|
I call this disney world physics. These planets in SC II or the regions in WoW are desigend like themparks in disney land.
There is pirate island, there is the western town ..... Desert planet, the ice planet, jungle planet....
Everything is designed like a themepark because themeparks are supposed to be fun and spectacullar and so this design was implemented in the games.
|
All I can think of when reading OP is the red shirt guy. Starcraft is fiction, meaning not real, meaning they can do wtf they want with their planets
|
Shh, you are spoiling every episode of Stargate ever.
|
On October 11 2011 13:34 nerak wrote:Have anyone wondered that planets in lore are so... wrong? I´ll take Bel'Shir as the ultimate exemple. It is a "jungle planet". Its even all covered in green. ![[image loading]](http://images2.wikia.nocookie.net/__cb20100327233147/starcraft/images/thumb/4/41/Bel%27shir_SC2_Art2.jpg/200px-Bel%27shir_SC2_Art2.jpg) But how can that be that the only enviroment of a planet is a jungle? Shouldnt a planet with so much water have at least icy poles? And of course, there could be a rational explanation, there can always be. For exemple: Bel'Shir have intense and countinuous vulcanic activity, specially in the poles. That and its unique atmosphere keeps all the planet suitalbe for rain forests, although its not the SAME rainforest everywhere. Now its "fixed", it makes sense right? But they cant just use the same excuse for all the planets... like all the planets have some reason to have the same climate, soil and biosphere everywhere. What do you guys think? EDIT: Bel'Shir is a moon XD Complains still applie.
They say it's a jungle planet, not that it's 100% jungle.
You haven't seen the other side of the planet. Also I think I see shades between green and blue.
|
On October 13 2011 15:24 SwitchAUS wrote: Because sci-fi is all about realism ^.^
 Sci-fi´s about wonder. Too much science hurts wonder, but too little verisimilitude (not too little science) hurts wonder too.
You know the "a wizard did it" excuse? Well, everything weird abour SC, we can say a Xel´Naga did it. But its cooler if planets have life.
Aiur is a good example. It haves not only jungle, but also caves. It haves (had ) a lot of important locations. And its locations have history, things that happened in some specific spot, not just"in Aiur".
I think that too much sci-fi can ruin fun, but inverisimisilute. while a little of it really doesnt hurt gameplay, makes lore seem dumb.
I think I pointed it better in the last post I did.
|
Russian Federation473 Posts
actually I don't expect any logic in this regard after .50 cal shells dropping out of 8-mm railguns in the cinematics. oh wait what am I talking about? Nova walked in open space without a hermetic spacesuit. and banshee is a space helicopter with three rotors. no, there is no scientific solidity in the lore whatsoever.
|
I'm pretty sure we haven't explored planets in other solar systems yet so we can't be sure what types there are. At this point we have the planets in our solar system (and Mars is the only one we have literally even scratched the surface on). Like other posters said, different 'suns, multiple 'suns', moon orbits, multiple moons and multiple other reasons could, theoretically, explain these things.
|
One solution to the colder-at-the poles problem is a thick ozone layer and a far away sun.
If the sun is far away and the atmosphere generates a powerful greenhouse effect, the temperature difference between poles and equator will be negligible
|
On October 14 2011 03:14 joyeaux wrote: One solution to the colder-at-the poles problem is a thick ozone layer and a far away sun.
If the sun is far away and the atmosphere generates a powerful greenhouse effect, the temperature difference between poles and equator will be negligible That might solve temperature, but if we assume these plants use photosynthesis then they will need light too, and the light levels are going to be quite different at the poles compared to the equator.
Of course, you can invent almost any psuedoscientific explanation to explain away just about anything. Realistically though a planet like Belshir is very unlikely. But this is a game where Winged creatures somehow navigate space, so I wouldn't worry too much.
|
This tread is making me sad ;~; I always loved exploring the backstory to things.
On October 14 2011 04:20 KissKiss wrote:Show nested quote +On October 14 2011 03:14 joyeaux wrote: One solution to the colder-at-the poles problem is a thick ozone layer and a far away sun.
