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BlizzCon 2010 tychus findlay alive? - Page 2

Forum Index > StarCraft 2 HotS
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TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
Last Edited: 2010-10-24 08:22:02
October 24 2010 08:21 GMT
#21
Blizzard should stop cheating. When an author sacrifices a character for another, but later resurrects the former - that is cheating the audience. In SC1, Tassadar sacrifices himself to destroy the plot's antagonist - The Overmind. But in SC2:WoL we are told that Tassadar "never tasted death".

Tychus is dead. Raynor shot him in the face. THE FACE! He died so that Kerrigan may live. He could appear in flashbacks or return as Infested Tychus - but Raynor's friend Tychus Findlay should stay dead.
TL Android App Open Source http://www.teamliquid.net/forum/viewmessage.php?topic_id=265090
Billy_
Profile Joined September 2010
461 Posts
Last Edited: 2010-10-24 08:40:02
October 24 2010 08:32 GMT
#22
On October 24 2010 17:21 TossFloss wrote:
Blizzard should stop cheating. When an author sacrifices a character for another, but later resurrects the former - that is cheating the audience. In SC1, Tassadar sacrifices himself to destroy the plot's antagonist - The Overmind. But in SC2:WoL we are told that Tassadar "never tasted death".

Cheating is such an ugly word. More like a repurposing. In SCI, Tassadars purpose was sacrifice. Blizzard still don't know the specifics, but they've sort of outlined the new direction which they want to take with Tassadar, and that has something to do Adun, life after death what it all meant to the protoss. I guess this could change at any time though, so who knows. Tassadar just didn't have enough involvement yet to say whether or not his return is a bad thing.

Remember Planescape: Torment? The protagonist of that game had been resurrected literally HUNDREDS of times. Life after death in PS:T was one of its central themes, and it is considered to be one of the greatest RPGs, and perhaps one of the greatest stories ever told in a game. Obviously Planescape is going to shit all over everything which Blizzard have ever done, but that is not the point. Resurrection is not innately bad and that this may yet be the case with Tassadar. We'll find out in 2014 or something.

Never heard of PS:T? Read about it http://www.gametrailers.com/users/SYSTEM-SHOCK/gamepad/?action=viewblog&id=528508

It has no major spoilers, but does a good job at explaining why it's probably the best high fantasy story driven game ever.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
October 24 2010 13:49 GMT
#23
On October 24 2010 17:32 Billy_ wrote:
Show nested quote +
On October 24 2010 17:21 TossFloss wrote:
Blizzard should stop cheating. When an author sacrifices a character for another, but later resurrects the former - that is cheating the audience. In SC1, Tassadar sacrifices himself to destroy the plot's antagonist - The Overmind. But in SC2:WoL we are told that Tassadar "never tasted death".

Cheating is such an ugly word. More like a repurposing. In SCI, Tassadars purpose was sacrifice. Blizzard still don't know the specifics, but they've sort of outlined the new direction which they want to take with Tassadar, and that has something to do Adun, life after death what it all meant to the protoss. I guess this could change at any time though, so who knows. Tassadar just didn't have enough involvement yet to say whether or not his return is a bad thing.

Remember Planescape: Torment? The protagonist of that game had been resurrected literally HUNDREDS of times. Life after death in PS:T was one of its central themes, and it is considered to be one of the greatest RPGs, and perhaps one of the greatest stories ever told in a game. Obviously Planescape is going to shit all over everything which Blizzard have ever done, but that is not the point. Resurrection is not innately bad and that this may yet be the case with Tassadar. We'll find out in 2014 or something.

Never heard of PS:T? Read about it http://www.gametrailers.com/users/SYSTEM-SHOCK/gamepad/?action=viewblog&id=528508

It has no major spoilers, but does a good job at explaining why it's probably the best high fantasy story driven game ever.


Yea, it's fine if you make ressurection happen when it's a common theme in a universe, but when Tassadar's entire character was built around him killing himself for the betterment of the Protoss race in the first two games, it's nothing but cheap and terrible writing to bring him back as a fucking ghost.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Billy_
Profile Joined September 2010
461 Posts
Last Edited: 2010-10-24 15:23:36
October 24 2010 14:39 GMT
#24
It was half of his character. The other half was how very unique he was by Protoss standards. You know, something about light and dark used in harmony to defeat what would have been undefeatable which was what sparked the whole protoss truce in the first place? And what about when Fenix was resurrected? Or Stukov? What about that time when the overmind was unable to resurrect a cerebrate because the slayer was wielding the same energy which Tassadar himself had harnessed?!

