit.

So for me it is well designed, because protoss and zerg have so many a-move units.

What you should ask is a reworking of the protoss\zerg units to not be so a-movish, not to cut that possibility to terran army...

As terran, should we obliged to micro? I want to turtle such as you and to prepare my deathball to make you realise what a terran feels when he gets a-stomped.


I agree, let's destroy this game even more by ruining the only interesting race in this game (terran).


If the game is dumbed down, stop nitpicking on the already interesting race who gets 1 a-unit and try to lift up the shitty a-move races, don't you think ?
Waxangel
Profile Blog Joined September 2002
United States33581 Posts
August 15 2012 13:59 GMT
#329
They're designed to be a-move-ish

time to pimp our old anaheim interview about the beta with david kim ^_^

AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Treehead
Profile Blog Joined November 2010
999 Posts
August 15 2012 14:09 GMT
#330
This thread really doesn't ask the right question.

Should it be changed? This hinges on the reader's assessment of when a unit "should" be changed. How do we know if a unit should be changed? Is it sufficient that it is not a unit we would have designed? Does it need to do something innovative and interesting? Are there certain micro thresholds which should be applied? No one asks these questions, and therefore, the discussion here becomes rather silly exchanges about what "should" qualify a unit for needing change - and nobody actually looks at the unit itself, because they're not thinking about the unit, they're thinking theory about what it "should" or "could" or "ought to" be.

The question this thread hasn't asked, and the one which is most relevant, is this: are the effects of this unit's incorporation into the game obvious, and if so, what will they be?

I'll remind people that the micro intensive marines that a lot of people like to watch now were once thought of early in the games lifespan (pre-MKP/Foxer's rise in the GSL) as a-move units which were hard-countered by banelings, colossi, and siege tanks. How would you have answered this question about marines in the beta?
Desertfaux
Profile Joined June 2012
Netherlands276 Posts
August 15 2012 14:11 GMT
#331
All I would like from the Warhound is to not work well against tanks. Also slowing it down to tankspeed makes mech easier to handle in the same way having it the way it is now as an easy a-move unit.

As for adding a skillcap, having the haywire as a non-automatic ability, maybe even from an upgrade only like the Thor's cannons would make for a potentially interesting metagame where haywire timings become important. Fake warhound play into bio anyone?
Rogue Deck
horsepire
Profile Joined April 2011
147 Posts
August 15 2012 14:17 GMT
#332
On August 15 2012 01:50 KrazyTrumpet wrote:
Show nested quote +
On August 15 2012 01:48 Thaniri wrote:
Dakim literally said that the warhound and hellion are being designed to be a-move units in the anaheim interview.

They just don't realize how stupid that is.


Current Terran units already require lots of micro to maximize effectiveness, what's wrong with having a couple a-click units in the mix? You really want to make Terran players micro even more than they already have to?


The solution to Terran players having to micro more is to redesign the other races to make them have to micro more, not design a bunch of boring a-move units to dumb Terran down to the level of the other two.

Seriously, all of the new Terran units are just...really, really boring to use.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
August 15 2012 14:19 GMT
#333
On August 15 2012 22:51 wcr.4fun wrote:
Show nested quote +
On August 15 2012 22:29 JonIrenicus wrote:
Warhound is an a-move unit.

So for me it is well designed, because protoss and zerg have so many a-move units.

What you should ask is a reworking of the protoss\zerg units to not be so a-movish, not to cut that possibility to terran army...

As terran, should we obliged to micro? I want to turtle such as you and to prepare my deathball to make you realise what a terran feels when he gets a-stomped.


I agree, let's destroy this game even more by ruining the only interesting race in this game (terran).


In HotS custom and in HotS videos I seen that the warhound is about as microable as the marine.

The shooting animation is about the same length, and move speed is about between stimmed and unstimmed marine.

This means kiting is a must, especially with the long range it has, and splitting is viable.
Ace1123
Profile Joined September 2011
Philippines1187 Posts
August 15 2012 14:22 GMT
#334
On August 15 2012 01:48 Jimmeh wrote:
I don't know why people think it's just going to be another "A-click" unit; if anything it'll be fairly micro intensive.

You have to realise that if you have its ability on autocast then it will autotarget units that aren't necessarily the best units to target. Most pro players will probably have autocast disabled and then constantly have to manually cast it on higher priority units like colossus, immortals etc. as opposed to stalkers/sentries.


Exactly! Nuff Said
ForGG, Mvp, MMA, MarineKing, BoxeR,
NoobCrunch
Profile Joined December 2011
79 Posts
August 15 2012 14:24 GMT
#335
The artwork on that unit is bad.
paddyz
Profile Joined May 2011
Ireland628 Posts
August 15 2012 14:27 GMT
#336
I hate it, its like a marauder from the factory.
I really dislike the way it does bonus damage vs mechanical since practically every protoss unit is mechanical, zealots arent but im pretty sure these new hellions will be able to deal with them and they are probably going to be the mineral dump for mech Terran. It just leads to an a move composition that will be pretty good vs protoss no matter what they do.
Didn't like the 1.5 patch and I am not liking the looks of HOTS either.
Ramiz1989
Profile Joined July 2012
12124 Posts
August 15 2012 14:27 GMT
#337
On August 15 2012 22:51 wcr.4fun wrote:
Show nested quote +
On August 15 2012 22:29 JonIrenicus wrote:
Warhound is an a-move unit.