If the sun is far away and the atmosphere generates a powerful greenhouse effect, the temperature difference between poles and equator will be negligible That might solve temperature, but if we assume these plants use photosynthesis then they will need light too, and the light levels are going to be quite different at the poles compared to the equator. Of course, you can invent almost any psuedoscientific explanation to explain away just about anything. Realistically though a planet like Belshir is very unlikely. But this is a game where Winged creatures somehow navigate space, so I wouldn't worry too much.
what if the atmosphere was diffusing the light? something in the air scatters the light all around so everywhere gets light evenly.
+ Show Spoiler + still cant explain dem god damn mutalisks..
|
Bel'Shir is not entirely jungle... it has beaches!
Mar Sara.. I don't recall a campaign mission "map out the entire planet of Mar Sara" - and without that, how can you make sweeping generalisations about the entire planet based solely on a few key locations you have seen or read about?
But enough nitpicking. If the question is why the planets are like this, it's because: it can make epic Sci Fi.
There are two types of sci fi: ones where all the planets are kinda like Earth (maybe with some twist), and ones where all the planets are totally different and crazy. Each is valid, but you cannot mix those styles. And for videogames in particular, I daresay a campaign where you explored subtle climate variations on multiple Earthlike planets simply less visually engaging.
Is the gigantic-single-biome planet an example of "lazy" sci-fi? Maybe sometimes. But then sometimes it's freaking Dune.
|
On October 12 2011 17:06 xtruder wrote: Someone bring this up during Blizzcon so we can have a Red Shirt Guy for SC lore: We need more red-shirt guys. Because if the universe creators just do what they want without keeping it consistent, the franchise looses its appeal. Also, regarding to this thread: An SF universe which has much in common with the real universe just feels better. We already have to accept travel faster than light and psionic powers. While it is possible to accept this, having very strange planets is quite hard to accept.
This sounds silly – but do you remember Superman? We can accept his über powers but we still ask why no-one in his universe can tell Kent Clark apart from Superman.
|
On October 13 2011 15:24 SwitchAUS wrote: Because sci-fi is all about realism ^.^ Actually "science-fiction" was viewed as realistic fiction based on science by many of the great Sci-fi authors, including Heinlein, Asimov or Lem. The modern sentiment that science-fiction is not meant to be realistic - especially spread by television - makes me sad.
|
Is Korhal in lore supposed to be a city-planet? It's not supposed to, but it looks like. The loading screen of Khoral missions shows a city that covers most of the planet. I noticed that too, and it almost looked like: "The old capital world was an entire city. That was cool. Let's say the new capital world is an entire city too!" After all, the first three missions of SC1 were on Mar Sara and they were cool. Then the planet gets fried, part of the atmosphere burns, all life is extinguished. Guess where SC2 begins.
I don't really understand your argument... Basically you are saying on one hand, stuff should make sense and be authentic and obey the laws of physics, while on the other hand there should be magic and teleportation 'n shit? There are things you accept because that's what the universe is based on, and you expect everything else to be (more or less) similar to real life.
I have no problem with terrans becoming telepaths because "there have been mutations", but I would consider an other "mutation" that allows ghosts to shoot fireballs and control weather to be completely silly. This is true even if such mutations are, after all, no less believable than winged, acid-spitting mutalisks that outrun jet fighters and overpower them in ranged combat.
|
Tal'darim are highly religious. As they saw area around the Breath of Creation is jungle, they made a conclusion, that jungle is what the Creator wants, and then terraformed whole rock into jungle.
|
On October 14 2011 20:20 cjin wrote: Tal'darim are highly religious. As they saw area around the Breath of Creation is jungle, they made a conclusion, that jungle is what the Creator wants, and then terraformed whole rock into jungle. Good one. Being artificial is a good reason for not following the normal rules of nature.
|
On October 11 2011 14:07 nerak wrote: Yeah, but a planet cant be tropical, as it cant be equatorial, thats the point. If its a extra-hot planet, so hot its poles are as hot as Earth´s tropics, how hot will the Equator be?
