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Easy 1v4 outmatched achievement on 1.2.2 - Page 3

Forum Index > StarCraft 2 HotS
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w.tRiViaL
Profile Joined July 2010
United States4 Posts
Last Edited: 2010-10-01 01:16:36
October 01 2010 01:14 GMT
#41
lol i did it with terran+mules
way better...
but still you need to expand twice, since expanding once with constant mules makes you lose by like 100 minerals
"Probes are VERY strong"
Influx
Profile Joined November 2010
United States18 Posts
Last Edited: 2010-11-07 07:46:53
November 07 2010 00:51 GMT
#42
Confirmed that this still works as of Nov. 6th 2010. Patch 1.1.2

It took me a while to get the timing down right but once I did it's money.
"The person who writes for fools is always sure of a large audience." --Arthur Schopenhauer
moozles
Profile Joined November 2010
2 Posts
November 07 2010 03:56 GMT
#43
I just did it, but didn't get the achievement for 2v1 insane :/
Electrolyte
Profile Joined November 2010
England8 Posts
November 08 2010 02:43 GMT
#44
This works great for the 3v3 achievements also.
Common sense isn't as common as we're led to believe...
Shinta1
Profile Joined October 2010
Norway32 Posts
November 08 2010 05:41 GMT
#45
Thanks! Worked great and was really easy!



On November 08 2010 11:43 Electrolyte wrote:
This works great for the 3v3 achievements also.



How? I only get the teams as 4v2 =\ can't do 3v3
Influx
Profile Joined November 2010
United States18 Posts
November 08 2010 08:42 GMT
#46
On November 08 2010 14:41 Shinta1 wrote:
Thanks! Worked great and was really easy!



Show nested quote +
On November 08 2010 11:43 Electrolyte wrote:
This works great for the 3v3 achievements also.



How? I only get the teams as 4v2 =\ can't do 3v3


I was able to use it for all of the Outmatched Achievements but I am also curious how you were able to do it for the 3v3 Achievements. When choosing custom the groups are split 4/2/1 and unfortunately if you do not do custom and instead do the regular 3v3 it sets the AI at much easier difficulties.
"The person who writes for fools is always sure of a large audience." --Arthur Schopenhauer
SlapMySalami
Profile Joined August 2010
United States1060 Posts
November 08 2010 09:41 GMT
#47
wouldnt 1vx work better with MULEs and also you could possibly put command centers on low ground and mule the crap out of those minerals?
marineking will u huk my bigtt1 ilu
mKw
Profile Joined October 2010
Denmark33 Posts
November 08 2010 14:14 GMT
#48
same question as others how do u do the 3v3 ones aswell? :S
tetracycloide
Profile Joined July 2010
295 Posts
November 08 2010 16:40 GMT
#49
Choosing custom splits the groups into 4/2/1, yes, but you don't have to keep them that way. You can change the size of the groups using the interface.
My vanity is justified
mKw
Profile Joined October 2010
Denmark33 Posts
November 08 2010 19:54 GMT
#50
On November 09 2010 01:40 tetracycloide wrote:
Choosing custom splits the groups into 4/2/1, yes, but you don't have to keep them that way. You can change the size of the groups using the interface.


ive tryed :S can u be more specific?
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
November 08 2010 20:18 GMT
#51
On November 09 2010 04:54 mKw wrote:
Show nested quote +
On November 09 2010 01:40 tetracycloide wrote:
Choosing custom splits the groups into 4/2/1, yes, but you don't have to keep them that way. You can change the size of the groups using the interface.


ive tryed :S can u be more specific?


I'm not entirely certain how to do this myself...
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
mKw
Profile Joined October 2010
Denmark33 Posts
November 08 2010 20:37 GMT
#52
On November 09 2010 05:18 GreatFall wrote:
Show nested quote +
On November 09 2010 04:54 mKw wrote:
On November 09 2010 01:40 tetracycloide wrote:
Choosing custom splits the groups into 4/2/1, yes, but you don't have to keep them that way. You can change the size of the groups using the interface.


ive tryed :S can u be more specific?


I'm not entirely certain how to do this myself...


Managed to do it. change game to custom and then its just about moving the comp into team 2 (i just got lucky and it randomly worked but it hadnt been working earlier.
tetracycloide
Profile Joined July 2010
295 Posts
November 08 2010 21:52 GMT
#53
Just poke at it till it works that's what I did. I can post detailed instructions when I have access to the client but the basic method was right click, left click, and click and drag everything and see what happens.
My vanity is justified
tetracycloide
Profile Joined July 2010
295 Posts
November 10 2010 02:45 GMT
#54
If you drag a player/AI and carefully center the cursor over the team name, not one of the players, and drop it will add them to the team and not switch them with another player/AI. If you've got it in the right place the box around the team will visibly light up.
My vanity is justified
Psiven
Profile Joined May 2010
United States148 Posts
November 10 2010 03:11 GMT
#55
On September 28 2010 15:31 QuothTheRaven wrote:
Cannon rush on Megaton works for an easy 1v4 insane AI achievement (and 1v2, 1v3). This is pretty creative, though.


How exactly do you pull off a cannon rush vs. 4 insane AI? I've been trying to do this and they magically detect any proxy within ~20 range of their vision, so the cannons have to start well outside their base or 30 probes will come swarm them. Even against 2 Insane AI, they push out around the third cannon and start spamming zealots, which could be held off except that a bunch of them skirt by and go rape my probes.

Of course this Burning Tide method works very easily, but I'm just interested in successfully cannon rushing Insane AI at this point.
boak
Profile Joined November 2010
Australia24 Posts
November 10 2010 03:17 GMT
#56
is this method a bug or an intended way to complete these achievements? I don't really understand the logic behind it if it is intended
Oh hey Sean, how was your game?
Knots
Profile Joined August 2010
United States6 Posts
November 12 2010 14:40 GMT
#57
On November 10 2010 12:11 Psiven wrote:
Show nested quote +
On September 28 2010 15:31 QuothTheRaven wrote:
Cannon rush on Megaton works for an easy 1v4 insane AI achievement (and 1v2, 1v3). This is pretty creative, though.


How exactly do you pull off a cannon rush vs. 4 insane AI? I've been trying to do this and they magically detect any proxy within ~20 range of their vision, so the cannons have to start well outside their base or 30 probes will come swarm them. Even against 2 Insane AI, they push out around the third cannon and start spamming zealots, which could be held off except that a bunch of them skirt by and go rape my probes.

Of course this Burning Tide method works very easily, but I'm just interested in successfully cannon rushing Insane AI at this point.


When that was originally posted, it was possible to cannon rush insane AI. They've since improved the AI and it's much harder now.
eNbee
Profile Joined July 2010
Belgium487 Posts
November 12 2010 17:41 GMT
#58
I prefered doing it the batshit crazy way with mass reapers
hmmmm
Nuf
Profile Joined November 2010
Denmark145 Posts
November 13 2010 05:57 GMT
#59
Oh, that is pretty smart, I might just do that right now, hehe
For the Swarm!
undyinglight
Profile Joined December 2008
United States611 Posts
November 13 2010 07:42 GMT
#60
I am going to try this for 1.1.3 and see if it still works I will post back when I test it.
Rise Up!
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