Heart of the Swarm (details, discussion, etc) - Page 39
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Dante.StarCraft
Norway170 Posts
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nerak
Brazil256 Posts
On June 09 2012 17:23 Denda Reloaded wrote: sadly no singleplayer or lore information ._. does anyone know when there's an event where lore discussion could possibly be on the list? Well, what about that? From que Q&A Blizzard provided. Heart of the Swarm will also include a wider variety of locations, or sets, for players to explore between missions. These sets change dynamically as players complete missions, giving players a sense of an evolving world as Kerrigan makes her presence felt throughout the galaxy. I'm very curious about this. | ||
voltaic
1071 Posts
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jeeeeohn
United States1343 Posts
+ Show Spoiler + Protoss still beats Zerg. Only half joking. | ||
voltaic
1071 Posts
the mines seem very strong, i don't wanna say op and start hating, but not every player has observers, overseers etc with them to watch out some mo†her*************************************ing mines chilling around | ||
Meatloaf
Spain664 Posts
On June 11 2012 02:18 Denda Reloaded wrote: second one zerg raping terran. the mines seem very strong, i don't wanna say op and start hating, but not every player has observers, overseers etc with them to watch out some mo†her*************************************ing mines chilling around are you talking about a second battle report , if so , where is it?! | ||
voltaic
1071 Posts
same map though | ||
Zato-1
Chile4253 Posts
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darklight54321
United States361 Posts
On June 11 2012 08:09 Zato-1 wrote: Damn, but those siege tanks looked useless. Be it due to the Viper's Abduct or the Ultralisk's burrowed Charge or both, Zerg massacred the tank lines each and every time. Thanks for the video link! The games were pure shit in composition, it was just "build new units". They didn't actually try any countering. Some marine/rauders later on would have won. | ||
willoc
Canada1530 Posts
On June 11 2012 11:23 darklight54321 wrote: The games were pure shit in composition, it was just "build new units". They didn't actually try any countering. Some marine/rauders later on would have won. What exactly were you expecting? It's just a showcase... | ||
HeroMystic
United States1217 Posts
On June 11 2012 12:44 willoc wrote: What exactly were you expecting? It's just a showcase... He's saying that the video isn't the best example to claim the uselessness of Siege tanks. | ||
ysnake
Bosnia-Herzegovina261 Posts
The thing about that is Zerg can finally poke at Terran's base with his ground units. Currently, against a turtling Terran, you can only rush to Brood Lords or have Muta Harass, because no Zerg ground army is going to break down a wall+tank around 8-10 Siege Tanks. I am looking forward to the expansion. Although, that Protoss unit with 22? range, that's just absurd. | ||
nerak
Brazil256 Posts
On June 11 2012 17:50 ysnake wrote: I am looking forward to the expansion. Although, that Protoss unit with 22? range, that's just absurd. No man! That is awesome! It's an unit with ridiculous range, but small DPS. So it isn't unbalanced (not necessarily). It is a very new concept in Starcraft. Guardians, broodlords, tanks, reavers, all those guys have superior range, but they aren't that far away from the main ranged units. The tempest would be farest away from the colossi than colossi are away from stalkers! This mean that the Protoss player could play with a different kind of strategy: slowly annoying the other player, forcing it to move or eventually take seriously damage (you see, it is a little like the swarm host). In a battle, keeping this unit away could both protect them or damn them, because they wouldn't have the ball around them and they could be easily sniped. This opens to possibilities not even BW had. Myself, I think last Protoss new units batch sucked. This one is looking as awesome as Zerg's. But let us not derail the thread. Let us at least try to speak on the campaign. Myself, I'm afriad those new units mostly won't be in the SP. I mean, the Zerg units, I guess they'll all be there, because they've been solid for a long time.I even think some of the Zerg MP units could have been figured out during SP development sessions (I'm almost sure the ney Nydus Worms are an example). The Protoss units, maybe we see new SP specifix ones. The Oracle is useless in a campaign, and the Tempest is not solid yet. Since the voice over is finished, the level design must had been finished even earlier. So, no long-range Tempest, no invisible-maker Oracle, in my opinion. Maybe Replicants as a gimmicky foe. Shredders could appear in one mission. Warhounds, they would be useless now they're anti-mech oriented. But of course, they could show off, why not, I just don't think they'll be there in all their glory. But the Battle Hellion will be there to fry our zerglings so we have to debut a long-range or heavy armored unit ![]() About the set thing, damn, I'm so stupid for falling for that. I really hope the set thing is cool. Char was cool in WoL because of the action and the relevance of it (they were in the middle of an almost suicidal invasion, makes sense everything is so shaky and nervous). The sets as we seen it in the demos, they are boring. I rather see a Leviathan or a Hive that felt like home. Not "the threats of outside worlds cease to exist when I'm in Hyperion" home, but "this place had as much personality as Hyperion did" home. | ||
nerak
Brazil256 Posts