Of course, I gave that one idea, Bel´Shir could have kinda the same climate everywhere bacause volcans, blablabla. But what of Mar Sara? How is it hot and semi-arid everywhere? I does have seas, that does evaporate. Doesnt the rain falling concentrates anywhere? (for exemple, Earth´s rains are more common in Florida, Amazon, Congo, and not so common in Texas, Mongolia, Europe). The icy-poles problem still applies. If Mar Sara´s poles are warm, its Equator should be inhabitable.
perhaps its an extremely hot planet but terran armor allows them to survive? and zerg is chill with it and protoss are too focused on aiur
|
On October 14 2011 14:24 Paradice wrote: Bel'Shir is not entirely jungle... it has beaches!
Mar Sara.. I don't recall a campaign mission "map out the entire planet of Mar Sara" - and without that, how can you make sweeping generalisations about the entire planet based solely on a few key locations you have seen or read about?
But enough nitpicking. If the question is why the planets are like this, it's because: it can make epic Sci Fi.
There are two types of sci fi: ones where all the planets are kinda like Earth (maybe with some twist), and ones where all the planets are totally different and crazy. Each is valid, but you cannot mix those styles. And for videogames in particular, I daresay a campaign where you explored subtle climate variations on multiple Earthlike planets simply less visually engaging.
Is the gigantic-single-biome planet an example of "lazy" sci-fi? Maybe sometimes. But then sometimes it's freaking Dune.
Haha. I disagree so much with you, still I like it so much that you concern the same point Im interested at.
Acorddig to Blizzard, Mar Sara have only uplands, mountains, wastelands and deserts (source). But that´s not even the point.
The point is: everytime we´re in a mission in Mar Sara (or any other planet), its like we´re going to the same place. And planets are huge. Its not only about how many different climates and biomes a planet can have. I never have the feeling that planets are really really huge. For example, planets (except Mar Sara) are always owned by only one faction. But an Earth-sized planet can be habitated by 2, 3 or 4 factions, even if they´re in war on each other, and there would be still plenty of room. I never see things like "the northern continent is all ours, but in the last 8 years we couldn't push those KM's out of the archipelagos".
I miss depth in planets lore. I agree with you: sometimes sci-fi can hurt epic. But why isn´t Dune "lazy"? There is only one tileset, but the planet have its own politcs, economy, and even religion. Its very deep. Of course, I dont want every planet of Starcraft as deep and lore-rich as Arrakis. I just want them to feel like planets, not countries or regions.
And some planets do feel like planets: like Aiur. Even though I disagree with the "all jungle" thing, it has actually jungle AND caves, it has places that are linked to the Protoss' history. Its not Arrakis, it doesnt need to be Arrakis because Starcraft is about a whole sector, but Aiur feels like its really big.
Mas Sara, in the other hand, feels like just like anyplace in Earth would feel in the XVII century. You know its there, its either colonized/habitated or not, and it never gets more complex than a big city. It works to tell the story? Yes, and I agree that storytelling comes first. But it would be better it felt like a planet.
TL; DR: currently, SC´s planets are like islands in the space. Even if they don´t get "scientific" or "plausible", it would be neet if they feeled bigger.
|
Perhaps Bel'Shir doesn't rotate on an axis but is rotating freely?
EDIT: I'm not a physics major or anything, just contributing to the discussion with an idea that someone may decide is 'childlike' in nature
|
On October 11 2011 16:02 Greg_J wrote:Show nested quote +On October 11 2011 14:08 [UNC]oRe.saMa wrote: You assume there is only one sun. Perhaps it's a binary (or more!) system. If there where 2 suns then in all likely hood the 2 suns and all the planets would be pulled into the same plane by gravity and thus the poles would still be colder so a binary system doesn't really help. Obviously the planet would still be hotter than a planet heated from just 1 side by an equally powerful sun. But it's poles would still be a lot colder than the equator.
I thought that a binary system was impossible to have a planet in the goldilocks zone? It would either be way too far away or get sucked in or fried every year.
Also, just to note, Bel'Shir beach (the map) has water all over it. The canopy of their plants probably just covers the oceans and shit seaweed and reefs?
|
|
|
|