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Heart of the Swarm (details, discussion, etc) - Page 39

Forum Index > StarCraft 2 HotS
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Prev 1 37 38 39 40 41 52 Next
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
June 09 2012 08:53 GMT
#761
I doubt there will be more, really, unless there is some kind of trailer. With the beta coming up, we're so close anyway.
nerak
Profile Blog Joined September 2011
Brazil256 Posts
June 09 2012 15:28 GMT
#762
On June 09 2012 17:23 Denda Reloaded wrote:
sadly no singleplayer or lore information ._.
does anyone know when there's an event where lore discussion could possibly be on the list?


Well, what about that?

From que Q&A Blizzard provided.


Heart of the Swarm will also include a wider variety of locations, or sets, for players to explore between missions. These sets change dynamically as players complete missions, giving players a sense of an evolving world as Kerrigan makes her presence felt throughout the galaxy.


I'm very curious about this.
"I am smiling" - Marauder Dynamite
voltaic
Profile Blog Joined November 2010
1071 Posts
June 10 2012 11:09 GMT
#763
well we alreadeeey know about for example the background changing after each mission, for example warfield little coumpound later brekaing apart and covered in zerg shit etc.
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
June 10 2012 15:47 GMT
#764
For anyone who hasn't watched the battle report, let me save you the trouble:

+ Show Spoiler +
Protoss still beats Zerg.


Only half joking.
If you can't jam with the best, then you have to slam with the rest.
voltaic
Profile Blog Joined November 2010
1071 Posts
Last Edited: 2012-06-10 17:19:00
June 10 2012 17:18 GMT
#765
second one zerg raping terran.
the mines seem very strong, i don't wanna say op and start hating, but not every player has observers, overseers etc with them to watch out some mo†her*************************************ing mines chilling around
Meatloaf
Profile Blog Joined May 2010
Spain664 Posts
June 10 2012 17:54 GMT
#766
On June 11 2012 02:18 Denda Reloaded wrote:
second one zerg raping terran.
the mines seem very strong, i don't wanna say op and start hating, but not every player has observers, overseers etc with them to watch out some mo†her*************************************ing mines chilling around


are you talking about a second battle report , if so , where is it?!
voltaic
Profile Blog Joined November 2010
1071 Posts
June 10 2012 18:07 GMT
#767
just check out yoütube



same map though
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
June 10 2012 23:09 GMT
#768
Damn, but those siege tanks looked useless. Be it due to the Viper's Abduct or the Ultralisk's burrowed Charge or both, Zerg massacred the tank lines each and every time. Thanks for the video link!
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
darklight54321
Profile Joined July 2011
United States361 Posts
June 11 2012 02:23 GMT
#769
On June 11 2012 08:09 Zato-1 wrote:
Damn, but those siege tanks looked useless. Be it due to the Viper's Abduct or the Ultralisk's burrowed Charge or both, Zerg massacred the tank lines each and every time. Thanks for the video link!


The games were pure shit in composition, it was just "build new units". They didn't actually try any countering. Some marine/rauders later on would have won.
willoc
Profile Joined February 2011
Canada1530 Posts
June 11 2012 03:44 GMT
#770
On June 11 2012 11:23 darklight54321 wrote:
Show nested quote +
On June 11 2012 08:09 Zato-1 wrote:
Damn, but those siege tanks looked useless. Be it due to the Viper's Abduct or the Ultralisk's burrowed Charge or both, Zerg massacred the tank lines each and every time. Thanks for the video link!


The games were pure shit in composition, it was just "build new units". They didn't actually try any countering. Some marine/rauders later on would have won.


What exactly were you expecting? It's just a showcase...
Be bold and mighty forces will come to your aid!
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 11 2012 03:54 GMT
#771
On June 11 2012 12:44 willoc wrote:
Show nested quote +
On June 11 2012 11:23 darklight54321 wrote:
On June 11 2012 08:09 Zato-1 wrote:
Damn, but those siege tanks looked useless. Be it due to the Viper's Abduct or the Ultralisk's burrowed Charge or both, Zerg massacred the tank lines each and every time. Thanks for the video link!


