Weird planets in lore? - Page 3
Forum Index > StarCraft 2 HotS |
McNulty
Norway184 Posts
| ||
Talin
Montenegro10532 Posts
On October 13 2011 00:54 McNulty wrote: So you can't accept a 100% pure jungle planet, but you have no problems with the two alien species in the game, of which one consists of insects who can travel through space, and the other has individuals capable of conjuring lightning storm only using willpower, which in turn is capable of killing intergalactic ships? Those are two completely different levels of suspending disbelief. It's one thing to immerse yourself in an universe with aliens with strange powers, and another to maintain that immersion when you're hit in the face by planets that are a result of cheap procedural noise generator. I don't really care much about the lore and immersion in Starcraft obviously, but the OP makes a fair point. Those splash screens are incredibly sloppy and stand out as such. PS. It's not just the planets, it's also the space around them that's completely nonsensical. | ||
Callynn
Netherlands917 Posts
On October 12 2011 11:48 HaRuHi wrote: ![]() Bel'Shir is located in an ex-dualstarsystem, one star exploded and made a huge nebula composed of Na and Fe. The Fe-Fog in the system distributes the heat from the remaining star rather eaqually around the planet. The Na-Fog breaks the light and is responsible for the green color you can cleary see in the space around the planet on the picture. You sir, know too much about SC lore ![]() | ||
DeepElemBlues
United States5079 Posts
I always thought that the zerg would have to use some sort of chemosythesis like the bacteria that live in undersea vents on earth, or perhaps even derive energy directly from the volcanic heat in the core. This would actually provide a good lore explaination for why the overmind choose to settle on Char, it could be used as a natural geothermal power source. I can't remember if it was in the SC1 manual or another piece of lore, but it is Blizzard Official (TM) that the Zerg get sustenance from the creep. The worst offender of unlikely environments is Korhal imo. The planet is blasted into a radioactive desert, then in just four years between BW and SC2 the planet is supposed to be covered 100% in a city that looks as dense as than New York city? Where did all those people come from? how did an entire global city be built in just four years? Is Korhal in lore supposed to be a city-planet? I thought that Korhal was the capital city of the planet Korhal, and it was mostly the capital city, not the entire planet, that got glassed. And then the capital was rebuilt, possibly in another location, and named Augustgrad. Maybe I'm wrong I can't really remember exactly what the SC1 manual said. But even if the Confederates made the whole planet glow in the dark, unless they used nuclear weapons specifically designed to create massive fallout that would last a long, long time, within several months to a year the areas nuked would be inhabitable again. Hiroshima and Nagasaki were bombed with devices that were primitive and very dirty as to the fallout, amount of radioactivity released, etc, and they were "safely" inhabitable not long after the bombings... if you consider greatly higher risk of various cancers "safe." But you wouldn't fall over and die on the spot from radiation poisoning. Surely in the 25th century the Terrans would possess some kind of super-advanced neutron-type bomb that would do a lot of damage without leaving behind much fallout. | ||
Escoffier
United States120 Posts
| ||
Big J
Austria16289 Posts
![]() | ||
SolidZeal
United States393 Posts
| ||
DreamChaser
1649 Posts
On October 11 2011 14:25 -NegativeZero- wrote: Because sci-fi writers are lazy, especially for games where everyone mostly just cares about the gameplay. http://tvtropes.org/pmwiki/pmwiki.php/Main/SingleBiomePlanet that made me lol so true | ||
Hubble
Germany248 Posts
On October 13 2011 04:58 SolidZeal wrote: I like to compare these monotonous planets to Azeroth, which is a fruitcake as far as climates go. almost completely senseless as far as which climates are where, but hey that was a world designed by titans right? Anyway, with blizzard making as much money as they are, it would really be nice to see them devote more to the science of science fiction and making planets more realistic would help. I feel like it would give the series more longevity if they did. Yeah... Azeroth early designs made far more sense (because not the whole world was know), but in World of Warcraft it's pretty much fucked up. Blizz should have cared more... | ||
McNulty
Norway184 Posts
On October 13 2011 01:18 Talin wrote: Those are two completely different levels of suspending disbelief. It's one thing to immerse yourself in an universe with aliens with strange powers, and another to maintain that immersion when you're hit in the face by planets that are a result of cheap procedural noise generator. I don't really care much about the lore and immersion in Starcraft obviously, but the OP makes a fair point. Those splash screens are incredibly sloppy and stand out as such. PS. It's not just the planets, it's also the space around them that's completely nonsensical. I don't really understand your argument... Basically you are saying on one hand, stuff should make sense and be authentic and obey the laws of physics, while on the other hand there should be magic and teleportation 'n shit? | ||
Maenander
