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[D] Warhound: Is it good or should it be changed? - Page 16

Forum Index > StarCraft 2 HotS
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TaShadan
Profile Joined February 2010
Germany1978 Posts
August 15 2012 08:15 GMT
#301
I think its good that they reduce micro, cause sc2 has allready too much micro intensive units.
Total Annihilation Zero
Pssh
Profile Joined August 2012
Denmark3 Posts
August 15 2012 09:22 GMT
#302
I like the autofiring, doesn't it compare a lot to phoenixes and their attacking while moving? I think the autofiring opens up for a lot of kiting opportunities
Zerg
RouaF
Profile Joined October 2010
France4120 Posts
August 15 2012 09:23 GMT
#303
You should add a poll in the OP. By the way I think the warhound looks awful, give us back goliaths or make something else.
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
August 15 2012 09:35 GMT
#304
Make a poll please?
Cinim
Profile Joined April 2011
Denmark866 Posts
August 15 2012 09:39 GMT
#305
On August 15 2012 01:54 ArcticRaven wrote:
Show nested quote +
On August 15 2012 01:48 Jimmeh wrote:
I don't know why people think it's just going to be another "A-click" unit; if anything it'll be fairly micro intensive.

You have to realise that if you have its ability on autocast then it will autotarget units that aren't necessarily the best units to target. Most pro players will probably have autocast disabled and then constantly have to manually cast it on higher priority units like colossus, immortals etc. as opposed to stalkers/sentries.


Focus firing is so micro intensive.

Edit : This is sarcasm btw, but you never know on Internet ^^


You shouldn't have said the sarcasm thing, because you are quite wrong. Focus fire DOES require a lot of micro, especially in big fights, Because unless you want to get demolished, you have to focus fire with a lot of small groups, on multiple targets at a time, or else you whole army will form an arch arround 1 unit, where most of them cant shoot, and your army will take way more damage.

And what he was talking about was focus with a skill, similar to feedback from hightemplar, but vs any mech target, so yes, what Jimmeh was talking about would require a lot of micro, and quite hard to execute perfectly.
Hell, it's about time
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-08-15 09:53:50
August 15 2012 09:50 GMT
#306
sc2 has smart casting which means you can select all of your war hounds, click hotkey for haywire missles and start clicking on enemy units. This is not hard at all.... And focus firing is only hard when you are terran. Zerg doesn't even focus fire at all besides maybe with mutalisks and corruptors, and sometimes roaches on an immortal or sentry (but that's not hard at all). Protoss' focus firing involves double clicking collussi and right clicking shit while you a-move the rest of your army....

In big fights terran doesn't focus fire anything besides perhaps with vikings (also ghosts snipe and with tanks vs banelings/infestors/...), would be a huge waste of dps and one misclick would be so deadly.

And it's not because you have a range unit or a unit with a single target ability, that's it's a good unit with a lot of potential for micro. In theory every (range) unit has unlimited micro potential because you can focus fire with it, retreat wounded,....
Herect
Profile Joined January 2012
Brazil216 Posts
August 15 2012 10:37 GMT
#307
The Warhound is necessary to make Mech work because of Immortals ans Blinkstalkers (Chargelots are a pain in the ass too but Battlehellion already adress them). Could be a less dumb/a-move unit, but it's not like he's destroying the game. Mech should be more about positional play, not so much about Micro.

The Warhound is somewhat like a Tank guardian, they do okay against the Immortals (that wrecks whatever other mechanical unit), so the Immortals will not just roflstomp you siege line. The same applies to Blinkstalkers, Blinking in your siege line is accepting all the damage of Warhounds. And they will work better as damage tankers because they have a lot of health and not so vulnerable to AoE damage.

Calling for an AA unit like Goliath is pretty... dumb. The do not make sense in the SC2 reality. There are not so much threats to Mech in the air of SC2 as there were on BW. And Thors and Vikings do OK against them. The really threats there were in the ground and the Warhound adress them.