The games were pure shit in composition, it was just "build new units". They didn't actually try any countering. Some marine/rauders later on would have won.


What exactly were you expecting? It's just a showcase...


He's saying that the video isn't the best example to claim the uselessness of Siege tanks.
ysnake
Profile Joined June 2012
Bosnia-Herzegovina261 Posts
June 11 2012 08:50 GMT
#772
I believe that Viper's Abduct is justified comparing the current late mid-game in TvZ. Yes, I know, comparing meta game in the current game and the game I haven't played is dumb, but hear me out.

The thing about that is Zerg can finally poke at Terran's base with his ground units. Currently, against a turtling Terran, you can only rush to Brood Lords or have Muta Harass, because no Zerg ground army is going to break down a wall+tank around 8-10 Siege Tanks.

I am looking forward to the expansion. Although, that Protoss unit with 22? range, that's just absurd.
You are no longer automatically breathing and blinking.
nerak
Profile Blog Joined September 2011
Brazil256 Posts
June 11 2012 12:28 GMT
#773
On June 11 2012 17:50 ysnake wrote:


I am looking forward to the expansion. Although, that Protoss unit with 22? range, that's just absurd.


No man! That is awesome! It's an unit with ridiculous range, but small DPS. So it isn't unbalanced (not necessarily). It is a very new concept in Starcraft. Guardians, broodlords, tanks, reavers, all those guys have superior range, but they aren't that far away from the main ranged units. The tempest would be farest away from the colossi than colossi are away from stalkers!

This mean that the Protoss player could play with a different kind of strategy: slowly annoying the other player, forcing it to move or eventually take seriously damage (you see, it is a little like the swarm host). In a battle, keeping this unit away could both protect them or damn them, because they wouldn't have the ball around them and they could be easily sniped. This opens to possibilities not even BW had. Myself, I think last Protoss new units batch sucked. This one is looking as awesome as Zerg's.

But let us not derail the thread. Let us at least try to speak on the campaign.

Myself, I'm afriad those new units mostly won't be in the SP. I mean, the Zerg units, I guess they'll all be there, because they've been solid for a long time.I even think some of the Zerg MP units could have been figured out during SP development sessions (I'm almost sure the ney Nydus Worms are an example).

The Protoss units, maybe we see new SP specifix ones. The Oracle is useless in a campaign, and the Tempest is not solid yet. Since the voice over is finished, the level design must had been finished even earlier. So, no long-range Tempest, no invisible-maker Oracle, in my opinion. Maybe Replicants as a gimmicky foe.

Shredders could appear in one mission. Warhounds, they would be useless now they're anti-mech oriented. But of course, they could show off, why not, I just don't think they'll be there in all their glory. But the Battle Hellion will be there to fry our zerglings so we have to debut a long-range or heavy armored unit

About the set thing, damn, I'm so stupid for falling for that. I really hope the set thing is cool. Char was cool in WoL because of the action and the relevance of it (they were in the middle of an almost suicidal invasion, makes sense everything is so shaky and nervous). The sets as we seen it in the demos, they are boring. I rather see a Leviathan or a Hive that felt like home. Not "the threats of outside worlds cease to exist when I'm in Hyperion" home, but "this place had as much personality as Hyperion did" home.
"I am smiling" - Marauder Dynamite
nerak
Profile Blog Joined September 2011
Brazil256 Posts
June 12 2012 12:47 GMT
#774
In this interview, Robert Clotworthy says that "the plan" is launching HotS in 2012. That's the same thing HotS' lead artist says.

But the weirdest thing about Clotworthy's interview is that he said that, while he and Tricia probably have just one recording session left for HotS, Chris Metzen already e-mail him about starting LotV's recording.