How is resurrection in SC not a common theme? I'm not looking for trouble, I really am curious to see your thoughts on this

Anything that can be said about the new Tassadar would be strictly limited to debating over principle because he was little more than just the messenger for WoL
Korben
Profile Joined September 2010
United States139 Posts
October 24 2010 15:01 GMT
#25
when I was listening to the converation with Tassadar and Zeratul, I never took it to mean Tassadar had never died. because he would have just levitated out of the damn pit and gone home for tea and biscuits.

I took it that his sacrifice had placed him in this place of eternal torment with the overmind...so that he wished for death...
Pain Heals, Chicks Dig Scars and Glory Lasts Forever.
Captain Peabody
Profile Blog Joined May 2009
United States3099 Posts
Last Edited: 2010-10-24 15:03:58
October 24 2010 15:01 GMT
#26
Well, at the Lore Panel, Metzen was directly asked whether or not Tychus was dead or would come back. He said that as far as he was concerned, Tychus was dead and should stay dead; but that all the art guys and the dev guys thought he should come back and were busy creating stuff of Tychus "with tentacles sprouting out of his head."
"We'll see who wins that battle in the end."

So it's still relatively up in the air.

However, an infested Tychus could actually pack some emotional wallop, as its not just "bringing him back"; an evil, infested Tychus fully under the control of the swarm, bitter and angry at Jimmy for what happened to him, could work. It fits with the theme of "sacrifice," as in order to rescue Kerrigan from the swarm, he leaves behind his best friend to be infested; just as Mengsk did to Kerrigan in the first place. So there's some interesting ambiguity there.

We'll see, though...
Dies Irae venit. youtube.com/SnobbinsFilms
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
October 24 2010 15:54 GMT
#27
The reason why this may be is because HotS is likely running cocorruent with WoL, only from the Zerg PoV, so we might see Tychus and Jimmy working together against us in the next expansion.
FrostOtter
Profile Joined September 2010
United States537 Posts
October 24 2010 16:33 GMT
#28
On October 25 2010 00:54 deth2munkies wrote:
The reason why this may be is because HotS is likely running cocorruent with WoL, only from the Zerg PoV, so we might see Tychus and Jimmy working together against us in the next expansion.

I believe I read that HotS will be treated as a sequel to WoL, but I could just be making that up because I can't remember the source.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
October 24 2010 17:51 GMT
#29
I really hope they leave Tychus dead. I am a bit tired of people going "I didnt REALLY die" Its good for some plot twists, but not all.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
October 24 2010 17:58 GMT
#30
I recall some of the designers during one interview to declare that tychus was indeed dead.

NOW, blizzard still working on the story of heart of the swarm so they can pull a WTF cosmic magic rays rez tychus or something.

My personal opinion is to keep tychus dead. He was a great character but if already served his purpose.
aka Wardo
Proto_Protoss
Profile Joined September 2010
United States495 Posts
October 24 2010 18:33 GMT
#31
I thought Tychus got a bullet to the face?
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
October 24 2010 18:36 GMT
#32
When girls fight they stop talking to eachother forever.
When men fight, the next day they are back to being friends.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
KillerPlague
Profile Joined June 2010
United States1386 Posts
October 24 2010 19:21 GMT
#33
On October 24 2010 08:05 Kyandid wrote:
Remember the end of Shaun of the Dead?

It's going to be like that.


lol! i don't quite remember how it ended D=

but i do remember his best friend being infested i think or something like that. haha i want to see that now xD
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
October 24 2010 19:27 GMT
#34
On October 24 2010 17:32 Billy_ wrote:
Show nested quote +
On October 24 2010 17:21 TossFloss wrote:
Blizzard should stop cheating. When an author sacrifices a character for another, but later resurrects the former - that is cheating the audience. In SC1, Tassadar sacrifices himself to destroy the plot's antagonist - The Overmind. But in SC2:WoL we are told that Tassadar "never tasted death".

Cheating is such an ugly word. More like a repurposing. In SCI, Tassadars purpose was sacrifice. Blizzard still don't know the specifics, but they've sort of outlined the new direction which they want to take with Tassadar, and that has something to do Adun, life after death what it all meant to the protoss. I guess this could change at any time though, so who knows. Tassadar just didn't have enough involvement yet to say whether or not his return is a bad thing.

Remember Planescape: Torment? The protagonist of that game had been resurrected literally HUNDREDS of times. Life after death in PS:T was one of its central themes, and it is considered to be one of the greatest RPGs, and perhaps one of the greatest stories ever told in a game. Obviously Planescape is going to shit all over everything which Blizzard have ever done, but that is not the point. Resurrection is not innately bad and that this may yet be the case with Tassadar. We'll find out in 2014 or something.