And I think, in the end, Mech will be standard in the Hots (a more simplified Mech than the BW one, but still very positional).
Rokit5
Profile Joined April 2010
236 Posts
August 15 2012 10:49 GMT
#308
Ohh god the warhound is such a bad unit. I really hope they do something about it,. Its ugly, boring and unoriginal. Please blizzard wake up man. Dont ruin this game.
Godwrath
Profile Joined August 2012
Spain10137 Posts
Last Edited: 2012-08-15 11:01:32
August 15 2012 10:53 GMT
#309
If people say terran (the most micro intensive race)shouldn't get A-move units, they shouldn't be creating a post about the warhound, but about every unit zerg and tosses have A-move so they get to terran micro level. And as a spectator, i approve this, but this post is pointless if you don't do that, just a bunch of hypocritic fellas circlejerking about being a micro hipster.
Swift118
Profile Joined January 2012
United Kingdom335 Posts
August 15 2012 10:54 GMT
#310
Not sure how warhound will work for pro scene, but for most Terran players on ladder it seems quite good, make mech actually good to use and if you are a Terran who has been sick of getting of losing to Zergs and Protoss who literally just a move into your army and think they are bosses then you can give them a taste of their own medicine. We might actually see an equal amount of Terrans compared to other races on ladder from diamond+.
Gben592
Profile Joined August 2012
United Kingdom281 Posts
August 15 2012 11:53 GMT
#311
On August 15 2012 19:54 Swift118 wrote:
Not sure how warhound will work for pro scene, but for most Terran players on ladder it seems quite good, make mech actually good to use and if you are a Terran who has been sick of getting of losing to Zergs and Protoss who literally just a move into your army and think they are bosses then you can give them a taste of their own medicine.


No :/

You don't fix a game where half of it is really simple and dumbed down and the other half complex and awesome by dumbing the rest of it down. Same goes for sc2. If protoss and zerg have a bunch of a move units and terran have micro intensive units then what you DON'T do is make make the Terran units only be able to "a move" . Its not about giving "them a taste of their own medicine", thats an incredibly childish way to look at it. Zerg "a move" because what else is there to do?!?! There are no other options, no micro potential in the zerg deathball.

Also, it's not mech. Its just bio in bigger robot suits. You don't actually play it differently with a warhound.

IMO, Blizz are approaching all of this the wrong way - they are trying to force some strategies to work rather than give players the tools to win... What i mean by that is when they sit down and come up with new ideas, they should primarily be thinking (before working on balance) "How can a good player be more effective with this unit, and how can the best players be even better with this unit". They need to be thinking about how to increase the skill cap in the game, about how to make micro more effective, and actually create some micro in some cases (zerg, toss deathballs) that isn't just getting a nice concave/surround
"The more skilled player is the one who wins, and I don't think there's better balance than what we have now." INnoVation
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
Last Edited: 2012-08-15 12:14:23
August 15 2012 12:11 GMT
#312
I like it, the terran army already have way more components that need to be controlled to be useful. Overall in HOTS we see alot of units for the other 2 races that need to be microed(Viper, Oracle etc) that will make those armies closer to the terrans when it comes to how hard they are to use. Meanwhile terran gets a lot more fire and forget units like the warhound, battlemode hellions and widow mines(set em n' forget em!). I think they are aiming to make all 3 armies equal when it comes to difficulty to control, the changes they are making are a step in the right direction.

I just wish they would give it the anti-air back. Vikings chew so much gas and are only useful in the air and take away from the main mech army to much. Speaking about that, Can Haywire missle fire @ flying units? Not that it would help vs zerg but still.

Edit: Well, "mech army" is just another form of slightly slower slightly stronger bio, but I welcome viable options, assuming they make the new units good enough in the other MUs to justify going them over MMM, but in that battle report it really just looks like MMM would be so much better and would have an easier time shutting down Oracles/Tempests harrasing.

Edit 2: Also it looks like a fucking mechwarrior unit, get rid of that please.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
Last Edited: 2012-08-15 12:13:09
August 15 2012 12:13 GMT
#313
It's a stimless marauder with more health. It annoys me that it has "Anti-Mechanical Missiles" when anti- mechanical just means anti-armored in matchups not involving zerg... Which is another thing, why create a unit that is absolutely USELESS vs an entire race?

But who cares about that shit, more importantly... IT HAS A FUCKING RAILGUN THAT CAN'T SHOOT UP.
A time to live.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
August 15 2012 12:14 GMT
#314
On August 15 2012 21:11 Hypemeup wrote:
I like it, the terran army already have way more components that need to be controlled to be useful. Overall in HOTS we see alot of units for the other 2 races that need to be microed(Viper, Oracle etc) that will make those armies closer to the terrans when it comes to how hard they are to use. Meanwhile terran gets a lot more fire and forget units like the warhound, battlemode hellions and widow mines(set em n' forget em!). I think they are aiming to make all 3 armies equal when it comes to difficulty to control, the changes they are making are a step in the right direction.