Germany4926 Posts
On October 12 2011 18:13 Eviscerador wrote: I'm sorry but you are wrong. There are some ex solar planets discovered which are in binary systems. Most of the are super giant gas planets which orbit too close of the dual star gravity center, but there could be earth like planets. Of course seasons will be different from those on Earth, but it is possible. Well, stable orbits do exist either very close to one of the components of the binary system or sufficiently distant from a tight binary. | ||
Maenander
Germany4926 Posts
On October 13 2011 05:48 McNulty wrote: I don't really understand your argument... Basically you are saying on one hand, stuff should make sense and be authentic and obey the laws of physics, while on the other hand there should be magic and teleportation 'n shit? Unfortunately, that is the way physics is used by most modern "science" fiction authors. Some of the classic science fiction authors at least tried to make sense scientifically. | ||
imareaver3
United States906 Posts
On October 13 2011 06:24 Maenander wrote: Well, stable orbits do exist either very close to one of the components of the binary system or sufficiently distant from a tight binary. Yeah, I found one here. Saturn-sized planet orbiting a tight binary about 3/4 AU out from the barycenter. | ||
Roblin
Sweden948 Posts
I can't remember if it was in the SC1 manual or another piece of lore, but it is Blizzard Official (TM) that the Zerg get sustenance from the creep. I believe this to be the case yes, this is why zerg buildings take damage if the creep receeds from below them. however, this begs the question: where do the creep get its energy? and one semi-logical explanation would be that the creep is a kind of moss that grows extremely rapidly, but in a controlled fashion (which prevents it from over-growing), and survives from the minerals, carbondioxide and sunlight it recieves. | ||
JayDee_
548 Posts
![]() | ||
Peanut Butter
Canada155 Posts
P.S: Nice quote Roblin ![]() | ||
nerak
Brazil256 Posts
Rain is not so common in "Europe"? I wholeheartedly invite you to come and visit the UK, the Netherlands, in fact, any non-Mediterranean part of Europe. Europe isn't rainy compared to where I live in. Sorry for being such an ethnocentric dick ![]() But its a good example of what I mean: "Europe" in average is "dry" by my standards, but there are places where there is more rain. In a similar way, even in a low-humidity planets there may be high-humidity areas (and vice-versa). On October 13 2011 01:18 Talin wrote: Those are two completely different levels of suspending disbelief. It's one thing to immerse yourself in an universe with aliens with strange powers, and another to maintain that immersion when you're hit in the face by planets that are a result of cheap procedural noise generator. I don't really care much about the lore and immersion in Starcraft obviously, but the OP makes a fair point. Those splash screens are incredibly sloppy and stand out as such. PS. It's not just the planets, it's also the space around them that's completely nonsensical. I can accept a 100% jungle planet when its like "WTF, look, its a 100% jungle planet! How is that even possible". As it is with psionic storms and space bugs. Protoss psionism is written as something dreadful, Zerg adaptability make them even scarier, because those things are not seem as "normal". But climate and science arent even the biggest deal. The deal is about verisimilitude and, above all, storytelling. Read my last post, I explain it better there. + Show Spoiler + On October 12 2011 01:05 nerak wrote: Yes, but that´s also a point, a storytelling issue. Aliens come down to Earth. Does the interesting stuff that thay´ve come to check have to be ALWAYS in the seas? There´s never anything interesting for them to look for in Antarctica, in forests, deserts, cities? Why can not the misterious crystal "miscellanium" be gathered in the frozen part of the arid planet Dry? Why can´t an important war happen in the desert barrens of the "jungle world"? It may seem petty for a game, but not so much for lore. Think of the habitated (or former habitated) planets: didn´t Mar Sara had important cities in the swampish areas? If it had some or most of the planet inhabitable (poles/equator/stormy areas/whatever), what would keep Terrans from mining and stabilishing colonies there, if they colonized Braxis (described by Blizzard as "frozen hell")? Moria, Umoja and formerly Tarsonis have/had billions of people. I assume its culture and economics would have great diversity, including richer/poorer zones, accents, political struggles? That´s something I´d like to see in the novels, how each planet´s own aspects would affect everyday people´s life. I miss topology aspects too. Life isnt all about having or not having ice and trees ![]() That´s what´s my nerd "complain"´s about. Planets are cooler when they are as big as planets, not towns. I´ll give some points for Aiur thou. It has both "jungle" and "caves". That´s cool. Aiur is also the planet with the most locations, ie, the most vivid and detailed one. TL; DR: Giving personality, realism/verisimilitude, politics to planets, remembering how big a planet is, its not just flavor, its about giving the "amaze" feeling that sci-fi is about, and above all its about giving "life" to a setting. | ||
nihoh
Australia978 Posts
| ||
PH
United States6173 Posts
| ||
SwitchAUS
Australia106 Posts
| ||
| ||