So for me it is well designed, because protoss and zerg have so many a-move units.

What you should ask is a reworking of the protoss\zerg units to not be so a-movish, not to cut that possibility to terran army...

As terran, should we obliged to micro? I want to turtle such as you and to prepare my deathball to make you realise what a terran feels when he gets a-stomped.


I agree, let's destroy this game even more by ruining the only interesting race in this game (terran).

I've been reading your posts in a past few weeks, and I am quit worried for you...

They are not destroying the Terran race, they are just making mech viable, even if you can argue that it isn't mech play, lets just forget about that, it will be viable. That means that Terran players will have choice. If you think that ONE unit will destroy the race completely, then I really can't help you.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
WombaT
Profile Blog Joined May 2010
Northern Ireland26468 Posts
August 15 2012 14:35 GMT
#338
On August 15 2012 23:27 Ramiz1989 wrote:
Show nested quote +
On August 15 2012 22:51 wcr.4fun wrote:
On August 15 2012 22:29 JonIrenicus wrote:
Warhound is an a-move unit.

So for me it is well designed, because protoss and zerg have so many a-move units.

What you should ask is a reworking of the protoss\zerg units to not be so a-movish, not to cut that possibility to terran army...

As terran, should we obliged to micro? I want to turtle such as you and to prepare my deathball to make you realise what a terran feels when he gets a-stomped.


I agree, let's destroy this game even more by ruining the only interesting race in this game (terran).

I've been reading your posts in a past few weeks, and I am quit worried for you...

They are not destroying the Terran race, they are just making mech viable, even if you can argue that it isn't mech play, lets just forget about that, it will be viable. That means that Terran players will have choice. If you think that ONE unit will destroy the race completely, then I really can't help you.

They are not making mech viable, battlehellions alone look like they'd augment that composition to make it viable.

They're giving Terran a retarded, easy to use catch-all unit to appease scrubs, that is all.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
FragRaptor
Profile Joined October 2010
United States184 Posts
August 15 2012 14:42 GMT
#339
Wish they would make it more goliath like again >.< I liked the idea of no more thor >.>
Do your thing. No matter what.
Ramiz1989
Profile Joined July 2012
12124 Posts
August 15 2012 14:44 GMT
#340
On August 15 2012 23:35 Wombat_NI wrote:
Show nested quote +
On August 15 2012 23:27 Ramiz1989 wrote:
On August 15 2012 22:51 wcr.4fun wrote:
On August 15 2012 22:29 JonIrenicus wrote:
Warhound is an a-move unit.

So for me it is well designed, because protoss and zerg have so many a-move units.

What you should ask is a reworking of the protoss\zerg units to not be so a-movish, not to cut that possibility to terran army...

As terran, should we obliged to micro? I want to turtle such as you and to prepare my deathball to make you realise what a terran feels when he gets a-stomped.


I agree, let's destroy this game even more by ruining the only interesting race in this game (terran).

I've been reading your posts in a past few weeks, and I am quit worried for you...

They are not destroying the Terran race, they are just making mech viable, even if you can argue that it isn't mech play, lets just forget about that, it will be viable. That means that Terran players will have choice. If you think that ONE unit will destroy the race completely, then I really can't help you.

They are not making mech viable, battlehellions alone look like they'd augment that composition to make it viable.

They're giving Terran a retarded, easy to use catch-all unit to appease scrubs, that is all.

Yes, I am pretty sure that you know how it will turn out in the end, especially that is alpha build. After all, they can scrap the Warhound, and they can buff the Siege Tank, they are still trying to make mech viable.

But hey, everyone on these forums know the best, and understand the game perfectly, even without touching it, so why bother actually arguing? We should just whine and flame Blizzard for not doing how we want, and 95% of people here is doing excellent job with that.

I guess all these people knew how WoL would turn out too, since it was the same in the first few months as it was in the last 6 months, right?
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Prev 1 15 16 17 18 19 42 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech125
Livibee 98
StarCraft: Brood War
Shuttle 756
ToSsGirL 142
Dewaltoss 112
sSak 54
Bale 29
Icarus 11
Dota 2
NeuroSwarm194
League of Legends
JimRising 650
Counter-Strike
summit1g12449
Super Smash Bros
C9.Mang0507
Mew2King75
Other Games
WinterStarcraft563
crisheroes277
RuFF_SC2109
ArmadaUGS99
amsayoshi25
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
4h 8m
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6h 8m
BSL
13h 8m
Replay Cast
18h 8m
Replay Cast
1d 3h
Afreeca Starleague
1d 4h
Light vs Calm
Royal vs Mind
Wardi Open
1d 5h
Monday Night Weeklies
1d 10h
OSC
1d 18h
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Rush vs PianO
Flash vs Speed
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
Replay Cast
5 days
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.