But the weirdest thing about Clotworthy's interview is that he said that, while he and Tricia probably have just one recording session left for HotS, Chris Metzen already e-mail him about starting LotV's recording. Wow wow wow, wtf? Watch the video, he talks like they're starting to record it this year. I don't like it. Just as I believe fan feedback probably will cause HotS to be better than WoL, I hoped they'd improve LotV with HotS' feedback. I mean, it's the story that closes the arc... after LotV there will be 5 or 10 years without another SC game. Aren't voice over sessions the last thing you do, as far as the script goes at least? This seems a little rushy. | ||
voltaic
1071 Posts
i hope hots will be released this fall <333 but i think spring 2013 is more realistic in blizzards perspective | ||
willoc
Canada1530 Posts
On June 12 2012 21:47 nerak wrote: In this interview, Robert Clotworthy says that "the plan" is launching HotS in 2012. That's the same thing HotS' lead artist says. But the weirdest thing about Clotworthy's interview is that he said that, while he and Tricia probably have just one recording session left for HotS, Chris Metzen already e-mail him about starting LotV's recording. Wow wow wow, wtf? Watch the video, he talks like they're starting to record it this year. I don't like it. Just as I believe fan feedback probably will cause HotS to be better than WoL, I hoped they'd improve LotV with HotS' feedback. I mean, it's the story that closes the arc... after LotV there will be 5 or 10 years without another SC game. Aren't voice over sessions the last thing you do, as far as the script goes at least? This seems a little rushy. It might be that this early LotV recording session is mainly for unit voice recordings (which means it's just general flavour stuff). | ||
nerak
Brazil256 Posts
On June 13 2012 22:41 Denda Reloaded wrote: <3 i hope hots will be released this fall <333 but i think spring 2013 is more realistic in blizzards perspective It is more realistic, but remember, Activision is our friend ![]() On June 14 2012 01:53 willoc wrote: It might be that this early LotV recording session is mainly for unit voice recordings (which means it's just general flavour stuff). How, willoc? I sincerely don't see how. They don't even have the missions for LotV yet. They're probably going to record the pre-rendered cinematics... yeah yeah bro. Feedback from HotS won't matter to LotV at all, except maybe some criticism or compliments about the mission design and in-mission narrative... maybe. Talking about flavour, Robert said he and Tricia Helfer were recording something "special" for the collector's edition... If someone buy it, please put it all in the internet, please? ![]() | ||
willoc
Canada1530 Posts
On June 14 2012 03:26 nerak wrote: It is more realistic, but remember, Activision is our friend ![]() How, willoc? I sincerely don't see how. They don't even have the missions for LotV yet. They're probably going to record the pre-rendered cinematics... yeah yeah bro. Feedback from HotS won't matter to LotV at all, except maybe some criticism or compliments about the mission design and in-mission narrative... maybe. Maybe they have some early concepts on units/portraits that they want to record early in case they have a chance. Even if they don't get used as direct story-related units or multiplayer units (see predator, the big dropship, etc.) they still round out the game and could be used as potential voices for units. It could be that they are recording HotS and LotV unit voices at the same time so they have more samples to work with for HotS (with the rest being moved over to LotV if they decide they can't/won't use them in HotS in some form). There are a lot of ways/schedules that voice recordings can be done and maybe they are taking a unique/experimental approach. I doubt they would be recording anything for cinematics or story yet. | ||
nerak
Brazil256 Posts
I agree that they aren't voicing the story itself yet. They don't have the missions. But it is very clear cinematics are one of the first things they do. Just notive how Zeratul's Prophecy cinamatic is nothing but a summary of his 4 missions - specially the first one. In my opinion, they obviously did the cinematic first (and cinematics cost millions), and then they had the idea "you know, we should have four instead of one/none missions for Zeratul". That's why his missions have so much redundant information with the cinematic. So they're probably starting to do the cinematics. Cinematics take not only a lot of money but a lot of time too. And they need Clotworthy this early not because of lip sync - that's piece of cake, or they wouldn't have a different lip sync for every language - but probably because he knows his character very well, and maybe his input can influence the writing. Or maybe not. Maybe he's already voicing the final stuff... | ||
willoc
Canada1530 Posts
On June 15 2012 12:57 nerak wrote: What units would Robert Clotworthy be dubbing but Raynor? He's either voicing story or cinematics. There's plenty of new units being designed/drafted/made for protoss and terran. It could easily be assumed he only did voice acting for the Raynor character but I can't find anything stating that he voice-acted exclusively as Raynor for SC2. On June 15 2012 12:57 nerak wrote: But it is very clear cinematics are one of the first things they do. Just notive how Zeratul's Prophecy cinamatic is nothing but a summary of his 4 missions - specially the first one. In my opinion, they obviously did the cinematic first (and cinematics cost millions), and then they had the idea "you know, we should have four instead of one/none missions for Zeratul". That's why his missions have so much redundant information with the cinematic. That's a good point. Maybe they have a mini-adventure for Raynor in LoTV much like they had one for Zeratul in WoL. Could be that its a safe bet that it will be LotV so they are starting on it earlier. | ||
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