Heart of the Swarm (details, discussion, etc) - Page 11
Forum Index > StarCraft 2 HotS |
Dante.StarCraft
Norway170 Posts
| ||
ghostunit
61 Posts
On November 10 2011 04:57 Dante.StarCraft wrote: Two things: Kerrigan actually says she spares Mengsk in True Colors. Good point about Kerrigan now not caring about the greater threat. That explains the amnesia. Or, SC2's story is just a bunch of nonsense written for the lowest common denominator kiddie. Revenge! love interest! big robots! aliens! they're taking a page from Transformers. SC's lore is dead | ||
fLknighT
Korea (South)4 Posts
| ||
SuperGnu
Sweden240 Posts
On November 11 2011 06:49 fLknighT wrote: Can't wait for HotS Same here, it will give me a reason to put SC on the shelf permanently. | ||
B.I.G.
3251 Posts
On November 11 2011 02:07 ghostunit wrote: Or, SC2's story is just a bunch of nonsense written for the lowest common denominator kiddie. Revenge! love interest! big robots! aliens! they're taking a page from Transformers. SC's lore is dead Personally, the OP's insights gave me new hope for the depth of the sc2 story. | ||
Supamang
United States2298 Posts
Before ![]() After | ||
Zic
Canada32 Posts
| ||
Dante.StarCraft
Norway170 Posts
![]() Looks like she turned white again. | ||
Telenil
France484 Posts
On November 10 2011 04:57 Dante.StarCraft wrote: Kerrigan actually says she spares Mengsk in True Colors. Yup. The Dominion has lost his war against the UED, and the zerg killed many of Mengsk's last followers. By the end of True Colors, Kerrigan could have killed Arcturus with negligble losses. We see in Omega that the Dominion couldn't even have gathered his fleet if other groups hadn't supported his forces. | ||
Gamegene
United States8308 Posts
On November 13 2011 04:29 B.I.G. wrote: Personally, the OP's insights gave me new hope for the depth of the sc2 story. Maybe this was intentional on Blizzard's part: make the first installment really shitty so we're blown away by the second! Hopefully they hire actual writers and get some better voice acting done. WoL dialogue just so cringe worthy all the time. | ||
FeyFey
Germany10114 Posts
Nerds make the best game stories, if there is someone alongside them that stops them from getting to ambitious. | ||
NeoCyberD
Switzerland65 Posts
My motivation is just Kerrigan... I was around the age of thirteen when I first played starcraft... Then I saw what Kerrigan did to the sacred home of the Protoss... In Brood War she manipulated all of her enemies with incredible tactics... I was so proud of her, because revenge is mostly the wrong way to turn to... She did it right... And she's kinda a Messiah for the Zerg... Now the Introduction is over... WoL was a preview to what i can become... The preview is nice and fair... I hope that the best parts are just coming... | ||
Incandenza
United States56 Posts
On November 17 2011 23:05 NeoCyberD wrote: I was around the age of thirteen when I first played starcraft... ... Now the Introduction is over... WoL was a preview to what i can become... The preview is nice and fair... I hope that the best parts are just coming... Totally agree Neo. I just played through the SC2 mod of SC1, and my god, the story just isn't that great. But when I was 12 or 13, it was awesome. With Broodwar, real life shows up for the characters and the scope is a bit more epic. People have been a bit tough on WoL. But really, what has it setup: We get positioned on the Terran front for how Raynor and Mengsk are going to operate in the coming games. Narud is back and we know his reference point within the conflict. We get a stronger look into Terran politics and Terran life. To some this is a detraction, as it slows down the overall story, but it's also the only race that can get deep into relations across planets and governments--the Zerg and Protoss, even with splits among 'tribes' or whatever, just can't provide the same level of empathy, leaving their stories to the grand sweeps. I think the idea of a trilogy is a bit misplaced. Instead, one story is developing over all of SC2--it's going to take three acts to get it. Act 1 is the setup, and I wasn't disappointed. | ||
nerak
Brazil256 Posts
Sure, SC1 story is much greater (WoL's SP gameplay kicks vanilla's ass anytime...). I think the main reasons are: 1) Epic lines in some parts (which is nowhere in WoL) 2) Epic voice acting in some parts (they have some really good actors in WoL, but Vanilla was better) 3) Much more universe-changing things happening I think all those things could happen in HotS anyway... except the universe-changing stuff. Seems that a SC2 part/expansion can't be any plot heavier then a SC1 chapter. Kerrigan is gonna be zerging around and trying to kill Megnsk; the Hybrids will "do nasty things to you" (as Metzen has said in the lore panel) but the Hybrid crisis wont be resumed until LotV. I had been thinking about the sound in HotS lately... In SC1, Glenn Stafford and Derek Duke did almost everything. The incredible SC1 sound effects were Stafford´s work. In WoL, Glenn is back with the Terran soundtrack (he recorded it in an ancient church, with a real band; thats why Terran music is so nice). Duke composed the Zerg part and played it by himself. The current Sound Lead Designer, Russel Brower, is responsible for the instrumental Main Theme, and composed and played the Protoss theme by himself (and that´s why terran and zerg´s themes resemble their vanilla counterparts and protoss doesnt; because it was done by the "new guy"). The sound effects in SC2, Im really not a big fan and most people aren´t... I read in a SC:L thread a rumor about Blizzard not being satisfied with the sound effects guy job and replacing him for HotS. I dont believed that, but still, I prefered Glenn's sound effects over the new ones. So, what is going to happen next with the sound in HotS? In an interview to a Brazillian news portal where he was here playing with Video Games Live (in october 2011), Brower said they didnt start producing HotS music yet. I think that means that the music can't be as epic as WoLs music was. Specially the Terran part: I doubt they have time to record it with a real band in an ancient church again... As for the sound effects, are we going to see any improvements? Thoughts? EDIT: Oops. Seems Glenn Stafford was Vanilla's lead sound designer, but not necessarily who did the sound effects. | ||
NeoCyberD
Switzerland65 Posts
This is why i listened the sc2 ost on release... I listened in while playing, while eating, while playing warhammer40k on a table... It is just as epic as i expected it to be... Plz dont disappoint me blizz ;D | ||
Seiniyta
Belgium1815 Posts
On November 20 2011 07:15 nerak wrote: s music was. Specially the Terran part: I doubt they have time to record it with a real band in an ancient church again... As for the sound effects, are we going to see any improvements? Music is (in movies at least) one of the last things they do and can go surprisingly fast. I also think they'll use stuff they have laying around but either wasn't completed or didn't found it fit for WOL but might be used in HOTS. So I wouldn't worry too much about it. | ||
DeepElemBlues
United States5079 Posts
How, in four years, did the Dominion go from having a decimated military at the end of BW to having one big enough in WoL that half of it was strong enough to blitzkrieg right into Kerrigan's primary Hive cluster on Char. That's some rebuilding program Arcturus went on. | ||
julianto
2292 Posts
On November 25 2011 11:02 DeepElemBlues wrote: What I'd like to know is, How, in four years, did the Dominion go from having a decimated military at the end of BW to having one big enough in WoL that half of it was strong enough to blitzkrieg right into Kerrigan's primary Hive cluster on Char. That's some rebuilding program Arcturus went on. Dude, barracks are built in 65 seconds. | ||
Dante.StarCraft
Norway170 Posts
| ||
DeepElemBlues
United States5079 Posts
Dude, barracks are built in 65 seconds back then they were 60... that explains everything | ||
| ||