way better...
but still you need to expand twice, since expanding once with constant mules makes you lose by like 100 minerals
Forum Index > StarCraft 2 HotS |
w.tRiViaL
United States4 Posts
way better... but still you need to expand twice, since expanding once with constant mules makes you lose by like 100 minerals | ||
Influx
United States18 Posts
It took me a while to get the timing down right but once I did it's money. | ||
moozles
2 Posts
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Electrolyte
England8 Posts
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Shinta1
Norway32 Posts
On November 08 2010 11:43 Electrolyte wrote: This works great for the 3v3 achievements also. How? I only get the teams as 4v2 =\ can't do 3v3 | ||
Influx
United States18 Posts
On November 08 2010 14:41 Shinta1 wrote: Thanks! Worked great and was really easy! Show nested quote + On November 08 2010 11:43 Electrolyte wrote: This works great for the 3v3 achievements also. How? I only get the teams as 4v2 =\ can't do 3v3 I was able to use it for all of the Outmatched Achievements but I am also curious how you were able to do it for the 3v3 Achievements. When choosing custom the groups are split 4/2/1 and unfortunately if you do not do custom and instead do the regular 3v3 it sets the AI at much easier difficulties. | ||
SlapMySalami
United States1060 Posts
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mKw
Denmark33 Posts
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tetracycloide
295 Posts
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mKw
Denmark33 Posts
On November 09 2010 01:40 tetracycloide wrote: Choosing custom splits the groups into 4/2/1, yes, but you don't have to keep them that way. You can change the size of the groups using the interface. ive tryed :S can u be more specific? | ||
GreatFall
United States1061 Posts
On November 09 2010 04:54 mKw wrote: Show nested quote + On November 09 2010 01:40 tetracycloide wrote: Choosing custom splits the groups into 4/2/1, yes, but you don't have to keep them that way. You can change the size of the groups using the interface. ive tryed :S can u be more specific? I'm not entirely certain how to do this myself... | ||
mKw
Denmark33 Posts
On November 09 2010 05:18 GreatFall wrote: Show nested quote + On November 09 2010 04:54 mKw wrote: On November 09 2010 01:40 tetracycloide wrote: Choosing custom splits the groups into 4/2/1, yes, but you don't have to keep them that way. You can change the size of the groups using the interface. ive tryed :S can u be more specific? I'm not entirely certain how to do this myself... Managed to do it. change game to custom and then its just about moving the comp into team 2 (i just got lucky and it randomly worked but it hadnt been working earlier. | ||
tetracycloide
295 Posts
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tetracycloide
295 Posts
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Psiven
United States148 Posts
On September 28 2010 15:31 QuothTheRaven wrote: Cannon rush on Megaton works for an easy 1v4 insane AI achievement (and 1v2, 1v3). This is pretty creative, though. How exactly do you pull off a cannon rush vs. 4 insane AI? I've been trying to do this and they magically detect any proxy within ~20 range of their vision, so the cannons have to start well outside their base or 30 probes will come swarm them. Even against 2 Insane AI, they push out around the third cannon and start spamming zealots, which could be held off except that a bunch of them skirt by and go rape my probes. Of course this Burning Tide method works very easily, but I'm just interested in successfully cannon rushing Insane AI at this point. | ||
boak
Australia24 Posts
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Knots
United States6 Posts
On November 10 2010 12:11 Psiven wrote: Show nested quote + On September 28 2010 15:31 QuothTheRaven wrote: Cannon rush on Megaton works for an easy 1v4 insane AI achievement (and 1v2, 1v3). This is pretty creative, though. How exactly do you pull off a cannon rush vs. 4 insane AI? I've been trying to do this and they magically detect any proxy within ~20 range of their vision, so the cannons have to start well outside their base or 30 probes will come swarm them. Even against 2 Insane AI, they push out around the third cannon and start spamming zealots, which could be held off except that a bunch of them skirt by and go rape my probes. Of course this Burning Tide method works very easily, but I'm just interested in successfully cannon rushing Insane AI at this point. When that was originally posted, it was possible to cannon rush insane AI. They've since improved the AI and it's much harder now. | ||
eNbee
Belgium487 Posts
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Nuf
Denmark145 Posts
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undyinglight
United States611 Posts
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