[D] Warhound: Is it good or should it be changed? - Page 16
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TaShadan
Germany1960 Posts
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Pssh
Denmark3 Posts
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RouaF
France4120 Posts
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wcr.4fun
Belgium686 Posts
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Cinim
Denmark866 Posts
On August 15 2012 01:54 ArcticRaven wrote: Focus firing is so micro intensive. Edit : This is sarcasm btw, but you never know on Internet ^^ You shouldn't have said the sarcasm thing, because you are quite wrong. Focus fire DOES require a lot of micro, especially in big fights, Because unless you want to get demolished, you have to focus fire with a lot of small groups, on multiple targets at a time, or else you whole army will form an arch arround 1 unit, where most of them cant shoot, and your army will take way more damage. And what he was talking about was focus with a skill, similar to feedback from hightemplar, but vs any mech target, so yes, what Jimmeh was talking about would require a lot of micro, and quite hard to execute perfectly. | ||
wcr.4fun
Belgium686 Posts
In big fights terran doesn't focus fire anything besides perhaps with vikings (also ghosts snipe and with tanks vs banelings/infestors/...), would be a huge waste of dps and one misclick would be so deadly. And it's not because you have a range unit or a unit with a single target ability, that's it's a good unit with a lot of potential for micro. In theory every (range) unit has unlimited micro potential because you can focus fire with it, retreat wounded,.... | ||
Herect
Brazil216 Posts
The Warhound is somewhat like a Tank guardian, they do okay against the Immortals (that wrecks whatever other mechanical unit), so the Immortals will not just roflstomp you siege line. The same applies to Blinkstalkers, Blinking in your siege line is accepting all the damage of Warhounds. And they will work better as damage tankers because they have a lot of health and not so vulnerable to AoE damage. Calling for an AA unit like Goliath is pretty... dumb. The do not make sense in the SC2 reality. There are not so much threats to Mech in the air of SC2 as there were on BW. And Thors and Vikings do OK against them. The really threats there were in the ground and the Warhound adress them. And I think, in the end, Mech will be standard in the Hots (a more simplified Mech than the BW one, but still very positional). | ||
Rokit5
236 Posts
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Godwrath
Spain10107 Posts
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Swift118
United Kingdom335 Posts
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Gben592
United Kingdom281 Posts
On August 15 2012 19:54 Swift118 wrote: Not sure how warhound will work for pro scene, but for most Terran players on ladder it seems quite good, make mech actually good to use and if you are a Terran who has been sick of getting of losing to Zergs and Protoss who literally just a move into your army and think they are bosses then you can give them a taste of their own medicine. No :/ You don't fix a game where half of it is really simple and dumbed down and the other half complex and awesome by dumbing the rest of it down. Same goes for sc2. If protoss and zerg have a bunch of a move units and terran have micro intensive units then what you DON'T do is make make the Terran units only be able to "a move" . Its not about giving "them a taste of their own medicine", thats an incredibly childish way to look at it. Zerg "a move" because what else is there to do?!?! There are no other options, no micro potential in the zerg deathball. Also, it's not mech. Its just bio in bigger robot suits. You don't actually play it differently with a warhound. IMO, Blizz are approaching all of this the wrong way - they are trying to force some strategies to work rather than give players the tools to win... What i mean by that is when they sit down and come up with new ideas, they should primarily be thinking (before working on balance) "How can a good player be more effective with this unit, and how can the best players be even better with this unit". They need to be thinking about how to increase the skill cap in the game, about how to make micro more effective, and actually create some micro in some cases (zerg, toss deathballs) that isn't just getting a nice concave/surround | ||
Hypemeup
Sweden2783 Posts
I just wish they would give it the anti-air back. Vikings chew so much gas and are only useful in the air and take away from the main mech army to much. Speaking about that, Can Haywire missle fire @ flying units? Not that it would help vs zerg but still. Edit: Well, "mech army" is just another form of slightly slower slightly stronger bio, but I welcome viable options, assuming they make the new units good enough in the other MUs to justify going them over MMM, but in that battle report it really just looks like MMM would be so much better and would have an easier time shutting down Oracles/Tempests harrasing. Edit 2: Also it looks like a fucking mechwarrior unit, get rid of that please. | ||
ShatterZer0
United States1843 Posts
But who cares about that shit, more importantly... IT HAS A FUCKING RAILGUN THAT CAN'T SHOOT UP. | ||
ShatterZer0
United States1843 Posts
On August 15 2012 21:11 Hypemeup wrote: I like it, the terran army already have way more components that need to be controlled to be useful. Overall in HOTS we see alot of units for the other 2 races that need to be microed(Viper, Oracle etc) that will make those armies closer to the terrans when it comes to how hard they are to use. Meanwhile terran gets a lot more fire and forget units like the warhound, battlemode hellions and widow mines(set em n' forget em!). I think they are aiming to make all 3 armies equal when it comes to difficulty to control, the changes they are making are a step in the right direction. I just wish they would give it the anti-air back. Vikings chew so much gas and are only useful in the air and take away from the main mech army to much. Speaking about that, Can Haywire missle fire @ flying units? Not that it would help vs zerg but still. Edit: Well, "mech army" is just another form of slightly slower slightly stronger bio, but I welcome viable options, assuming they make the new units good enough in the other MUs to justify going them over MMM, but in that battle report it really just looks like MMM would be so much better and would have an easier time shutting down Oracles/Tempests harrasing. Haywire missile couldn't hit Tempest in the recent Day[9] vid. | ||
Hypemeup
Sweden2783 Posts
On August 15 2012 21:14 ShatterZer0 wrote: Haywire missile couldn't hit Tempest in the recent Day[9] vid. I suspected as much. Meh. | ||
[N3O]r3d33m3r
Germany673 Posts
On August 15 2012 18:23 RouaF wrote: You should add a poll in the OP. By the way I think the warhound looks awful, give us back goliaths or make something else. i never understood why they took out the aa of the warhound? we clearly want another unit than the marine to be able to shoot up to the air (no, vikings don't count) apart from that, the unit is extremely ugly and when the warhound shoots it looks like a toy pistol -.- | ||
Hypemeup
Sweden2783 Posts
On August 15 2012 21:15 [N3O]r3d33m3r wrote: i never understood why they took out the aa of the warhound? we clearly want another unit than the marine to be able to shoot up to the air (no, vikings don't count) apart from that, the unit is extremely ugly and when the warhound shoots it looks like a toy pistol -.- I guess their concern is that there will be little reason to go vikings if they make the Warhound AA good enough to be viable. Then again I dont think vikings 13 range would ever be replaced. | ||
Velr
Switzerland10593 Posts
I mean, theire obviously VERY inspired by the Gholiat, which also did not shine with it's ground attack but felt still way better than a ground Viking... Maybe make the transformation take longer to balance it out? The Viking right now just seems strange to me... Why does it have a pure ground mode when it sucks at it? | ||
bhfberserk
Canada390 Posts
Is blizzard really just going to make it so, in TvP, you use warhound, TvZ, you use thors??? That is the laziest way to make an unit. You want the unit to be viable in all situations. | ||
Lorch
Germany3666 Posts
On August 15 2012 01:47 Kamwah wrote: It's an A-move unit, they're giving Terrans a way to be like the other two races. Yeah can't have terran be the only race that have to press T before a moving.+ Show Spoiler + obv sarcasm is obv Honestly I would like to, you know play like 500 games as terran in hots before I can really judge the warhound and whether it's a good unit or not. | ||
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