I just wish they would give it the anti-air back. Vikings chew so much gas and are only useful in the air and take away from the main mech army to much. Speaking about that, Can Haywire missle fire @ flying units? Not that it would help vs zerg but still.

Edit: Well, "mech army" is just another form of slightly slower slightly stronger bio, but I welcome viable options, assuming they make the new units good enough in the other MUs to justify going them over MMM, but in that battle report it really just looks like MMM would be so much better and would have an easier time shutting down Oracles/Tempests harrasing.


Haywire missile couldn't hit Tempest in the recent Day[9] vid.
A time to live.
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
August 15 2012 12:15 GMT
#315
On August 15 2012 21:14 ShatterZer0 wrote:
Show nested quote +
On August 15 2012 21:11 Hypemeup wrote:
I like it, the terran army already have way more components that need to be controlled to be useful. Overall in HOTS we see alot of units for the other 2 races that need to be microed(Viper, Oracle etc) that will make those armies closer to the terrans when it comes to how hard they are to use. Meanwhile terran gets a lot more fire and forget units like the warhound, battlemode hellions and widow mines(set em n' forget em!). I think they are aiming to make all 3 armies equal when it comes to difficulty to control, the changes they are making are a step in the right direction.

I just wish they would give it the anti-air back. Vikings chew so much gas and are only useful in the air and take away from the main mech army to much. Speaking about that, Can Haywire missle fire @ flying units? Not that it would help vs zerg but still.

Edit: Well, "mech army" is just another form of slightly slower slightly stronger bio, but I welcome viable options, assuming they make the new units good enough in the other MUs to justify going them over MMM, but in that battle report it really just looks like MMM would be so much better and would have an easier time shutting down Oracles/Tempests harrasing.


Haywire missile couldn't hit Tempest in the recent Day[9] vid.


I suspected as much. Meh.
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
August 15 2012 12:15 GMT
#316
On August 15 2012 18:23 RouaF wrote:
You should add a poll in the OP. By the way I think the warhound looks awful, give us back goliaths or make something else.

i never understood why they took out the aa of the warhound? we clearly want another unit than the marine to be able to shoot up to the air (no, vikings don't count)
apart from that, the unit is extremely ugly and when the warhound shoots it looks like a toy pistol -.-
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
August 15 2012 12:17 GMT
#317
On August 15 2012 21:15 [N3O]r3d33m3r wrote:
Show nested quote +
On August 15 2012 18:23 RouaF wrote:
You should add a poll in the OP. By the way I think the warhound looks awful, give us back goliaths or make something else.

i never understood why they took out the aa of the warhound? we clearly want another unit than the marine to be able to shoot up to the air (no, vikings don't count)
apart from that, the unit is extremely ugly and when the warhound shoots it looks like a toy pistol -.-


I guess their concern is that there will be little reason to go vikings if they make the Warhound AA good enough to be viable. Then again I dont think vikings 13 range would ever be replaced.
Velr
Profile Blog Joined July 2008
Switzerland10842 Posts
Last Edited: 2012-08-15 12:33:14
August 15 2012 12:32 GMT
#318
Vikings are actually fine units, i even think they could gbe a liltte tougher on Ground. They still would be very expensive to build as pure meatshield but they wouldn't be "wasted" anymore when not needed...

I mean, theire obviously VERY inspired by the Gholiat, which also did not shine with it's ground attack but felt still way better than a ground Viking... Maybe make the transformation take longer to balance it out?
The Viking right now just seems strange to me... Why does it have a pure ground mode when it sucks at it?
bhfberserk
Profile Joined August 2011
Canada390 Posts
August 15 2012 12:47 GMT
#319
I think it is ok, the haywire missile in TvP. Because auto-cast means it will hit anything. A waste on a stalker, a good trade if hit an immortal or colossus. But the question I have for the warhound is that, what is its use in TvZ???
Is blizzard really just going to make it so, in TvP, you use warhound, TvZ, you use thors???
That is the laziest way to make an unit. You want the unit to be viable in all situations.
Lorch
Profile Joined June 2011
Germany3690 Posts
Last Edited: 2012-08-15 12:55:40
August 15 2012 12:54 GMT
#320
On August 15 2012 01:47 Kamwah wrote:
It's an A-move unit, they're giving Terrans a way to be like the other two races.


Yeah can't have terran be the only race that have to press T before a moving.+ Show Spoiler +
obv sarcasm is obv


Honestly I would like to, you know play like 500 games as terran in hots before I can really judge the warhound and whether it's a good unit or not.
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