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How AI Difficulty and Handicap Work..

Forum Index > StarCraft 2 HotS
Post a Reply
Virt
Profile Joined February 2010
5 Posts
January 14 2012 09:12 GMT
#1
Hey TL,

As we all know when playing against an AI, a difficulty and handicap can be set.
Is a Insane AI on 50% the same as, a very hard AI on 100%?
And how does the handicap apply mathematically to the difficulty or strategy of the AI?



Cheers!
If someone says *pls* because its shorter then *please*, I say *no* because its shorter then *yes*.
Iwbhs
Profile Blog Joined May 2009
United States195 Posts
January 14 2012 09:28 GMT
#2
handicap effects the units health / shields if they are protoss. I don't think it effects AI at all, the units/buildings just have less hp.
Everyone loves Milano cookies.
REALAKM
Profile Joined January 2012
Bangladesh14 Posts
January 14 2012 17:06 GMT
#3
Things have less health, my friend, MANNER!
KOREA!! KOREA!! KOREA!!
etan994
Profile Joined August 2011
United States7 Posts
January 14 2012 18:18 GMT
#4
Pretty sure Insane AI get more minerals, right? like a normal base for them is like a gold base for a normal player. and handicap only affects the health of the units. So a computer or player on 50% handicap will have units with half the normal health.

Hope this helps you understand more about the AI and handicaps :D
FeiLing
Profile Joined March 2011
Germany428 Posts
January 14 2012 19:46 GMT
#5
Just in case someone wonders: You won't get achievements, if you set a handicap for the AIs.
Madous
Profile Joined August 2011
United States21 Posts
January 15 2012 07:18 GMT
#6
On January 15 2012 03:18 etan994 wrote:
Pretty sure Insane AI get more minerals, right? like a normal base for them is like a gold base for a normal player. and handicap only affects the health of the units. So a computer or player on 50% handicap will have units with half the normal health.

Hope this helps you understand more about the AI and handicaps :D

Just wanted to confirm this. Handicap only effects health/shields. Not AI or it's ability to do anything.

And yes, a normal base that the AI starts with is the equivalent of a gold base for them.

Here's a scary thought: Imagine an Insane AI using a MULE on a gold base. :p
Hydras exist for the sole purpose of getting to trick your opponent into making them so that you can hard counter them with pretty much any other unit in the game.
Yokoblue
Profile Joined March 2010
Canada594 Posts
January 15 2012 08:54 GMT
#7
Insane AI get x2 ressource rates + maphack if I remember right (not sure about maphack). They usually blind counter Dts and other things like that.
Master League playing Protoss and Zerg
aRRoSC2
Profile Joined March 2011
Denmark241 Posts
January 15 2012 23:47 GMT
#8
Pretty sure it's 7 or 8 minerals for Insane on blue minerals, not 2x
Lunchador
Profile Joined April 2010
United States776 Posts
January 16 2012 05:51 GMT
#9
Insane gets a 40% bonus on mineral gathering (same bonus as the gold minerals). So all their blue bases are really gold bases and their gold bases are... yeah.

Dem dirty cheaters. =P

Handicap is just health/shields.
Defender of truth, justice, and noontime meals!
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