Never heard of PS:T? Read about it http://www.gametrailers.com/users/SYSTEM-SHOCK/gamepad/?action=viewblog&id=528508

It has no major spoilers, but does a good job at explaining why it's probably the best high fantasy story driven game ever.


Yes I loved Planescape Torment, I still have the original CDs =)

The plot centers on The Nameless One's curse of immortality. The audience (player) understand from the beginning that he cannot die. So without further plot development, there can be no exchange: The Nameless One cannot be sacrificed to kill or save another character because of the nature of his existence.

Resurrection by itself is okay. Here are some good examples where resurrection worked to enhance the plot: Obi Wan Kenobi, Anakin Skywalker, Neo, Gandalf.

Cheating is when a writer sacrifices a character to kill or save another character as a major focus in the plot, only to to bring the former back to life. It makes the experience feel artificial, like saying in our universe 1 - 1 = 1. It makes death seem less important, so the next time a character dies the audience doesn't care as much.
TL Android App Open Source http://www.teamliquid.net/forum/viewmessage.php?topic_id=265090
NeonGenesis
Profile Joined September 2005
Norway260 Posts
October 24 2010 19:35 GMT
#35
If Stukov was infested post mortem I'm sure Tychus can be too.
It's all good. I just want rainbows, unicorns and machine guns. -Sundance DiGiovanni
zarika
Profile Joined October 2010
United States3 Posts
October 24 2010 19:37 GMT
#36
Yeah, I don't think they will bring him back; but I wouldn't be surprised if there was a young-Tycus mission you access kind of the way you were able to play as Zeratul in this one.
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
October 24 2010 19:54 GMT
#37
On October 25 2010 02:51 Sanguinarius wrote:
I really hope they leave Tychus dead. I am a bit tired of people going "I didnt REALLY die" Its good for some plot twists, but not all.


What if they all have the Immortality ring ?
https://steamcommunity.com/id/*tlusernamehere*/
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
October 24 2010 20:36 GMT
#38
On October 24 2010 23:39 Billy_ wrote:
It was half of his character. The other half was how very unique he was by Protoss standards. You know, something about light and dark used in harmony to defeat what would have been undefeatable which was what sparked the whole protoss truce in the first place? And what about when Fenix was resurrected? Or Stukov? What about that time when the overmind was unable to resurrect a cerebrate because the slayer was wielding the same energy which Tassadar himself had harnessed?!

How is resurrection in SC not a common theme? I'm not looking for trouble, I really am curious to see your thoughts on this

Anything that can be said about the new Tassadar would be strictly limited to debating over principle because he was little more than just the messenger for WoL


You bring up 3 things.

1) Fenix. An already well established and thoroughly explained part of the universe is involved in his "resurrection" (even though he doesn't actually die). Dragoons were explained in the original manual.

2) Zerg Cerebrates. Again, another thing already set up in the SC universe was that Cerebrates can't be killed because the Overmind resurrects them. I also don't actually see how this ties into my point at all.

3) Infested people coming back. First off, that's not even resurrecting - they're more like zombies. Second, no one said it was good writing anyway.

There was no explanation or anything going on when Tassadar came back. It went from, "I'm an extremely important character because I made the ultimate sacrifice to destroy the great evil that was threatening my people and in the process reunited them into one society"

to

"I'll just come back as a ghost because I fucking feel like it and can't actually die."

No body being recovered before death (there was no body), no pre-established Overmind that can resurrect him at will, Blizzard just randomly brought him back because they're absolutely terrible at writing stories. Did the same crap with Medivh, although that was executed a little more respectably.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
danbel1005
Profile Joined February 2008
United States1319 Posts
October 24 2010 23:36 GMT
#39
On October 24 2010 08:21 Respectfulwon wrote:
I really hope Blizzard doesn't make him the new ruler of the swarm lol that would definitely be a plot twist.

Indeed, that would be pretty fucked up to say the least.
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
IamTheWhiteGuy
Profile Joined September 2010
United States93 Posts
Last Edited: 2010-10-25 00:55:23
October 25 2010 00:54 GMT
#40
On October 24 2010 08:05 Kyandid wrote:
Remember the end of Shaun of the Dead?

It's going to be like that.


Tychus as pseudo-zerg / pseudo-human like Kerrigan would provide some much needed human interest to the zerg swarm (if they want to do a campaign like WoL's).

Edit: Plus WoL's totally brutal writing didn't give this very interesting character the role he deserved.
The core gamer is the bastard middle child of the casual and hardcore gamer. He invests the former's effort and cries when he doesn't get the latter's results.
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