Wow wow wow, wtf? Watch the video, he talks like they're starting to record it this year. I don't like it. Just as I believe fan feedback probably will cause HotS to be better than WoL, I hoped they'd improve LotV with HotS' feedback. I mean, it's the story that closes the arc... after LotV there will be 5 or 10 years without another SC game. Aren't voice over sessions the last thing you do, as far as the script goes at least? This seems a little rushy.
"I am smiling" - Marauder Dynamite
voltaic
Profile Blog Joined November 2010
1071 Posts
June 13 2012 13:41 GMT
#775
<3
i hope hots will be released this fall <333
but i think spring 2013 is more realistic in blizzards perspective
willoc
Profile Joined February 2011
Canada1530 Posts
June 13 2012 16:53 GMT
#776
On June 12 2012 21:47 nerak wrote:
In this interview, Robert Clotworthy says that "the plan" is launching HotS in 2012. That's the same thing HotS' lead artist says.

But the weirdest thing about Clotworthy's interview is that he said that, while he and Tricia probably have just one recording session left for HotS, Chris Metzen already e-mail him about starting LotV's recording.

Wow wow wow, wtf? Watch the video, he talks like they're starting to record it this year. I don't like it. Just as I believe fan feedback probably will cause HotS to be better than WoL, I hoped they'd improve LotV with HotS' feedback. I mean, it's the story that closes the arc... after LotV there will be 5 or 10 years without another SC game. Aren't voice over sessions the last thing you do, as far as the script goes at least? This seems a little rushy.


It might be that this early LotV recording session is mainly for unit voice recordings (which means it's just general flavour stuff).
Be bold and mighty forces will come to your aid!
nerak
Profile Blog Joined September 2011
Brazil256 Posts
Last Edited: 2012-06-13 18:28:40
June 13 2012 18:26 GMT
#777
On June 13 2012 22:41 Denda Reloaded wrote:
<3
i hope hots will be released this fall <333
but i think spring 2013 is more realistic in blizzards perspective


It is more realistic, but remember, Activision is our friend I think we're going to see rushed launchings in the first time of Blizz's history.

On June 14 2012 01:53 willoc wrote:
Show nested quote +
On June 12 2012 21:47 nerak wrote:
In this interview, Robert Clotworthy says that "the plan" is launching HotS in 2012. That's the same thing HotS' lead artist says.

But the weirdest thing about Clotworthy's interview is that he said that, while he and Tricia probably have just one recording session left for HotS, Chris Metzen already e-mail him about starting LotV's recording.

Wow wow wow, wtf? Watch the video, he talks like they're starting to record it this year. I don't like it. Just as I believe fan feedback probably will cause HotS to be better than WoL, I hoped they'd improve LotV with HotS' feedback. I mean, it's the story that closes the arc... after LotV there will be 5 or 10 years without another SC game. Aren't voice over sessions the last thing you do, as far as the script goes at least? This seems a little rushy.


It might be that this early LotV recording session is mainly for unit voice recordings (which means it's just general flavour stuff).


How, willoc? I sincerely don't see how. They don't even have the missions for LotV yet. They're probably going to record the pre-rendered cinematics... yeah yeah bro. Feedback from HotS won't matter to LotV at all, except maybe some criticism or compliments about the mission design and in-mission narrative... maybe.

Talking about flavour, Robert said he and Tricia Helfer were recording something "special" for the collector's edition... If someone buy it, please put it all in the internet, please?
"I am smiling" - Marauder Dynamite
willoc
Profile Joined February 2011
Canada1530 Posts
June 14 2012 19:00 GMT
#778
On June 14 2012 03:26 nerak wrote:
Show nested quote +
On June 13 2012 22:41 Denda Reloaded wrote:
<3
i hope hots will be released this fall <333
but i think spring 2013 is more realistic in blizzards perspective


It is more realistic, but remember, Activision is our friend I think we're going to see rushed launchings in the first time of Blizz's history.

Show nested quote +
On June 14 2012 01:53 willoc wrote:
On June 12 2012 21:47 nerak wrote:
In this interview, Robert Clotworthy says that "the plan" is launching HotS in 2012. That's the same thing HotS' lead artist says.

But the weirdest thing about Clotworthy's interview is that he said that, while he and Tricia probably have just one recording session left for HotS, Chris Metzen already e-mail him about starting LotV's recording.

Wow wow wow, wtf? Watch the video, he talks like they're starting to record it this year. I don't like it. Just as I believe fan feedback probably will cause HotS to be better than WoL, I hoped they'd improve LotV with HotS' feedback. I mean, it's the story that closes the arc... after LotV there will be 5 or 10 years without another SC game. Aren't voice over sessions the last thing you do, as far as the script goes at least? This seems a little rushy.


It might be that this early LotV recording session is mainly for unit voice recordings (which means it's just general flavour stuff).


How, willoc? I sincerely don't see how. They don't even have the missions for LotV yet. They're probably going to record the pre-rendered cinematics... yeah yeah bro. Feedback from HotS won't matter to LotV at all, except maybe some criticism or compliments about the mission design and in-mission narrative... maybe.


Maybe they have some early concepts on units/portraits that they want to record early in case they have a chance. Even if they don't get used as direct story-related units or multiplayer units (see predator, the big dropship, etc.) they still round out the game and could be used as potential voices for units. It could be that they are recording HotS and LotV unit voices at the same time so they have more samples to work with for HotS (with the rest being moved over to LotV if they decide they can't/won't use them in HotS in some form). There are a lot of ways/schedules that voice recordings can be done and maybe they are taking a unique/experimental approach.

I doubt they would be recording anything for cinematics or story yet.
Be bold and mighty forces will come to your aid!
nerak
Profile Blog Joined September 2011
Brazil256 Posts
June 15 2012 03:57 GMT
#779
What units would Robert Clotworthy be dubbing but Raynor? He's either voicing story or cinematics.

I agree that they aren't voicing the story itself yet. They don't have the missions.

But it is very clear cinematics are one of the first things they do. Just notive how Zeratul's Prophecy cinamatic is nothing but a summary of his 4 missions - specially the first one. In my opinion, they obviously did the cinematic first (and cinematics cost millions), and then they had the idea "you know, we should have four instead of one/none missions for Zeratul". That's why his missions have so much redundant information with the cinematic.

So they're probably starting to do the cinematics. Cinematics take not only a lot of money but a lot of time too. And they need Clotworthy this early not because of lip sync - that's piece of cake, or they wouldn't have a different lip sync for every language - but probably because he knows his character very well, and maybe his input can influence the writing. Or maybe not. Maybe he's already voicing the final stuff...
"I am smiling" - Marauder Dynamite
willoc
Profile Joined February 2011
Canada1530 Posts
June 15 2012 20:30 GMT
#780
On June 15 2012 12:57 nerak wrote:
What units would Robert Clotworthy be dubbing but Raynor? He's either voicing story or cinematics.


There's plenty of new units being designed/drafted/made for protoss and terran. It could easily be assumed he only did voice acting for the Raynor character but I can't find anything stating that he voice-acted exclusively as Raynor for SC2.

On June 15 2012 12:57 nerak wrote:
But it is very clear cinematics are one of the first things they do. Just notive how Zeratul's Prophecy cinamatic is nothing but a summary of his 4 missions - specially the first one. In my opinion, they obviously did the cinematic first (and cinematics cost millions), and then they had the idea "you know, we should have four instead of one/none missions for Zeratul". That's why his missions have so much redundant information with the cinematic.


That's a good point. Maybe they have a mini-adventure for Raynor in LoTV much like they had one for Zeratul in WoL. Could be that its a safe bet that it will be LotV so they are starting on it earlier.
Be bold and mighty forces will come to your aid!
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